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its that time of year again. nodevember. an online event dedicated to procedural content using nodular procedural programming. welcome to: https://giant.gfycat.com/PlaintiveSevereAdouri.mp4 nodevember 2022. the website: https://www.nodevember.io the twitter: https://twitter.com/NodevemberIO procedural is the fun thing everyone is doing and showing off on twitter, instagram, etc. its about creating things programmatically so you can create different versions of those things by just tweaking a few values every 2 days there is a prompt. the prompts will be revealed on halloween but this is the basic structure. if your strictly following along the idea is that every 2nd day you "release" your entry for that days prompt, but its not a competition! its just for fun and sharing so nobody really cares if you adhere to the schedule or skip some prompts or do them a month late or whatever. just have fun! its called "node"-vember because popular visual design software such as blender, houdini, touch designer, and substance designer use node-based visual programming languages. of course its not just limited to these programs, and its not limited to nodes at all. some procedural software uses different paradigms, like quixel mixer which uses a stack flow. some people write scripts to integrate into thse programs. as long as its programmatic its good. just dont paint or model stuff by hand i guess. dont be scared off that your not good enough or whatever, most of us that have done it in years past got into it from the beginning purely by trial and error in blender. take me for example. my first post in the nodevember 2020 thread: fart simpson posted:fully sick. but i went from this: (one of my first entries back in 2020): to this: (my final entry last year in 2021. entire animation in 2 node graphs driven by the frame number. like 3700 nodes lol) https://giant.gfycat.com/NegativeAcceptableFrillneckedlizard.mp4 and some of the nodes to make it: and u can too, if u want to. come on and do it with us! no effort is too low, and none too high. theres no skill floor really needed, just use some software your familiar with or download something and dick around with it. if you have no idea where to start, here is some software that people use visual: blender (free) houdini (free for non-commercial usage) quixel mixer (free) touch designer (free for non-commercial usage) substance designer (adobe , find it on steam for $150) Notch (free trial, no saving) Shade (iOS) (free trial, $16 after) audio: nodal (free trial for 30 days) WolframTones (free, online) Bitwig (free trial,no saving or export) multimedia: Pure Data (free) Ofelia (pure data external) (free) of course if you just download a program you probably won't have any idea what to do. so check out this website, "youtube.com", theyve got all sorts of tutorials over there. most of us in yospos doing this will be using blender and if you want to get started with blender i can't recommend erindale enough, he has tutorials specific to nodevember. a couple more examples from goons in years past: jenny: https://i.imgur.com/MRFyW6G.mp4 echi: zlodo: https://i.imgur.com/83OheEl.mp4 faxlore: https://i.imgur.com/RiXxwoK.mp4 false negative: https://i.imgur.com/YT5BtD9.mp4 trabisnikof: fart simpson: https://giant.gfycat.com/QuaintRecklessFieldmouse.mp4 jimmy carter: sagebrush: toiletbrush: https://i.imgur.com/TAONJDT.mp4 bluemillion: post your nodevember works in this thread! ask for help in this thread! just post in this thread! 2021 thread: https://forums.somethingawful.com/showthread.php?threadid=3983437 2020 thread: https://forums.somethingawful.com/showthread.php?threadid=3946165 yours truly, fart simpson fucked around with this message at 17:07 on Oct 27, 2022 |
# ? Oct 27, 2022 17:03 |
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# ? Jun 8, 2024 09:36 |
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yours truly, fart simpson fucked around with this message at 12:27 on Oct 31, 2022 |
# ? Oct 27, 2022 17:04 |
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sorry if i missed anyone in the op, i tried to pick an example i thought was particularly cool from everyone who submitted anything to the thread last year
yours truly,
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# ? Oct 27, 2022 17:05 |
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Hopefully I can manage something more impressive than a spiky ball this year.
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# ? Oct 27, 2022 17:44 |
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ground floor. op seems… familiar. thanks for starting the thread fs!
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# ? Oct 27, 2022 17:48 |
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i hope to be able to make literally anything with blender nodes this year. i still haven't wrapped my head around polygons
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# ? Oct 27, 2022 18:06 |
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gets me every time, this should be the yospos background
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# ? Oct 27, 2022 18:08 |
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great poo poo OP
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# ? Oct 27, 2022 18:57 |
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I can't wait! Nodevember rules.
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# ? Oct 27, 2022 19:20 |
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whilst waiting for the prompts feel free to post itt your favourite nodes mine might be map range. it’s functionality isn’t too difficult to replicate with math nodes but it does so in a very tidy way
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# ? Oct 27, 2022 19:36 |
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also I’m on an unreal engine kick at the moment so I’ll prolly use unreal engine 5 to make whatever I do, and to be clear, 100% nodes: no textures, no modelling, and not a single line of code, utter purestrain nodeage
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# ? Oct 27, 2022 19:38 |
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cool. I shall view with interest.
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# ? Oct 27, 2022 19:39 |
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you better
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# ? Oct 27, 2022 19:44 |
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echinopsis posted:whilst waiting for the prompts feel free to post itt your favourite nodes ColorRamp, much the same as map range but I get to play with sliders
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# ? Oct 27, 2022 20:32 |
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echinopsis posted:whilst waiting for the prompts feel free to post itt your favourite nodes math -> greater/less than. tbh, they're most useful for debugging, but still.
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# ? Oct 27, 2022 21:13 |
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Jenny Agutter posted:ground floor. op seems… familiar. thanks for starting the thread fs! why write something new when you can copy large chunks out of something that works
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# ? Oct 28, 2022 02:58 |
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Wheany posted:math -> greater/less than. tbh, they're most useful for debugging, but still. theyre more directly useful in geometry nodes than in shaders. because 1. in shaders you usually dont want hard edges like that, you want smooth transitions usually i think. but for stuff like "only instance the trees outside the house" it works fine. stuff like that in geometry nodes 2. geometry nodes have a "switch" node which is really an if/else expression and it takes a boolean input
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# ? Oct 28, 2022 03:01 |
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anyway my favorite node is this little guy, pseaking of besides the obvious normal conditional cases, when you set the switch to "geometry" mode like in that picture, it actually picks which computations to run and doesn't even bother evaluating the other computations at all. you can do things like include a "preview/final" boolean input into your node tree to switch between a low res fast version and a high res slow version of your nodes which speeds up workflow a lot. or you can have a core iterative "loop" that you group up and connect to copies of itself 100 times and you pass in an iterator index that you add +1 to as part of the group, and switch the geometry output between the original passed in geometry and the new iterated computation. if your iterator index is > n, then it doesnt even waste time evaluating and the loop essentially breaks. very useful for big complicated crap example: i have this expensive iterative computation but at the end i have a switch node with the iterator index being passed and tested as the switch input, as well as incrementing it i grouped this whole thing up as a "step" and wired it all up sequentially to kinda fake being a for loop and the little switch at the end controls how many iterations i actually have. u can even see in the node timings overlay
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# ? Oct 28, 2022 04:06 |
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i haven't done any blender stuff in so long it's all fallen out of my head, very cool im in the op though! ill probably start participating mid-month or so when i have more time.
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# ? Oct 28, 2022 17:37 |
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Do I need a seizure warning on this? For practice I went ahead and opened a portal to the Lisa Frank dimension: https://i.imgur.com/oLNt5tU.mp4 ...gosh animations sure do render faster with gpu. Bluemillion fucked around with this message at 00:56 on Oct 29, 2022 |
# ? Oct 29, 2022 00:45 |
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Bluemillion posted:Do I need a seizure warning on this? wooOaAaooOHH NICE
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# ? Oct 29, 2022 04:14 |
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Bluemillion posted:Do I need a seizure warning on this? Is there way in Blender to use a previous frame of animation as a texture in the next frame?
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# ? Oct 29, 2022 19:48 |
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yeah I did that once, can’t remember exactly how but this should work: have it so render output is image sequence output a blank animation with the right amount of frames (doesn’t have to be blank, we’re just making files here) in the shader editor, use an image texture sequence and reference those blank frames, and use the offset value to select the frame before the one you’re doing you could maybe do this without making blank frames first but it’s much easier to select already existing files in the image texture node
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# ? Oct 29, 2022 20:11 |
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its coming folks
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# ? Oct 31, 2022 06:05 |
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https://youtu.be/qFLhGq0060w
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# ? Oct 31, 2022 06:18 |
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yeah only a little over five hours to go.
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# ? Oct 31, 2022 06:54 |
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i found a thing that could be applicable: https://github.com/libvips/nip2quote:nip2 is a GUI for the libvips image processing library. It's a little like a spreadsheet: you create a set of formula connecting your objects together, and on a change nip2 recalculates.
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# ? Oct 31, 2022 08:12 |
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its here https://twitter.com/NodevemberIO/status/1587041305468747777 idk what to think lol
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# ? Oct 31, 2022 12:26 |
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definitely a space theme going on this year i guess more specific than last year but my initial thought is that these are drawing me towards making large scenes rather than individual objects which is uh, a lot more work. but theres gotta be other ways to think of it
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# ? Oct 31, 2022 12:36 |
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# ? Oct 31, 2022 13:07 |
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pro tip, this is a pretty quick and relatively simple way to make a planet that u can pretty easily do with entirely nodes. may it be useful to someone this month https://www.youtube.com/watch?v=TbrbF38_wUg
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# ? Oct 31, 2022 13:10 |
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fart simpson posted:more specific than last year but my initial thought is that these are drawing me towards making large scenes rather than individual objects which is uh, a lot more work. but theres gotta be other ways to think of it lsat years were way more abstract and open to interpretation
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# ? Oct 31, 2022 14:15 |
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fart simpson posted:pro tip, this is a pretty quick and relatively simple way to make a planet that u can pretty easily do with entirely nodes. may it be useful to someone this month quick example i just slapped together with some tweaking for the volumetric atmosphere https://giant.gfycat.com/GleefulPeacefulAlpineroadguidetigerbeetle.mp4
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# ? Oct 31, 2022 14:49 |
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toiletbrush posted:maybe im just not imaginative enough but some of these prompts seem a bit too specific imho nah i agree, i thought last years prompts were more fun for learning because they were more abstract. i'm worried that myself (who's relearning) and others are gonna get too hung up on making specific objects.
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# ? Oct 31, 2022 15:53 |
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toiletbrush posted:maybe im just not imaginative enough but some of these prompts seem a bit too specific imho this is also my initial impression, but last year i thought almost the same thing that they were too abstract as to become difficult and after a few days i got really into it. but maybe these prompts are kinda guiding people toward complicated scenes that might not be so easy for beginners or people without much time to spend on it
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# ? Oct 31, 2022 16:01 |
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"Polar Mystery" is gonna be 90% "The Thing" references, isn't it? If I were less scrupulous I'd scratch off "Pyschodelic alley" already.
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# ? Oct 31, 2022 16:07 |
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Bluemillion posted:"Polar Mystery" is gonna be 90% "The Thing" references, isn't it? yeah and psychedelic alley is gonna be that scene from 2001. same with the extraterrestrial relic, say hello to black monolith. i might have to do versions of all of these that come to mind like that. and space junkyard p much screams star wars to me
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# ? Oct 31, 2022 16:14 |
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at least these seem more amenable to non-visual responses at least. “Space junkyard beats” seems a bit more graspable than the color word ones from last year. These prompts seem to lend themselves to point distribute scatter based scenes for a more accessible nodes approach. Because I’m lazy with an old pc I have a feeling I will be making much use of Erindale’s camera culling node for a bunch of these.
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# ? Oct 31, 2022 20:31 |
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Finding this first one pretty tough to get inspiration for something reasonable.
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# ? Nov 1, 2022 07:21 |
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# ? Jun 8, 2024 09:36 |
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imma just pick one and do it at any time microcosmic forest or some poo poo
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# ? Nov 1, 2022 11:02 |