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Earthworm Jim 1/2 and 3d are also in there.
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# ? Sep 28, 2016 19:18 |
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# ? Jun 6, 2024 01:24 |
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Rupert Buttermilk posted:MDK 2. LogicalFallacy posted:Earthworm Jim 1/2 and 3d are also in there. 3D is trash. I still have fond memories of it, as looking forward to it was a big part of my childhood, but the end result was definitely a let-down. The first world's good enough, but once you reach the food level and quickly realize how few checkpoints there are, and how much they expect you to do in one go... egh. Plus, I swear the game looked completely different in previews, so I have no idea what the hell happened to it. Awesome soundtrack, though, even if I'm not familiar with Ged Grimes's other work.
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# ? Sep 28, 2016 19:29 |
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Play Giants and MDK on easy. They came from that late 90s PC game Shiny era where they expected the player to abuse quick saves.
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# ? Sep 28, 2016 19:42 |
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Woolie Wool posted:Why isn't there a Doom furniture texture set? Any texture set can be a Doom furniture texture set if you believe in yourself.
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# ? Sep 28, 2016 21:20 |
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Toonstruck is a great adventure game with an all-star voice cast.
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# ? Sep 28, 2016 21:30 |
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The placement of this poster rack was well thought-out
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# ? Sep 28, 2016 21:58 |
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Doomguy is a rolemodel for all ages and genders
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# ? Sep 28, 2016 22:35 |
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You can be anything You can be Doomguy
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# ? Sep 28, 2016 22:36 |
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lOOl
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# ? Sep 28, 2016 22:50 |
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A Doomguy Barbie would probably be Crash from Q3A.
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# ? Sep 28, 2016 23:56 |
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Not quite shooters, but are Aquanox or Aquanox 2 worth a shake these days? They're on sale for under 2bux on GOG.
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# ? Sep 28, 2016 23:59 |
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And yet none of them are the cool cover. Furthermore, it is my opinion that Sean Payton must be fired. Arivia posted:You can be anything Stealing this. A.o.D. fucked around with this message at 00:05 on Sep 29, 2016 |
# ? Sep 29, 2016 00:01 |
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Doomgirl Barbie sounds like money waiting to be made
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# ? Sep 29, 2016 00:09 |
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https://www.youtube.com/watch?v=QH-sWHfr56U Things still to do: - Texture all the concrete stuff which will make me want to die - Deal with the hell that is 3D sector shadows/lighting to make it not so flat - Open the rain sound effect in audacity and crank that poo poo down because it's loud as hell by default - Decorate the wooden walls a little more, maybe more windows or outcroppings or something, I dunno Other than that, it's starting to look like the way I imagined it would! edit: and no, I have not been working on this for like 12 hours, I know it seems that way based on my posts in the thread lol
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# ? Sep 29, 2016 01:35 |
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Vines would look good on that mansion, but it looks quite nice. Just finished Ultimate Challenge! That's all of classic Wolfenstein complete! Now, what's a good Wolfenstein mod for Halloween? Not the Halloween pack for Eisenfaust Legacy, that's some weird puzzle bullshit. catlord fucked around with this message at 02:19 on Sep 29, 2016 |
# ? Sep 29, 2016 01:59 |
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catlord posted:Vines would look good on that mansion, but it looks quite nice. Ooh, good idea. And thanks!
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# ? Sep 29, 2016 02:13 |
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Also, if you're cool with messing with SNDINFO or SNDSEQ (i can't remember which and I'm phoneposting right now) you can adjust the volume of various sounds there.
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# ? Sep 29, 2016 02:59 |
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esselfortium posted:Any texture set can be a Doom furniture texture set if you believe in yourself. You made the BTSX train station couches with custom textures and they are vastly superior to any other Doom furniture I've ever seen, don't bullshit me. catlord posted:Vines would look good on that mansion, but it looks quite nice. Coming of the Storm if you can tolerate janky DOS mods. Also I can't believe you played all those lovely Lost Episodes maps. Woolie Wool fucked around with this message at 03:14 on Sep 29, 2016 |
# ? Sep 29, 2016 03:12 |
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Woolie Wool posted:Coming of the Storm if you can tolerate janky DOS mods. Also I can't believe you played all those lovely Lost Episodes maps. Most of them were fine. A few more than I would have liked required finding secrets to progress, but I only had enough of a problem with the last couple in Ultimate Challenge where I had to check a full map rather than the automap of ECWolf. As for mods, I'm not sure I really can tolerate janky DOS mods. I'm just super spoiled by modern things, like easy strafing.
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# ? Sep 29, 2016 03:36 |
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A.o.D. posted:And yet none of them are the cool cover. Isn't that revenant one on the right the cool cover? And go for it. I'm curious what you're doing though.
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# ? Sep 29, 2016 04:21 |
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Arivia posted:Isn't that revenant one on the right the cool cover? This is the cool cover:
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# ? Sep 29, 2016 04:26 |
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CJacobs posted:https://www.youtube.com/watch?v=QH-sWHfr56U Did the game engine automatically duck the rain sound when you went under that overhang? Pretty cool either way. Also yea ivy would look pretty good, I assume you're building some kind of Resident Evil 1 remake here so abusing the vines and marble texture wouldn't look out of place.
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# ? Sep 29, 2016 04:28 |
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I fired up Eradicator which was lying around since a steam sale a while ago. I'll say pretty cool and worth a look overall, I like the 90s vibe and some decent level design. Pretty atmospheric, and funny voice lines like "Just the vent I'm looking for!". Ultimately though the level design's progression puzzles are a bit too obscure for me and I ran around as you do. I wonder if one thing was actually a bug, I went past a beam that lowered a wall, then I went back and got rid of the thing powering the beam, but couldn't find a way to raise the wall. Well, that's my story.
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# ? Sep 29, 2016 04:36 |
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CJacobs posted:Wow, what a mansion!
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# ? Sep 29, 2016 06:20 |
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Shadow Hog posted:Stop it. Don't open that door! That was too close! You were almost a Doomguy Sandwich CJacobs for your next trick, learn how to trigger custom sound files when the player moves over a linedef immediately following a crusher trap.
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# ? Sep 29, 2016 06:36 |
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Takes No Damage posted:That was too close! You were almost a Doomguy Sandwich "Doomguy, this house is dangerous.There are terrible demons. Ouch!"
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# ? Sep 29, 2016 06:42 |
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Shadow Hog posted:Stop it. Don't open that door! Work this into the map, somehow: https://www.youtube.com/watch?v=5XyghKl72R0 Max Wilco posted:"Doomguy, this house is dangerous.There are terrible demons. Ouch!" I like how it sounds like he stubbed his toe rather than getting mauled.
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# ? Sep 29, 2016 06:48 |
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catlord posted:Now, what's a good Wolfenstein mod for Halloween? Not the Halloween pack for Eisenfaust Legacy, that's some weird puzzle bullshit. There are surprisingly many Halloween themed Wolf3d mods. https://www.youtube.com/watch?v=wTJaeM0tIYo There was another one, where you were running around neighbourhood, shooting mutated trick-or-treaters, but can't find it now. Alternatively, you can play this survival horror minigame made on Wolf3d's engine: http://www.moddb.com/mods/witching-hour/
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# ? Sep 29, 2016 09:08 |
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Is there a good tutorial somewhere on how to get the 3D floors working in Doom? I've been off-and-ok working on a level for a while but it's pretty stock Doom at this point. I haven't really tried doing much with the "new" feature set yet, so I figure 3D floors is a good place to start.
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# ? Sep 29, 2016 10:26 |
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Pathos posted:Is there a good tutorial somewhere on how to get the 3D floors working in Doom? I've been off-and-ok working on a level for a while but it's pretty stock Doom at this point. I haven't really tried doing much with the "new" feature set yet, so I figure 3D floors is a good place to start.
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# ? Sep 29, 2016 11:11 |
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al-azad posted:Play Giants and MDK on easy. They came from that late 90s PC game Shiny era where they expected the player to abuse quick saves. MDK didn't ship with quicksaves - those weren't added til the later US release and I completed the game before the patch was available for EU copies.
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# ? Sep 29, 2016 12:34 |
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MDK isn't that hard up until last two levels. If you know how to circle-strafe and don't hoard the grenades, things should go smoothly. That said, it's an absolutely great game, like Quake mixed with Tomb Raider and dash Earthworm Jim'esque crazyness.
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# ? Sep 29, 2016 13:47 |
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MDK 2 is the best game with a shotgun toaster that fires ricocheting radioactive toast I've ever played. edit: by which I mean, it's a great game, play it.
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# ? Sep 29, 2016 13:51 |
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I have the Wii port of MDK 2 which allegedly didn't sell well enough for the devs to get a cut since Nintendo has a threshold.
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# ? Sep 29, 2016 13:54 |
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Got an ACS question for you scripting savants out there. How do I make it so that an item spawned with acs scripting also has a script attached to it? For example, I have a key that spawns a gun elsewhere in the level at a mapspot via a script. What I want is, when the player picks up the gun that spawns, another script executes that spawns some enemies... but I can't figure out how to attach the second script to the gun.
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# ? Sep 29, 2016 15:05 |
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CJacobs posted:Got an ACS question for you scripting savants out there. How do I make it so that an item spawned with acs scripting also has a script attached to it? For example, I have a key that spawns a gun elsewhere in the level at a mapspot via a script. What I want is, when the player picks up the gun that spawns, another script executes that spawns some enemies... but I can't figure out how to attach the second script to the gun. When you spawn something with ACS, you get an optional parameter to give that spawned thing a TID. See documentation, it's the third parameter for SpawnSpot but the fourth for Thing_Spawn. Once you've spawned your thing, use its TID to give it a special with SetThingSpecial.
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# ? Sep 29, 2016 15:15 |
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Cat Mattress posted:When you spawn something with ACS, you get an optional parameter to give that spawned thing a TID. See documentation, it's the third parameter for SpawnSpot but the fourth for Thing_Spawn. Nice, thanks! I appreciate all the help you more experienced folk have given me, it's allowed me to make leaps and bounds in mean enemy ambush technology.
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# ? Sep 29, 2016 15:16 |
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http://www.eurogamer.net/articles/2016-09-29-bulletstorm-remaster-dated-for-2017-published-by-borderlands-studio-gearbox Urgh, Gearbox, but also hooray for a rerelease.
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# ? Sep 29, 2016 16:40 |
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It was rumoured quite a while back, good to see a decent confirmation. Good game that easily could be excellent, if not for sub-par PC release and devs basically saying "if the game lags on your computer, then buy a console lol". Oh and basically no mulitplayer except anemic co-op invasion mode.
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# ? Sep 29, 2016 17:06 |
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# ? Jun 6, 2024 01:24 |
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https://www.youtube.com/watch?v=zSz0XGUZXmY I spent this morning scripting that arena sequence I've been talking about for the past few days! Making it vaguely match the music was fun. edit: By the way, there are a couple more cacodemons that didn't spawn because enemies were standing in the way. Enemies don't spawn if there's already something standing on its mapspot when it's time for it to spawn, so I suppose that works as a failsafe for the arena getting too crowded! (also yeah I realize the shotgun pickup sprite is massive, sizing it down is on my to-do list) CJacobs fucked around with this message at 19:56 on Sep 29, 2016 |
# ? Sep 29, 2016 19:48 |