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gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Ladies, gentlemen, and otherwise, set phasers to stun! A fight best described as trying to solve a math problem in a running blender...it can only be BattleCON!

In the red corner, needing just one more minute thank you very much, it's Poison Mushroom as Marmelee Greyheart!

In the blue corner, now you see her, now you're eviscerated, it's Shadow255 as Shekhtur Lenmorre!





Can Shektur keep Marmelee too dizzy to cast, or will the dragon princess call down a carefully-constructed cataclysm?

HEAVEN OR HELL? LET'S ROCK!

:siren: This game will use Special Actions! :siren:

gutterdaughter fucked around with this message at 18:37 on Nov 26, 2014

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gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 1

Marmelee Greyheart
20 life
Discard 1: Petrifying Strike
Discard 2: Barrier Burst
Finisher: Astral Trance
Concentration: 2

Shekhtur Lenmorre
20 life
Discard 1: Combination Grasp
Discard 2: Spiral Dash
Finisher: Coffin Nails
Malice: 3




Ante
--Shekhtur antes 2 malice.

Marmelee Greyheart

Shekhtur Lenmorre


Reveal
--Marmelee has priority 3. Shekhtur has priority 4. Shekhtur is the active player!

Start of Beat
--Marmelee may spent concentration counters for Soak 1 each. Since she's about to lose them anyway, I assume she's spending both for Soak 2.

Active Player: Shekhtur
Attack

--Reaver Shot has a range of 1~5. At range 4, it hits!



On Hit
--Shekhtur deals 3 damage, but Marmelee soaks 2 and takes 1. Marmelee is stunned and loses her concentration!

On Damage
--Shekhtur gains 1 malice token
--Shekhtur pushes Marmelee 1 space.



Reactive Player: Marmelee
--Marmelee is stunned and cannot react!

End of Beat
--Shekhtur advances 2 spaces.
--Marmelee gains a concentration counter.



Recycle
--Marmelee gains a concentration counter.

gutterdaughter fucked around with this message at 08:24 on Nov 27, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
I had to spend like half an hour rejiggering Marmelee's hair to fit on the standard sprite base. Her sprite in Pixel Tactics is literally one loving pixel wider than the standard model.

Shadow225
Jan 2, 2007




I'm thankful you chose someone from Flight 1 as well (as well as what seems like a favorable matchup for me). Like the other guy in the thread, I haven't even gotten to play with Flight 2 or above yet. Game is a bit too complex to rope my friends into playing. I'm looking forward to this.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Players, please submit attack pairs! Shekhtur, please include ante! :siren:

Shadow225
Jan 2, 2007




Did he mean Nullifying/Strike for his first discard pair?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Whoops. I'm gonna assume she meant Petrifying Strike, since that's Marmelee's stunning effect.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Shekhtur, how far will you advance? :siren:

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
:frogsiren:BUTTS:frogsiren:

Beat 2

Marmelee Greyheart
19 life
Discard 1: Magnificent Meditation
Discard 2: Petrifying Strike
Finisher: Astral Trance
Concentration: 2

Shekhtur Lenmorre
20 life
Discard 1: Reaver Shot
Discard 2: Combination Grasp
Finisher: Coffin Nails
Malice: 2




Ante
--Shekhtur antes 1 malice.

Marmelee Greyheart

Shekhtur Lenmorre



Reveal
--Marmelee has priority 8. Shekhtur has priority 5. Marmelee is the active player!

Active Player: Marmelee
Before Activating

--Marmelee may spend a concentration counter for bonus range. I'm gonna assume no.

Attack
--Sorceress Dash does not hit opponents. Zoom!

After Activating
--Marmelee advances 3. She can't be hit this beat!



Reactive Player: Shekhtur
Before Activating

--Shekhtur advances 1 space.



Attack
--Combination Drive misses due to Dash's aftereffect.

End of Beat
--Marmelee does not spend a concentration counter.

Recycle
--Marmelee gains a concentration counter.

gutterdaughter fucked around with this message at 05:22 on Dec 1, 2014

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Dangit.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Marmelee, how far will you advance? :siren:

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Advance 3, enjoy the magic of watching Shek advance past me and whiff.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Shekhtur, how far will you advance? :siren:

Shadow225
Jan 2, 2007




Just 1.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Marmelee, will you spend to move one? :siren:

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
I will not.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
:frogsiren::frogsiren::frogsiren:
HOLD THE PHONE
:frogsiren::frogsiren::frogsiren:

I just realized that Shekhtur's move was illegal this beat.

Combination was in her Discard 2, and could not be chosen for her pair.

I apologize for not catching this sooner.

The only way I can think to fix this is to pull a random style that Shekhtur could have played, and rerun the beat. Will this be okay, guys?

Again, I'm so sorry for the screwup.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
I've done the same mistake. I think that's the best result aside from completely redoing the beat, but I may not be completely unbiased.

Shadow225
Jan 2, 2007




That's my bad guys. Random style is fine for me.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Actual Beat 2

Marmelee Greyheart
19 life
Discard 1: Magnificent Meditation
Discard 2: Petrifying Strike
Finisher: Astral Trance
Concentration: 2

Shekhtur Lenmorre
20 life
Discard 1: Reaver Shot
Discard 2: Combination Grasp
Finisher: Coffin Nails
Malice: 2




Ante
--Shekhtur antes 1 malice.

Marmelee Greyheart

Shekhtur Lenmorre



Reveal
--Marmelee has priority 8. Shekhtur has priority 5. Marmelee is the active player!

Active Player: Marmelee
Before Activating

--Marmelee may spend a concentration counter for bonus range. I'm gonna assume no.

Attack
--Sorceress Dash does not hit opponents. Zoom!

After Activating
--Marmelee advances 3. She can't be hit this beat!



Reactive Player: Shekhtur
Before Activating

--Shekhtur advances 1 space.



Attack
--Combination Drive misses due to Dash's aftereffect.

After Activating
--Shekhtur retreats 1.



End of Beat
--Marmelee does not spend a concentration counter.
--Shekhtur gains 2 Malice and has +1 power next beat

Recycle
--Marmelee gains a concentration counter.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
(Same difference if Shekhtur advances 1 and retreats 1, or advances 2 and retreats 0, so I just auto resolved it.)

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 3

Marmelee Greyheart
19 life
Discard 1: Sorceress Dash
Discard 2: Magnificent Meditation
Finisher: Astral Trance
Concentration: 3

Shekhtur Lenmorre
20 life
Discard 1: Unleashed Drive
Discard 2: Reaver Shot
Finisher: Coffin Nails
Malice: 3
+1 Power!




Ante
--No ante.

Marmelee Greyheart

Shekhtur Lenmorre


Reveal
--Marmelee has priority 3. Shekhtur has priority 2. Marmelee is the active player!

Start of Beat
--Marmelee is already the active player.

Active Player: Marmelee
Before Activating

--Marmelee advances 1.



Attack
--Petrifying Drive has a range of 1. At range 1, it hits!



On Hit
--Marmelee spends 2 concentration counters to stun Shektur.
--Marmelee deals 4 damage.

Reactive Player: Shekhtur
--Shektur is stunned and cannot react!

Recycle
Marmelee gains a concentration counter.

gutterdaughter fucked around with this message at 21:23 on Dec 1, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Marmelee, will you spend 2 concentration to stun Shekhtur? :siren:

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Yep. :c00lbert:

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 4

Marmelee Greyheart
19 life
Discard 1: Petrifying Drive
Discard 2: Sorceress Dash
Finisher: Astral Trance
Concentration: 2

Shekhtur Lenmorre
16 life
Discard 1: Spiral Strike
Discard 2: Unleashed Drive
Finisher: Coffin Nails
Malice: 3




Ante
--Shekhtur antes 3 malice.

Marmelee Greyheart

Shekhtur Lenmorre


Reveal
--Marmelee has priority 4. Shekhtur has priority 7. Shekhtur is the active player!

Start of Beat
--Marmelee retreats 1 space.



Active Player: Shekhtur
Attack

--Jugular Brand has a range of 1~2. At range 2, it hits!



On Hit
--Shekhtur pulls Marmelee 1 space.
--Shekhtur deals 4 damage. Brand breaks Marmelee's Stun Guard! Marmelee is stunned, and loses her concentration!



On Damage
--Shekhtur gains 4 malice tokens.

After Activating
--Shekhtur spends 4 malice. Marmelee loses 2 life, and Shekhtur gains 2 life.

Reactive Player: Marmelee
--Marmelee is stunned and cannot react!

End of Beat
--Shekhtur gains 3 malice.

Recycle
--Marmelee gains one concentration.

gutterdaughter fucked around with this message at 01:12 on Dec 2, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

Beat 4
:siren: Shekhtur, where will you move Marmelee? :siren:

(Also, I'm assuming you're spending all your malice, since Jugular is about to reset it to 3.)

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
poo poo.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
I was expecting you to try to Shot me because you thought I'd use Burst to get away from that very move. I just got double-bluffed.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Poison Mushroom posted:

I was expecting you to try to Shot me because you thought I'd use Burst to get away from that very move. I just got double-bluffed.

Shekhtur has spent a lifetime developing an immunity to iocane powder.

Shadow225
Jan 2, 2007




Yeah, if you Burst me, I was SOL, but that was the only way out. Wanted to save my shot for a situation where I knew I couldn't hit you otherwise.

I will indeed drain her using 4 tokens, and move her one space to the right.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 5

Marmelee Greyheart
13 life
Discard 1: Nullifying Strike
Discard 2: Petrifying Drive
Finisher: Astral Trance
Concentration: 1

Shekhtur Lenmorre
18 life
Discard 1: Jugular Brand
Discard 2: Spiral Strike
Finisher: Coffin Nails
Malice: 3




Ante
--Shekhtur antes 3 malice.

Marmelee Greyheart

Shekhtur Lenmorre


:siren::siren::siren:CANCEL!:siren::siren::siren:
Combination Drive is placed directly in Shekhtur's Discard 1.

Marmelee Greyheart
13 life
Discard 1: Nullifying Strike
Discard 2: Petrifying Drive
Finisher: Astral Trance
Concentration: 1

Shekhtur Lenmorre
18 life
Discard 1: Jugular Brand, Combination Drive
Discard 2: Spiral Strike
Finisher: Coffin Nails
Malice: 0 (3 anted)



Marmelee Greyheart

Shekhtur Lenmorre


Reveal
--Marmelee has priority 2. Shekhtur has priority 8. Shekhtur is the active player!

Start of Beat
--Marmelee spends one concentration counter for soak 1.

Active Player: Shekhtur
Attack

--Reaver Grasp has a range of 1~2. At range 1, it hits!



On Hit
--Shekhtur pushes Marmelee 1 space.
--Shekhtur deals 2 damage. Marmelee soaks 1 and takes 1. Marmelee is stunned, and loses her concentration!



On Damage
--Shekhtur gains one malice token.
--Shekhtur pushes Marmelee 1 space.



Reactive Player: Marmelee
--Marmelee is stunned and cannot activate!

End of Beat
--Shekhtur advances 2 spaces.



--Marmelee gains a concentration counter.
--Marmelee spends a concentration counter to retreat 1.



Recycle
--Marmelee gains a concentration counter.

gutterdaughter fucked around with this message at 21:44 on Dec 5, 2014

Shadow225
Jan 2, 2007




I think I have AP. I have no clue how I'd play this game effectively live haha.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren::siren::siren:CANCEL!:siren::siren::siren:
Combination Drive is placed directly in Shekhtur's Discard 1.

:siren: Players, please submit new attack pairs! Ante will remain the same. :siren:

Shadow225
Jan 2, 2007




Few questions:
1. All cancel does is make us choose new actions for the beat?
2. Is her Finisher still available now that the special action is used?
3. Do I still get the three priority from my attention, or is that also canceled? - Missed the fine print, I'm good on this one.
4. Do I get Spiral Strike back as a choice, or are there currently 3 pairs in my discard?

Shadow225 fucked around with this message at 06:29 on Dec 2, 2014

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
1 and 4 are related: We redo the choices, same ante, but Combination Drive is now in your discard alongside Jugular Brand. You don't get Spiral Strike back.

Shadow225
Jan 2, 2007




So after next turn, I will get both pairs back. Gotcha.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
And yes, Marmelee forfeited her finisher. You get one and only one Special Action (Cancel, Pulse, or Finisher) per game.

girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Argh. I should have Pulsed instead. gently caress.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Marmelee, will you spend to soak?:siren:

(Normally I'd just assume here, but it will affect how far Shekhtur moves you, so I'm double-checking.)

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girl dick energy
Sep 30, 2009

You think you have the wherewithal to figure out my puzzle vagina?
Yeah, let's use the soak.

Man, I've made some major misplays this game.

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