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It's better than nothing: Let's Play Mighty No. 9 Alternate thread title: Four Million Dollars and Four Years Later: Let's Play Mighty Number 9! What is this game? Well person who has lived under a rock for the last five years. This game is the spiritual successor to Mega Man Classic, much like Foosball is the spiritual successor to Football. But still this game is getting a lot of hate, most of it is actually well deserved. I'm here to tell you though this game is just aggressively mediocre. Which is the sad part, you'd think due to all the delays they'd have spent all that time and money (4million) polishing up this product. But no, it looks like a fan made title that 3 people took 6 months to make. There's plenty wrong with this game and you'll see EVERYTHING. Gamergate There's been a lot of controversy with this game, and honestly if anyone brings up gamergate, it will not be tolerated in this thread. I don't care if you're for/against it. I don't really want this thread to be the shitlord's pissing contest between nerds. We're here to make fun of the game not start a shitpost war. Backers/Kickstarters Man! What kind of idiot would have possibly backed this kind of project... Me... I did, 175 dollars worth too you shithead. I've accepted this loss of both my innocence and money. Don't need to rub it in. We should instead be thoughtful and realize that sometimes kickstarters aren't really what we thought they were. That we shouldn't really get swept up in the hype. If someone promises something it doesn't necessarily mean that we'll get exactly what they've stated or what we expect. Format This is meant to be a FUN AND CASUAL Let's Play with random Co-commentators. We'll talk about this game as well as kickstarters that the co-commentators are looking forward to or have already come out. It's best to give these things exposure that they deserve after all. Just try to take everything with a bit of salt. With this being a casual let's play, trying to get co-commentators, it won't be updated on a regular schedule. Heck just finding people wanting to comment over this will be a challenge but we'll do with what we got. Pre-Released ingame https://www.youtube.com/watch?v=5UXDiQrgI6M Videos Part One: It is the Present Year Part Two: BUUUUURRRNN! With Wayne Part Three: PEW PEW PEW With The Lesbiathan Part Four: OUR DESTINY With Logical Fallacy Part Five: Taking him down With Combat Lobster Part Six: Another Preditor With NGDBSS Ray's Pre Battle Cutscene Part Seven: A Cut Above the Rest With Heavy Sigh Part Eight: Are you in Zzzzain? With Evil Mastermind Part Nine: Robot Abe Lincoln With KalonZombie Part Ten: Fair and Balanced News With Derek Barona Part Eleven: Jump Jump Ju-grabbing-holding With The Great Joe Part Twelve: There's no clever comment for this level With Feather Part gently caress this loving game With Scruffo Zain fucked around with this message at 13:57 on Dec 6, 2016 |
# ? Jun 26, 2016 19:20 |
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# ? Jun 12, 2024 12:28 |
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Zain posted:Kickstarter Spotlight Zain posted:
Fanart and other stuff. Y-Hat posted:Speaking of money, I'm just gonna leave this here. Grimwit posted:Zain, I feel your disappointment and hope this Let's Play will give you time to heal. monster on a stick posted:
Zain fucked around with this message at 15:36 on Jul 20, 2016 |
# ? Jun 26, 2016 19:21 |
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Hoo boy, this is gonna be something all right. Looking forward to seeing how bad it gets, because the previews I saw make it look incredibly unflattering.
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# ? Jun 26, 2016 19:34 |
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"It is the present year" is already one of the worst opening lines of any game.
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# ? Jun 26, 2016 19:40 |
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Artix posted:Hoo boy, this is gonna be something all right. Looking forward to seeing how bad it gets, because the previews I saw make it look incredibly unflattering. Once you see the level design and the boss design... Actually Mighty No 1 is probably one of the worst offenders of bad design. gschmidl posted:"It is the present year" is already one of the worst opening lines of any game. Right? Holy poo poo you could have not hired a writer that graduated from the 4th grade?
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# ? Jun 26, 2016 19:40 |
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Zain posted:Once you see the level design and the boss design... Actually Mighty No 1 is probably one of the worst offenders of bad design. You mistyped Mighty No 7 there. I have this on my PS3...and 40$ in it...oh my loving god. One's stage is less offensive to me than seven's...fuuuuuuck that stage. gently caress 8's stage too. 8's stage, as far as I can tell, only has a checkpoint...before you actually fight him. Good luck getting there because of those WONDERFUL instant-death wires he places all over after a while.
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# ? Jun 26, 2016 19:50 |
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Some of the character models move in really gangly ways, as if this game was a claymation production made by some lesser studio. It's...distracting. My suspicion on this game is that, like a number of other projects we've seen mentioned on this forum, the whole endeavor really could have used editorial oversight that was both willing and able to critique it in necessary ways. It's not the outright dumpster fire that you'd see in White Knight Chronicles, Other M, or (holy poo poo this puts other dumpster fires to shame) 3rd Birthday. But still, we can all make some guesses as to how this could have been better if only someone were there to say so.
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# ? Jun 26, 2016 19:50 |
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I know it's not really the point, but the first thing that stands out to me is that the voice work is really loving lovely. edit: actually the news anchor is pretty good.
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# ? Jun 26, 2016 20:28 |
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The main character is horribly over-designed and looks a complete mess on-screen. That is all.
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# ? Jun 26, 2016 20:57 |
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I hold that Avi is the best character and will not be dissuaded from this opinion. Other than that, I don't have a strong opinion on this game either way. I paid 40 bucks and I want my drat soundtrack, but other than that I'm sorta just glad it was finally loving released and now we can move on with our lives. I'll volunteer for it if you need a guest at some point, Zain.
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# ? Jun 26, 2016 21:02 |
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The knock-off Roll is named Call? That's great. Everything about this looks really bummy. Just visually it's not impressive. Gameplay wise it doesn't look that bad though. Maybe I have to play it to get it. Of all games in the series, it reminds me of Megaman ZX.
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# ? Jun 26, 2016 21:07 |
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Wow, this intro stage. Do they really keep blabbing all over the stages with that voice-acting that would even embarrass a 90s anime dub? VVV: Geemer fucked around with this message at 21:39 on Jun 26, 2016 |
# ? Jun 26, 2016 21:15 |
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Geemer posted:Wow, this intro stage. Do they really keep blabbing all over the stages with that voice-acting that would even embarrass a 90s anime dub? All over the stages. They pretty much tried to take all of the anime found in later MM series like Legends and Battle Network and cram it all straight into MM1.
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# ? Jun 26, 2016 21:18 |
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Having played the game to completion, it's alright. I was hoping for Mega Man X / Mega Man 2, we got Mega Man 5.
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# ? Jun 26, 2016 21:48 |
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I don't know if this game is the absolute worst from just the look I got here. I'm also watching a Let's Play of X7 and that is what I call a bad Megaman game. Though Call's voice acting is oof. If it was purposefully robotic, that would be one think, but Beck doesn't talk like that.
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# ? Jun 26, 2016 22:02 |
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What happened to all the money
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# ? Jun 26, 2016 22:07 |
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At least the plush toy is a serviceable plush toy. And the T-shirts are wearable. A few weeks ago, I was wearing one at Kroger and the guy at the butcher counter asked me how the game was. I said I'd tell him after it came out. I'm afraid to go back to Kroger now.
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# ? Jun 26, 2016 22:09 |
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The lack of animations for the characters during cutscenes is really awkward and reminds me of something that would be produced during the PS1 era. I mean, seriously, what the hell happened to those $4 million? Hookers and blow? I don't see Comcept surviving after this, or Inafune's career. Not with that backlash.
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# ? Jun 26, 2016 22:16 |
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The character models look like the Wii avatars.
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# ? Jun 26, 2016 22:16 |
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My only experience with this game is what you have done but I already know that this is a bad game and I am looking forward to zzzzeeing you in pain, so much burning pain that you'll have to apply cold to your bruises
nutri_void fucked around with this message at 22:25 on Jun 26, 2016 |
# ? Jun 26, 2016 22:17 |
This looks... bad. I mean, it takes a special kind of mindset to try to make a tribute to Megaman and completely miss how its art style works because of its simplicity. Overly elaborate designs just make it look stupid. CherryDyne? Sounds like they specialize in sexbots. edit: Credit where credit's due, Call definitely sounds like a robot. Not sure if intentional. anilEhilated fucked around with this message at 22:31 on Jun 26, 2016 |
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# ? Jun 26, 2016 22:22 |
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Nice to see this. I just finished this game and honestly it was just kind of a "meh". They definitely could have done better with Beck and Calls designs. Also I have to ask why didn't they do still drawn images for the pre-level talking. Doing the conversations in game and using the in game models for the menus just showed how bad the models they were using were. Also who else was creeped out by most of the characters mouths not moving. This game feels like it has no polish, like it should have been better at least in the presentation department. Honestly this game feels like it would have done much better with some one to reign in on some of the ideas or you know make sure there was some quality control.
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# ? Jun 26, 2016 22:25 |
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I just want to know what was going through their brains that made them think that not animating the character's mouths would look... acceptable? Like, you don't need luxurious lip sync, you can just have a flappy two-frame mouth, you know, like NES games from many years ago. Or a flappy mouth with another frame for "oh" sounds and then it looks even better, right? The mouths are black spots, or lines. There's no conceivable reason why it would take longer than ten minutes. So who was it that said "no, don't make the mouths change, make them motionless - that looks good"? What did they do instead? I'm so excited that this piece of poo poo game finally came out!! edit: ^^ Yeah, exactly, it looks so stupid it's almost unpleasant. It made me laugh the first time I saw it because who, who would have done this? Even games made by children end up with less unnatural ways of conveying speech.
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# ? Jun 26, 2016 22:27 |
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hopeandjoy posted:I don't know if this game is the absolute worst from just the look I got here. I'm also watching a Let's Play of X7 and that is what I call a bad Megaman game. That would be because they are different types of Robots. Beck is more advanced and Human then Call.
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# ? Jun 26, 2016 22:32 |
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BEHOLD, THE END RESULT OF ALMOST 4 MILLION DOLLARS OF OTHER PEOPLE'S MONEY
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# ? Jun 26, 2016 23:59 |
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I'd heard it was horrible, but what the hell did I just watch?! How is it that mediocre with that much of a budget?
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# ? Jun 27, 2016 00:33 |
quote:... I haven't beaten this game yet... lol there's no rush to make a LP just so you can get the soapbox to poo poo on a bad game
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# ? Jun 27, 2016 00:36 |
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I would have loved to be a fly on the wall during one of production meetings for this game. Especially the one where they decided to prioritize voice acting over character animations. Also I wouldn't mind jumping in on some co-commentary. I think the topic of Kickstarter games and how they turn out to be interesting. You can find my contact information at the co-commentation station.
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# ? Jun 27, 2016 00:36 |
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anilEhilated posted:edit: Credit where credit's due, Call definitely sounds like a robot. Not sure if intentional. It most definitely is. Call is an older AI type, while Beck and the other Mighty Numbers are highly experimental AIs capable of thinking for themselves. As a result all the Mighty Numbers have a personality (for better or worse) while Call is basically "Beep boop will do things exactly within my parameters".
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# ? Jun 27, 2016 00:36 |
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Gamerofthegame posted:lol there's no rush to make a LP just so you can get the soapbox to poo poo on a bad game Actually, I'm the one responsible. An LP of this was not in the plans until I told Zain to make an LP of this. At least to my knowledge.
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# ? Jun 27, 2016 01:02 |
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Gamerofthegame posted:lol there's no rush to make a LP just so you can get the soapbox to poo poo on a bad game As in I haven't done the final stage. But hey, you know me. I totally just rush out LPs. Here's actually a hint. 90% of the games I've Lets Played. I've never beaten before let's playing them. Besides it's about as much as this game deserves. Zain fucked around with this message at 01:19 on Jun 27, 2016 |
# ? Jun 27, 2016 01:14 |
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Zain posted:Besides it's about as much as this game deserves. It's about as much as we got from Inafuking. 10$ says he pocketed at least 3 million and half-assed the game as best he could.
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# ? Jun 27, 2016 02:01 |
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Its a shame I actually liked that they were heading in a more Megaman Zeroy direction with the gameplay but in the end it seems like they just ended up a worse version of Gunvolt with the dash not being as interesting a mechanic as Gunvolt's electricity.
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# ? Jun 27, 2016 02:37 |
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This game may be mediocre but it does have some good ideas in it somewhere. I will admit I was disappointed with the lack of animation. especially with the Cherrydyne ceo cutscene, it kinda reminded me of Megaman Powered Up. But the t.v. cutscene in that was fully animated which is more than I can say about the one here. If anything Megaman Powered Up is a better game than this. I have no idea where you got the laser from because I sure as hell didn't have that in my run of this game.
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# ? Jun 27, 2016 02:41 |
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Yea its kind of funny how despite the drop in power Powered Up still manages to win in the visuals department I guess it just goes to show how important aesthetics and actual effort are to a game's looks.
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# ? Jun 27, 2016 02:57 |
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I watched a play trough of this game and the "dash at the boss to hurt it" mechanic is one of the most stupidest design decisions in this game in my opinion. Looking forward to co-commentator shenanigans.
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# ? Jun 27, 2016 03:43 |
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I guess for those that have already played or seen the game, or not that's cool too! Report in on which Mighty Number you'd like to comment on. 2 has already been claimed but that means 1 and 3-8 are still open.
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# ? Jun 27, 2016 04:09 |
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I might be playing devil's advocate initially in this post but I'm not, at worst I'm going "It's meh". So one of the developers things that has lead to Keiji Meme-fune's existence is a thing I've seen where we lost the ability to transform into enemies due to "budget constraints" which yes, is quite bullshit but after I realized what that means I got less mad about it being cut. Apparently Beck was originally going to have the ability to steal mook powers...you know...like Axl- or what he probably meant to make it up as: the Zero Hand from Mega Man Zero 4 because that was a successful execution in his mind- but because Beck transforms we all know it's Axl. On one hand I feel like it's a better idea to cut that out and focus on the game, because what probably caused a ton of delays is trying to just JAM IN everything in Mega Man that has been taken positively rather than Keep It Simple Stupid and getting the game out. On the other hand it didn't actually lead to focusing more on development and making it less jank, and instead went into him trying to make more side projects before he even had an actual game loving produced and thought he could coast on namesake alone. In short, even if "Better than Nothing" was misquoted (which it probably only was because Japanese homophones which means it couldn't have been that far off cause he still wasn't apologizing), cutting out a feature that was unnecessary anyways for budget, which you then threw at other poo poo when your main project wasn't done, is the dumbest level of development I can think of. ....In other news Shovel Knight is still good.
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# ? Jun 27, 2016 04:09 |
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TCat posted:I might be playing devil's advocate initially in this post but I'm not, at worst I'm going "It's meh". This. It's an indie game currently valued at $20 on Steam. Get it on a Steam sale. It's there, it's adequate. It's not worth 4 mil, but it doesn't kill babies.
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# ? Jun 27, 2016 04:19 |
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# ? Jun 12, 2024 12:28 |
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TCat posted:In short, even if "Better than Nothing" was misquoted (which it probably only was because Japanese homophones which means it couldn't have been that far off cause he still wasn't apologizing), cutting out a feature that was unnecessary anyways for budget, which you then threw at other poo poo when your main project wasn't done, is the dumbest level of development I can think of. That was actually just an aside thrown in by the translator, because for some reason he likes to translate and add his own comments seemlessly.
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# ? Jun 27, 2016 04:39 |