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So apparently the new Marvel vs Capcom game looks like garbage and is dumbed down for a broader crowd. People are saying it might be a franchise killer. My point in bringing this up being, why does it seem so hard for veteran gaming companies to reliably put out sequels to games they've made for decades at this point? Only Persona 5 escaped this while a lot of other franchises are straight up tanking in quality. I seriously thought FFXV was a franchise killer, but the weight of hype sold it. For extra laughs the biggest complaints about new MvC are the facial designs and animation.
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# ? Jun 16, 2017 13:28 |
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# ? May 28, 2024 03:16 |
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Capcom doesn't know what the gently caress they're doing anymore, for one
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# ? Jun 16, 2017 13:34 |
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I'm one of those people who thinks you can't dumb down fighting games since they're already meant for children. :iamafag:
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# ? Jun 16, 2017 13:42 |
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DancingShade posted:I'm one of those people who thinks you can't dumb down fighting games since they're already meant for children. :iamafag: I don't understand what you mean by this
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# ? Jun 16, 2017 13:44 |
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Thundercracker posted:My point in bringing this up being, why does it seem so hard for veteran gaming companies to reliably put out sequels to games they've made for decades at this point? Only Persona 5 escaped this while a lot of other franchises are straight up tanking in quality. I seriously thought FFXV was a franchise killer, but the weight of hype sold it. Because the deciders are not gamers but shareholders who want to turn up a better profit. Welcome to capitalism, the greatest invention of mankind.
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# ? Jun 16, 2017 13:45 |
Thundercracker posted:So apparently the new Marvel vs Capcom game looks like garbage and is dumbed down for a broader crowd. People are saying it might be a franchise killer. Well, the gaming companies probably have very little to do with it. The publishe or whoever probably shows up and says, hey, we need x, y or z. Like how EA mandated a bunch of stuff about ME3 because they wanted to grab the CoD crowd.
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# ? Jun 16, 2017 13:52 |
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EA is definitely one of more corporate publishers, too. At least when a company like Ubisoft or Blizzard are on the stage floor you get the impression that the dudes presenting actually enjoy video games and grew up playing them, rather than using marketing buzzwords like "deliverables" or whatever Elon Musk lite drone they put up there.
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# ? Jun 16, 2017 13:57 |
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Oh, yeah, Ubisoft is totally against the idea of bringing other IP's tech into a game. Don't let a freaking PR event fool you. They are the same.
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# ? Jun 16, 2017 14:02 |
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Moola posted:game bad So what
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# ? Jun 16, 2017 14:07 |
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Furism posted:Oh, yeah, Ubisoft is totally against the idea of bringing other IP's tech into a game. But this time it's different
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# ? Jun 16, 2017 14:11 |
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Capcom was chasing that free-to-play/Moba money with Street Fighter 5 by making it simpler and easier, introducing a pseudo-f2p model, and trying to slot it into that same sort of place in esports. If they're taking the same approach with the new Marvel, and it looks like they are, that's part of why. Fighting games are traditionally extremely difficult and punishing and take dozens of hours to learn to competence, so that limits your audience by default if you want to be an F2P game or get the big esports money. Hence, simplification.
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# ? Jun 16, 2017 14:22 |
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Internet Kraken posted:Obviously she has the raw power to do it but I figured putting the angry sociopath in a position dedicated to protection was not gonna end well. But the finishing move for the long walk is Shockwave. Which team member has that power, again?
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# ? Jun 16, 2017 16:05 |
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Android Blues posted:Capcom was chasing that free-to-play/Moba money with Street Fighter 5 by making it simpler and easier, introducing a pseudo-f2p model, and trying to slot it into that same sort of place in esports. If they're taking the same approach with the new Marvel, and it looks like they are, that's part of why. Fighting games are traditionally extremely difficult and punishing and take dozens of hours to learn to competence, so that limits your audience by default if you want to be an F2P game or get the big esports money. Hence, simplification. Capcom drove out their creative talent in the late 00's and they've been suffering for it ever since. Frankly Resident Evil VII being fantastic is a real outlier for them at this point.
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# ? Jun 16, 2017 16:08 |
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TEENAGE WITCH posted:i think miranda even offers herself for the job and i was like, youre genetically engineered u probably got this. Ditto for Jacob volunteering for vent duty. Jacob and Miranda are the highly-trained and capable terrorist secret agents, and they volunteer for jobs that will end up getting people killed. In conclusion, thanks a loving lot TIM, gently caress you and your terrorist organization.
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# ? Jun 16, 2017 16:09 |
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halloweenjack posted:Ditto for Jacob volunteering for vent duty. Jacob and Miranda are the highly-trained and capable terrorist secret agents, and they volunteer for jobs that will end up getting people killed. In conclusion, thanks a loving lot TIM, gently caress you and your terrorist organization. In fairness Jacob volunteers because its "practical a suicide mission" and Miranda immediately says its a terrible idea, and in defense of any failing Biotic Shield person, the squadmember who dies is clearly not paying attention and is way further away from the group than they have any business being
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# ? Jun 16, 2017 16:24 |
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Furism posted:Oh, yeah, Ubisoft is totally against the idea of bringing other IP's tech into a game. Blizzard is different because they have 10 years of WoW money.
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# ? Jun 16, 2017 16:24 |
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Neddy Seagoon posted:Frankly Resident Evil VII being fantastic is a real outlier for them at this point. it probably helps that it followed re5, which at best was a pyrrhic victory for the franchise, and re6 which at best had a creamy nougat centre of sound core gameplay wrapped up 7 layers deep in turd up was pretty much the only direction left to go in
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# ? Jun 16, 2017 16:32 |
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The thread's convinced me to do a Failson run of ME2 now. Minimum missions maximum deaths.
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# ? Jun 16, 2017 16:43 |
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RBA Starblade posted:The thread's convinced me to do a Failson run of ME2 now. Minimum missions maximum deaths. Remember to keep Tali alive though, her death scene in ME3 is the craziest in the entire series.
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# ? Jun 16, 2017 16:53 |
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Furism posted:Because the deciders are not gamers but shareholders who want to turn up a better profit. Welcome to capitalism, the greatest invention of mankind. Of all the crimes of big business, selling out shallow nerd kitsch (faster than its 'owners' who were doing the same thing) is not one of them.
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# ? Jun 16, 2017 17:43 |
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TEENAGE WITCH posted:i think miranda even offers herself for the job and i was like, youre genetically engineered u probably got this. Miranda was always overcompensating. Just look at dat rear end.
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# ? Jun 16, 2017 17:57 |
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Ekusukariba posted:the squadmember who dies is clearly not paying attention and is way further away from the group than they have any business being But in the case of Garrus, that is categorically impossible.
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# ? Jun 16, 2017 20:34 |
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halloweenjack posted:But the finishing move for the long walk is Shockwave. Which team member has that power, again? The team member who can't cast it if she's holding together the biotic bubble?
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# ? Jun 16, 2017 20:48 |
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Final verdict: despite a slow start and a cumbersome interface, The Witcher 1 despite a slow start, and rough gameplay was still better than Andromeda… not too flattering for a game that came out ten years later! Probably won't post more about it, but I'm expecting 2 and 3 to be improvements so I'll bet Andromeda still comes up short.
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# ? Jun 17, 2017 04:13 |
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I don't know if The Witcher is a better game than Mass Effect: Andromeda, but its dialog is written better. Watch out because combat and alchemy change a lot for each game.
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# ? Jun 17, 2017 04:22 |
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Arglebargle III posted:I don't know if The Witcher is a better game than Mass Effect: Andromeda, but its dialog is written better. The Witcher, also notable for the fact that it was a bit of a turd when first released but CDPR dug deep and a year later released the massively updated Enhanced Edition, which added new NPC models, massively worked over script, and hundreds of new animations. Pretty much the exact amount of work ME:A needs but won't get in order to attain a mediocre level of goodness.
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# ? Jun 17, 2017 04:45 |
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Pattonesque posted:I was waiting for rachni to boil up out of the ground and drag a Reaper into the depths and it never happened you did get to watch a thresher maw do this tho Android Blues posted:I think it's a good conclusion for Jack's ME2 arc if you were friends with her during the game that she can successfully devote her biotic powers to protecting others. true but it's still weird that they gave her an abysmal hold the line score even when loyal because 'she's too unstable' even tho she can singlehandledly wreck a maximum security prison unarmed, so in theory she should be a combat beast who ought to be able to obliterate hoards of collectors alongside zaeed, grunt and garrus Thundercracker posted:My point in bringing this up being, why does it seem so hard for veteran gaming companies to reliably put out sequels to games they've made for decades at this point? Only Persona 5 escaped this while a lot of other franchises are straight up tanking in quality. I seriously thought FFXV was a franchise killer, but the weight of hype sold it. i guess in me:a's case most of the original team left the franchise to do something else, which is a perfectly fine professional choice, so the dlc b-team was up-jumped before they were ready so at least someone could keep milking this cow - a better hand-off could have been planned but i respect that the originators wanted to do something fresh instead pumping out sequels to a closed story forever i imagine similar team changes can gradually happen to decades-old franchises when old directors & staff retire or leave for other projects, and that sometime puts things in new hands with weird directions Android Blues posted:Capcom was chasing that free-to-play/Moba money with Street Fighter 5 by making it simpler and easier, introducing a pseudo-f2p model, and trying to slot it into that same sort of place in esports. If they're taking the same approach with the new Marvel, and it looks like they are, that's part of why. Fighting games are traditionally extremely difficult and punishing and take dozens of hours to learn to competence, so that limits your audience by default if you want to be an F2P game or get the big esports money. Hence, simplification. that makes a lot of sense too actually
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# ? Jun 17, 2017 05:17 |
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Strategic Tea posted:Of all the crimes of big business, selling out shallow nerd kitsch (faster than its 'owners' who were doing the same thing) is not one of them. Sure it is, it's just waaaay down the list.
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# ? Jun 17, 2017 07:03 |
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Did they say what engine Anthem is on? Or is Bioware loving themselves in the rear end with Frostbite again?
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# ? Jun 17, 2017 08:49 |
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Thor-Stryker posted:Did they say what engine Anthem is on? Or is Bioware loving themselves in the rear end with Frostbite again? All EA games are made with the Frostbite engine now.
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# ? Jun 17, 2017 09:00 |
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Thor-Stryker posted:Did they say what engine Anthem is on? Or is Bioware loving themselves in the rear end with Frostbite again?
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# ? Jun 17, 2017 09:31 |
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Thor-Stryker posted:Did they say what engine Anthem is on? Or is Bioware loving themselves in the rear end with Frostbite again? It's Frostbite, but Anthem looks exactly like the sort of game that engine was built for (a lovely Destiny ripoff).
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# ? Jun 17, 2017 09:46 |
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Also Bioware already created most if not all of the tech they need for RPG's and their Animation rigging on Frostbite by struggling through DA:I and Andromeda.
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# ? Jun 17, 2017 10:19 |
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Dexo posted:Also Bioware already created most if not all of the tech they need for RPG's and their Animation rigging on Frostbite by struggling through DA:I and Andromeda. Guaranteed success then! Preorder away folks!
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# ? Jun 17, 2017 10:25 |
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Never preorder games.
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# ? Jun 17, 2017 10:29 |
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Dexo posted:Never preorder games. Sounds like you're doubting the good deeds of EA and Bioware my friend.
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# ? Jun 17, 2017 10:31 |
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Thor-Stryker posted:Did they say what engine Anthem is on? Or is Bioware loving themselves in the rear end with Frostbite again? ofcourse its frostbite, how else would they create a beautiful corporate ecosystem where assets can easily be shared on demand so some day they can really have that magic 1 year rpg game dev cycle like they tried before with DA 2
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# ? Jun 17, 2017 10:50 |
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lalaland posted:ofcourse its frostbite, how else would they create a beautiful corporate ecosystem where assets can easily be shared on demand so some day they can really have that magic 1 year rpg game dev cycle like they tried before with DA 2 Besides the absence of modding, why is Frostbite bad?
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# ? Jun 17, 2017 11:23 |
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Furism posted:Besides the absence of modding, why is Frostbite bad? It's why the 'city' in DA:I is a barely populated broom closet, and why the doors on Kadara takes half a minute to open.
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# ? Jun 17, 2017 11:51 |
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# ? May 28, 2024 03:16 |
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Thor-Stryker posted:Did they say what engine Anthem is on? Or is Bioware loving themselves in the rear end with Frostbite again? Frostbite is actually good and it is bioware that is bad
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# ? Jun 17, 2017 12:46 |