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FairGame posted:Unless he's playing with some mods that give access to areas out-of-order, neither of the 2 Rings of Free Action nor Spider's Bane are accessible until you beat the Bandit Camp. Like...he could be at the level cap and he still would have no way of getting those items. You can go to Ulgoth's Beard and pick pocket that free action ring from that gnome right at the start of the game. The other ring and Spider's Bane take a while to get though.
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# ? Jul 19, 2014 01:55 |
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# ? May 28, 2024 15:24 |
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Ginette Reno posted:You can go to Ulgoth's Beard and pick pocket that free action ring from that gnome right at the start of the game. The other ring and Spider's Bane take a while to get though. Ulgoths beard is only accessible from the north side of the baldurs gate map in whatever version I play. And you can't get there until after cloak wood.
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# ? Jul 19, 2014 01:57 |
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FairGame posted:Ulgoths beard is only accessible from the north side of the baldurs gate map in whatever version I play. What version are you playing? I'm almost positive you can go there right from the start in BG enhanced or BGtutu. You just need to go to the baldur's gate bridge zone or maybe it's the zombie zone just north of that. One of those two. Almost positive it works.
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# ? Jul 19, 2014 01:59 |
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Ginette Reno posted:What version are you playing? I'm almost positive you can go there right from the start in BG enhanced or BGtutu. You just need to go to the baldur's gate bridge zone or maybe it's the zombie zone just north of that. One of those two. Almost positive it works. Bgt I think. I distinctly remember the weidu mod prompt asking if I wanted ulgoths beard accessible before cloak wood. I have zero problem believing that of the like 9999 different ways one can play bg1, mine is one of the few that restricts until later.
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# ? Jul 19, 2014 02:02 |
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FairGame posted:Bgt I think. I distinctly remember the weidu mod prompt asking if I wanted ulgoths beard accessible before cloak wood. I just tested it with bg enhanced with an old save that's in chapter 4 and you can access Ulgoth's Beard pre Cloakwood finished by zoning to the north in the Baldur's Gate bridge zone that is just north of the Ankheg zone. Don't have a chapter 1 save but I see no reason why it wouldn't work in Chapter 1 too. I think it also works in tutu if memory serves. Yeah I'm assuming like you said that you installed an option preventing going there early. You can also go to Durlag's Tower whenever you want. I've rushed there before to do parts of upper Durlags as with a protection from petrification scroll or spell you can easily get that +2 scimitar that's outside the tower. You just need to stealth or invis past the doom guards if you're unable to handle them.
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# ? Jul 19, 2014 02:14 |
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Huh. I figured since the option immediately before is making cloakwood accessible BEFORE the bandit camp, that I was just keeping defaults. All this time I've likely been blocking myself from...well, nothing much really.
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# ? Jul 19, 2014 03:20 |
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A bunch of experience for killing Shandalar? Am I the only one that kills Shandalar every time? Thanks for that pain-in-the-rear end dungeon with no reward, jerk.
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# ? Jul 19, 2014 13:01 |
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Draile posted:A bunch of experience for killing Shandalar? Am I the only one that kills Shandalar every time? Thanks for that pain-in-the-rear end dungeon with no reward, jerk. How are you killing Shandalar at low level anyway. Last time I tried I couldn't even hit him and this was around level 7-8.
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# ? Jul 19, 2014 13:44 |
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Hit him with a wand of paralysis and you can kill him before all of his bullshit scripting kicks in, so it doesn't matter what level you're at. He drops a robe of neutral archmagi, too, so you even get a reward! You'll take a reputation hit though.
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# ? Jul 19, 2014 14:22 |
Draile posted:Hit him with a wand of paralysis and you can kill him before all of his bullshit scripting kicks in, so it doesn't matter what level you're at. He drops a robe of neutral archmagi, too, so you even get a reward! You'll take a reputation hit though. Wands of paralysis are so hilariously broken in BG1. Its basically save at -2 or die.
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# ? Jul 19, 2014 15:10 |
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MegaGatts posted:Wands are so hilariously broken in BG1. That's more like it. Paralysis is bad, but the Summoning and Fire wands are just as busted.
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# ? Jul 20, 2014 03:40 |
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My friends and I are having lots of problems playing multiplayer with both enhanced editions of BG1 and 2. Often someone will crash when loading a game or transitioning to another area. Is this common? Are there any fixes?
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# ? Jul 20, 2014 12:00 |
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mottbag posted:My friends and I are having lots of problems playing multiplayer with both enhanced editions of BG1 and 2. Often someone will crash when loading a game or transitioning to another area. Is this common? Are there any fixes? If you're playing an unpatched version, yeah. The most recent patch fixes those problems.
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# ? Jul 20, 2014 20:18 |
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How many people can actually play in a multiplayer game? I understand the limit is 6 of course, but is that practical or does the game have finnicky netcode? Also for anyone with experience, is it actually fun to play with that many people or do unexpected gameplay issues crop up?
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# ? Jul 20, 2014 20:23 |
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Pomale posted:How many people can actually play in a multiplayer game? I understand the limit is 6 of course, but is that practical or does the game have finnicky netcode? Also for anyone with experience, is it actually fun to play with that many people or do unexpected gameplay issues crop up? Given how big this game is on Real Time With Pause, I really can't see more than two people being genuinely fun.
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# ? Jul 20, 2014 20:33 |
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Captain Oblivious posted:Given how big this game is on Real Time With Pause, I really can't see more than two people being genuinely fun. I never played multiplayer with 6 people, but if everyone controls one character, I don't think you'll be pausing that much, except with maybe very high level wizards.
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# ? Jul 20, 2014 20:35 |
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I once played with four other people, all wild mages It was really fun, except the multiplayer is even buggier than normal gameplay. Malaaq spawning multiple copies in every area is the smallest problem. We were using hamachi for a virtual network though.
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# ? Jul 20, 2014 20:55 |
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Disco Infiva posted:I never played multiplayer with 6 people, but if everyone controls one character, I don't think you'll be pausing that much, except with maybe very high level wizards. That's basically how I imagined it; the need to pause is lessened since you only need to focus on one character. As long as you're communicating and everyone is competent you should only need to pause if things get out of control and you need to reassess the situation. That's just how it plays out in my head though, I'm sure in real life there would be more reasons to pause from time to time. I'm mostly concerned about whether the game will correctly handle the inputs of six players and how fun it will actually end up being. I imagine the person who gets stuck playing Fighter wouldn't be having a great time, though I guess everyone could just play a different flavor of Mage and you'd be mostly okay. ANIME MONSTROSITY posted:I once played with four other people, all wild mages It was really fun, except the multiplayer is even buggier than normal gameplay. Malaaq spawning multiple copies in every area is the smallest problem. We were using hamachi for a virtual network though. This is the sort of thing I'm concerned with. Was this on BG:EE or the original? Have you tried playing on Beamdog's multiplayer service? more like FAILdows get it fucked around with this message at 20:58 on Jul 20, 2014 |
# ? Jul 20, 2014 20:55 |
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Nah, it was the original BG2, a long time ago. And no, sorry.
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# ? Jul 20, 2014 21:07 |
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I can only imagine 6 people multiplayer would be an enormous clusterfuck but it still sounds hilarious. Too bad I can't even convince a single friend to play with me
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# ? Jul 20, 2014 21:20 |
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netcat posted:I can only imagine 6 people multiplayer would be an enormous clusterfuck but it still sounds hilarious. Too bad I can't even convince a single friend to play with me Yeah I'm a little sparse on interested friends myself, but if somehow I were able to get 5 of them to give it a try I think it'd be a lot of fun even if it ended up being a disaster. It'd be too bad if the game were too glitchy to even run correctly, though.
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# ? Jul 20, 2014 22:11 |
The Ice Temple in IWD2 is staggeringly poo poo.
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# ? Jul 21, 2014 11:11 |
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About to play my first ever baldurs gate campaign. I have EE, I want to play as a gnome weilding a massive quarterstaff and a sling. What's the best class for that and what should I set my starting stats to? Id also like to know what to max firsr strength or dex?
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# ? Jul 21, 2014 13:26 |
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always be closing posted:About to play my first ever baldurs gate campaign. I have EE, I want to play as a gnome weilding a massive quarterstaff and a sling. What's the best class for that and what should I set my starting stats to? Id also like to know what to max firsr strength or dex? Thief/Mage is pretty awesome for that.
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# ? Jul 21, 2014 14:39 |
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always be closing posted:About to play my first ever baldurs gate campaign. I have EE, I want to play as a gnome weilding a massive quarterstaff and a sling. What's the best class for that and what should I set my starting stats to? Id also like to know what to max firsr strength or dex? Create a wild mage with good dexterity and tolerable strength, then use a character editor to change it into a Gnome F/wM/T (just change the race and class, not the kit). Be the greatest gnome in history.
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# ? Jul 21, 2014 14:59 |
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Does the mage do big melee damage with staff? Id like to open up from the shadows with a barrage of slingshots then clean up with staff presumeably.
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# ? Jul 21, 2014 15:06 |
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always be closing posted:Does the mage do big melee damage with staff? Id like to open up from the shadows with a barrage of slingshots then clean up with staff presumeably. Staves are the best backstab weapons there are. A mage/thief doing staff backstabs will regularly OHKO the strongest of foes. e: a specific staff, actually, but still
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# ? Jul 21, 2014 15:20 |
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As far as stats go, Dexterity is something you always want to max regardless of the character, while Strength is something you put all your leftover points into after maxing any other important stats. Most combat characters should be maxing Strength, but if you're playing a class or multiclass combo that needs a lot of stats elsewhere, Strength is the best place to be a little short.
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# ? Jul 21, 2014 15:24 |
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Thanks for the posts guys. So ill make a theif/mage, what do ibput my 2 ability points into and what should be a good starting stat setup?
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# ? Jul 21, 2014 15:49 |
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always be closing posted:Thanks for the posts guys. So ill make a theif/mage, what do ibput my 2 ability points into and what should be a good starting stat setup? Staves and slings, so that you have a ranged option. For stats, 18 Dex and Int, high Con, high Wis if you can spare the points.
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# ? Jul 21, 2014 15:52 |
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razorrozar posted:Staves and slings, so that you have a ranged option. For stats, 18 Dex and Int, high Con, high Wis if you can spare the points. This doesn't really make sense. Intelligence is irrelevant for mages in Baldur's Gate 2. On higher difficulty levels, it does affect chance to memorize spells, but there are potions and other temporary buffs you can use to set your chance of success to 100%. Intelligence is only useful for melee fighters who are going to fight illithids because it provides more defense against their insta-kill attack. I'm not sure what purpose wisdom would serve this character build either, unless they're going to use the Wish spells a lot. Dexterity and Constitution are important, although Constitution won't help you past 16. Dexterity will help with ranged attack and armor class. Strength is important to, if you're going to be using a quarter staff. Generally, hybrid mage classes shouldn't worry about direct damage spells: they do damage with the the other class's skills. So, instead of spells like acid arrow, fire ball, and skull trap, you should be using spells like mirror image, haste, and stoneskin and run around hitting enemies with your stick.
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# ? Jul 21, 2014 16:26 |
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Gnomes get bonuses to saving throws for wisdom. Also it's actually pretty nifty to memorize spells correctly insteado f loving around with potions??
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# ? Jul 21, 2014 16:45 |
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And high Intelligence scores get you more spell slots, I think. Or maybe they don't. I forget. gently caress 2e. Just put your Int up anyway.
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# ? Jul 21, 2014 17:02 |
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I want to do Neera's ToB quest, but apparently it bugs out if you do Hexxat's first, and then you can't do it? Aren't there any post-release patches? Can I fix it?
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# ? Jul 21, 2014 17:11 |
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Playing a mage that doesn't have a decent intelligence score has always seemed like the gamiest thing. I mean, I get why it's advisable to put nothing into the score, but I can never bring myself to do it. "I spend most of my life studying books and scrolls, but I'm actually retarded as gently caress."
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# ? Jul 21, 2014 17:13 |
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Gobblecoque posted:Playing a mage that doesn't have a decent intelligence score has always seemed like the gamiest thing. I mean, I get why it's advisable to put nothing into the score, but I can never bring myself to do it. Wizards are pretty much the Peter Principle in adventuring form, anyway. There's tons of Forgotten Realms stories about mages who reached too far for their own stupidity.
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# ? Jul 21, 2014 17:23 |
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Gobblecoque posted:Playing a mage that doesn't have a decent intelligence score has always seemed like the gamiest thing. I mean, I get why it's advisable to put nothing into the score, but I can never bring myself to do it. Having worked in academia, this is wholly plausible.
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# ? Jul 21, 2014 17:35 |
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Gobblecoque posted:"I spend most of my life studying books and scrolls, but I'm actually retarded as gently caress." You don't need long-term memory or quick-thinking to memorise your lecture notes an hour before the exam!
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# ? Jul 21, 2014 17:40 |
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Ratios and Tendency posted:The Ice Temple in IWD2 is staggeringly poo poo. Yes it is. Make sure you are using the ease of use mod for IWD2. There is a option you can check that will skip the retarded battle square thing. That makes it a little bit less painful.
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# ? Jul 21, 2014 18:27 |
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# ? May 28, 2024 15:24 |
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I'm going to start Baldur's Gate: EE for the first time. Any tips or pointers I should keep in mind?
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# ? Jul 21, 2014 18:31 |