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Wol
Dec 15, 2012

See you in the
UNDERDARK
When the sun goes down, this tireless warrior wages an eternal battle against the corrupt and the wicked. When the sun comes up, she wages an eternal battle against the corrupt and the wicked. And in THIS VERY ARENA...be you wicked or righteous, expect no mercy from Vanaah Kalmor! (Wol)

Legend has it that death came has come for him every day for the last hundred years, but every day, he outright refuses to die. No one knows what drives this unstoppable juggernaut, but we do know three things: He's tough as hell, he's seen everything you can do before, and he's more than willing to crush anyone who gets in his way. Introducing...César Grist! (potatocubed)

:ducksiren: This game uses special action rules! Just like old times! :ducksiren:




Give no quarter! You cannot live while your enemy survives! FIGHT!

Wol fucked around with this message at 02:33 on Jul 11, 2016

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Wol
Dec 15, 2012

See you in the
UNDERDARK
Beat 1

Vanaah Kalmor

20 / 20
Discard 1: Vengeance // Dash
Discard 2: Judgment // Shot
Finisher: Death Walks


César Grist
20 / 20
Discard 1: Fueled // Dash
Discard 2: Unstoppable // Grasp
Finisher: Endless Vigil




Ante
-- César gains +1 Power and Stun Guard 1.
-- Vanaah antes , gaining +2 Power and +2 Priority.


Vanaah Kalmor

César Grist



Reveal
-- Vanaah has Priority 5. Cesar has Priority 2. Vanaah is Active Player!

Active Player: Vanaah
-- Vanaah advances 1 space.
-- Glorious Scythe has Range 1~2. César is at Range 1. Vanaah hits!
-- Shhhrkk! César takes 7 damage!
-- César is stunned.


Reactive Player: César
-- César is stunned.

Wol fucked around with this message at 11:09 on Jul 11, 2016

Wol
Dec 15, 2012

See you in the
UNDERDARK
i have no idea what im doing :razz: :D :razz: :D :razz: :D

Wol
Dec 15, 2012

See you in the
UNDERDARK
Incidentally, in case it's unclear:

"Q: What happens exactly if César uses Fueled?

A: He gains a Threat Level Counter but not the attached effects he would gain during the ante phase. If he then has 4 counters he loses the Stun Immunity he got at ante and becomes stunned. Again, he does not gain Soak 2 in that case.
"

potatocubed
Jul 26, 2012

*rathian noises*
It's entirely possible you're going to beat me before that becomes an issue. :v:

Vaanah's one of my favourites to play; she's got good mobility, decent range, and hits like a truck. Especially with the divine rush.

potatocubed
Jul 26, 2012

*rathian noises*
Also, I won't bother resisting the pull since I just want to be looming next to you at the end of the beat anyway.

Wol
Dec 15, 2012

See you in the
UNDERDARK
Can you choose to ignore that ability? I'm not sure you can. Not that it matters right now.

Edit: Just curious, why not start with Dash in your hand? It was the only out you had to what I just played, and is also a generically useful thing for César to have in his opening hand, since it lets him dodge an attack at a point of relative weakness.

Wol fucked around with this message at 11:33 on Jul 11, 2016

Wol
Dec 15, 2012

See you in the
UNDERDARK
Beat 2

Vanaah Kalmor

20 / 20
Discard 1: Glorious // Scythe
Discard 2: Vengeance // Dash
Finisher: Death Walks


César Grist
13 / 20
Discard 1: Bulwark // Drive
Discard 2: Fueled // Dash
Finisher: Endless Vigil




Ante
-- César gains +2 Power and Stun Guard 2.


Vanaah Kalmor

César Grist



Reveal
-- Vanaah has Priority 5. César has Priority 1. Vanaah is Active Player.

Active Player: Vanaah
-- Vanaah advances 1 space.
-- César advances 1 space.
-- Reaping Drive has Range 1~2. César is at Range 1. Vanaah hits!
-- Ssschwing! César takes 3 damage!
-- César's Stun Guard holds.



Reactive Player: César
-- Unstoppable Strike has Range 1. Vanaah is at Range 1. César hits!
-- KRONKK! Vanaah takes 6 damage!
-- Vanaah is stunned.

Wol fucked around with this message at 12:30 on Jul 11, 2016

potatocubed
Jul 26, 2012

*rathian noises*

Wol posted:

Can you choose to ignore that ability? I'm not sure you can. Not that it matters right now.

Edit: Just curious, why did you not start with Dash in your hand? It was the only out you had to what I just played, and is also a generically useful thing for César to have in his opening hand, since it lets him dodge an attack at a point of relative weakness.

Bulwark says I can ignore movement effects applied to me by opponents. I would have thought Scythe's pull counts as one of those?

And I'd completely missed Glorious + Divine Rush as an opening gambit, despite it being what I play almost every time. Just bad play, is all.

potatocubed
Jul 26, 2012

*rathian noises*
Forgot to ante. Threat level 2 happens regardless.

Wol
Dec 15, 2012

See you in the
UNDERDARK
drat! Was looking for Inevitable Grasp.

Re ante: It might be best if you don't type in the ante anyhow. It automatically happens regardless of whether you want it to, anyway, and typing it in just prolongs the process.

And yes Bulwark makes you immune to me pulling you, I just mean I'm not sure you have the option to let the pull go through. I think you have to ignore it.

potatocubed
Jul 26, 2012

*rathian noises*
I figured I'd just go for a good trade. Biff!

And you're right, both about the ante typing and Bulwark's text. (He says, finally reading his styles properly.)

Wol
Dec 15, 2012

See you in the
UNDERDARK
It was actually a really hard decision whether to move 1 or 2 spaces with that Drive!

Wol
Dec 15, 2012

See you in the
UNDERDARK
Beat 3

Vanaah Kalmor

14 / 20
Discard 1: Reaping // Drive
Discard 2: Glorious // Scythe
Finisher: Death Walks


César Grist
10 / 20
Discard 1: Unstoppable // Strike
Discard 2: Bulwark // Drive
Finisher: Endless Vigil




Ante
-- César gains +3 Power and Stun Immunity.


Vanaah Kalmor

César Grist



Reveal
-- Vanaah has Priority 2. César has Priority 0. Vanaah is Active Player!

Active Player: Vanaah
-- Judgment Strike has Range 2. César is at Range 1. Vanaah misses.

Reactive Player
-- Phalanx Shot has Range 1~4. Vanaah is at Range 1. César hits!
-- THOOOM! Vanaah takes 6 damage!

Wol fucked around with this message at 13:51 on Jul 11, 2016

potatocubed
Jul 26, 2012

*rathian noises*

Wol posted:

It was actually a really hard decision whether to move 1 or 2 spaces with that Drive!

For all that this is two powerhouses beating on one another, there's a lot of tactical thinking involved!

E: Ooooh. That mis-read is going to cost you. On the other hand, you've got a free swing next beat.

potatocubed fucked around with this message at 13:10 on Jul 11, 2016

Wol
Dec 15, 2012

See you in the
UNDERDARK
Yeah. Both positions put us essentially in a 2-3 option rock paper scissors dilemma. I chose this one because the other one left me incredibly screwed should you cancel - but then almost right after submitting, I realized that I would gladly have taken the trade of 6 damage to the dome in exchange for your Special Action card. Oh well! As it turns out, I'm taking 6 damage to the dome anyway since I guessed wrong - or you guessed right, whichever.

I generally prefer more control-oriented characters since (as you may be able to tell) I'm crap at predicting, but it's always good practice to play a bruiser now and again!

potatocubed
Jul 26, 2012

*rathian noises*
I was thinking that if I got stuck in the corner I was going to need to dash free so I had some options for the shutdown turn, then I figured you'd probably think the same thing and play Judgement to keep me pinned in place, so I went for a move meant to clash out Judgement Burst and leave you stuck inside your minimum range.

But now I just have to eat whatever you serve up next turn, so my life lead won't last long.

Juggernauts are extremely my poo poo. I love the idea of clever tactical play with characters like Sarafina, but I do so much better with giant beatsticks.

potatocubed fucked around with this message at 13:44 on Jul 11, 2016

Wol
Dec 15, 2012

See you in the
UNDERDARK
Hm? Judgment Strike was in order to clash Inevitable Shot, so I could then safely Dash out of the way. I figured it was a tossup between "Inevitable Shot because it's the better attack" and "Phalanx Shot to avoid the clash" with an outside chance on "Inevitable Grasp to outfox both, but risk losing out to a stone cold Dash". Nothing else was a consideration for me. My best case scenario for this turn was clash + evade.

Wol
Dec 15, 2012

See you in the
UNDERDARK
Beat 4

Vanaah Kalmor

8 / 20
Discard 1: Judgment // Strike
Discard 2: Reaping // Drive
Finisher: Death Walks


César Grist
10 / 20
Discard 1: Phalanx // Shot
Discard 2: Unstoppable // Strike
Finisher: Endless Vigil




Ante
-- César is stunned and gains Soak 2.


César Grist

Vanaah Kalmor



Reveal
-- César has Priority 1. Vanaah has Priority 0. César is Active Player!

Start of Beat
-- César gains a Threat Level.

Active Player: César
-- César is stunned.

Reactive Player: Vanaah
-- Paladin Shot has Range 1~5. César is at Range 1. Vanaah hits!
-- Fschwhh! César takes 2 damage after Soak!

End of Beat
-- César advances 2 spaces.
-- Vanaah moves directly to Space 5.

Wol fucked around with this message at 18:38 on Jul 12, 2016

potatocubed
Jul 26, 2012

*rathian noises*

Wol posted:

Hm? Judgment Strike was in order to clash Inevitable Shot, so I could then safely Dash out of the way. I figured it was a tossup between "Inevitable Shot because it's the better attack" and "Phalanx Shot to avoid the clash" with an outside chance on "Inevitable Grasp to outfox both, but risk losing out to a stone cold Dash". Nothing else was a consideration for me. My best case scenario for this turn was clash + evade.

Ah, I see. My thinking would have been to assume that the beat was lost and set myself up for next turn. Hence Judgement to keep me pinned in the corner and Burst just in case I tried something clever ('clever') like Grasp.

And in the end that's kind of how it's all worked out anyway.

Wol
Dec 15, 2012

See you in the
UNDERDARK
Oh I see. Eh. I don't really care if you leave the corner.

Edit: My real mistake was Beat 2 anyway. I didn't read the second effect on Unbreakable, so I was assuming I'd have my token up for Beat 3. Big difference :(

potatocubed
Jul 26, 2012

*rathian noises*
Well, that's how games with new characters go. When I tried Byron the first time my friend beat me in eight minutes.

Advance two at EoB, to put one space between us.

Wol
Dec 15, 2012

See you in the
UNDERDARK
Does it change if I tell you Paladin will put me right back next to you?

potatocubed
Jul 26, 2012

*rathian noises*
Oops, forgot about that. But no, stick me in the middle of the board.

Wol
Dec 15, 2012

See you in the
UNDERDARK
Beat 5

Vanaah Kalmor

8 / 20
Discard 1: Paladin // Shot
Discard 2: Judgment // Strike
Finisher: Death Walks


César Grist
8 / 20
Discard 1: Fueled // Suppression
Discard 2: Phalanx // Shot
Finisher: Endless Vigil




Ante
-- César gains +1 Power and Stun Guard 1.


César Grist

Vanaah Kalmor



Reveal
-- César has Priority 3. Vanaah has Priority 1. Vanaah is Active Player!

Start of Beat
--Vanaah retreats 1 space.


Active Player: César
-- Inevitable Strike has Range 1. Vanaah is at Range 2. César misses.

Reactive Player: Vanaah
-- Vengeance Burst has Range 2~3. César is at Range 2. Vanaah hits!
-- Kraka-THOOM! César takes 5 damage!
-- César's Stun Guard 9 holds.

Wol fucked around with this message at 18:18 on Jul 13, 2016

potatocubed
Jul 26, 2012

*rathian noises*
(I think Cesar's at the wrong threat level there. Should be 0 after using Fuelled last beat, going up to 1 in the ante phase. Right?)

Wol
Dec 15, 2012

See you in the
UNDERDARK
Yeah, thanks. Just forgot to change the icon over.

Wol
Dec 15, 2012

See you in the
UNDERDARK
Holy poo poo, that worked???

potatocubed
Jul 26, 2012

*rathian noises*
!!

Right in the badass sunglasses.

Wol
Dec 15, 2012

See you in the
UNDERDARK
Beat 6

Vanaah Kalmor

8 / 20
Discard 1: Vengeance // Burst
Discard 2: Paladin // Shot
Finisher: Death Walks


César Grist
3 / 20
Discard 1: Inevitable // Strike
Discard 2: Fueled // Suppression
Finisher: Endless Vigil




Ante
-- César gains +2 Power and Stun Guard 2.


César Grist

Vanaah Kalmor



Beat 6

Vanaah Kalmor

8 / 20
Discard 1: Vengeance // Glorious // Burst // Scythe
Discard 2: Paladin // Shot
Finisher: Death Walks


César Grist
3 / 20
Discard 1: Inevitable // Strike
Discard 2: Fueled // Suppression
Finisher: Endless Vigil





Vanaah Kalmor

César Grist



Active Player: Vanaah
-- Judgment Grasp has Range 2. César is at Range 2. Vanaah hits!
-- Shhkk! César takes 3 damage!
-- César would be KOed, but hangs on due to Threat Level! César is stunned.

Reactive Player: César
-- César is stunned.

Wol fucked around with this message at 21:56 on Jul 13, 2016

Wol
Dec 15, 2012

See you in the
UNDERDARK
To be honest, I was kinda expecting you to Dash, so I was just pitching my crappiest cards (against César). Didn't think I'd be punished, but also didn't think I was actually going to land a hit!

potatocubed
Jul 26, 2012

*rathian noises*
I did consider a Dash, then thought 'nah, I'll go with a counterattack on the off chance she tries a Glorious Divine Grasp or something'.

Bad decision, it turns out.

Wol
Dec 15, 2012

See you in the
UNDERDARK
im cancelled

Which is actually kind of a relief, I was afraid you'd Endless Vigil.

potatocubed
Jul 26, 2012

*rathian noises*
Noooooooo.

Wol
Dec 15, 2012

See you in the
UNDERDARK
I'm curious, what were you looking to counter?

Wol
Dec 15, 2012

See you in the
UNDERDARK
Beat 7

Vanaah Kalmor

8 / 20
Discard 1: Judgment // Grasp
Discard 2: Vengeance // Glorious // Burst // Scythe
Finisher: Death Walks


César Grist
1 / 20
Discard 1: Bulwark // Shot
Discard 2: Inevitable // Strike
Finisher: Endless Vigil




Ante
-- Vanaah antes , gaining +2 Power and +2 Priority.
-- César gains +3 Power and Stun Immunity.


Vanaah Kalmor

César Grist



CLASH!


Vanaah Kalmor

César Grist



Reveal
-- Vanaah has Priority 5. César has Priority -1. Vanaah is Active Player!

Start of Beat
-- César retreats 1 or 2 spaces.

Active Player: Vanaah
-- Reaping Shot has Range 1~5. César is at Range 3 or 4. Vanaah hits!
-- Vanaah regains
-- KABOOM! César takes 5 damage and is KOed!

Wol fucked around with this message at 17:26 on Jul 14, 2016

potatocubed
Jul 26, 2012

*rathian noises*
I had a plan in mind that revolved around not being stunned, but that was a plan from when I had 8 life. I'd forgotten I'd dropped down to 3 so any attack would stun me anyway.

Wol
Dec 15, 2012

See you in the
UNDERDARK
Ah, ok. You're not the only one who got mixed up, to be fair! Prior to writing up the beat, I actually forgot your UA stunned you, was thinking things were actually a lot closer than they are.

Wol fucked around with this message at 00:37 on Jul 14, 2016

Wol
Dec 15, 2012

See you in the
UNDERDARK
Clash! I believe this should close it out.

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potatocubed
Jul 26, 2012

*rathian noises*
If I'd been thinking, I'd have dashed the beat before like you expected me to. I've made a lot of tactical mistakes this game.

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