So for christmas I bought myself the DLC season pass and plan to start a new file. After my no-death no-bonfire run (gotta have my invisible rings) anyone got any suggestions for builds that take advantage of the coolest equipment the DLC has to offer?
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# ? Dec 25, 2014 09:03 |
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# ? Jun 6, 2024 05:33 |
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The DLCs give two pretty good ultra greatswords that require a lot of both dex and str if that helps. Also one of the new fists weapons that is amazing requires high str/dex too. Another option is to make use of the ice rapier and do some damage build where you use the flynn ring and ring of blades together and poke everything to death. Last I checked a lot of people do this so it's probably pretty good.
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# ? Dec 25, 2014 09:24 |
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Aldia's Keep was probably much bigger and more elaborate in early builds, given that it was one of the areas in the game that they had to pare down after the really early builds where they realized that the PS3 and 360 were literally incapable of running their game.
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# ? Dec 25, 2014 09:31 |
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Manatee Cannon posted:Aldia's Keep had the best trap in the game, and my favorite in the series. The double ogre doors were hilarious. As bullshit uncued jumpscares go it certainly felt less punishing than the bridge to dragon shrine. Though I was more pissed at that one because I failed to open the shortcut beforehand.
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# ? Dec 25, 2014 09:57 |
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It must have taken some effort to get "punished" on the Dragon Shrine bridge.
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# ? Dec 25, 2014 10:00 |
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double nine posted:So err, dex weapons? I'm rolling a swordsman and so far the dex opportunities have been lackluster at best. The best I've been able to find is a falchion and I have to keep 2 of them because the first one will break before the next bonfire/boss fight unless I switch them out. I'm also not impressed with their damage for the area that I'm in (pirate cove, +4 upgraded falchion). Am I doing it wrong? Is there a BSS in dark souls 2 that I failed to find? Are dex weapons simply less good than strength weaponry? Try dual-wielding a rapier with a curved sword like the scimitar or falchion. The double slash on the power stance hits in a wide arc and is good for hitting enemies with weird hit boxes, like dogs. That means it perfectly covers the weaknesses of the rapier. With the old leo ring, ring of blades, and eventually Flynn's ring, this combination gives you great DPS and good versatility. Remember you can still use the running and rolling attacks of the curved sword even while in power stance. The running attack comes out very fast and can help a lot with quick, unpredictable enemies.
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# ? Dec 25, 2014 11:00 |
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I haven't played this game in a while, but last I did I remember doing alright with my mundane build. Now it seems to take forever to kill anything. It seems like Santier's Spear was nerfed at some point. Are there any other weapons that are good to use with mundane infusion or should I just respec completely? Being on NG++ probably doesn't help with making things easy either.
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# ? Dec 25, 2014 15:53 |
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Renaissance Robot posted:As bullshit uncued jumpscares go it certainly felt less punishing than the bridge to dragon shrine. You can... fall off that bridge?
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# ? Dec 25, 2014 19:21 |
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SHISHKABOB posted:You can... fall off that bridge? The dragons will come down and destroy the bridge if you take too long or destroy too many eggs beforehand. Didn't you see the prerelease trailers?
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# ? Dec 25, 2014 19:32 |
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Holy crap, now I wanna just go and do that.
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# ? Dec 25, 2014 19:48 |
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SHISHKABOB posted:Holy crap, now I wanna just go and do that. You have to destroy at least one egg (which is unavoidable if you're going through the zone normally) for the dragons to swoop down. If you warp to Dragon Shrine and head backwards to see it, it won't trigger.
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# ? Dec 25, 2014 19:53 |
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It takes them so loving long to destroy the bridge unless you destroy a bunch of eggs (basically requiring you to go out of your way to do so) you can just walk straight across without stopping and be fine. I had no idea you could die on that bridge until people on the internet told me, and once they did I made it a prerogative to break every egg I saw when I invaded people in the Dragon Shrine, which apparently counts.
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# ? Dec 25, 2014 22:41 |
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Zombies' Downfall posted:It takes them so loving long to destroy the bridge I stopped walking every time the camera sway got more intense, because I assumed going too fast would make the bridge collapse
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# ? Dec 25, 2014 23:04 |
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Can you infuse the Ice Rapier with lightning? Looks like it keeps the same stats either way, right? I suppose you would probably cripple the long range attack that way though...
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# ? Dec 25, 2014 23:45 |
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Artificer posted:Can you infuse the Ice Rapier with lightning? Looks like it keeps the same stats either way, right? I suppose you would probably cripple the long range attack that way though... You could. Not much point since it wouldn't really benefit. Either infuse with magic for stronger projectile attacks, or keep it pure physical for Leo Ring shenanigans.
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# ? Dec 25, 2014 23:49 |
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Genocyber posted:You could. Not much point since it wouldn't really benefit. Either infuse with magic for stronger projectile attacks, or keep it pure physical for Leo Ring shenanigans. Would Estocs still be the best poky sword for Faith builds then?
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# ? Dec 25, 2014 23:51 |
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Artificer posted:Would Estocs still be the best poky sword for Faith builds then? That or Espada Ropera. Dunno if you're asking for PVE or PVP but Estoc in left and Espada in right is good for both. You got a parry no matter what, and you can either powerstance for double poke, or not for the estoc r2 slash.
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# ? Dec 26, 2014 00:01 |
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For the love of gently caress. I made it 90% through the pirate place (or so I think anyway) only to get killed by a poison attack?! I didn't even know those vikings droopped poison?! This game ... I'm going to step away from it for a while.
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# ? Dec 26, 2014 01:07 |
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The pots in one of the rooms contain poison. Backstap one of the sleeping Varangians and lure the other one out.
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# ? Dec 26, 2014 01:10 |
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I sort of diverged from the walkthrough I was following and now I don't know where to go next. I've done FoFG, Heide's, No Man's Wharf and just beat the Ruin Sentinels. I've got every bonfire in the bastille except for the one behind Straid. It looks like there are several paths for me, but some sound more suited for the late game. Is there a "correct" path? The walkthrough suggested Huntsman's Copse before the bastille, should I go and do that? I feel like I should hunt down a Fragrant Branch ASAP. Will any of my early game boss souls provide a weapon on par with my Bastard Sword +6, or will they need to be upgraded too?
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# ? Dec 26, 2014 01:12 |
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If you're at the end of the bastille there's really no reason to slog through the copse and on to Iron Keep before going back to beat lost sinner, as she's not that much harder than old iron king. Bonfire warping means it doesn't really matter either way though. No fresh weapon is going to beat a +6 weapon, boss soul or not.
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# ? Dec 26, 2014 01:46 |
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There is no correct path, you can do the four main routes in any order you please. Go in whatever direction you feel like. Sinner's Rise (the area beyond Lost Bastille) is really obnoxious in all sorts of ways, but if you can defeat the Lost Sinner then that'll get you a Fragrant Branch. There are also at least two on the route beyond Huntsman's Copse, so you can certainly do that if you prefer. It'll be easier than the Sinner's Rise shitfest. I wouldn't use your first branch on Straid though, he sells some spells and also forges unique weapons from certain boss souls, but those sorts of weapons tend to have high stat requirements. Better to use that branch back at Majula to open the final path. If your bastard sword works for you then keep using it. One +6 weapon you like is far better than a bunch of +3 weapons you're kinda ehh about. This isn't Final Fantasy, there's no ladder of increasingly "good" weapons, just weapons with different fighting styles. If anything the plain vanilla poo poo Lenigrast sells is the top-tier stuff. Just remember to develop some sort of ranged attack capability (i.e. a bow) by the time you reach the late-game Shrine of Amana or that place will make you see red with its hideous amounts of bullshit.
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# ? Dec 26, 2014 01:47 |
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Mr Dog posted:Sinner's Rise (the area beyond Lost Bastille) is really obnoxious in all sorts of ways Mitigated entirely by summoning Lucatiel to help you out/be the fall guy who gets jumped on by exploding zombies. She isn't necessary at all for the boss fight so long as you stay behind it and don't get greedy with your attacks.
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# ? Dec 26, 2014 01:56 |
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Genocyber posted:You could. Not much point since it wouldn't really benefit. Either infuse with magic for stronger projectile attacks, or keep it pure physical for Leo Ring shenanigans.
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# ? Dec 26, 2014 02:05 |
A lot of problematic areas in this game could have been fixed if they'd kept the rusty iron ring in some fashion. Maybe make it a magic or equipment effect or something, that made water not slow you. Also, turns out steam kept my saves so I didn't have to start a new file after all. Started Sunken King and I have to say, I really like it so far. It's very reminiscent of the town areas of the Prepare to Die content from the first games, which I love because that was some of my favorite parts of that game. EDIT: Sinh and the Squalid Queen were super easy though. I dodged most of their attacks just by walking. They were interesting fights though, if easy. I really liked sunken king, I really hope the other DLCs live up to it. EDIT2: I'm not a fan of iron king. Far too reminiscent of sen's fortress with all the moving platforms, narrow ledges and elevators. The enemies usually explode themselves so I often just wind up walking into empty rooms. The only threat is falling to my death. Finished and it was lame throughout except the fume knight and alonne who were spectacular. Nuebot fucked around with this message at 10:50 on Dec 26, 2014 |
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# ? Dec 26, 2014 06:44 |
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Sunken is probably my favourite. Iron has some annoying areas but the fight with Raime at the end is excellent. It's that excellent feeling of Dark Souls at its best where you're getting killed over and over again but you know it's your fault for loving up. That slow sweep is hell of weird though: dodge in the same direction it's going and it just follows you at dodge speed and immediately nails you as your iframes end. Dodge against it and you encounter it again at the end of the swing. But yeah, dodging perpendicular to it works. Ivory king is Dark Souls on nightmare mode. All enemies have ridiculous poise, there's a massive gauntlet of enemies between every pair of bonfires, everything hits like a train, the NPC invaders are all assholes that hide behind powerful enemies so I hope you stocked up on Giant Seeds. On the plus side, the final battle is very cinematic and cool looking. Oh don't worry, you'll be seeing a whole heck of a lot of it. The only feeling I had when finishing Ivory King is "thank gently caress that's finally over". I absolutely hated it. Everything about it felt horribly cheap and unfair. I do kinda like what they tried to do with that final battle but it's just such a clusterfuck and a lot of factors are just out of your control.
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# ? Dec 26, 2014 07:07 |
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Mr Dog posted:Ivory king is Dark Souls on nightmare mode. All enemies have ridiculous poise, there's a massive gauntlet of enemies between every pair of bonfires, everything hits like a train, the NPC invaders are all assholes that hide behind powerful enemies so I hope you stocked up on Giant Seeds. On the plus side, the final battle is very cinematic and cool looking. Oh don't worry, you'll be seeing a whole heck of a lot of it. The only feeling I had when finishing Ivory King is "thank gently caress that's finally over". I absolutely hated it. Everything about it felt horribly cheap and unfair. I do kinda like what they tried to do with that final battle but it's just such a clusterfuck and a lot of factors are just out of your control. Pubby tears are delicious.
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# ? Dec 26, 2014 07:14 |
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Genocyber posted:Pubby tears are delicious. I think I enjoy Iron and Ivory the most. Sunken is cool, too, but I like the designs of the former two areas a lot more. I definitely prefer the latter two's final bosses, as well, but Sinh is cool.
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# ? Dec 26, 2014 11:20 |
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Pubbie means not a goon, it's like goy.
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# ? Dec 26, 2014 11:43 |
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Sheep-Goats posted:Pubbie means not a goon, it's like goy.
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# ? Dec 26, 2014 12:01 |
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Nahxela posted:But you are a pubby Using Melee quality build. Sunken was quite easy overall, Elana took 2 tries; got killed when trying to take out the summons. Ignored the summons and just focused on the boss, and went down quite quickly. Sinh took a few tries but was easy once I got the pattern down. Iron King had some annoying enemies, such as the possessed armor and the iron giants. The worst are the bosses though; I've never had any trouble with the bosses in the main game, but Fume Knight I had to get a Sunbro to help. Smelter I had to clear out the areas first until they stopped respawning, and had the NPC Phantoms help out, and using poison arrows helped immensely. Still working on Alonne. I'll just imagine Ivory King is more annoying.
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# ? Dec 26, 2014 15:03 |
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It is a Christmas miracle! I parried a straight sword with the Zweihander. Also I haven't played since August, did From fix the netcode or something? I don't think I had a single desync freeze, even with people who were lagging. I sniffed around Ivory king for a bit, seemed eaiser than the other DLCs. The two enemies I killed got stunned and died in two zwei hits.
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# ? Dec 26, 2014 15:59 |
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What the gently caress does "pubby" even mean in a game with anonymous multiplayer that constantly connects you to multiple other people involuntarily with little to no input from you.
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# ? Dec 26, 2014 18:46 |
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The same thing pubbie means in any other video game: "Heh my collective group of nerds is generally better at this video game than the un-swaddled masses " which is in most cases not true, everyone's equally poo poo
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# ? Dec 26, 2014 18:47 |
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It means he's being a dumb baby.
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# ? Dec 26, 2014 18:58 |
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What's the most recent information on the re-release of DS2 for next-gen systems? Most of the articles I can find are from last month, and I'm wondering how the PC version is going to work. I guess I don't really mind buying the game again for the switch from DX9 to DX11, but has there been any word about whether or not there will be a discount for people who already own the game? The few screenshots that I can track down make it look like the graphical upgrade will be worth it, and combined with all the effects made available in GeDoSaTo it should look amazing.
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# ? Dec 26, 2014 19:51 |
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GeDoSaTo doesn't work with DX11 titles. Also, Namco has yet to announce anything concerning how they'll handle the PC version.
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# ? Dec 26, 2014 19:54 |
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Fair Bear Maiden posted:GeDoSaTo doesn't work with DX11 titles. Also, Namco has yet to announce anything concerning how they'll handle the PC version. Well, that's unfortunate. Maybe it will be updated to work for DX11, or people will just have to determine whether or not DS2 looks better with DX11 and no GeDoSaTo or DX9 with it.
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# ? Dec 26, 2014 20:02 |
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Gestalt Intellect posted:What the gently caress does "pubby" even mean in a game with anonymous multiplayer that constantly connects you to multiple other people involuntarily with little to no input from you. HEH, looks like this loser didn't get an invite to the secret goon guild.
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# ? Dec 26, 2014 20:55 |
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# ? Jun 6, 2024 05:33 |
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All goons are the same pubbies they love to despise. RIP.
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# ? Dec 26, 2014 21:06 |