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COMMANDUH SHEPUHD, WE NEED A TECH EXPERT. SOMEONE WHO IS GOOD WITH OMNI TOOLS AND TECH THINGS, A TECH-BASED CHARACTER who can go into the vents Ah yes, the vents! I got this one all figured out. Nothing gets past me, game!
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# ? Jun 15, 2017 14:47 |
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# ? May 29, 2024 13:09 |
exquisite tea posted:COMMANDUH SHEPUHD, WE NEED A TECH EXPERT. SOMEONE WHO IS GOOD WITH OMNI TOOLS AND TECH THINGS, A TECH-BASED CHARACTER who can go into the vents please don't quote me explicitly
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# ? Jun 15, 2017 14:58 |
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exquisite tea posted:COMMANDUH SHEPUHD, WE NEED A TECH EXPERT. SOMEONE WHO IS GOOD WITH OMNI TOOLS AND TECH THINGS, A TECH-BASED CHARACTER who can go into the vents You can't blame people for putting Thane in the vents, they introduced him with a vent! They were just sending him home.
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# ? Jun 15, 2017 15:01 |
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I put Zaeed in charge of the fire squad the first time around. This turned out to be an error on my part.
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# ? Jun 15, 2017 15:06 |
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JawKnee posted:I put Zaeed in charge of the fire squad the first time around. This turned out to be an error on my part. He was the only one to make it out of there alive
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# ? Jun 15, 2017 15:07 |
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Garrus got eaten by bugs when a disloyal Jack couldn't keep up her shields for me Sticking with the Miranda romance was a bad idea
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# ? Jun 15, 2017 15:17 |
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I like how seven years later we can have discussions about all the cool decisions to make in the suicide mission, much like the time in March 2017's Mass Effect: Andromeda when
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# ? Jun 15, 2017 15:22 |
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JawKnee posted:I put Zaeed in charge of the fire squad the first time around. This turned out to be an error on my part. There were a lot of people who got upset that he wasn't considered a good choice
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# ? Jun 15, 2017 15:38 |
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fruit on the bottom posted:There were a lot of people who got upset that he wasn't considered a good choice I remember doing it the first time and going through the character descriptions on the page where you choose the person, it's literally something like: Tali: A technical expert.... Legion: A machine designed for infiltration, legion is an expert hacker Thane: an assassin... The other choices are similar: Squad leader was something like: Miranda: Genetically engineered and raised for leadership... Garrus: an expert in small unit tactics I remember thinking "could they have made this any more obvious? Who could gently caress this up?" Everyone apparently. Where you can lose people easily is on the "hold the line" part if you send a strong person with the crew and take 2 strong people with you to the boss.
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# ? Jun 15, 2017 15:45 |
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Yeah I think I lost Mordin my first time during hold the line because I sent Grunt to guard the crew and took Garrus and Zaeed to the final fight. Maybe that wasn't my first time, but getting rid of the tanks means the squishes are more likely to die in that segment.
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# ? Jun 15, 2017 15:58 |
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The worrying thing about the Suicide Mission is that when people got asked to pick a squad lead, their mind did not immediately jump to Garrus. Homeboy was presented as Shepard protege from the very beginning, and has been with you from the start. Your mind went to the alcoholic failure over your boy Garrus? What game you been playing.
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# ? Jun 15, 2017 15:59 |
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Rookersh posted:The worrying thing about the Suicide Mission is that when people got asked to pick a squad lead, their mind did not immediately jump to Garrus. Homeboy was presented as Shepard protege from the very beginning, and has been with you from the start. Garrus died for me because i made miranda thr biotic shield person. Only death i had and it was the worst, he was my bro (
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# ? Jun 15, 2017 16:04 |
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hobbesmaster posted:Where you can lose people easily is on the "hold the line" part if you send a strong person with the crew and take 2 strong people with you to the boss. i remember the me2 thread well and a lot of people did lose at least 1 squadmate on their first playthrough, the comedy reasons were thane and zaeed yeah but the most common cause was probably taking garrus & zaeed/grunt into the finale then losing someone like moridin, jack or tali holding the line, i personally didn't lose anyone here but i easily could have because i didn't know to mash strictly the renegade or paragon option all game long which meant i didn't have the points to defuse every slapfight and so i had to bring disloyal characters to that mission - but by the time i'd gone through overlord, lotsb and arrival post-game i did have the loyalty of everyone not that it helped, i actually lost someone in me3 since i'd gotten rusty with the galaxy map and i misread the briefing for the grissom academy mission, that mission expired so a while later at the cereberus base i had to put down an indoctrinated phantom-jack hard counter fucked around with this message at 17:49 on Jun 15, 2017 |
# ? Jun 15, 2017 16:30 |
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OctaMurk posted:Garrus died for me because i made miranda thr biotic shield person. Only death i had and it was the worst, he was my bro ( i think miranda even offers herself for the job and i was like, youre genetically engineered u probably got this. goodbye tali
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# ? Jun 15, 2017 16:33 |
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Milky Moor posted:Everyone I know, including me, lost at least one person during the suicide mission. And Zaeed fire team leader crew, represent.
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# ? Jun 15, 2017 16:40 |
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Honestly I was expecting bad choices to result more in the deaths of people you didn't pick. Like you pick Zaeed for the fire team and everyone on the fire team dies but him. Also when I was picking for vents the first time I was expecting something like "who you pick determines how long you have to wait for the door to open; survive this horde mode fight until the door opens."
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# ? Jun 15, 2017 16:48 |
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i remember overthinking the suicide mission since i thought miranda/jack and tali/legion were gonna get into another slapfight if i left them alone or that maybe the crew was still going to die if picked someone without medical experience to lead them out
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# ? Jun 15, 2017 16:55 |
I don't remember what I did because I don't remember much of the game honestly, but I remember everyone that I wanted to survive, did surive that mission. I realized that mass effect was always pulling half-assed subversions of video-game logic to make you gently caress-up into a tragic moment and I meta'd my way into purposely killing Jack I think.
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# ? Jun 15, 2017 17:12 |
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I got a bunch of my squad murdered on my first playthrough and went back to an earlier save and consulted a game guide. I'm one of those really anal gamers that talks to everyone after each mission to make sure I don't miss anything so I find it really stressful to have a lot of checks for certain achievements. Still loved it though. When Mordin died I yelled at the screen and went back to way earlier in order to save him. (Yes I have a problem but I'm probably not alone here).
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# ? Jun 15, 2017 17:13 |
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Rookersh posted:The worrying thing about the Suicide Mission is that when people got asked to pick a squad lead, their mind did not immediately jump to Garrus. Homeboy was presented as Shepard protege from the very beginning, and has been with you from the start. The one where he was a merc that had survived everything, with the experience to show for it? in hindsight yeah I should have remembered his stories about everyone around him dying
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# ? Jun 15, 2017 17:17 |
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Rookersh posted:The worrying thing about the Suicide Mission is that when people got asked to pick a squad lead, their mind did not immediately jump to Garrus. Homeboy was presented as Shepard protege from the very beginning, and has been with you from the start. To be fair: Miranda: got everyone in her research projects killed Garrus: got his squad on omega killed Zaeed: last survivor in every story he tells None are actually presented as particularly good options tbh. As I said though the descriptions scream "PICK ME" for the correct options, regardless of plot points.
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# ? Jun 15, 2017 17:19 |
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JawKnee posted:The one where he was a merc that had survived everything, with the experience to show for it? It is actually a kinda cool arc for his character if he sacrifices himself for the fire team though.
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# ? Jun 15, 2017 17:20 |
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First time I did the suicide mission i had a disloyal Miranda and Legion, so I thought that if I kept them close, they could survive the mission. Neither one survived Reaper Baby.
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# ? Jun 15, 2017 17:21 |
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Endorph posted:i'm pretty sure that most people only do the loyalty missions for people they like, or possibly don't even do them at all. they're actually fairly easy to miss if you don't talk to everyone constantly, and there's plenty of people who just play mass effect like a shooter where they occasionally get to have enough of their disingenuous assertions.
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# ? Jun 15, 2017 17:27 |
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I lost Legion on my first playthrough because I was like, "okay, but there's no way the game actually has a metric for 'who would be a good leader'" and had him lead the second fireteam. I guess I under-thought it? I was seriously assuming it must be a cosmetic choice, because it's one of the last ones you make and all my other choices had passed by without incident.
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# ? Jun 15, 2017 17:35 |
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That is a big downside to the Suicide Mission. It would be better if your whole team was involved in each collector mission so that you had a tutorial on how to manage each task.
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# ? Jun 15, 2017 17:37 |
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hobbesmaster posted:To be fair: Garrus didn't get everyone killed, they all died when he wasn't there to handhold them. The real story there is that he didn't have a good second in command to lead while he was gone and being betrayed, which was the problem.
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# ? Jun 15, 2017 17:39 |
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widespread posted:One quick look at the synopsis and I'm more than convinced that Fallout 4 is actually about the total conquest of Boston by a Mom/Dad who wonders where their son went. A lot of people felt the settlements were too disconnected from the game, and they can be at times, but there's something special about reviving and rebuilding a city, setting up communities and farms and stores, turning all the remaining resources of a mostly dead land to the singular purpose of building me a jetpack. RBA Starblade fucked around with this message at 17:48 on Jun 15, 2017 |
# ? Jun 15, 2017 17:41 |
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Admiral Ray posted:Garrus didn't get everyone killed, they all died when he wasn't there to handhold them. The real story there is that he didn't have a good second in command to lead while he was gone and being betrayed, which was the problem. good leaders need to handhold the people under them?
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# ? Jun 15, 2017 17:41 |
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JawKnee posted:good leaders need to handhold the people under them? Garrus would make a good small business owner, but would seriously struggle as that business expanded into a medium size business. Now I'm picturing Garrus getting frustrated and personally showing a new hire how to properly wrap a burrito. Thundercracker fucked around with this message at 17:48 on Jun 15, 2017 |
# ? Jun 15, 2017 17:45 |
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JawKnee posted:good leaders need to handhold the people under them? Shepherd handles everyone's personal poo poo all the time, so, maybe?
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# ? Jun 15, 2017 17:46 |
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JawKnee posted:good leaders need to handhold the people under them? You'd be surprised how needy my African child soldiers can be.
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# ? Jun 15, 2017 17:47 |
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Wait Miranda fucks up the biotic bubble? I didn't know that. I always have Jack do it though.
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# ? Jun 15, 2017 17:48 |
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Only a loyal Jack or Samara can handle the bubble.
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# ? Jun 15, 2017 17:50 |
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If Adept Shepard did the bubble and the vents nobody on the mission would ever die.
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# ? Jun 15, 2017 17:53 |
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I remember someone figured out the algorithm for the suicide mission on the old bioware forum, the various priorities of death for the different sections etc, I remember Miranda can only die holding the line and if brought to the finale when not loyal
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# ? Jun 15, 2017 17:55 |
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Arcsquad12 posted:That is a big downside to the Suicide Mission. It would be better if your whole team was involved in each collector mission so that you had a tutorial on how to manage each task. Man, this would be such a cool thing for Bioware to lean into with future games. One of my biggest complaints for their games (quality concerns aside) has always been that your team feels useless when you don't bring them along— especially in Mass Effect, where you're limited to just two instead of three. It would be a total nightmare for them judging by the suicide mission's complexity, but having a bunch of mini-versions of that throughout a game would make it feel like your team isn't just loving around when you leave them behind for a mission. Like maybe being able to assign them to run the mission so they're the one talking you through it, or having support roles that give you a unique bonus for certain missions.
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# ? Jun 15, 2017 17:56 |
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Arcsquad12 posted:If Adept Shepard did the bubble and the vents nobody on the mission would ever die. Sentinel surely.
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# ? Jun 15, 2017 17:57 |
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Generic American posted:Man, this would be such a cool thing for Bioware to lean into with future games. One of my biggest complaints for their games (quality concerns aside) has always been that your team feels useless when you don't bring them along— especially in Mass Effect, where you're limited to just two instead of three. It would be a total nightmare for them judging by the suicide mission's complexity, but having a bunch of mini-versions of that throughout a game would make it feel like your team isn't just loving around when you leave them behind for a mission. Like maybe being able to assign them to run the mission so they're the one talking you through it, or having support roles that give you a unique bonus for certain missions. The only thing I learned happens when I'm away in Andromeda is Liam likes to get naked with aliens whenever you leave him alone.
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# ? Jun 15, 2017 17:59 |
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# ? May 29, 2024 13:09 |
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Generic American posted:Man, this would be such a cool thing for Bioware to lean into with future games. One of my biggest complaints for their games (quality concerns aside) has always been that your team feels useless when you don't bring them along— especially in Mass Effect, where you're limited to just two instead of three. It would be a total nightmare for them judging by the suicide mission's complexity, but having a bunch of mini-versions of that throughout a game would make it feel like your team isn't just loving around when you leave them behind for a mission. Like maybe being able to assign them to run the mission so they're the one talking you through it, or having support roles that give you a unique bonus for certain missions. Apparently there was something about their engine that would have made it impossible (iirc an interview said they had to modify a lot to get them all in one map in Citadel) but it would have been really cool if in the last bit on Earth where you're basically just playing a multiplayer match your whole surviving team showed up and their skills were separated as Squad Combat, Squad Tech and Squad Biotic or something.
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# ? Jun 15, 2017 17:59 |