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Agents are GO! posted:loving glorious: These are not the best examples.
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# ? Dec 24, 2013 00:20 |
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# ? May 23, 2024 06:29 |
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Those are basically the most examples, but that mod is OK for what a piece of poo poo engine it is.
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# ? Dec 24, 2013 05:15 |
Seriously, that mod is about the only thing that makes me consider reinstalling Oblivion. Every time I see an update about it, I think, "maybe this will change everything" and get a faint urge to install it.
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# ? Dec 24, 2013 06:02 |
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Agents are GO! posted:I'd just like to point out that the Oblivion Character Overhaul version 2 was just released, and it is loving glorious: Why does a creature covered in fur also have hair? Especially if it has massive clipping issues?
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# ? Dec 24, 2013 10:00 |
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I was just checking out the default face for each race in the character creation. The example pics on the nexus are much more indicative: (Taken from the nexus page!) The only thing that I find kind of disturbing is that Redguards are... white people in my game. Im wondering if it has to do with my OBGE shader settings...
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# ? Dec 24, 2013 16:57 |
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Skwirl posted:Why does a creature covered in fur also have hair? Especially if it has massive clipping issues? Might want to take that up with Bethesda, even Khajits in Skyrim have hair. The modder's only possible failure here is not re-imagining what's already Elder Scrolls canon. The thing about this mod is, compared to video games as a whole, it's... average, if that much. Compared to the potato heads that oblivion came with though, it's incredible. Also worthy of note is the technical achievement of wrangling these into holistic implementation in Oblivion's garbage engine- better heads have been made for this game before, but only for custom player races. Implementing better head models for NPCs and everybody has never been done before, iirc.
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# ? Dec 24, 2013 23:55 |
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TNR modified faces to be better looking but it wasn't as good as this. Although oblivion is mostly boring compared to almost every other one of Bethesda's games, in my opinion. To get it to be remotely enjoyable you just have to mod the hell out of it.
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# ? Dec 25, 2013 00:02 |
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Cathair posted:Might want to take that up with Bethesda, even Khajits in Skyrim have hair. The modder's only possible failure here is not re-imagining what's already Elder Scrolls canon. I think it's telling about how crappy oblivions face system is that this cosmetic overhaul requires a freaking OBSE plugin.
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# ? Dec 25, 2013 08:21 |
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Cathair posted:Might want to take that up with Bethesda, even Khajits in Skyrim have hair. The modder's only possible failure here is not re-imagining what's already Elder Scrolls canon. Really? wow, I haven't played Skyrim, and I've spent a ton more time playing Morrowind than Oblivion, so I just never noticed I guess.
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# ? Dec 27, 2013 23:36 |
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Yo Oblivion thread. I'm getting wtf missing mesh stuff showing up, though I'm using very very few mods. Here's my load order, being run through NMM because I don't plan on (initially) installing enough mods to make a difference: Any ideas? e: Uninstalling the unofficial patches replaces with a bit yellow diamond with an exclamation point in it, so I'm guessing they're the culprit? kedo fucked around with this message at 04:30 on Jan 8, 2014 |
# ? Jan 8, 2014 04:24 |
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Agents are GO! posted:The only thing that I find kind of disturbing is that Redguards are... white people in my game. Im wondering if it has to do with my OBGE shader settings... I had the same issue when I used the Overhaul for New Vegas. Try archive invalidating.
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# ? Jan 8, 2014 04:29 |
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Cream-of-Plenty posted:Seriously, that mod is about the only thing that makes me consider reinstalling Oblivion. Every time I see an update about it, I think, "maybe this will change everything" and get a faint urge to install it. You and me both. I can't believe it took until Skyrim for Bethesda to figure out what a human body is supposed to look like.
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# ? Jan 8, 2014 04:44 |
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kedo posted:Yo Oblivion thread. I'm getting wtf missing mesh stuff showing up, though I'm using very very few mods. Here's my load order, being run through NMM because I don't plan on (initially) installing enough mods to make a difference: I believe that means the same thing, the UOP just changes the Missing Mesh placeholder. I think you need Archive Invalidation.
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# ? Jan 8, 2014 05:20 |
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They are the same thing. The easy way of figuring out what is missing a mesh is through a mod called refscope. It will need OBSE but it will make trouble shooting mods much easier.
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# ? Jan 8, 2014 07:55 |
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Thanks both! I'll give those a try this evening. I saw someone else on the Steam forums suggesting refscope too, but I never really believe anything I read there.
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# ? Jan 8, 2014 16:30 |
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I'm playing through Nehrim again and encountered a game breaking bug. Basically, one of the essential NPC's has disappeared (Callisto) from the Mountain Monastery. Which console command do I use to spawn him back? unrelated question: Is Shivering Isles good? I've played Oblivion to death but never even tried SI. Worth it to start a new game just for that?
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# ? Jan 12, 2014 19:55 |
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Shivering Isles is far and away the best part of Oblivion.
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# ? Jan 12, 2014 20:02 |
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Skilleddk posted:I'm playing through Nehrim again and encountered a game breaking bug. Basically, one of the essential NPC's has disappeared (Callisto) from the Mountain Monastery. Which console command do I use to spawn him back? Absolutely yes.
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# ? Jan 12, 2014 21:19 |
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Is there anywhere I can find a full version of MMM that I can just install with OBMM? All I've been able to find are a bunch of loose files scattered around all over the Internet that may or may not be the right ones to put together.
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# ? Jan 28, 2014 08:56 |
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Maybe try torrents or EasyFCOM or something. I recently tried a FCOM install and just gave up about half way thanks to how many patches and poo poo it needs.
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# ? Jan 28, 2014 15:59 |
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Praetorian Mage posted:Is there anywhere I can find a full version of MMM that I can just install with OBMM? All I've been able to find are a bunch of loose files scattered around all over the Internet that may or may not be the right ones to put together. Check the FCOM page on the oblivion nexus. there's a link for an MMM OMOD setup there... Just an FYI, the Nexus FCOM page is probably the only place online with usable FCOM instructions that hasn't succumbed to link rot. :/ (I spent ~12ish hours getting FCOM setup and haven't barely played it cause I got PC skyrim for Christmas.)
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# ? Jan 28, 2014 17:54 |
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That new version of the character overhaul is kind of ridiculously good. Like, maybe Bethesda should hire the modder good. I can't believe someone managed to turn potato face people in to that. Like, I don't know if there were specific limitations back in 2006 or whenever Oblivion first came out, but I just don't know who looked at those faces and was like, "yeah, this is good to go."
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# ? Feb 6, 2014 06:55 |
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Berke Negri posted:
Again, it's rather amusing that they had to use an OBSE plugin to hack the games code in order to make aestheticly pleasing faces.
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# ? Feb 6, 2014 08:13 |
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OCO2 is wonderful, but it just really bothers me that they made the redguards universally caucasiany and I can't figure out how to fix that. Also the Gates of Aesgaard mods were pretty great. I've been going over all the little additional towns and homes the nexus has to offer and most of them come with a bunch of decent quests.
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# ? Feb 10, 2014 14:22 |
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Anyone know of a good playable Dremora mod? I'm worried that using OCO2 might muck something up with custom races.
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# ? Feb 20, 2014 07:53 |
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OCO2 has dremora built in as a special race, along with golden saints I believe.
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# ? Feb 20, 2014 07:55 |
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Berke Negri posted:OCO2 has dremora built in as a special race, along with golden saints I believe. Oh sweet. Thanks!
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# ? Feb 20, 2014 14:48 |
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Berke Negri posted:OCO2 has dremora built in as a special race, along with golden saints I believe. She redid them, but they're not marked as playable. You have to do that yourself, though you can edit the esp to make they playable pretty easily with TES4Edit or the construction kit.
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# ? Feb 21, 2014 06:18 |
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Mushmouth posted:OCO2 is wonderful, but it just really bothers me that they made the redguards universally caucasiany and I can't figure out how to fix that. Are they really white? I had a similar problem with the overhaul for New Vegas, and it turned out I didn't have archive invalidation on.
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# ? Feb 21, 2014 06:22 |
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FutonForensic posted:Are they really white? I had a similar problem with the overhaul for New Vegas, and it turned out I didn't have archive invalidation on. I thought that too, went and toggled it off and then on, and nope: white as all hell.
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# ? Feb 21, 2014 06:25 |
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Do you mean like...white white or just kind of more fair skinned than you'd like? Cause redguards in vanilla Oblivion were never that "black". If you mean actually white then you do having something wrong. This is just the default from my game:
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# ? Feb 21, 2014 07:17 |
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Is Better Cities stable? I had to turn it off because I would crash trying to enter the Imperial city.
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# ? Feb 21, 2014 15:00 |
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gently caress. Now I'm going to try to play Oblivion again. I hate this thread. Edit: Yeah, people look good now. Alasyre fucked around with this message at 15:56 on Feb 21, 2014 |
# ? Feb 21, 2014 15:10 |
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I think mushmouth maybe meant that although the skin is darker and the hair might be a bit different, the facial structures themselves are Causcasian. So it winds up looking like a white person with a tan. I haven't seen what OCO2 looks like, but it's a common thing that happens inadvertantly (or purposefully, in some cases) since a lot of the people who make the things grew up around mostly white standards for beauty.
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# ? Feb 21, 2014 18:10 |
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What is the best leveling overhaul mod? I want something that is similar to vanilla without having to OCD sperg over skillups to get the stat modifiers. Are Realistic Leveling and nGCD pretty much the same, except nGCD counts all skills toward leveling?
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# ? Feb 21, 2014 19:14 |
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NGCD is basically my favorite for Oblivion, and it is also the only one I've ever used.
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# ? Feb 21, 2014 19:16 |
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Is there any modpack that can have Morroblivion tossed into it and just work? I tried with easyFCOM, and crashes were occuring reliably if I went more than ten feet in any direction.
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# ? Feb 21, 2014 19:48 |
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Hog Butcher posted:Is there any modpack that can have Morroblivion tossed into it and just work? I tried with easyFCOM, and crashes were occuring reliably if I went more than ten feet in any direction. I have morroblivion in my mod list with no problem? You got a bashed patch?
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# ? Feb 21, 2014 20:33 |
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Agents are GO! posted:I have morroblivion in my mod list with no problem? You got a bashed patch? I did not think of rebuilding it. Agh. Is there any way to make a mod installation portable for sharing/backup? I'm working on Morroblivion/FCOM for my roommate and sharing it without spending like three hours on his computer would own. We both have Morrowind/Oblivion on Steam with identical states and install directions, if that helps.
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# ? Feb 21, 2014 21:55 |
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# ? May 23, 2024 06:29 |
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Hog Butcher posted:I did not think of rebuilding it. Agh. If you're not using MO, just zip up your data folder. Edit: don't forget morroblivion.esm needs to be directly after oblivion.esm!
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# ? Feb 22, 2014 00:59 |