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When the sun goes down, this tireless warrior wages an eternal battle against the corrupt and the wicked. When the sun comes up, she wages an eternal battle against the corrupt and the wicked. And in THIS VERY ARENA...be you wicked or righteous, expect no mercy from Vanaah Kalmor! (Wol) Legend has it that death came has come for him every day for the last hundred years, but every day, he outright refuses to die. No one knows what drives this unstoppable juggernaut, but we do know three things: He's tough as hell, he's seen everything you can do before, and he's more than willing to crush anyone who gets in his way. Introducing...César Grist! (potatocubed) This game uses special action rules! Just like old times! Give no quarter! You cannot live while your enemy survives! FIGHT! Wol fucked around with this message at 02:33 on Jul 11, 2016 |
# ? Jul 11, 2016 02:31 |
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# ? Jun 10, 2024 05:03 |
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Beat 1 Vanaah Kalmor 20 / 20 Discard 1: Vengeance // Dash Discard 2: Judgment // Shot Finisher: Death Walks César Grist 20 / 20 Discard 1: Fueled // Dash Discard 2: Unstoppable // Grasp Finisher: Endless Vigil Ante -- César gains +1 Power and Stun Guard 1. -- Vanaah antes , gaining +2 Power and +2 Priority. Vanaah Kalmor César Grist Reveal -- Vanaah has Priority 5. Cesar has Priority 2. Vanaah is Active Player! Active Player: Vanaah -- Vanaah advances 1 space. -- Glorious Scythe has Range 1~2. César is at Range 1. Vanaah hits! -- Shhhrkk! César takes 7 damage! -- César is stunned. Reactive Player: César -- César is stunned. Wol fucked around with this message at 11:09 on Jul 11, 2016 |
# ? Jul 11, 2016 02:31 |
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i have no idea what im doing
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# ? Jul 11, 2016 08:54 |
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Incidentally, in case it's unclear: "Q: What happens exactly if César uses Fueled? A: He gains a Threat Level Counter but not the attached effects he would gain during the ante phase. If he then has 4 counters he loses the Stun Immunity he got at ante and becomes stunned. Again, he does not gain Soak 2 in that case."
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# ? Jul 11, 2016 09:04 |
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It's entirely possible you're going to beat me before that becomes an issue. Vaanah's one of my favourites to play; she's got good mobility, decent range, and hits like a truck. Especially with the divine rush.
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# ? Jul 11, 2016 09:14 |
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Also, I won't bother resisting the pull since I just want to be looming next to you at the end of the beat anyway.
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# ? Jul 11, 2016 09:15 |
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Can you choose to ignore that ability? I'm not sure you can. Not that it matters right now. Edit: Just curious, why not start with Dash in your hand? It was the only out you had to what I just played, and is also a generically useful thing for César to have in his opening hand, since it lets him dodge an attack at a point of relative weakness. Wol fucked around with this message at 11:33 on Jul 11, 2016 |
# ? Jul 11, 2016 11:09 |
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Beat 2 Vanaah Kalmor 20 / 20 Discard 1: Glorious // Scythe Discard 2: Vengeance // Dash Finisher: Death Walks César Grist 13 / 20 Discard 1: Bulwark // Drive Discard 2: Fueled // Dash Finisher: Endless Vigil Ante -- César gains +2 Power and Stun Guard 2. Vanaah Kalmor César Grist Reveal -- Vanaah has Priority 5. César has Priority 1. Vanaah is Active Player. Active Player: Vanaah -- Vanaah advances 1 space. -- César advances 1 space. -- Reaping Drive has Range 1~2. César is at Range 1. Vanaah hits! -- Ssschwing! César takes 3 damage! -- César's Stun Guard holds. Reactive Player: César -- Unstoppable Strike has Range 1. Vanaah is at Range 1. César hits! -- KRONKK! Vanaah takes 6 damage! -- Vanaah is stunned. Wol fucked around with this message at 12:30 on Jul 11, 2016 |
# ? Jul 11, 2016 11:11 |
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Wol posted:Can you choose to ignore that ability? I'm not sure you can. Not that it matters right now. Bulwark says I can ignore movement effects applied to me by opponents. I would have thought Scythe's pull counts as one of those? And I'd completely missed Glorious + Divine Rush as an opening gambit, despite it being what I play almost every time. Just bad play, is all.
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# ? Jul 11, 2016 11:34 |
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Forgot to ante. Threat level 2 happens regardless.
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# ? Jul 11, 2016 11:41 |
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drat! Was looking for Inevitable Grasp. Re ante: It might be best if you don't type in the ante anyhow. It automatically happens regardless of whether you want it to, anyway, and typing it in just prolongs the process. And yes Bulwark makes you immune to me pulling you, I just mean I'm not sure you have the option to let the pull go through. I think you have to ignore it.
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# ? Jul 11, 2016 11:44 |
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I figured I'd just go for a good trade. Biff! And you're right, both about the ante typing and Bulwark's text. (He says, finally reading his styles properly.)
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# ? Jul 11, 2016 11:47 |
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It was actually a really hard decision whether to move 1 or 2 spaces with that Drive!
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# ? Jul 11, 2016 12:29 |
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Beat 3 Vanaah Kalmor 14 / 20 Discard 1: Reaping // Drive Discard 2: Glorious // Scythe Finisher: Death Walks César Grist 10 / 20 Discard 1: Unstoppable // Strike Discard 2: Bulwark // Drive Finisher: Endless Vigil Ante -- César gains +3 Power and Stun Immunity. Vanaah Kalmor César Grist Reveal -- Vanaah has Priority 2. César has Priority 0. Vanaah is Active Player! Active Player: Vanaah -- Judgment Strike has Range 2. César is at Range 1. Vanaah misses. Reactive Player -- Phalanx Shot has Range 1~4. Vanaah is at Range 1. César hits! -- THOOOM! Vanaah takes 6 damage! Wol fucked around with this message at 13:51 on Jul 11, 2016 |
# ? Jul 11, 2016 12:30 |
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Wol posted:It was actually a really hard decision whether to move 1 or 2 spaces with that Drive! For all that this is two powerhouses beating on one another, there's a lot of tactical thinking involved! E: Ooooh. That mis-read is going to cost you. On the other hand, you've got a free swing next beat. potatocubed fucked around with this message at 13:10 on Jul 11, 2016 |
# ? Jul 11, 2016 13:03 |
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Yeah. Both positions put us essentially in a 2-3 option rock paper scissors dilemma. I chose this one because the other one left me incredibly screwed should you cancel - but then almost right after submitting, I realized that I would gladly have taken the trade of 6 damage to the dome in exchange for your Special Action card. Oh well! As it turns out, I'm taking 6 damage to the dome anyway since I guessed wrong - or you guessed right, whichever. I generally prefer more control-oriented characters since (as you may be able to tell) I'm crap at predicting, but it's always good practice to play a bruiser now and again!
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# ? Jul 11, 2016 13:18 |
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I was thinking that if I got stuck in the corner I was going to need to dash free so I had some options for the shutdown turn, then I figured you'd probably think the same thing and play Judgement to keep me pinned in place, so I went for a move meant to clash out Judgement Burst and leave you stuck inside your minimum range. But now I just have to eat whatever you serve up next turn, so my life lead won't last long. Juggernauts are extremely my poo poo. I love the idea of clever tactical play with characters like Sarafina, but I do so much better with giant beatsticks. potatocubed fucked around with this message at 13:44 on Jul 11, 2016 |
# ? Jul 11, 2016 13:42 |
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Hm? Judgment Strike was in order to clash Inevitable Shot, so I could then safely Dash out of the way. I figured it was a tossup between "Inevitable Shot because it's the better attack" and "Phalanx Shot to avoid the clash" with an outside chance on "Inevitable Grasp to outfox both, but risk losing out to a stone cold Dash". Nothing else was a consideration for me. My best case scenario for this turn was clash + evade.
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# ? Jul 11, 2016 13:56 |
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Beat 4 Vanaah Kalmor 8 / 20 Discard 1: Judgment // Strike Discard 2: Reaping // Drive Finisher: Death Walks César Grist 10 / 20 Discard 1: Phalanx // Shot Discard 2: Unstoppable // Strike Finisher: Endless Vigil Ante -- César is stunned and gains Soak 2. César Grist Vanaah Kalmor Reveal -- César has Priority 1. Vanaah has Priority 0. César is Active Player! Start of Beat -- César gains a Threat Level. Active Player: César -- César is stunned. Reactive Player: Vanaah -- Paladin Shot has Range 1~5. César is at Range 1. Vanaah hits! -- Fschwhh! César takes 2 damage after Soak! End of Beat -- César advances 2 spaces. -- Vanaah moves directly to Space 5. Wol fucked around with this message at 18:38 on Jul 12, 2016 |
# ? Jul 11, 2016 13:59 |
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Wol posted:Hm? Judgment Strike was in order to clash Inevitable Shot, so I could then safely Dash out of the way. I figured it was a tossup between "Inevitable Shot because it's the better attack" and "Phalanx Shot to avoid the clash" with an outside chance on "Inevitable Grasp to outfox both, but risk losing out to a stone cold Dash". Nothing else was a consideration for me. My best case scenario for this turn was clash + evade. Ah, I see. My thinking would have been to assume that the beat was lost and set myself up for next turn. Hence Judgement to keep me pinned in the corner and Burst just in case I tried something clever ('clever') like Grasp. And in the end that's kind of how it's all worked out anyway.
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# ? Jul 11, 2016 14:17 |
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Oh I see. Eh. I don't really care if you leave the corner. Edit: My real mistake was Beat 2 anyway. I didn't read the second effect on Unbreakable, so I was assuming I'd have my token up for Beat 3. Big difference
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# ? Jul 11, 2016 14:19 |
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Well, that's how games with new characters go. When I tried Byron the first time my friend beat me in eight minutes. Advance two at EoB, to put one space between us.
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# ? Jul 11, 2016 14:24 |
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Does it change if I tell you Paladin will put me right back next to you?
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# ? Jul 11, 2016 14:26 |
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Oops, forgot about that. But no, stick me in the middle of the board.
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# ? Jul 11, 2016 14:29 |
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Beat 5 Vanaah Kalmor 8 / 20 Discard 1: Paladin // Shot Discard 2: Judgment // Strike Finisher: Death Walks César Grist 8 / 20 Discard 1: Fueled // Suppression Discard 2: Phalanx // Shot Finisher: Endless Vigil Ante -- César gains +1 Power and Stun Guard 1. César Grist Vanaah Kalmor Reveal -- César has Priority 3. Vanaah has Priority 1. Vanaah is Active Player! Start of Beat --Vanaah retreats 1 space. Active Player: César -- Inevitable Strike has Range 1. Vanaah is at Range 2. César misses. Reactive Player: Vanaah -- Vengeance Burst has Range 2~3. César is at Range 2. Vanaah hits! -- Kraka-THOOM! César takes 5 damage! -- César's Stun Guard 9 holds. Wol fucked around with this message at 18:18 on Jul 13, 2016 |
# ? Jul 12, 2016 18:43 |
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(I think Cesar's at the wrong threat level there. Should be 0 after using Fuelled last beat, going up to 1 in the ante phase. Right?)
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# ? Jul 12, 2016 19:42 |
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Yeah, thanks. Just forgot to change the icon over.
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# ? Jul 12, 2016 20:14 |
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Holy poo poo, that worked???
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# ? Jul 13, 2016 17:38 |
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!! Right in the badass sunglasses.
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# ? Jul 13, 2016 18:23 |
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Beat 6 Vanaah Kalmor 8 / 20 Discard 1: Vengeance // Burst Discard 2: Paladin // Shot Finisher: Death Walks César Grist 3 / 20 Discard 1: Inevitable // Strike Discard 2: Fueled // Suppression Finisher: Endless Vigil Ante -- César gains +2 Power and Stun Guard 2. César Grist Vanaah Kalmor Beat 6 Vanaah Kalmor 8 / 20 Discard 1: Vengeance // Glorious // Burst // Scythe Discard 2: Paladin // Shot Finisher: Death Walks César Grist 3 / 20 Discard 1: Inevitable // Strike Discard 2: Fueled // Suppression Vanaah Kalmor César Grist Active Player: Vanaah -- Judgment Grasp has Range 2. César is at Range 2. Vanaah hits! -- Shhkk! César takes 3 damage! -- César would be KOed, but hangs on due to Threat Level! César is stunned. Reactive Player: César -- César is stunned. Wol fucked around with this message at 21:56 on Jul 13, 2016 |
# ? Jul 13, 2016 18:31 |
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To be honest, I was kinda expecting you to Dash, so I was just pitching my crappiest cards (against César). Didn't think I'd be punished, but also didn't think I was actually going to land a hit!
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# ? Jul 13, 2016 18:33 |
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I did consider a Dash, then thought 'nah, I'll go with a counterattack on the off chance she tries a Glorious Divine Grasp or something'. Bad decision, it turns out.
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# ? Jul 13, 2016 19:48 |
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im cancelled Which is actually kind of a relief, I was afraid you'd Endless Vigil.
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# ? Jul 13, 2016 20:49 |
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Noooooooo.
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# ? Jul 13, 2016 21:21 |
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I'm curious, what were you looking to counter?
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# ? Jul 13, 2016 21:57 |
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Beat 7 Vanaah Kalmor 8 / 20 Discard 1: Judgment // Grasp Discard 2: Vengeance // Glorious // Burst // Scythe Finisher: Death Walks César Grist 1 / 20 Discard 1: Bulwark // Shot Discard 2: Inevitable // Strike Ante -- Vanaah antes , gaining +2 Power and +2 Priority. -- César gains +3 Power and Stun Immunity. Vanaah Kalmor César Grist CLASH! Vanaah Kalmor César Grist Reveal -- Vanaah has Priority 5. César has Priority -1. Vanaah is Active Player! Start of Beat -- César retreats 1 or 2 spaces. Active Player: Vanaah -- Reaping Shot has Range 1~5. César is at Range 3 or 4. Vanaah hits! -- Vanaah regains -- KABOOM! César takes 5 damage and is KOed! Wol fucked around with this message at 17:26 on Jul 14, 2016 |
# ? Jul 13, 2016 22:01 |
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I had a plan in mind that revolved around not being stunned, but that was a plan from when I had 8 life. I'd forgotten I'd dropped down to 3 so any attack would stun me anyway.
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# ? Jul 13, 2016 22:27 |
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Ah, ok. You're not the only one who got mixed up, to be fair! Prior to writing up the beat, I actually forgot your UA stunned you, was thinking things were actually a lot closer than they are.
Wol fucked around with this message at 00:37 on Jul 14, 2016 |
# ? Jul 13, 2016 22:33 |
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Clash! I believe this should close it out.
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# ? Jul 13, 2016 22:51 |
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# ? Jun 10, 2024 05:03 |
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If I'd been thinking, I'd have dashed the beat before like you expected me to. I've made a lot of tactical mistakes this game.
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# ? Jul 14, 2016 08:32 |