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Ladies, gentlemen, and otherwise, set phasers to stun! A fight best described as trying to solve a math problem in a running blender...it can only be BattleCON! In the red corner, needing just one more minute thank you very much, it's Poison Mushroom as Marmelee Greyheart! In the blue corner, now you see her, now you're eviscerated, it's Shadow255 as Shekhtur Lenmorre! Can Shektur keep Marmelee too dizzy to cast, or will the dragon princess call down a carefully-constructed cataclysm? HEAVEN OR HELL? LET'S ROCK! This game will use Special Actions! gutterdaughter fucked around with this message at 18:37 on Nov 26, 2014 |
# ? Nov 26, 2014 18:32 |
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# ? Jun 9, 2024 22:18 |
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Beat 1 Marmelee Greyheart 20 life Discard 1: Petrifying Strike Discard 2: Barrier Burst Finisher: Astral Trance Concentration: 2 Shekhtur Lenmorre 20 life Discard 1: Combination Grasp Discard 2: Spiral Dash Finisher: Coffin Nails Malice: 3 Ante --Shekhtur antes 2 malice. Marmelee Greyheart Shekhtur Lenmorre Reveal --Marmelee has priority 3. Shekhtur has priority 4. Shekhtur is the active player! Start of Beat --Marmelee may spent concentration counters for Soak 1 each. Since she's about to lose them anyway, I assume she's spending both for Soak 2. Active Player: Shekhtur Attack --Reaver Shot has a range of 1~5. At range 4, it hits! On Hit --Shekhtur deals 3 damage, but Marmelee soaks 2 and takes 1. Marmelee is stunned and loses her concentration! On Damage --Shekhtur gains 1 malice token --Shekhtur pushes Marmelee 1 space. Reactive Player: Marmelee --Marmelee is stunned and cannot react! End of Beat --Shekhtur advances 2 spaces. --Marmelee gains a concentration counter. Recycle --Marmelee gains a concentration counter. gutterdaughter fucked around with this message at 08:24 on Nov 27, 2014 |
# ? Nov 26, 2014 18:35 |
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I had to spend like half an hour rejiggering Marmelee's hair to fit on the standard sprite base. Her sprite in Pixel Tactics is literally one loving pixel wider than the standard model.
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# ? Nov 26, 2014 18:54 |
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I'm thankful you chose someone from Flight 1 as well (as well as what seems like a favorable matchup for me). Like the other guy in the thread, I haven't even gotten to play with Flight 2 or above yet. Game is a bit too complex to rope my friends into playing. I'm looking forward to this.
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# ? Nov 27, 2014 05:28 |
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Gutter Owl posted:Players, please submit attack pairs! Shekhtur, please include ante!
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# ? Nov 27, 2014 06:19 |
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Did he mean Nullifying/Strike for his first discard pair?
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# ? Nov 27, 2014 06:42 |
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Whoops. I'm gonna assume she meant Petrifying Strike, since that's Marmelee's stunning effect.
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# ? Nov 27, 2014 07:38 |
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Gutter Owl posted:Shekhtur, how far will you advance?
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# ? Nov 27, 2014 08:10 |
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BUTTS Marmelee Greyheart 19 life Discard 1: Magnificent Meditation Discard 2: Petrifying Strike Finisher: Astral Trance Concentration: 2 Shekhtur Lenmorre 20 life Discard 1: Reaver Shot Discard 2: Combination Grasp Finisher: Coffin Nails Malice: 2 Ante --Shekhtur antes 1 malice. Marmelee Greyheart Shekhtur Lenmorre Reveal --Marmelee has priority 8. Shekhtur has priority 5. Marmelee is the active player! Active Player: Marmelee Before Activating --Marmelee may spend a concentration counter for bonus range. I'm gonna assume no. Attack --Sorceress Dash does not hit opponents. Zoom! After Activating --Marmelee advances 3. She can't be hit this beat! Reactive Player: Shekhtur Before Activating --Shekhtur advances 1 space. Attack --Combination Drive misses due to Dash's aftereffect. End of Beat --Marmelee does not spend a concentration counter. Recycle --Marmelee gains a concentration counter. gutterdaughter fucked around with this message at 05:22 on Dec 1, 2014 |
# ? Nov 27, 2014 08:24 |
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Dangit.
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# ? Nov 28, 2014 04:25 |
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Gutter Owl posted:Marmelee, how far will you advance?
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# ? Nov 28, 2014 06:48 |
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Advance 3, enjoy the magic of watching Shek advance past me and whiff.
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# ? Nov 30, 2014 05:19 |
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Gutter Owl posted:Shekhtur, how far will you advance?
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# ? Nov 30, 2014 05:26 |
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Just 1.
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# ? Nov 30, 2014 08:10 |
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Gutter Owl posted:Marmelee, will you spend to move one?
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# ? Nov 30, 2014 19:06 |
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I will not.
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# ? Nov 30, 2014 19:09 |
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HOLD THE PHONE I just realized that Shekhtur's move was illegal this beat. Combination was in her Discard 2, and could not be chosen for her pair. I apologize for not catching this sooner. The only way I can think to fix this is to pull a random style that Shekhtur could have played, and rerun the beat. Will this be okay, guys? Again, I'm so sorry for the screwup.
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# ? Nov 30, 2014 19:51 |
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I've done the same mistake. I think that's the best result aside from completely redoing the beat, but I may not be completely unbiased.
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# ? Nov 30, 2014 20:04 |
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That's my bad guys. Random style is fine for me.
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# ? Dec 1, 2014 05:20 |
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Actual Beat 2 Marmelee Greyheart 19 life Discard 1: Magnificent Meditation Discard 2: Petrifying Strike Finisher: Astral Trance Concentration: 2 Shekhtur Lenmorre 20 life Discard 1: Reaver Shot Discard 2: Combination Grasp Finisher: Coffin Nails Malice: 2 Ante --Shekhtur antes 1 malice. Marmelee Greyheart Shekhtur Lenmorre Reveal --Marmelee has priority 8. Shekhtur has priority 5. Marmelee is the active player! Active Player: Marmelee Before Activating --Marmelee may spend a concentration counter for bonus range. I'm gonna assume no. Attack --Sorceress Dash does not hit opponents. Zoom! After Activating --Marmelee advances 3. She can't be hit this beat! Reactive Player: Shekhtur Before Activating --Shekhtur advances 1 space. Attack --Combination Drive misses due to Dash's aftereffect. After Activating --Shekhtur retreats 1. End of Beat --Marmelee does not spend a concentration counter. --Shekhtur gains 2 Malice and has +1 power next beat Recycle --Marmelee gains a concentration counter.
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# ? Dec 1, 2014 05:26 |
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(Same difference if Shekhtur advances 1 and retreats 1, or advances 2 and retreats 0, so I just auto resolved it.)
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# ? Dec 1, 2014 05:27 |
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Beat 3 Marmelee Greyheart 19 life Discard 1: Sorceress Dash Discard 2: Magnificent Meditation Finisher: Astral Trance Concentration: 3 Shekhtur Lenmorre 20 life Discard 1: Unleashed Drive Discard 2: Reaver Shot Finisher: Coffin Nails Malice: 3 +1 Power! Ante --No ante. Marmelee Greyheart Shekhtur Lenmorre Reveal --Marmelee has priority 3. Shekhtur has priority 2. Marmelee is the active player! Start of Beat --Marmelee is already the active player. Active Player: Marmelee Before Activating --Marmelee advances 1. Attack --Petrifying Drive has a range of 1. At range 1, it hits! On Hit --Marmelee spends 2 concentration counters to stun Shektur. --Marmelee deals 4 damage. Reactive Player: Shekhtur --Shektur is stunned and cannot react! Recycle Marmelee gains a concentration counter. gutterdaughter fucked around with this message at 21:23 on Dec 1, 2014 |
# ? Dec 1, 2014 05:29 |
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Gutter Owl posted:Marmelee, will you spend 2 concentration to stun Shekhtur?
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# ? Dec 1, 2014 18:33 |
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Yep.
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# ? Dec 1, 2014 20:36 |
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Beat 4 Marmelee Greyheart 19 life Discard 1: Petrifying Drive Discard 2: Sorceress Dash Finisher: Astral Trance Concentration: 2 Shekhtur Lenmorre 16 life Discard 1: Spiral Strike Discard 2: Unleashed Drive Finisher: Coffin Nails Malice: 3 Ante --Shekhtur antes 3 malice. Marmelee Greyheart Shekhtur Lenmorre Reveal --Marmelee has priority 4. Shekhtur has priority 7. Shekhtur is the active player! Start of Beat --Marmelee retreats 1 space. Active Player: Shekhtur Attack --Jugular Brand has a range of 1~2. At range 2, it hits! On Hit --Shekhtur pulls Marmelee 1 space. --Shekhtur deals 4 damage. Brand breaks Marmelee's Stun Guard! Marmelee is stunned, and loses her concentration! On Damage --Shekhtur gains 4 malice tokens. After Activating --Shekhtur spends 4 malice. Marmelee loses 2 life, and Shekhtur gains 2 life. Reactive Player: Marmelee --Marmelee is stunned and cannot react! End of Beat --Shekhtur gains 3 malice. Recycle --Marmelee gains one concentration. gutterdaughter fucked around with this message at 01:12 on Dec 2, 2014 |
# ? Dec 1, 2014 21:26 |
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Gutter Owl posted:Beat 4 (Also, I'm assuming you're spending all your malice, since Jugular is about to reset it to 3.)
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# ? Dec 2, 2014 00:09 |
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poo poo.
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# ? Dec 2, 2014 00:11 |
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I was expecting you to try to Shot me because you thought I'd use Burst to get away from that very move. I just got double-bluffed.
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# ? Dec 2, 2014 00:13 |
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Poison Mushroom posted:I was expecting you to try to Shot me because you thought I'd use Burst to get away from that very move. I just got double-bluffed. Shekhtur has spent a lifetime developing an immunity to iocane powder.
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# ? Dec 2, 2014 00:14 |
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Yeah, if you Burst me, I was SOL, but that was the only way out. Wanted to save my shot for a situation where I knew I couldn't hit you otherwise. I will indeed drain her using 4 tokens, and move her one space to the right.
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# ? Dec 2, 2014 00:55 |
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Beat 5 Marmelee Greyheart 13 life Discard 1: Nullifying Strike Discard 2: Petrifying Drive Finisher: Astral Trance Concentration: 1 Shekhtur Lenmorre 18 life Discard 1: Jugular Brand Discard 2: Spiral Strike Finisher: Coffin Nails Malice: 3 Ante --Shekhtur antes 3 malice. Marmelee Greyheart Shekhtur Lenmorre CANCEL! Combination Drive is placed directly in Shekhtur's Discard 1. Marmelee Greyheart 13 life Discard 1: Nullifying Strike Discard 2: Petrifying Drive Concentration: 1 Shekhtur Lenmorre 18 life Discard 1: Jugular Brand, Combination Drive Discard 2: Spiral Strike Finisher: Coffin Nails Malice: 0 (3 anted) Marmelee Greyheart Shekhtur Lenmorre Reveal --Marmelee has priority 2. Shekhtur has priority 8. Shekhtur is the active player! Start of Beat --Marmelee spends one concentration counter for soak 1. Active Player: Shekhtur Attack --Reaver Grasp has a range of 1~2. At range 1, it hits! On Hit --Shekhtur pushes Marmelee 1 space. --Shekhtur deals 2 damage. Marmelee soaks 1 and takes 1. Marmelee is stunned, and loses her concentration! On Damage --Shekhtur gains one malice token. --Shekhtur pushes Marmelee 1 space. Reactive Player: Marmelee --Marmelee is stunned and cannot activate! End of Beat --Shekhtur advances 2 spaces. --Marmelee gains a concentration counter. --Marmelee spends a concentration counter to retreat 1. Recycle --Marmelee gains a concentration counter. gutterdaughter fucked around with this message at 21:44 on Dec 5, 2014 |
# ? Dec 2, 2014 01:13 |
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I think I have AP. I have no clue how I'd play this game effectively live haha.
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# ? Dec 2, 2014 04:11 |
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Gutter Owl posted:CANCEL!
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# ? Dec 2, 2014 05:33 |
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Few questions: 1. All cancel does is make us choose new actions for the beat? 2. Is her Finisher still available now that the special action is used? 3. Do I still get the three priority from my attention, or is that also canceled? - Missed the fine print, I'm good on this one. 4. Do I get Spiral Strike back as a choice, or are there currently 3 pairs in my discard? Shadow225 fucked around with this message at 06:29 on Dec 2, 2014 |
# ? Dec 2, 2014 06:26 |
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1 and 4 are related: We redo the choices, same ante, but Combination Drive is now in your discard alongside Jugular Brand. You don't get Spiral Strike back.
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# ? Dec 2, 2014 06:35 |
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So after next turn, I will get both pairs back. Gotcha.
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# ? Dec 2, 2014 06:40 |
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And yes, Marmelee forfeited her finisher. You get one and only one Special Action (Cancel, Pulse, or Finisher) per game.
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# ? Dec 2, 2014 07:34 |
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Argh. I should have Pulsed instead. gently caress.
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# ? Dec 2, 2014 16:20 |
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Gutter Owl posted:Marmelee, will you spend to soak? (Normally I'd just assume here, but it will affect how far Shekhtur moves you, so I'm double-checking.)
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# ? Dec 4, 2014 00:39 |
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# ? Jun 9, 2024 22:18 |
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Yeah, let's use the soak. Man, I've made some major misplays this game.
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# ? Dec 4, 2014 04:42 |