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chird
Sep 26, 2004



Weep it and read, bitches!

Obligatory ‘I just beat L/I for the first time’ post.

Setup: Legendary Ironman WOTC, QoL mods only, double turn timers on.

This was my first serious attempt at an L/I, previously I’d beat vanilla veteran and commander WOTC save-scumming.

RNG put me with the reapers. Started with three flawless missions by playing aggressively but generally staying in full cover. The flawless missions were a stroke of luck – I wouldn’t have bothered restarting if I’d picked up an injury or death here or there.

The first retaliation I let the Hunter extract info, killed all the enemies, but failed the mission because only four survivors were saved. In the end, this means a net loss of 14 supplies, which is nothing.

I carried on letting Chosen extract information until I got predator armor, and then started standing my ground with them. This did mean they quickly got strong mid-game but I was better equipped to deal with them.

The two other failed missions were because the device got destroyed before I could get to it thanks to The Horde dark event, and one because a VIP got killed by a Muton’s grenade.

Lost b-team soldiers here and there, but my biggest loss was when I risked the Hunter Stronghold around mission 20. Lost my two best soldiers in the final battle, but gained the Darklance, which ended up being a great trade-off. My sniper went on to get like, three times more kills than everyone else in the campaign when paired with a reaper scout.

Blacksite I just sent in a reaper alone who dropped the bomb and ran in one move.

Killed the Assassin around mission 30. That was a real close mission with everyone injured even before reaching the ascension gate, and I went into the final battle considering it might be a squad wipe. Luckily, she revealed on my first move forward after she appeared, giving me almost a free round of damage.

At that point I was a bit worried coz things seemed real hard, but then adding bluescreen rounds and the last weapon/armor upgrades to the mix and there was no stopping the team. The Chosen stronghold missions are the hardest really. I had a Chosen Avenger defense mission too around mission 30 which I hadn’t seen before (the one with the tanks and massive gun) and that had two sectopods. It was long but fun.

Took out the Archon King quite late in the game thanks to an advanced repeater on a sniper rifle, and then the Warlock Stronghold was a bit of a pushover. I had a UFO defense, then went to do the forge and final missions.

I got all psyched up for the last missions coz I remembered them being massive slogs but in the end the team was OP and ran train through the whole thing. Final avatar I took out with banish.

-------------------------

My team makeup didn’t change too much, ultimately being reaper, sharpshooter, two rangers, specialist, + another reaper, sharpshooter, or templar. The reaper/sharpshooter combo is super strong.

I ignored almost all of the equipment, didn’t have sparks or psi-ops. Preferred to use experimental ammo and later bluescreen rounds. Spider/Wraith/Icarus armor did come in handy.

I had a small bench really, essentially one main dude and one sub for each class. Sent the rest on covert. If I’d had a squad wipe I’d have struggled to recover.

I lost the most health through the campaign due to being on rooftops when some enemy caused an explosion. Apart from snipers, I now resolve to stay on the deck.

Although the screenshot says I lost 17 dudes I think it includes everyone who joins you on the missions through continent bonuses as having ‘died’, coz I only lost about six XCOM dudes.

I don’t think I’ll do Ironman again coz I lost my saved game multiple times, having to restore it using FileHistory. This is kinda just so I could say to myself ‘there I did it.’ Next up I might revisit RPG Overhaul with a mega-modded game on Commander.

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upgunned shitpost
Jan 21, 2015

quality top of the page post, chird.

Helical Nightmares
Apr 30, 2009
nicely done

Annointed
Mar 2, 2013

I tip my scalp to thee.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


chird posted:



Weep it and read, bitches!

Vigilo Confido, legend.

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

loving Smooth

Fly Ricky
May 7, 2009

The Wine Taster
Sorry for the newb question, but is War of the Chosen still broken on Xbox One? Frequent crashes, lost saves, etc.

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
It works okay but does crash somewhat uncommonly. It can corrupt saves, but that's usually not an issue if you have autosave on.

Don't try to play it in ironman though. I'm fairly certain it's literally impossible to complete an xbone ironman campaign; you'll eat a mid-save crash sooner or later and that'll be the end of your run.

Fly Ricky
May 7, 2009

The Wine Taster
Thanks. I guess I'll give it a go then, really want to play it after hearing about it.

No Ironman blows though.

dogstile
May 1, 2012

fucking clocks
how do they work?
I can never do true ironmans anymore because the game just bugs out all the time so I don't trust it.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Yeah, Ironman isn't really necessary and actively dangerous to use due to the potential for bugs that might ruin your save/playthrough. If you really want it you will find the self-discipline to stick with poor choices and surprise pods.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Bronzeman is responsive enough

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

hey decided to reinstall this after not really playing it since release. got wotc becasue it sounded good, are alien hunters or shens gift worth it? i dimly recall alien hunters being dismissed as kinda dumb on release

aegof
Mar 2, 2011

Alien Hunters enemies break a bunch of gameplay rules and many people did not like that. WOTC nerfs them a bit, and I think they're pretty good. Shen's lets you build and run around with big friendly murderbots, and I think it's pretty good, too.

Maybe not at full price, if you're feeling frugal, but I think they improve the game.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate
Sparks rule pretty hard, I'd recommend both if you can find a deal

Light Gun Man
Oct 17, 2009

toEjaM iS oN
vaCatioN




Lipstick Apathy
More importantly, Alien Rulers gives you new weapons, like a freeze bomb and an axe you can throw at people.

Also once you murder the rulers you turn them into armor which makes enemies of that type occasionally freak the gently caress out

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

lol i am super rusty, keep wiping on the second missions

Speedball
Apr 15, 2008

Light Gun Man posted:

More importantly, Alien Rulers gives you new weapons, like a freeze bomb and an axe you can throw at people.

Also once you murder the rulers you turn them into armor which makes enemies of that type occasionally freak the gently caress out

The panic thing is nice, but the armor powers and such also rule. I believe the archon armor gives you jump jets and a teleport. Which rules.

The harpoon gun has to be reloaded every time you use it, but it’s got an aim bonus, hits like an anti-material rifle, and tends to stun anything it doesn’t one-shot, I love it.

Lagomorphic
Apr 21, 2008

AKA: Orthonormal
Yeah Archon armor lets you jump to ignore most height barriers altogether and gives a twice per mission teleport anywhere as a free move ability. In addition to causing panic in archons. Also it has two equipment slots so it's also great on specialists even if most people give it to a sniper.

Gyshall
Feb 24, 2009

Had a couple of drinks.
Saw a couple of things.
Freeze bombs are OP with a high level grenadier

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
WOTC is must-have, the other DLC are nice to have. I like having alien rulers DLC because the game needs more tough "special" enemies. SPARKs are nice but not essential, they're better (but not game-breakingly OP) with the Mechatronic Warfare mod.

quote:

If you use the "Integrated DLC" option, then you won't get either of the story missions. The alien hunter weapons will be unlocked in the Proving Grounds once you research Experimental Weapons, and the SPARKs will be available to be built (also in the Proving Grounds) once you research Mechanized Warfare. The alien ruler bosses will appear guarding regular avatar facilities. The game alerts you ahead of time if there is a ruler there, and they won't appear anywhere else *until* you attack them there, but if you don't kill them there then they'll start appearing other places until you do.

If you enable "Alien Hunters The Nest" then it will enable the DLC mission. Early on it will give you a scanning point on the geoscape. The first scan will give you the 3 weapons for free, and the second scan will enable the mission. The ruler bosses won't show up anywhere until after you complete the whole mission. So if you skip the mission or wait until the end of the game you won't get them anywhere else (the mission is a "green" colored scan on the geoscape and has no timer, so it'll stay there all game).

Shen's Last Gift will enable the mission for that DLC, and if you complete it you're given a free SPARK. It counts as 3 back-to-back missions in WotC though, so every soldier will be very tired or shaken afterwards.

If you do not check anything but still have the DLCs installed, then the Rulers will just randomly start appearing in missions right from the start, without anything triggering them. It's probably the worst choice.

Vengarr
Jun 17, 2010

Smashed before noon
The story missions are fun but the fatigue change makes them brutal from a strategic perspective--your team will be out for a month minimum after each due to being Tired/Shaken. OTOH they missions are not particularly difficult from a tactical perspective, and they each add a super-Colonel to your squad to carry your rear end through the mission, so you can afford to bring your B-Team instead.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Vengarr posted:

The story missions are fun but the fatigue change makes them brutal from a strategic perspective--your team will be out for a month minimum after each due to being Tired/Shaken. OTOH they missions are not particularly difficult from a tactical perspective, and they each add a super-Colonel to your squad to carry your rear end through the mission, so you can afford to bring your B-Team instead.

Don't cheap out too much though - my B-team on Legendary managed to miss five shots in a row against Julian and so the Spark crawled out of there with 1 hp. It was harrowing.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Hey what's the strategy on building out the Avenger post-expansion?

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

StashAugustine posted:

Hey what's the strategy on building out the Avenger post-expansion?

Resistance ring first, then gts, then whatever as long as you get the shadow chamber on a coil

psi lab too if you want one

dogstile
May 1, 2012

fucking clocks
how do they work?

RBA Starblade posted:

Don't cheap out too much though - my B-team on Legendary managed to miss five shots in a row against Julian and so the Spark crawled out of there with 1 hp. It was harrowing.

Luckily if you just take hackers and medics you can basically kill Julian in one round.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

StashAugustine posted:

Hey what's the strategy on building out the Avenger post-expansion?

Resistance ring early is a must
GTS for squad size upgrade
If your injury downtime gets ridiculous build the infirmary

After that it's kind of "as needed" depending on what random resistance orders and rumor rewards you get, since you can get avenger power and resistance contacts from them. Eventually you'll (probably) need to build power relays and resistance coms.

Proving grounds are great but you can put it off a little if you don't have the resources (supplies and cores, mostly) to make anything cool. Training center you can put off until your troops level up some.

If you're starved for engineers the workshop can be handy, as long as it's adjacent to things that can use a total of 4 engineers you're getting the full value of it, beyond that the positioning doesn't matter. Conventional wisdom seems to be it's not worth it, but most of the time the RNG starves me of engineers until super late in the game :xcom:

Iron Crowned
May 6, 2003

by Hand Knit
I"m the weirdo that still likes to rush out a Laboratory

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

dogstile posted:

Luckily if you just take hackers and medics you can basically kill Julian in one round.

Lmao next time I'll bring a whole squad of specialists that sounds hilarious

Angry Diplomat
Nov 7, 2009

Winner of the TSR Memorial Award for Excellence In Grogging
There are lots of different ways to kit out your Avenger, but the two consistent rules between them are "always build the Resistance Ring right now, immediately, the instant you start" and "plan ahead and have some idea of what you want to prioritize." The Ring is loving bonkers, and life is much much easier when you've got rooms already cleared out and have budgeted time and supplies for the thing you want to build instead of frantically scrounging around because oh Jesus there are 3 alien facilities on the other side of the planet and I haven't even built a radio room.

Jovial Cow
Sep 7, 2006

inherently good
As someone who has never played XCOM2 or the expansion and has both, would you guys recommend a vanilla play through first? Or just jump in the deep end and do war of the chosen right off the bat?

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Jovial Cow posted:

As someone who has never played XCOM2 or the expansion and has both, would you guys recommend a vanilla play through first? Or just jump in the deep end and do war of the chosen right off the bat?

Jump right into the deep end but do not install Alien Rulers

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Jovial Cow posted:

As someone who has never played XCOM2 or the expansion and has both, would you guys recommend a vanilla play through first? Or just jump in the deep end and do war of the chosen right off the bat?

I'd maybe suggest a vanilla run on easy/normal, then when you are bored, switch to WotC on commander.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Angry Diplomat posted:

There are lots of different ways to kit out your Avenger, but the two consistent rules between them are "always build the Resistance Ring right now, immediately, the instant you start" and "plan ahead and have some idea of what you want to prioritize." The Ring is loving bonkers, and life is much much easier when you've got rooms already cleared out and have budgeted time and supplies for the thing you want to build instead of frantically scrounging around because oh Jesus there are 3 alien facilities on the other side of the planet and I haven't even built a radio room.

If you take the Sabotage resistance missions every time they come up you can essentially ignore the avatar timer and facilities forever, as long as you're willing to risk a squaddie or two. It's broke as hell.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

RBA Starblade posted:

If you take the Sabotage resistance missions every time they come up you can essentially ignore the avatar timer and facilities forever, as long as you're willing to risk a squaddie or two. It's broke as hell.

This is usually true, but my last game I had a long run of not getting those in the resistance ring, so I actually had to make contact with the regions that had avatar facilities and attack them. And deal with alien rulers earlier in the game than I wanted to.

Backhand
Sep 25, 2008
Yeah. The Resistance Ring benefits are always amazing.... but they're also random, and sometimes you just don't get what you need. In particular, you can find yourself short on power, engineers, or region contacts very easily based on what Ops opportunities you get.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
If you plan ahead you can pile up ridiculous stat boosts using resistance ring ops. Just be consistent with sending the same guy for each kind of stat boost, like always sending the same sniper to get the aim boost or the same specialist to get the hack boost.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Is it normal on classic ironman to just bail when the chosen come out early? I have a bad enough time with just the aliens

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

StashAugustine posted:

Is it normal on classic ironman to just bail when the chosen come out early? I have a bad enough time with just the aliens

It can help to just let the Chosen grab one of your guys and gather intel and leave if you see them too early to put up a fight. The intel gain isn't as bad as the damage to your squad they can do. Once they do the interrogate thing they leave immediately.

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QuantaStarFire
May 18, 2006


Grimey Drawer

Captain Foo posted:

Jump right into the deep end but do not install Alien Rulers

Don't you normally want the weapons though?

Angry Diplomat posted:

There are lots of different ways to kit out your Avenger, but the two consistent rules between them are "always build the Resistance Ring right now, immediately, the instant you start" and "plan ahead and have some idea of what you want to prioritize."

On this note, is there a decent breakdown of all the facilities and what they do for you (minus any spoiler ones like Shadow Chamber)? Or the strategic layer in general, for that matter? It's the part of the game I struggle with the most, it feels like *everything* is important most of the time.

Also, if you're a dope like me and want to see the *story content* first, you won't be able to build the resistance ring right away, but I guess you just put in the GTS instead and build the ring once it's available.

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