|
Mithross posted:
This is basically my big problem with the games. I "played" Fallen London for awhile (was even doing the early parts of SMEN) and while the setting is cool and the writing interesting enough, the grind they require isn't worth it imo because the systems in that and the Sunless games just aren't enjoyable enough. It's like the whole attraction is the setting and the world and the stories, but they want to make it as painful and unappealing to actually interact with those things. Like even in games where there's a ton of grinding needed for METAPROGRESS or something like the Disgaea series or Diablo-style games, the core gameplay has to actually have something to make you want to bother. And the failbetter stuff just doesn't.
|
# ? May 6, 2021 01:52 |
|
|
# ? Jun 13, 2024 01:46 |
|
also Disgaea and Diablo and the like put a much higher premium on "smart" grinding; a new player won't necessarily know how to do it, but it's possible to level cap in those games in a matter of hours and be seriously geared and deep in the post-game content in a few days Fallen London was just a tiny little daily drip of content that never really accelerated and if anything actually slowed down the further you progressed. it's not even a grindy MMO, it's just Progress Quest with a plot.
|
# ? May 6, 2021 01:58 |
|
Fallen London did, in a lot of ways, feel like Kingdom of Loathing with all the fun surgically removed.
|
# ? May 6, 2021 02:01 |
|
Tuxedo Catfish posted:also Disgaea and Diablo and the like put a much higher premium on "smart" grinding; a new player won't necessarily know how to do it, but it's possible to level cap in those games in a matter of hours and be seriously geared and deep in the post-game content in a few days Smart grinding or just twinking? I find it hard to believe you could get a D2 character from 1 to 99 in a few hours without outside help.
|
# ? May 6, 2021 04:21 |
|
Serephina posted:Smart grinding or just twinking? I find it hard to believe you could get a D2 character from 1 to 99 in a few hours without outside help. I was thinking of D3, but even D2 had people who would finish their build at like 85-90 or so by like day one of a new season. e: The world record for hitting level 99 in Diablo 2 is a little under 12 days... more than half of which is 98 -> 99 still faster than Seeking Mr. Eaten's Name though lol Tuxedo Catfish fucked around with this message at 04:32 on May 6, 2021 |
# ? May 6, 2021 04:28 |
|
I've been play Tales of Maj'Eyal again and I got the event where a giant worm devours me on the world map and I had to go through a short gimmick dungeon. I'm guessing that it was new content from the cults dlc since I know that there is a starter dungeon for the cult-related classes that is also a giant worm dungeon. It was an interesting experience, especially since it surprised me in a couple of ways like introducing an npc at the end who could fight and would help me out with enemies and the boss. I didn't get anything for saving her except for a joke, but it was a funny joke. I dunno if there'll be anything involving her further down the line like how the Melinda quest has some minor dumb events or the cat that you can feed and it'll eventually live in your fortress, but I'm glad I was able to help her escape anyway. A nice twist on the usual dungeon stuff where you find notes about someone either getting killed by the boss or being twisted into becoming the boss. Also, still bugs me that I can't pet the cat and also I feel like there should be some kind of official cat-related class. Maybe one day after DarkGod makes the naga expansion, the time spiders expansion, the troll pirates expansion, and the southern continent campaign, maybe he can consider doing something with cats. Like maybe letting you actually pet Pumpkin.
|
# ? May 7, 2021 07:39 |
|
Okay, that's funny as hell.
|
# ? May 7, 2021 13:31 |
|
Yeah, i love that little sidequest. Especially because this happened the first time i encountered it.HenryEx posted:For once I got to be the escort in ToME today instead of escorting NPCs around. And i guess you gotta show your appreciation by teaching them a thing or two...
|
# ? May 7, 2021 13:37 |
|
What's everyone's most difficult achievement in Cultist Simulator?
|
# ? May 7, 2021 13:57 |
|
Oldstench posted:What's everyone's most difficult achievement in Cultist Simulator? This is the hidden Exile ending. Opinions were soft on the Exile dlc but I like it a ton. Very thematic and very high pressure.
|
# ? May 7, 2021 14:24 |
|
SettingSun posted:
I actually don't have any of the DLC. Is The Dancer the only one that most people liked?
|
# ? May 7, 2021 15:58 |
|
Personally all of them are pretty good imo. Dancer is the closest to what most think is an expansion pack since it's another ascension available in any normal game, with an optional custom start. Priest and Ghoul are more experimental and live in their own little boxes. Exile is the most avant garde of them all which only superficially resembles the original game. But as I said I like Exile a bunch. Edit: Another cool thing about the dlcs is that with them all but one of the lore aspects has an associated ascension. I'll spoil this in case you want this is to be a surprise. Lantern/Grail/Forge in core, Heart/Moth in Dancer, Knock in Priest, Winter in Ghoul, and Edge in Exile. Secret Histories is the odd man out but it was always that. SettingSun fucked around with this message at 16:17 on May 7, 2021 |
# ? May 7, 2021 16:05 |
|
Anyone playing Trials of Fire? It's really scratching a nice itch on my brain but I'm wondering what kind of tips you goons might have
|
# ? May 8, 2021 02:19 |
|
specialize your characters as much as possible. ie [elementalist/warlord/warrior] the warlord drops all damage skills for supportive ones, warrior takes lots of light cost shielding/mitigation cards, and ele receives all the buffs & deals the bulk of the damage. most of the characters can be built in different roles, so it's all mutable, but the important bit is that there's minimal overlap. get into as many fights as you can early on. in typical deckbuilder fashion the starting decks are fairly woeful, so leveling up and replacing things is a priority. avoid injury/weakness/any negative cards being added to your deck like the plague. not only are they bad on their own, but curing them eats herbs you could be spending on upgrades. hard to judge early on, so maybe a worthless tip, but it's not worth equipping gear with weak skills to gain a few extra hp. deck dilution is a concern, even with the games gear system swapping cards out, and the risk of a bad draw is far more dangerous then missing an extra few hp of buffer.
|
# ? May 8, 2021 07:06 |
|
Great tips, all stuff I started thinking about after I bumped the difficulty up to Medium from easy, lol. I love the gear system, it feels really good. Game is good.
|
# ? May 8, 2021 11:45 |
|
I tried to get into Trials but my issue is it seems like there's too many decisions and most of them aren't impactful. Combat is a bit slow for how simple it is and the small rewards. It did get me back into playing Slay the Spire though, which I think is much better paced.
|
# ? May 8, 2021 14:29 |
|
I played Trials a bit and didn't hate it, but then Arcanium got its big revision and I haven't touched Trials since. They're still making some big design changes and nerfs, but so far nothing has gone badly.
|
# ? May 8, 2021 17:05 |
|
All this deckbuilder stuff has me wondering something. Is there a roguelike out there that has an inverse power progression? You start badass and gradually get weaker over the run? I think it would be interesting to play a game of maintaining some semblance of capability as your overall power level declines.
|
# ? May 8, 2021 19:16 |
|
Gyshall posted:Anyone playing Trials of Fire? It's really scratching a nice itch on my brain but I'm wondering what kind of tips you goons might have I didn't find the negative cards to be that punitive in general (iirc there was some choices where you could risk getting an injury for a benefit and I'd typically go for those). But on top of the other advice, I'd also say make sure and be very careful with positioning and know what the enemies can do. It sounds kinda obvious, but I know there was a lot of times I'd get a bit lazy and some dude I'd think would maybe take one hit while my tank set up would end up getting chain pulled in, and surrounded and killed in a second. Or sometimes I'd even put my tank out, thinking he could survive, and would just get battered to death in one turn through tons of block and various defense cause he'd get surrounded. Seriously, being surrounded a lot of times can equal a very quick death.
|
# ? May 8, 2021 19:19 |
|
Jedit posted:I played Trials a bit and didn't hate it, but then Arcanium got its big revision and I haven't touched Trials since. They're still making some big design changes and nerfs, but so far nothing has gone badly. Arcanium I also think is good. I like some of the things it's doing, but the grind is simply absurd on the unlocks. I also worry a bit about the balance with all the heroes they plan. And while I'm only on rank/ascension/whatever 5 or 6, it's starting to feel a bit...easy? It feels like if you get one or two relics early that really synergize it kinda makes everything else trivial. Some of the UI elements are also a bit unclear. I guess what I'm getting at is, depending on how much you like the whole deckbuilder thing, they both offer enough stuff that I could see both being worthwhile. But I think they both need some stuff to get to the level of StS or Monster Train in terms of replayability.
|
# ? May 8, 2021 19:27 |
Has anyone tried Rift Wizard? There were some posts about it earlier but not much substantive discussion. I stumbled across this and it looks really interesting. I posted earlier in the thread I was looking for a game that went down in the weeds on magic details and thoroughness, this looks like it'll be a good fit.
|
|
# ? May 8, 2021 20:02 |
|
SKULL.GIF posted:Has anyone tried Rift Wizard? There were some posts about it earlier but not much substantive discussion. I stumbled across this and it looks really interesting. Its a very fun puzzly little game.
|
# ? May 8, 2021 22:07 |
Spent about a hour on it. It has a very old school feel and there are LOADS of spells and upgrades and synergies and I only managed to make it to Rift 7 out of 25 total on my best run before getting overrun by Giant Polar Bears that my void drakes were no match for, can't imagine how crazy it gets later on. You have almost perfect access to information ( It really needs a run history, though, just being booted back to the title screen with no evidence of how far I've managed to make it is kind of unsatisfying. SKULL.GIF fucked around with this message at 22:54 on May 8, 2021 |
|
# ? May 8, 2021 22:19 |
|
Unormal posted:Its a very fun puzzly little game. Your approval is making me buy it right now. Any addiction is on your head.
|
# ? May 8, 2021 22:37 |
|
i bought it but haven't played it yet because the COWARD who programs it doesn't have a vi key preset.
|
# ? May 8, 2021 22:52 |
|
I agree its a tux game. (Saying this to get to read tux spell balance rants)
|
# ? May 8, 2021 23:59 |
|
i've swung hard towards tabletop gaming and artsy-craftsy stuff over vidya lately but i'll check it out at some point
|
# ? May 9, 2021 00:01 |
Oh my god I have a full necromancer army of skeletons swarming everything and now I can summon seraphs to smite all who survive with blazing swords of hallowed moonlight fire. This game is great.
|
|
# ? May 9, 2021 00:19 |
|
BurningBeard posted:All this deckbuilder stuff has me wondering something. Swear this was 7DRL theme for a year. The one I remember being really good had an old man with a nethack style ascension kit. You would lose an load point every x turns to encourage quickly finding the stairs before you had to ditch your favorite equipment.
|
# ? May 9, 2021 01:02 |
After a few hours on Rift Wizard I managed to get pretty close to winning but ran out of steam at the very end. Was running a Death Bolt + Soul Battery build with a bunch of supplemental conjurations and skills to keep my skeleton army rolling. This had the unfortunate drawback of brickwalling lategame where there aren't many Living enemies to turn into skeletons, and Seraph/Gold Drake don't really have enough charges to sustain an onslaught, such as on Realm 23: That realm was a total mess but I managed to get out of it by burning my Golden Stopwatch which, unfortunately, I was saving for Realm 25. That combined with having no more mana potions remaining meant I had no good choices for the 24th floor and got overwhelmed even after landing on a mana potion but not having time to use it before I was immediately surrounded (again). I think my mistake was overfocusing on a few, powerful spells instead of having a much larger spell library, plus not having any repositioning, defensive, or even area-effect spells. That skeleton army was incredibly powerful up until mages start showing up that can wipe them all without blinking. I get a distinct sense of Ziggurat diving in Dungeon Crawl from playing Rift Wizard.
|
|
# ? May 9, 2021 03:14 |
|
Been playing some Vault of the Void, and it feels really good to play despite not really being the kind of deckbuilder I usually go for. This one's big on letting you create the deck you want, showing possible card pick-ups in advance and letting you swap cards in and out of deck at any time. But the rate of accruing new cards/upgrades isn't overwhelming, so I haven't been suffering from analysis paralysis - at least not yet. The actual battles are super snappy too and the necessary information is always available, which is really important for a game like this. Burning Rain fucked around with this message at 11:06 on May 9, 2021 |
# ? May 9, 2021 08:11 |
Burning Rain posted:Been playing some Vault of the Void, and it feels really good to play despite not really being the kind of deckbuilder I usually go for. Yeah I've been having a go at this too, and have been enjoying myself. It reminds me a little bit of Roguebook in its presentation of fights and its old disappearing map mechanic. They've done an excellent job making all information clearly available, and the classes play very differently so far. You can socket your cards with upgrade gems which also opens up some interesting options. Normal difficulty is also exactly at the right level for me, where I win every time, but I need to think about it. I'm not always in the mood for StS difficulty and this is great for those times.
|
|
# ? May 9, 2021 08:15 |
|
rchandra posted:Is it still missing text mode?
|
# ? May 9, 2021 16:12 |
|
One of the things I liked from games like Dungeons of Dredmor is the sheer variety of skills [trees], 51 of them, which you can mix and match. In strategy games, I loved how in Dominions series has over 80 different nations. In roguelite games, I like how each of the 100 weapons in Dead Cells feel different, on how you can build different combos in Hades with the boons. So, what other roguelikes* would you recommend which is very replayable thanks to different options the player have? TOME, what else? *: non-ASCII
|
# ? May 10, 2021 09:45 |
|
I mean, all of them? That's kinda the very crux of the RL's replayability as a genre.
|
# ? May 10, 2021 10:07 |
|
Come on, there are always that are better and games that are worse at it.
|
# ? May 10, 2021 10:09 |
|
Osmosisch posted:Yeah I've been having a go at this too, and have been enjoying myself. It reminds me a little bit of Roguebook in its presentation of fights and its old disappearing map mechanic. Which is just as well for you, because difficulty levels above normal are ball-crushing. Well put together game, great and friendly community, but the dev balances the game for people who have 1k hours and want more challenge. Regarding Arcanium difficulty levels: the devs are aware that it's probably too easy, but they want to get all the cards feeling good and it's easier to adjust up than down. Also when you're still balancing and bug hunting it's a good idea if your players can get to all the content fairly easily, including the highest difficulty levels.
|
# ? May 10, 2021 10:11 |
|
Turin Turambar posted:Come on, there are always that are better and games that are worse at it. There are only a handful of melee weapon types, but each of them has a unique mechanic that makes them special and distinct. (Long blades give you a chance to riposte if you block or dodge, axes can hit multiple adjacent enemies, polearms can hit two spaces away...) Add the god system on top of that, where each of the gods has different things they encourage or forbid, and incredibly diverse boons and drawbacks, and you've got hundreds of character options.
|
# ? May 10, 2021 10:21 |
|
Turin Turambar posted:One of the things I liked from games like Dungeons of Dredmor is the sheer variety of skills [trees], 51 of them, which you can mix and match. Caves of Qud. Cogmind? Can we use card based roguelikes for this question?
|
# ? May 10, 2021 10:22 |
|
|
# ? Jun 13, 2024 01:46 |
|
habituallyred posted:
I will admit it.
|
# ? May 10, 2021 10:24 |