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Can someone do me a favor and grab a picture of the ADVENT propaganda lady?
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# ? Jun 17, 2018 22:47 |
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# ? May 29, 2024 22:26 |
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No
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# ? Jun 17, 2018 22:56 |
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Pretty please?
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# ? Jun 17, 2018 23:46 |
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Labs are p. okay in WOTC, but I'd still rather invest in the other meaningful buildings
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# ? Jun 18, 2018 00:37 |
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Seedge posted:I'm not sure these stack anymore: In my last Commander run I had +1 to conventional weapons, and the ballistic pistol and mag pistol ended up with the same damage output of 2-3. Well, yes. You had +1 to all ballistics, so the ballistic pistol got +1 damage. There is another upgrade to all pistols, which would mean all pistols got +1 damage. When I said they stack, I mean that if you had +1 to all pistols and +1 to all ballistics, your ballistic pistols would have +2 damage, your mag and plasma pistols would have +1 damage, and your ballistic rifles, cannon, shotgun, etc would have +1.
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# ? Jun 18, 2018 01:05 |
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Yeah, I thought people meant they stack across tiers, so +1 conventional would be a +1 all game, with +4 as a cap (conventional, mag, plasma, specific weapon)
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# ? Jun 18, 2018 08:29 |
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Any chance we'll ever see the missing Chosen with a bonus for the grenadier?
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# ? Jun 21, 2018 04:02 |
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Mod I'd been waiting on for awhile now just came out! https://steamcommunity.com/sharedfiles/filedetails/?id=1416242202&searchtext= Too bad I won't be digging into a new game anytime soon probably, but this will definitely be there next time. Proto Man will be even better this time.
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# ? Jun 21, 2018 12:55 |
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drat, that’s super cool. Seems weird that using the shield wall ability incurs -20 defense on the user, though.
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# ? Jun 21, 2018 13:13 |
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Anonymous Robot posted:drat, that’s super cool. Seems weird that using the shield wall ability incurs -20 defense on the user, though. I think the idea is that the person holding the shield is much easier to shoot than the person hiding behind them, due to the fact that they're basically standing up, holding up the shield, and praying for the best.
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# ? Jun 21, 2018 13:33 |
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It might be to discourage the AI from attempting a thin man shot on anyone behind the "wall"
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# ? Jun 21, 2018 13:48 |
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This mod kinda feels a bit too... 'well balanced'. Spending a turn (I assume this is what 'replaces hunker down' means) to provide a full cover location really isn't worth it, and granting half cover is rarely worthwhile. What I'd wanna see is having it grant full cover passively, and maybe 1/time per mission grant Untouchable as a free action.
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# ? Jun 21, 2018 14:03 |
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An item that provides a boatload of temp HP is pretty decent though Like it's a strict upgrade from most vests.
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# ? Jun 21, 2018 14:03 |
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Zore posted:An item that provides a boatload of temp HP is pretty decent though I suppose, but vests kinda suck so that's a pretty low bar... I mean it's a secondary item, so what this really means is that you can sacrifice gremlin powers or swords for the ability to take 1 or 2 extra hits on that soldier. That's still a pretty rough deal.
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# ? Jun 21, 2018 14:11 |
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Think of what 6hp does to squaddies before magnetic armour comes along. Who would CARE if you don't get to use your lovely +20 def gremlin, or 80%-to-hit sword skill to guarantee that guy is getting to the next few promotions? It's basically a mimic beacon, is another way to look at it. This is why I rarely look at gameplay-changing mods, the base product is polished enough (and crammed with content, with dlcs) that I don't trust random people to do better.
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# ? Jun 21, 2018 14:34 |
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Serephina posted:Think of what 6hp does to squaddies before magnetic armour comes along. Who would CARE if you don't get to use your lovely +20 def gremlin, or 80%-to-hit sword skill to guarantee that guy is getting to the next few promotions? It's basically a mimic beacon, is another way to look at it. It's not a mimic beacon because you can't guarantee enemies will attack that character. Anyway, enh. You've got a few narrow use cases, okay, it's still not terribly exciting to me. Another point is that removing situational options for flat 'now you have more HP' bonuses kinda flattens down the tactical game.
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# ? Jun 21, 2018 14:57 |
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Grab the mod that lets you use secondary weapons in primary slots and field an entire force of Rangers with swords and shields. No guns! Only courage and martial prowess
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# ? Jun 21, 2018 15:16 |
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Angry Diplomat posted:Grab the mod that lets you use secondary weapons in primary slots and field an entire force of Rangers with swords and shields. No guns! Only courage and martial prowess
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# ? Jun 21, 2018 15:30 |
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Vib Rib posted:Then a Muton comes along. That's what your gas/incendiary grenades and your throwing axes are for Also, Bladestorm. Just stand everyone around it and wait for it to instantly die when it attempts to take any action
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# ? Jun 21, 2018 15:32 |
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Vib Rib posted:Then a Muton comes along. Somehow I will never learn that you cannot stab a Muton
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# ? Jun 21, 2018 15:37 |
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Can they parry Templars? I don't think I've ever tested that. e: actually, I wonder if they can parry the shield bash thing that mod adds, and whether they can parry while dazed. Angry Diplomat fucked around with this message at 15:46 on Jun 21, 2018 |
# ? Jun 21, 2018 15:43 |
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Angry Diplomat posted:Can they parry Templars? I don't think I've ever tested that. Yep. Its a random chance just like with other melee attacks.
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# ? Jun 21, 2018 15:45 |
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Hmm, now I wonder about non-human melee attacks. Can faceless be parried?
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# ? Jun 21, 2018 19:22 |
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Yes. Explosives too iirc. Parry is really strong.
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# ? Jun 22, 2018 03:30 |
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Oh, we're talking about Muton parrying, not Templar Parrying.
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# ? Jun 22, 2018 03:41 |
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I'm enjoying my latest run quite a bit after downloading 50 random cosmetic mods off the steam workshop. Only downside is that performance has gone to poo poo. Probably because every other new model is 5000 polygons.
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# ? Jun 23, 2018 00:41 |
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I really like Captain Canada there.
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# ? Jun 23, 2018 01:01 |
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Just picked up WotC, and really starting to get back into XCOM2 after not really getting too far into it at launch. Any recommendations for good cosmetic mods? Sorry if this has been asked recently, it's just impossible finding anything on the store that just adds new dressup options instead of just adding Master Chief or some anime lady to the game.
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# ? Jun 23, 2018 18:17 |
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explosivo posted:Just picked up WotC, and really starting to get back into XCOM2 after not really getting too far into it at launch. Any recommendations for good cosmetic mods? Sorry if this has been asked recently, it's just impossible finding anything on the store that just adds new dressup options instead of just adding Master Chief or some anime lady to the game. The mod that adds gear from Titanfall 2 seems really good, but I guess my download was corrupted or I’m missing a texture pack or something because most of my gear is untextured. Titanfall 2 characters look cool and fit the game look well though, and it seems to add a lot of options to every class and armor tier.
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# ? Jun 23, 2018 19:11 |
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explosivo posted:Just picked up WotC, and really starting to get back into XCOM2 after not really getting too far into it at launch. Any recommendations for good cosmetic mods? Sorry if this has been asked recently, it's just impossible finding anything on the store that just adds new dressup options instead of just adding Master Chief or some anime lady to the game. Titanfall gear of the various types, the Halo marine packs have a lot of variations you can use without going full master chief, CapnBubs and Jsleezys are the baseline packs, Grim's has a lot of good generic stuff
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# ? Jun 23, 2018 21:14 |
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explosivo posted:Just picked up WotC, and really starting to get back into XCOM2 after not really getting too far into it at launch. Any recommendations for good cosmetic mods? Sorry if this has been asked recently, it's just impossible finding anything on the store that just adds new dressup options instead of just adding Master Chief or some anime lady to the game. For your own sanity, get the EU attack roles mod at the very least mechanically. The way XCOM 2 uses a single roll to determin poo poo is frustrating. Basically if you had a situation where an enemy has 30% chance to hit, 40% chance to crit you, as a reasonable sane person, would read it as "roll a number between 1 and 100: 1-30 to hit, 31-100 to miss. If you hit, roll another number between 1 and 100, 1-40 crits." How the game looks at it is that as a unit gains more crit chance it replaces those points of hit with crit and only rolls once. So if crit chance is greater than or equal to your hit chance, then a hit will always be a critical hit. In essence "Roll a number between 1 and 100, 1-30 is a critical hit, 31-100 is a miss" This is why people were so nervous about flashbanging sectoids back near release: the only ability the flashbanged sectoid is left with is "fire weapon". Sure he's got a poo poo chance to hit with it, but the computer likes rolling those dice and when he does hit he'll likely insta-gib one of your starting recruits with a crit because that plasma gauntlet hurts.
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# ? Jun 23, 2018 23:00 |
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I never knew that, jesus christ that's dumb
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# ? Jun 24, 2018 05:54 |
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They have a few things like that which are FINE but flies in the face of decades of RPG standards. Personally I like that your ACC goes down if you are directly adjacent to a target because it means they could easily swat your rifle away. The game doesn't tell you that logic and loads of people complain about it.
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# ? Jun 24, 2018 06:43 |
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If the game reflected that in animations, sure, but when it's your soldier staring at a sectoid only to pivot at the last second and fire on a pigeon, I can understand the grief.
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# ? Jun 24, 2018 08:08 |
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It also makes crits overall more common an occurrence. Which means more damage is just lobbed about, which is bad for your early game rookie's life expectancy. Consider the case: 70% chance to hit, 50% chance to crit. Standard two-dice rule: 7/10 shots will hit, half of all shits that hit will crit, overall critical hit chance is 35% XCOM 2's one-die rule: 7/10 shots will hit, half of all shots taken will crit, overall critical hit chance is 50%
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# ? Jun 24, 2018 08:32 |
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It mainly makes flanking somewhat more consistent in terms of proc'ing crits, which generally helps the player.
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# ? Jun 24, 2018 10:15 |
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Where can I download the mod launcher? I'm gonna start playing WOTC on a new computer and don't know what link is the right one.
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# ? Jun 24, 2018 16:11 |
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Vincent posted:Where can I download the mod launcher? I'm gonna start playing WOTC on a new computer and don't know what link is the right one. X2modlauncher on GitHub should find it
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# ? Jun 24, 2018 17:40 |
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explosivo posted:Just picked up WotC, and really starting to get back into XCOM2 after not really getting too far into it at launch. Any recommendations for good cosmetic mods? Sorry if this has been asked recently, it's just impossible finding anything on the store that just adds new dressup options instead of just adding Master Chief or some anime lady to the game. Some clothing/costume options I have installed: [WotC] MGSV: Marines BDU Pack [WotC] Military Camouflage Patterns [WOTC] More Clothes Options (and other stuffs) [WOTC] Alternative Prop Positions [WotC] BobBricks' Facepaint Pack [WotC] CoD4: MWR SAS Uniforms [WOTC] MW Armour Pack [WOTC] GrimStyle Armor Arms and Shoulders Eldritch Facepaints v1.2 - WOTC compatible Eyepatch Right - WotC Hats by Roca [WOTC] Advent Flashlights is also pretty cool as an environmental mod for night levels, and I love [WotC] Resistance Firearms - Main Module (with associated packages obviously) for the real world weapons it has.
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# ? Jun 24, 2018 22:52 |
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# ? May 29, 2024 22:26 |
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Captain Foo posted:X2modlauncher on GitHub should find it Thanks! Didin't think to search on github
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# ? Jun 24, 2018 23:17 |