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MinibarMatchman posted:some kind of tiny party bonus for offbeat teams would be pretty cool like a certain Luck percentage increase or maybe Light decreasing slower. It doesn't matter how positively miniscule a buff can be, it'll still gravitate everyone to the same boring setups.
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# ? Jun 10, 2024 14:18 |
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Zaphod42 posted:Arbalest is a healing class? That's a twist. Definitely cool; I was expecting her to be a hybrid artillery platform/tank depending on which rank she's at. It'll be nice having an alternative to Vestals and Occultists, especially since I don't like relying on the latter (sorry Cthulhu dude)
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I need this narrator to do my life. In any of the last 100 pages did anyone post some audio clips of the narrator? I need to have some of my phone/desktop sounds fixed for a more appropreate line feeling. My parents calling me should defintily reflect more of my feeling of dread than a simple jingle could do.
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It's not anywhere near complete, but here's a youtube playlist which is just audio clips of various narrator sayings. You could strip them out using the audio ripper of your choice.
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Mzbundifund posted:It's not anywhere near complete, but here's a youtube playlist which is just audio clips of various narrator sayings. You could strip them out using the audio ripper of your choice. You are my new best friend.
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toasterwarrior posted:Definitely cool; I was expecting her to be a hybrid artillery platform/tank depending on which rank she's at. It'll be nice having an alternative to Vestals and Occultists, especially since I don't like relying on the latter (sorry Cthulhu dude) Has anyone ever had much success with a Grave Robber not built around Lunge, by the way? It was my favorite class for a while, but it seems completely reliant on that one attack.
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Wizard Styles posted:Has anyone ever had much success with a Grave Robber not built around Lunge, by the way? It was my favorite class for a while, but it seems completely reliant on that one attack. Thrown Dagger is good at zapping back-line enemies. I run a gravedigger with a couple of +crit charms, Thrown Dagger, Lunge, Shadow Step, and Pick to the Face. She can almost always hit something no matter where she is in the party, and stands a good chance of killing it in one go.
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Found this game through this thread and have been enjoying it for the last week. It's a lot of fun although I agree with the prevailing opinion in the thread that the difficulty drops off sharply after the first couple of weeks. I think it's hard to have a game that relies on gradual stat progression of your characters that is also deadly in the lategame, while still being fun. The result of losing a high-level character is just more grind to replace them. XCOM:EU has this problem - if you lose a Colonel right before the final mission, it's boring as hell to grind a lower rank character back up so you can take on the final dungeon. If every fight had a significant risk of killing your guys right up to the end, you'd never get a good enough party together to beat the final ship.Slaapaav posted:the modern roguelike is a really hot genre right now so there is no point in comparing two games that are very similar in that genre? they have all the classic genre staples and throw out the ascii base while adding a revolving door party system? you run around a randomly generated waypoint based map? I really don't get why FTL or Darkest Dungeon are considered roguelikes. DD has procedurally-generated dungeon levels and auto-saving, but what other genre staples does it have? You have a party instead of a single character. Stat progression is minimal. Weapon/armour and inventory management is minimal. You have perfect knowledge of your weapons, armour and trinkets. Combat is turn-based but nothing else is. The word "permadeath" is thrown around but it is not used in the roguelike sense, since there is literally no risk of losing the game (even though you might lose individual characters). I get that concepts can evolve and I'm not insisting that every roguelike needs ASCII graphics or different keys for drinking a potion versus reading a scroll, but neither FTL nor DD feels anything like Angband, which I've put tons of hours into over the years. If DD were more of a roguelike, players would have to make serious decisions about what equipment to wear and what inventory to carry around (which would, in my mind, be a good thing), and they'd lose the game on a party wipe and have to start entirely over (which might be an optional "hardcore" mode, but given the number of hours you have to devote to the game and the vagaries of the RNG, I wouldn't suggest as the default). paranoid randroid posted:Thrown Dagger is good at zapping back-line enemies. I run a gravedigger with a couple of +crit charms, Thrown Dagger, Lunge, Shadow Step, and Pick to the Face. She can almost always hit something no matter where she is in the party, and stands a good chance of killing it in one go. I'm currently running a Crusader/Highwayman/Grave Robber/Vestal party where the fighters all use mobility skills - Lunge/Shadow Step for the GR, Holy Lance for the Crusader and Duelist's Advance/Point Blank Shot for the Grave Robber. It's nice and flexible when you get surprised and shuffled. Lunge is an important part of the mix but the build doesn't rely solely on Lunge, the point is to use everyone's mobility. My GR spends a lot of her time using Thrown Dagger and Pick to the Face too.
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If the most recent roguelike you've played is angband, just realize that the genre has evolved a lot since then. Go play some crawl or tome for a couple of the more modern popular roguelikes. While DD/FTL have multiple members in your party, and your management isn't straight inventory, the feel of the games are much more similar to the hard caste roguelike than most anything else. Really your frame of reference for the genre is probably like 10 years out of date. Looking forward to the new content patch, I've put a decent amount of time into the game already and they've got a great base to build up on. Having some achievements tied to finishing dungeons with named parties sounds like a great way to encourage people to try new combos.
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Did you know that it's possible to dodge Wilbur's mark in the Warrens boss fight? That, plus an Occultist with Weakening Curse and a Vestal with Hand of Light, made the level 3 boss a complete pushover.
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roguesimilar
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What if the most recent roguelike I've played is DOOM RL?
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I feel like a new term is required to describe roguelikes which are not like rogue.
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rogueunlike
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Rogue-ish.
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Rougelike
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call it, roguemaybe?
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BBJoey posted:I feel like a new term is required to describe roguelikes which are not like rogue. Darkestdungeonlike
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Alright fellers, if you still wanna talk about what constitutes a roguelike, please read the last 3 months of the roguelike thread, I'm sure it's popped up a couple of times there.
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Zaphod42 posted:Arbalest is a healing class? That's a twist. Grauheim Steamroller.
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This game is no more of a Roguelike than Skyrim.
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I thought the ageed upon term was Procedural Death Labyrinth ![]()
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Go argue about semantics somewhere else, the patch just dropped!Patch Notes posted:Features
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Patch is live! Color customization is in and you CAN change the color of your characters later down the line at any time ![]()
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Has there been any words on when the next content patch is due?
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The trinket changes are the ones I'm most interested in. Anyone get a chance to check out the changes yet? If so, did any junk trinkets become game breaking ones or just usable?
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Broken Cog posted:Has there been any words on when the next content patch is due? They said sometime in mid May iirc MacheteZombie posted:The trinket changes are the ones I'm most interested in. Anyone get a chance to check out the changes yet? If so, did any junk trinkets become game breaking ones or just usable? Someone with a higher level setup can give a more complete answer, but from a quick look around it seems like the junk trinkets had their penalties decreased a bit. Otherwise, the Jester's Bloody Dice went up to +30% Bleed and Bleeding Pendants don't give bonus damage anymore. brocretin fucked around with this message at 20:35 on Apr 14, 2015 |
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Broken Cog posted:Has there been any words on when the next content patch is due? End of May is the target for 2 new classes, 2+new bosses, and some kind of new challenge/reward feature for doing long dungeons in the dark.
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Cheers, sounds like it could be fun.
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Besides those two classes, did they have plans for any more?
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Azran posted:Besides those two classes, did they have plans for any more? There's also Houndsmaster and I think a Merchant class, as well as the special high-tier-backers designed Class. (Those last two might be the same thing?)
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I think they promised a backer- exclusive class (before they realized that was kind of a bad idea--it'll probably get general release as add-on dlc later, who knows) which I think is the Merchant, and a backer-designed class which I haven't seen anything announced about.
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The backer-exclusive class was going to be a "variant" class, which I assume means reskin.
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Oh, like maybe Beardy-Crusader? Beardsader?
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brocretin posted:Someone with a higher level setup can give a more complete answer, but from a quick look around it seems like the junk trinkets had their penalties decreased a bit. Otherwise, the Jester's Bloody Dice went up to +30% Bleed and Bleeding Pendants don't give bonus damage anymore. ![]() Hell's Hairpin is still good though, and that makes sense because it's an Ancestral trinket. The trinkets are much less bafflingly bad now, looks like someone definitely spent some time on them, and the common ones will actually be usable for specific purposes now.
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I think there have been some new voice clips added. Has there always been a comment about how the warrens are full of "experiments" after finishing a run?
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Some experiments should never have seen the light of day yeah
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The pig people, like everything else you fight, are direct results of your ancestor's poor decisions.
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Zaphod42 posted:Patch is live! Okay, how? I don't see anything on the character sheet that would do that.
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# ? Jun 10, 2024 14:18 |
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Glazius posted:Okay, how? I don't see anything on the character sheet that would do that. There's a paint palette symbol at the bottom left corner ![]() ![]()
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