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As of June 2015, the DayZ Standalone is still poo poo-rear end broken. Will it ever be good? Who knows. Right now we've all (mostly) moved on to ARMA 3 mods. We're playing the following: Breaking Point - closest thing to the OG DayZ that is available for ARMA 3. It's active and fun. Get it on the workshop and download the Breaking Point launcher. All you need for this is ARMA 3, but buying the extended edition on sale is a good idea. Epoch - another ARMA 3 mod, base-building focused. King of the Hill - has absolutely nothing to do with DayZ but it's still fun as hell. No mod required. Get on Mumble to see what we're playing. We have a PGS thread that's covering all bases, title says Epoch but we talk about KoTH/BP/Battle Royale too. Mumble deets/PGS thread is in here: http://forums.somethingawful.com/showthread.php?threadid=3695643 Anything below this line is about the broken-as-gently caress, bad standalone. You can read this if you want but the SA won't be good for months. --------------- CUT THREAD HERE ------------------ READ THIS WHOLE OP!! It's got nice tidbits about increasing performance, staying alive, and most importantly: how to group up and play effectively with Goons Also, keep in mind that when this first launched it was almost completely unplayable so the first few pages you'll see in this thread are full of people experiencing that. It's much more stable and fun now. Finally after a development cycle that was delayed for over a year, the DayZ Standalone is out. And guess what? It's buggy as poo poo, but that's to be expected. This the warning you're greeted with on the Steam Store page: What is DayZ? DayZ is a zombie survival MMO "sim". I know, I know: zombies are a tired trope and have come to symbolize themselves in some sort of Ouroboros of bad game design. But trust me, this game is different. DayZ is a roguelike game where you must scrounge zombie-infested* towns for food and ammo and fend for your life against other players. This is the zombie game you've been dreaming of, and even though there's been copycats, no other game has been so good yet so broken as DayZ. *zombie infestation not yet implemented Why do you keep playing this? I heard it's garbage. It takes a certain kind of person to enjoy DayZ. It is a roguelike, so you must be able to tolerate losing everything you've worked for after putting hours into the game. There's also a lot of running around in dark woods looking for beans, so you must also be able to tolerate tedium for little reward. The most riveting aspect of DayZ, though, is the PvP. No other game comes close to giving you the kind of adrenaline rush you get from engaging in player combat in DayZ. It somehow hit that perfect mark, and there's a lot of thrill in the chase. The easiest way to describe it is that you're literally hunting other other players, or people are hunting you. DayZ hit the perfect mark combining a unique atmosphere, zombies that cannot be ignored, and unrivaled player combat. Squad combat is fun and often leads to hilarious failure, but sometimes glorious victory. Stealth, patience, and the will to die repeatedly is all you need to survive. What's new in the Standalone? First of all, the reason why it's called the Standalone is because you needed to have ARMA II Combined Ops to play the original DayZ mod. It's now released as a standalone game in its own engine made to handle an MMO-style game. Here are the key features of the Standalone:
I scored ISTP on my Myers-Briggs, what am I getting into? Well one thing you can expect is but really not all the time. Most of the time, when playing with goons, it will look like this: https://www.youtube.com/watch?v=wKdgKO0CBg4 and sound like this and if you like long range combat it will look like this: https://www.youtube.com/watch?v=QuISzF1wDwo most of all, we like to let our tips touch: Is it worth $30 right now? Currently, it depends on what $30 is worth for you. Don't count on it being on sale on Steam anytime soon, and according to Rocket, the price will go up as development continues, so right now this may be the cheapest you can buy into DayZ for quite some time. The game is very buggy still. If you can tolerate an actual alpha, and have the cash to spare, then go for it. I get it, this is an "alpha", but it's still broken and I paid $30! Yes, we get it. If you complain about bugs in this thread most likely someone will come back and say "it's an alpha". However, since it's public and available for purchase, it goes against every practical definition of the term "alpha". I can't stress this enough: If you buy this game it's buggy and broken, but it's a lot of fun to play if you're willing to overlook the bugs. It's easier to play if you play with Goons. When will this game be good? The game is already fun to play if you have the tolerance for an honest-to-god alpha. It's not a demo of the full capabilities of the game, nor is it even close to showcasing completed features. Things are being tweaked and added nearly daily, but here is a roadmap of short and medium-term development: quote:There is a great deal of topics dealing with this, so I thought I would confirm what we will definately be doing, and give some background why they are not in yet. List not exhaustive and will be added too as time allows. Help, I'm starving and thirsty and bleeding and I don't know how to jump over a low fence! First off, when you spawn you are extremely thirsty and hungry. If you stuff your face and drink a lot of water, you should be good to go for hours without having to eat or drink. The best way to do this is to do the following: 1. Eat first. Find food and eat it until it says you are "energized" in the inventory screen. If you don't have a can opener, you can use a knife, screwdriver, bayonet, or an axe to open the cans of food. However, you will spill some of the contents of the can out while doing so, so it's less efficient. 2. After you are "energized", go find a water pump and drink until it says you are stuffed. Be careful not to drink so much you start puking. Once you see the yellow "stuffed" indicator you need to stop consuming things. You will know you are hydrated when you see a "hydrated" status in your inventory in addition to your energized status 3. Carry a minimal amount of food and water with you. Unlike the mod, you don't have to eat and drink as much, so you're better off consuming everything you find and then keeping a can of beans and a canteen in case of an emergency. Additional help with movement and inventory courtesy of a cheeky bastard: https://www.youtube.com/watch?v=SBcu49O4Xyk Here's a nice video on first aid as well: http://www.youtube.com/watch?v=URJdMRrnypI&sns=em More info on food poisoning and avoiding infection: schizopol posted:Preventing poisoning isn't as necessary right now, anyways cooking isn't properly implemented. Where to find guns: The easiest place to find guns is at airfields and military bases. However, the closest accessible bases from spawn are highly trafficked death holes so if you are new to the game we highly recommend avoiding them until you have a grasp on combat and evasion. Airfields are so chock full of weapons I'm not even going to bother listing where to find them. However, there are slightly safer, non-military sites where you can find guns and ammo: Firestations and Police stations (not pictured) - Very high chance to spawn pistols and pistol ammunition, the roof of the tower also has a great chance to spawn a pistol and some ammo and many people don't bother to check it out, the ladders are potentially dangerous and snipers often camp in positions overlooking these buildings and try to shoot at people on the roof or in the tower, so be quick about it and don't remain stationary for more than a second or two while inside them. Police stations have cop cars in front of them and have a little turret (as in the medieval definition of a turret) on top. Spiral staircase going up the middle. School buildings - The top room at the top floor is guaranteed to spawn a firearm, has pretty solid chance to spawn 7.62 ammo and PU scopes. The top roof also occasionally spawns ammo and attachments. These are particularly worth your while as they might spawn any rifle in the game, including M4s which are otherwise military only. Beige Mansions (green balcony) - Low chance of spawning a mosin on the first floor, either on the piano or on the shelves beneath the stairs, pretty good chance of fireaxes as well. Red/Green (not pictured) two story houses - no chance to spawn guns but a pretty decent chance for ammunition. Also good for medical supplies. The green house is a dark green but the same model as the red house. Wrecked Sedans - The blue ones for some reason seem to have a much higher chance to spawn mosins than any other variety. Sometimes they spawn fireaxes as well. wrecked vans don't spawn anything and are a waste of time. Storage lockers - no chance of guns or ammo but a pretty good chance to find PU scopes, bipods and other attachments. The shipwreck - found between Berezino and Guba bay, as previously discussed in this thread, has a chance to spawn rifles. My performance is pretty bad Again, early alpha and it's bound to improve with patches, but here's some tips from a jerk: quote:Additionally and perhaps more importantly, I've managed to significantly improve my FPS as well as achieve borderless fullscreen mode by following the old ARMA2 tricks. I found a bug Look for existing bug reports, and create new bug reports here: http://feedback.dayzgame.com/my_view_page.php Map? You got it: http://dayzdb.com/map/chernarusplus Ok, I'm sold and I want to play with goons! Join us for fun times and singalongs! We make friends along the way! https://www.youtube.com/watch?v=xodNfnIHcVA http://www.reddit.com/r/dayz/comments/21e31p/the_picture_i_promised_the_group_who_betrayed_me/ Get Mumble and join us: Baby Cakes posted:HEY! READ THIS POST Steam Group: http://steamcommunity.com/groups/goonz2electricboogaloo Since there's been a rush of new goons playing, there's a lot of newbies running around. When playing in mumble with goons, it's best to practice some loose comms discipline and effective communications to avoid friendly fire. Situations can turn from good to poo poo in about 3 seconds during player encounters, so here's some guidelines to follow to keep things tight: quote:
But ahuj9, I don't like all this milsperg bullshit. I just want to run around and have fun! We have posters pop up and say this in the thread on occasion and I have two responses to this. 1: We don't use "tango actual niner" comms, we just follow the loose and easy rules above to keep comms organized. 2: You can play how you like, but in order to stay organized and survive you need a basic structure to comms. Do you want an example of what happens when you suck at comms and situational awareness when you try to play as a group? Here's a video from literally hitler himself infiltrating a Reddit Elite SnypaWulf 420 clan. While you watch him wreck their squad single-handedly from a concealed position, listen to the panic and disorganization in their group: Nice piece of fish posted:Drop what you're loving doing and watch this poo poo, RIGHT NOW Where's the old thread? http://forums.somethingawful.com/showthread.php?threadid=3549597 This is broke as gently caress, I just want to play a working DayZ Yeah, it is broken as gently caress. Sorry you read all this above. It was fun for a while, but since it's taking forever to fix it's not going to be good for a few months. In the meantime we're playing Overpoch. Purchase ARMA II Combined Ops, download and install them, then launch ARMA II and ARMA II: Operation Arrowhead once each, individually: http://store.steampowered.com/sub/4638/ Then follow these instructions: Baby Cakes fucked around with this message at 16:43 on Jun 11, 2015 |
# ? Dec 17, 2013 17:41 |
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# ? Jun 11, 2024 13:25 |
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Rocket really must have a hard on for making games unplayable. This is all you need to watch to see what it's like to play the SA right now. https://www.youtube.com/watch?v=5HrJilElR6w Even that DayzDB link almost all the messages you get overlap with hunger and thirst so you just end up having to carry a billion drinks and food. Even then you're just going to die of being slightly tired, from breaking into a 30 second light jog. Szcwczuk fucked around with this message at 17:46 on Dec 17, 2013 |
# ? Dec 17, 2013 17:44 |
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Eat the rotten apple.
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# ? Dec 17, 2013 17:45 |
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Baby Cakes posted:Is it worth $30 right now? I thought about it this way: -The price is supposedly going to go up -It probably won't go on sale for a long time -I've paid more in advance for preorders, and this gives you an actual game -$30? That's only like 6 starbucks coffees
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# ? Dec 17, 2013 17:46 |
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Szcwczuk posted:
Yeah the exhaustion system is bullshit atm.
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# ? Dec 17, 2013 17:48 |
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Szcwczuk posted:Rocket really must have a hard on for making games unplayable. This is all you need to watch to see what it's like to play the SA right now. We'll see what happens now that Rocket has the standalone he's been coddling for years. Hopefully the DayZ dev team has enough drive to suffocate his bad ideas and get the fixes and balances in that need to be done to make the game fun and enjoyable.
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# ? Dec 17, 2013 17:52 |
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Baby Cakes posted:We'll see what happens now that Rocket has the standalone he's been coddling for years. Hopefully the DayZ dev team has enough drive to suffocate his bad ideas and get the fixes and balances in that need to be done to make the game fun and enjoyable. We can all rest easy hes currently working on vomiting, I'm glad his priority's are still totally mismanaged. It's not a good idea to add new content when the poo poo you have now is super broken. What really gets to me is the fact that he had been saying, for the better part of a year now that "I can't release standalone until it's up to my standards" I just didn't think his standards would be so low.
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# ? Dec 17, 2013 17:56 |
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Szcwczuk posted:Even that DayzDB link almost all the messages you get overlap with hunger and thirst so you just end up having to carry a billion drinks and food. Even then you're just going to die of being slightly tired, from breaking into a 30 second light jog. The problem isn't the system, but that you start out hungry, thirsty and tired. When you are full on all parameters, you don't really have to think about it. Also it's an alpha.
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# ? Dec 17, 2013 17:56 |
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Hey well, at least we won't have people running around with ESP and aimbots ruining the game for the law-abiding goons right?
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# ? Dec 17, 2013 18:00 |
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Szcwczuk posted:We can all rest easy hes currently working on vomiting, I'm glad his priority's are still totally mismanaged. It's not a good idea to add new content when the poo poo you have now is super broken. What really gets to me is the fact that he had been saying, for the better part of a year now that "I can't release standalone until it's up to my standards" I just didn't think his standards would be so low. Probably has something to do with BI saying "release the loving game already".
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# ? Dec 17, 2013 18:00 |
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Trump posted:The problem isn't the system, but that you start out hungry, thirsty and tired. When you are full on all parameters, you don't really have to think about it. An alpha for a game that has kinda sorta been in alpha for a few years via a mod. I think the complaint is that the new systems basically suck and he is wasting time trying to make them work when he should have been squashing bugs and getting the game running on the stand alone engine in the first place.
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# ? Dec 17, 2013 18:01 |
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Szcwczuk posted:Rocket really must have a hard on for making games unplayable. This is all you need to watch to see what it's like to play the SA right now. Haha, wonderful. I mean, it was a bit odd before that you could spawn and run at full speed straight to Castle Zub without slowing for food, drink, or rest. But it's like Rocket in my experience to swing to wild extremes when he perceives a problem. Next, in response to the feedback, he'll make it so survivors are so efficient at surviving that beans have the energy density of plutonium and you'll only need one can to run your character for 150 years ± 50 years.
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# ? Dec 17, 2013 18:01 |
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The default mouse settings are friggin' insane. Is it really impossible to disable mouse acceleration?
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# ? Dec 17, 2013 18:02 |
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ToastyPotato posted:An alpha for a game that has kinda sorta been in alpha for a few years via a mod. I think the complaint is that the new systems basically suck and he is wasting time trying to make them work when he should have been squashing bugs and getting the game running on the stand alone engine in the first place. Yeah this is exactly it. I've had people combat logging on me and sinking their bodies after I kill them, these thing have all been more or less fixed in the mod a poo poo load of the issues were seeing in the stand alone game have been fixed many moons ago by the mod team or by other branches like DayZero.
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# ? Dec 17, 2013 18:05 |
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I can't disable mouse acceleration either, and coming back to this from Arma 3 really highlights how awful the movement and aiming in Arma 2 felt. I haven't really followed news for the stand alone version too closely, are there any plans to update the movement and lighting to Arma 3 levels sometime down the road?
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# ? Dec 17, 2013 18:07 |
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I'd be fine if Rocket just left to do his dumb ultra-realistic climbing game and left everyone else to make a fun DayZ standalone, instead of prototyping the climbing game within DayZ.
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# ? Dec 17, 2013 18:11 |
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alr posted:I can't disable mouse acceleration either, and coming back to this from Arma 3 really highlights how awful the movement and aiming in Arma 2 felt. I haven't really followed news for the stand alone version too closely, are there any plans to update the movement and lighting to Arma 3 levels sometime down the road? I'm not sure about the movement, but Rocket mentioned on Reddit that the mouse acceleration is something they are going to fix soon. http://www.reddit.com/r/dayz/comments/1t1ige/dayz_mouse_acceleration/ce3e9pl
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# ? Dec 17, 2013 18:14 |
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Expect to lose your character at random when logging in to servers.
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# ? Dec 17, 2013 18:16 |
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I'd play this if I was sure I could run it. In the mod version I remember getting a good FPS but there was awful input delay.
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# ? Dec 17, 2013 18:16 |
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Logged off with a backpack full of medical supplies, fuel, and batteries... logged back on to a 5x5 grid of empty squares, instead! Don't get too attached to things you keep in your backpack. Same old DayZ.
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# ? Dec 17, 2013 18:17 |
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Orv posted:I'd be fine if Rocket just left to do his dumb ultra-realistic climbing game and left everyone else to make a fun DayZ standalone, instead of prototyping the climbing game within DayZ. I hope they change the food/drink system. If a day is going to last 24 hours, my character doesn't need to eat and drink every 10 minutes.
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# ? Dec 17, 2013 18:17 |
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Rocket said about a half hour ago there will be a placeholder system in the next update. http://www.reddit.com/r/dayz/comments/1t38ik/suggestion_for_supplemental_information_starving/
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# ? Dec 17, 2013 18:21 |
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A placeholder replacing the placeholder?
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# ? Dec 17, 2013 18:32 |
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I have a can of sardines in my inventory and I can't seem to make my useless character eat them. I've tried dragging them onto my face, equipping them in my hands etc. Nothing seems to work.
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# ? Dec 17, 2013 18:32 |
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Open them shits. Need a can opener though, axe is too dull.
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# ? Dec 17, 2013 18:33 |
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Gunder posted:I have a can of sardines in my inventory and I can't seem to make my useless character eat them. I've tried dragging them onto my face, equipping them in my hands etc. Nothing seems to work. You just right click on them to open the can, if you can't do that then you need to find the rarest thing in the game.......a can opener.
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# ? Dec 17, 2013 18:34 |
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I suspected that might be the case. Is there any point in carrying around books and pens, or are they just junk?
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# ? Dec 17, 2013 18:35 |
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Put this in the OP: https://www.youtube.com/watch?v=SBcu49O4Xyk
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# ? Dec 17, 2013 18:36 |
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The last time I played this game (the mod anyway) there were millions of zombies everywhere. I didn't see one single zombie during a two hour playthrough today. Have they been toned down a bit?
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# ? Dec 17, 2013 18:40 |
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I think this is a must buy at this price point if you have any interest in the genre. As mentioned, in time we will have other modders turning this into the game we all want, no matter what flavor of dayz you prefer. Op dat.
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# ? Dec 17, 2013 18:49 |
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Gunder posted:The last time I played this game (the mod anyway) there were millions of zombies everywhere. I didn't see one single zombie during a two hour playthrough today. Have they been toned down a bit? There aren't a lot to begin with and they don't respawn until the server resets.
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# ? Dec 17, 2013 18:51 |
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Gunder posted:The last time I played this game (the mod anyway) there were millions of zombies everywhere. I didn't see one single zombie during a two hour playthrough today. Have they been toned down a bit? Zombies are way, way down while they "confirm server performance".
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# ? Dec 17, 2013 18:51 |
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Gunder posted:The last time I played this game (the mod anyway) there were millions of zombies everywhere. I didn't see one single zombie during a two hour playthrough today. Have they been toned down a bit? People have been saying there is a bug where they are spawning underground. I've heard some zombie noises nearby but they aren't anywhere to be seen. I've only played an hour or so, and I only saw 1 zombie.
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# ? Dec 17, 2013 18:52 |
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The central loot server is deffinitely bugged, I just ran around for 45 minutes on one of the european servers without finding a single loot item, noot even junk items or a rotten fruit. Of course I'm now lying unconcious in Novy after having switched servers (and still not finding anything). I wonder if it's at all possible to wake up from an exhaustion induced loss of consciousness. The fact that items only respawn when the server restarts is also a poor design choice. I'm betting that people will monitor server restarts and flock to servers after restarts to pick the high-loot areas and clean, regardless it seems unnecesarily punishing for newspawns to be forced to dash in-land just cause they spawned 3 hours or so after restart, loot can be regenerated in a random manner, just don't make it as exploitable as it was in the mod.
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# ? Dec 17, 2013 19:03 |
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How does this compare to Rust? They both look quite similar but I only want to try one death simulator
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# ? Dec 17, 2013 19:12 |
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Are all the servers operating off the same clock or something? I've just joined several servers in Europe/the US and it was dark in all of them... seems pretty ridiculous to set your day/night cycle so it forces a big chunk of your playerbase to piss about with torches and/or their gamma settings to be able to play
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# ? Dec 17, 2013 19:13 |
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Yeah sadly it's going to be night time on every server for like another 12 hours.
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# ? Dec 17, 2013 19:20 |
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So primetime US where I'd wager a majority of its players are will be in darkness? Why are all servers synced to New Zealand time?
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# ? Dec 17, 2013 19:23 |
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Because Rocket, that's why. Fuckin' jerk. I'm going to go ahead and preemptively buy this poo poo, because I actually want to play the standalone later and I know they're gonna up the price the minute this is remotely playable. But I'm not going to do it with my happy face on. No siree bob.
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# ? Dec 17, 2013 19:29 |
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# ? Jun 11, 2024 13:25 |
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guggs posted:People have been saying there is a bug where they are spawning underground. I've heard some zombie noises nearby but they aren't anywhere to be seen. I've only played an hour or so, and I only saw 1 zombie. That's actually just the sound glitching out, causing you to hear zombies that are miles away as if they were right behind you.
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# ? Dec 17, 2013 19:29 |