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jivjov posted:Sadly not; that's just an art bit while disappointing (Treek ), what are the new species?
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# ? Jun 2, 2016 22:43 |
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# ? May 23, 2024 07:08 |
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jivjov posted:
I generally hate Ewoks, but if someone wanted to play a grizzled old Battle of Endor bittervet Ewok as an assassin type character, that could be fun.
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# ? Jun 2, 2016 22:46 |
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Four Score posted:while disappointing (Treek ), what are the new species? High five treek buddy. Best companion, even with the new companion system.
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# ? Jun 2, 2016 22:47 |
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Four Score posted:while disappointing (Treek ), what are the new species? Anx, Quermian, and Ithorian
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# ? Jun 2, 2016 22:59 |
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What are the ithorian stats. Ithorian are cool.
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# ? Jun 2, 2016 23:09 |
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Does mind trick work if you don't speak the language? Eg: are a wookie?
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# ? Jun 2, 2016 23:47 |
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KittyEmpress posted:What are the ithorian stats. Ithorian are cool. 2/1/2/2/3/2 9+Brawn Wounds 12+Will Strain 90XP 1 free rank in survival Bellow: Suffer 3 strain to do a 6 damage, 4 crit attack with your Resistance stat. Short Range, Blast 3, Concussive 1, Slow-Firing 2, Stun Damage
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# ? Jun 3, 2016 04:10 |
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Two new saber crystals too...Nishalorite (glows brighter when facing magnetic north, if you're Force Sensitive you can use the crystal to add Advantage to checks for locating/navigating/finding electromagnetism) and Varpeline (makes your saber make a clanging noise when it hits stuff, lets you spend two Triumph to auto-inflict the Maimed crit)
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# ? Jun 3, 2016 04:12 |
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jivjov posted:[...] Varpeline (makes your saber make a clanging noise when it hits stuff [...] I get the potential benefits for the 'glowing when facing magnetic north' thing, but what'll this effect do? Give negatives to stealth, when attempting to make a sneak attack?
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# ? Jun 3, 2016 06:06 |
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Otisburg posted:Just picked up AoR CRB and the starter game on a lark at my FLGS's pre inventory sale. Any good videos to recommend that will help me watch a game being played? That's usually more useful to me learning thru technical writing. https://www.youtube.com/watch?v=playlist - My lot have been playing the game for a year now. Its alt reality Star Wars played by terrible people who should not have been put anywhere near the circles of power, but its been a blast. We were new to the system at the start though. Grey Hunter fucked around with this message at 08:11 on Jun 3, 2016 |
# ? Jun 3, 2016 08:09 |
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Major Isoor posted:I get the potential benefits for the 'glowing when facing magnetic north' thing, but what'll this effect do? Give negatives to stealth, when attempting to make a sneak attack?
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# ? Jun 3, 2016 18:21 |
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My friend done made an Android dice roller app. It's pretty nice and has been used in anger around a table and held up. It's less fiddly than the official roller, and unlike RPG dice roller, the only other Android roller I've found, actually lets you remove dice from the pool. It's also got some nice quality of life stuff like summarising dice results in actual words for people that don't know the system and showing you an archive of past results. It's still got some layout tweaks needing done but it's all functional It's going to be sold so it's not using the official icons, so I've made some alternates. (Success= Star, Advantage= Wing, Triumph= Winged Star. Failure= Triangle, Threat = Cluster of little triangles around a dot, Despair= Triangle with little triangles (Currently too small)) If anyone wants a free version we're currently working out how to do that.
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# ? Jun 4, 2016 01:10 |
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What are the Quermian stats?
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# ? Jun 4, 2016 03:00 |
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A question for you folks... Do you have any advice for making space/vehicle combat more interesting? I have an in-atmosphere battle taking place over a downed star destroyer that was salvaged to build a pirate town. Half of the party is working to shut down the destroyers turbolasera while the rest of the party is flying captured y-wings and z-95s vs pirates.
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# ? Jun 4, 2016 20:20 |
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ShineDog posted:My friend done made an Android dice roller app. It's pretty nice and has been used in anger around a table and held up. That looks awesome. Unfortunately my Android tablet fatally poo poo itself. Any chance of iOS/Winders10?
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# ? Jun 4, 2016 20:29 |
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Reasonable, since it was built to help learn the ui features of unity. Can anyone tell me how you would handle something like the wookie player going "I throw the trooper at the other storm trooper"? Brawl is complete garbage for stuff like that but I really want to allow the wook to do fun feats of strength. In the end they made a decent brawl roll and I let it happen and threw but it felt messy. Brawl in general seems really poor. Low damage amd high crit requirements? I'd have thought that it would be low damage but is easier to grab and impair your opponent so activating qualities should be easy.
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# ? Jun 5, 2016 01:59 |
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I believe knockdown is a brawl roll that results in 2 advantage... So I would let him knock a 2nd guy down with a total of 4+ advantage (or a triumph).
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# ? Jun 5, 2016 02:24 |
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nelson posted:I believe knockdown is a brawl roll that results in 2 advantage... So I would let him knock a 2nd guy down with a total of 4+ advantage (or a triumph). Or if you're talking a minion group, a single knockdown could be narrated as hurling one trooper into the rest of his squad. I wouldn't charge more than two advantage for that one since individual minion groups are supposed to be treated as one entity (though if hurling them at a rival/other minion group extra advantage/triumph to knock them all down makes sense).
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# ? Jun 5, 2016 19:44 |
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Finster Dexter posted:I generally hate Ewoks, but if someone wanted to play a grizzled old Battle of Endor bittervet Ewok as an assassin type character, that could be fun. There's the unofficial ewok race, in the character builder. 1 Brawn, 2 Agility, 2 Intellect, 3 Cunning, 2 WillPower, 2 Presence Wound Threshold: 9+Brawn (10 by default) Strain Threshold: 10+Will (12 by default) Starting XP: 100 Skills: One rank in Stealth or Survival Special Abilities: Heightened Smell - Ewoks may remove all ■ imposed due to concealment against a target that is within Short Range. Reduced Silhouette - Ewoks have a Silhouette of 0. One of the character's I've toyed with, if I ever actually get to join a EotE campaign is a sort of noir film esque Ewok gunslinger. Possibly hellbent on revenge against the empire for the mistreatment of his people. Foolster41 fucked around with this message at 01:44 on Jun 6, 2016 |
# ? Jun 6, 2016 01:40 |
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A thought as our campaign rolls on. I really don't like how the knowledge skills are handled. Any system with derived stats like this is going to have oddities in characters and for the most part its OK here, until we get to the smart scientist guy and the knowledge skills. Being intelligent makes you the best doctor, engineer, hacker, historian, and wierdly an expert in the shadier parts of the galaxy. It just seems too much. We have a genius engineer who designed equipment for secret imperial projects before he escaped. He knows far more about ancient temples than our Lara Croft/Nathan Drake type ever will and that feels a little off. I can sort of handle it by asking him to only roll if it's appropriate he might know but that also limits him artificially.
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# ? Jun 8, 2016 01:35 |
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ShineDog posted:A thought as our campaign rolls on.
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# ? Jun 8, 2016 02:31 |
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It's meant to be handled somewhat by skills. The dumbest person in the world who also happens to be an expert on ancient lore (1 Intellect, 5 ranks of Lore) will be strictly better at what they do than an incredibly intelligent person that doesn't specialize in the field (Intellect 5, 0 ranks of Lore). Talents will also tend to allow for re-rolls, setback removal, and difficulty reduction in what you specialize in. No matter how high a character's Willpower is, a few ranks of Intimidating will make a character the best person around for the job of scaring people. The system does strongly encourage people to dump all their starting XP into their characteristics, though. If the party doesn't have much earned XP yet, everyone is going to be defined by their best stats. You could work around this somewhat with simple house-rules. It wouldn't cause any problems if you allowed players to purchase characteristics after character creation, while maintaining the normal maximum limit of XP that can be spent on them (species starting XP).
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# ? Jun 8, 2016 02:38 |
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Vanguard Warden posted:You could work around this somewhat with simple house-rules. Maybe cap nelson fucked around with this message at 03:00 on Jun 8, 2016 |
# ? Jun 8, 2016 02:56 |
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nelson posted:Maybe cap That kinda massively cripples a lot of the system's ability for the character to be a action/adventure hero though. You really need those stacks of dice to be able to Poe Dameron through a squad of TIE fighters in a single attack or pull off those advantage hordes to get the Falcon's hyperdrive at the last moment or R2 downloading the deathstar schematics and getting a bunch of advantage to identify the princess is on board. Honestly if the knowledge skills are actually your problem, you can just implement a train/untrained mechanic. If you are trained in a knowledge skill (1+ ranks) then you can roll certain stuff, if not specialist knowledge only kinda deal.
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# ? Jun 8, 2016 03:25 |
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nelson posted:By what you say your problem is less with the knowledge skills and more with the intelligence attribute. Yeah, it's kind of ridiculous how that one attribute affects such a diverse variety of skills. Yeah, and how there aren't really any other factors contributing towards the knowledge checks, other than just sinking points into them directly (and well, players don't like doing that over boosting a combat/whatever skill or getting a new career perk), which isn't great. I'm thinking about giving my players (since we've only done a couple of sessions of the 'intro mission', due to unavailability in the last month or so) a +2 bonus into their 'primary' knowledge skill, as well as +1 into a secondary knowledge skill, so although the intelligent characters will still be way better off overall in that department, at least the other characters will get a buff to their chosen fields, so they can stand on their own two feet - so for example if the soldier gets a warfare knowledge check, they'll actually be able to roll a couple of yellows and have a shot at passing. (Yeah I know, it's technically their own fault for not investing in knowledge skills enough, but the group's got a background in D&D 4E, where in our campaigns those skills never really featured. In this SWRPG campaign - my first time DMing - I'm making a conscious effort to allow more use of the knowledge skills, though) So, is this a good idea? Or would there be a better way to go about it?
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# ? Jun 8, 2016 03:44 |
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Major Isoor posted:Yeah, and how there aren't really any other factors contributing towards the knowledge checks, other than just sinking points into them directly (and well, players don't like doing that over boosting a combat/whatever skill or getting a new career perk), which isn't great. Yeah I have a similiar group where nobody really has an interest in being a knowledge character but occasionally they come up. I just gave any time you buy a rank in a knowledge skill you get a second rank in another knowledge free. Mean't everyone had bits and pieces of knowledge they could all have a shot at rolling whenever they needed something or something came up.
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# ? Jun 8, 2016 03:46 |
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ShineDog posted:A thought as our campaign rolls on. This is what setback die are for.
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# ? Jun 8, 2016 03:49 |
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kingcom posted:That kinda massively cripples a lot of the system's ability for the character to be a action/adventure hero though. You really need those stacks of dice to be able to Poe Dameron through a squad of TIE fighters in a single attack or pull off those advantage hordes to get the Falcon's hyperdrive at the last moment or R2 downloading the deathstar schematics and getting a bunch of advantage to identify the princess is on board.
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# ? Jun 8, 2016 04:54 |
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Fuzz posted:This is what setback die are for. That was my thought as well.
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# ? Jun 8, 2016 05:24 |
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nelson posted:You still can by putting points directly into skills, and talents are pretty good too. Thats a huge xp investment in skills to be good at one specific thing, meaning a game thats often built around characters being flexible and dynamic in their roles get pigeonholed really fast unless you are pretty heavy on the xp. Fuzz posted:This is what setback die are for. This basically.
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# ? Jun 8, 2016 05:43 |
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Fuzz posted:This is what setback die are for. This. Or, if the knowledge is really something that only a specialist in the field could possibly know, you can just severely limit whatever information they get even on a successful roll. Give them everything that their character could possibly know, rather than universal knowledge.
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# ? Jun 8, 2016 06:40 |
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jivjov posted:[...] just severely limit whatever information they get even on a successful roll. Give them everything that their character could possibly know, rather than universal knowledge. Hmm, this is a really good point that I hadn't considered, actually - I'll need to keep that in mind. Even if players get a good roll, they'll only obtain information that their character/someone in their field might know about the topic/situation on-hand, even if it doesn't necessarily give a whole lot of direction/information for the group to go with, it'll still help; although they'd need a character familiar/trained in that area to get the most out of a knowledge roll, as opposed to just having good Int. I'll have to remember that, jivjov!
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# ? Jun 8, 2016 08:14 |
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So that's a good idea but I'll kind of need to throw a bucket of black dice at him to stop professor int 5 guy from being better at ancient writing than Nathan Drake. I'll definately introduce the idea of speciality checks though, setback dice normally but outright restrictions on occasion.
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# ? Jun 8, 2016 09:55 |
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ShineDog posted:So that's a good idea but I'll kind of need to throw a bucket of black dice at him to stop professor int 5 guy from being better at ancient writing than Nathan Drake. I'd assume Drake guy took the archeologist specialty, in which case there are specific talents he has access to to mitigate the setback die. You don't have to throw a bucket at the party, but that's actually how you should look at it. Ancient civilization that's archaic and niche? 1-2 setback. Strange glyphs that don't have a really logical basis or format similar to any of the main modem languages that regular characters would know? +1 Difficulty and 1 setback. Dealing with someone who does actually know stuff about the topic, and will smell bullshit? 1 setback and maybe +1 Challenge. Does this seem lovely and unfair to throw stupidly stacked dice pools at them? No, because Drake guy can curry for a few Boosts because he's specifically a scholar of the topic and may have read about this poo poo once before, or know about another civilization with similar grammar or whatever. He'd also have Talents to mitigate those setback die, so what was a 2P + 2A + 1C + 3D + 3S roll suddenly becomes a 2P + 2A + 3B + 1C + 3D + 1S, vs the other guy that just has his lovely 5A vs the big stack. If your Drake guy can't mitigate and squeeze some Boosts in because of his backstory, then maybe he's less of a Drake and more of a rather uneducated treasure hunter, and he kinda deserves to get one upped by prodigy guy.
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# ? Jun 8, 2016 12:35 |
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There's lots of ways for a non intelligence character to do better on knowledge. Mostly Archaeology and underworld. There are lots of talents that can make them better than 5int ever could. That said, it's pretty fun to let someone play the biggest genius. Had a girl with every knowledge skill, mechanics, medicine, and she was fun to play. She was also a droid who would panic whne combat start and always yell 'Weeeeeee aaaaarrrreeee swallow ddeeeeeaaad' and then I'd help everyone figure out how to do their combats for the first few sessions because I as the only one who had played before, and combat was complicated to them (which is psrt of why I built a character who basically didn't exist in combat)
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# ? Jun 8, 2016 18:40 |
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While I do agree that it's an issue, I think it's something that you can also resolve by talking it out with your party. I mean, the assist rules are structured the way they are for a reason; so long as you've got a general agreement about who does the actual roll on what, and now your doctor's contribution to the archaeology is adding a couple of greens, that can really smooth things over. If they get separated and both have to make the same roll? Sure, give the doctor some additional setback (or the archaeologist is going to neutralize it anyways). Just so long as the doctor isn't actively trying to push themselves to the forefront by being *the* roller on absolutely everything, it should be fine. That said, it does take some restraint to do that as a player; I'm playing a 5-int character right now, and I definitely rolled on too much at the start of the campaign.
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# ? Jun 8, 2016 22:32 |
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Can't say I'm particularly impressed by the archaeologist tree. A distinct lack of unique things for reading old text and discerning secret passages. You can downgrade difficulties when talking to the university though! I expect that to come up a whole lot. I also aggresively don't get what the hell museum worthy is all about. a 25xp skill near the end of the talent tree to make a hard check that gives you the benefits I'd expect from making a hard check. Wha? Fuzz posted:I'd assume Drake guy took the archeologist specialty, in which case there are specific talents he has access to to mitigate the setback die. The talent is researcher, which applies to knowledge skills flat out, not specifically lore or education, but it's also all over the Engineer scientists tree, so going purely by black dice reduction the high energy physicist will remain the better archaeologist for a while yet. (I don't expect it to be a problem in play. The character/player has never expressed any reason they would know the first thing about lore stuff, they just do, based on how the dice work. I will encourage him not to roll hard on these checks.) In fact, the archaeologist is very much scientist light with some fighty talents, and I kind of get that they want that class to be a two fisted scientist, I guess I just don't like the broad focus of it. It's got very little there about what I'd expect a pulp archaeologist to do. ShineDog fucked around with this message at 01:55 on Jun 9, 2016 |
# ? Jun 9, 2016 01:29 |
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The archeologist specialization tries to evoke Indiana Jones pretty hard, so it's not ideal if you're not trying to play an action hero. Scholar would be better for that. Both have ranks of the Knowledge Specialization talent, though, which is most effective when the majority of your dice are yellow proficiency dice.
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# ? Jun 9, 2016 03:20 |
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I don't really think it does do a good job of invoking indy. Sure, it's got some science stuff and it's got hitting stuff, but most of the science stuff is the same as the engineer scientists. Because indy by his nature will run and jump and puzzle and history and punch he's going to be spread more thin than professor engineering, who becomes better at figuring out the ancient text than indy does until indy throws an absolute bucket of xp into lore. Very few of the knowledge talents in the archaeology tree invoke what indy actually does, it's just generic "knock black off knowledge" stuff. The only major indy thing it does cover specifically is the very important "talk to the museum" check which isn't exactly core to what indy does. Now, I guess brawler lite and scientist lite is a fine description of indy but I'm kind of sad it's not more specific talents about tombs and ancient writings. Again it's something easily handled by talking to the group and the occasional foot down but I do feel how knowledges are handled is kind of a weakness.
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# ? Jun 9, 2016 09:48 |
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# ? May 23, 2024 07:08 |
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I mean if one guy really wants to focus his life on studying he will, actually, be better st things than someone who refuses to actually put the XP into doing so. It's not the Int characters fault that the so called archaeology guy cares more about the action part of action scientist? Because you keep making taking a few dots in something he wants to claim as a speciality of his is a massive undertaking. If you use the xp numbers from the games recommendation 4-5 sessions should get him from 0 to 3-4 points in the skill. Why does this player feel the need to spend their xp somewhere else? A character should easily be able to keep 2-3 focuses all at tolerable levels. I don't feel like it's the fault of the knowledge system that someone does not want to with it, beyond that its a fault of the system putting morr focus on the physical aspects, and thus devaluing knowledge skills.
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# ? Jun 9, 2016 09:58 |