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So anyway, I've decided that besides waiting for Tokyo, the other thing I want to do in TSW is roll an alt to see the story again, since the story is really good and it's been over a year since I've played through it. I have no idea what kinds of leveling builds work these days, though. My first character was a total mess since I was more interested in just filling out decks for cool outfits than making any kind of functional build, and in any case that was like well over a year ago so I barely remember it and the game's been patched a bunch of times since then. Any advice?
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# ? May 11, 2014 02:56 |
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# ? May 28, 2024 11:11 |
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HughGRect posted:Speaking of 10.1 customs, the new one in Tokyo is exactly the same as the one from issue 8 only in a different major slot. The issue 8 one was the necklace that gave a blue.5 attack, healing or health signet. Zephonith fucked around with this message at 05:12 on May 11, 2014 |
# ? May 11, 2014 03:21 |
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Rincewind posted:Any advice? I stand behind Chaos/Blade and AR leaching/Anything builds. Here are a couple inner wheelish builds that should be easily attainable then grow them out as time goes on. Chaos / Blade Actives: Escalation - Builder Balanced Blade - Blade Consumer Schism - Chaos Consumer Illusion - Oh poo poo Clickie Sleight of Hand - Oh poo poo Clickie Martial Disciple or Turn the Tables - More Oh poo poo Clickie Domino Effect or Stunning Swirl - Monotony Killer Passives: Intensity Chaos Adept Lick Your Wounds Whatever - Until you can get Leeching Frenzy Whatever - Until you can apply debilitate from 12 gouge or Insult to Injury Whatever - Until you can apply afflict from something like Blood Sport Probability - Elite AR / Whatever Seriously, this might sound condescending but that isn't my goal, just take anima shot and never die. Actives: Anima Shot Fire in the Hole until you get Three Round Burst Passives: Anima Boost and other passives that increase damage and/or healing. The secondary weapon is whatever you want for utilities: Pistol has some healing boosters, Melee for an AoE consumer dump w/ clickie survival, Fists for more healing, chaos for movement and utility, really whatever you want. Zephonith posted:Uh, Issue 8 was the belt. Issue 7 had the neck piece. edit: I think you're saying Issue 9 is a major with the talismans that give a flat boost to HP/attack/heal? Which side does the talisman go on though? I have a 10.5 for one of those... Meh, little details. But it goes in the ring slot (top left).
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# ? May 11, 2014 03:50 |
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Which slot? Edit: Missed this page.
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# ? May 11, 2014 04:28 |
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Was curious if there were any guides on the testlive forums related to AEGIS. All I found was self entitled twats who think they won the internet because they are 'senior members' of the TSW test live community. Yup, not going back there, ever.
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# ? May 11, 2014 18:46 |
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HughGRect posted:Was curious if there were any guides on the testlive forums related to AEGIS. All I found was self entitled twats who think they won the internet because they are 'senior members' of the TSW test live community. Yup, not going back there, ever. Stockholm syndrome is a pretty amazing thing.
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# ? May 11, 2014 20:12 |
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HughGRect posted:Was curious if there were any guides on the testlive forums related to AEGIS. All I found was self entitled twats who think they won the internet because they are 'senior members' of the TSW test live community. Yup, not going back there, ever. AEGIS is basically shields that mobs have now. The mission right before Tokyo gives you a good understanding of it. You can slot two items, one for each weapon. The item can be one of three types, that allows its weapon to damage one of the three shield types. The items only let you do like 5% of your normal damage to shields at base level, but the shields are also only 25-250~ hp. Different mobs have different shields (zombies are usually demonic, cyborgs are cybernetic, ghosts are psychic, etc...), so right now you only have to deal with one at a time, but some can have multiple types layered on eachother. Looting bags from dead AEGIS mobs gives you XP in both of your currently equipped items, and you can upgrade them to higher QL levels once they're at 100% xp, using stuff you buy from the Tokyo vendors. There are drops you can equip that give you effects, but they all seem pretty minor right now. It's basically just more vertical progression (the only thing I can think of is that layered shields could change up dungeons a lot), but a ton of the mobs now have cool telegraphed attacks that need to be dodged, so they did actually make the content more meaningfully difficult.
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# ? May 11, 2014 23:57 |
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Cheston posted:AEGIS is basically shields that mobs have now. The mission right before Tokyo gives you a good understanding of it. You can slot two items, one for each weapon. The item can be one of three types, that allows its weapon to damage one of the three shield types. The items only let you do like 5% of your normal damage to shields at base level, but the shields are also only 25-250~ hp. Different mobs have different shields (zombies are usually demonic, cyborgs are cybernetic, ghosts are psychic, etc...), so right now you only have to deal with one at a time, but some can have multiple types layered on eachother. Looting bags from dead AEGIS mobs gives you XP in both of your currently equipped items, and you can upgrade them to higher QL levels once they're at 100% xp, using stuff you buy from the Tokyo vendors. There are drops you can equip that give you effects, but they all seem pretty minor right now. So basically Funcom realized they've let the game go stagnant for so long players would have zero trouble popping every mob in like two shots so they had to add these shields to slow that down?
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# ? May 12, 2014 00:06 |
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Anyone want to run some dungeons for old times sake?
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# ? May 12, 2014 01:08 |
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Slummed some elites with pubbies only to discover bugs I've been reporting for months still aren't fixed such as: Eruption still not working on slopes. Machine Tyrant still being resettable. Being able to jump behind the spider in Ankh. Melothat having hit detection issues.
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# ? May 12, 2014 04:30 |
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Len posted:Slummed some elites with pubbies only to discover bugs I've been reporting for months still aren't fixed such as: Why would you ever want this fixed? Like 90% of goon MTs were spent running back to the Pipe Sanctuary
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# ? May 12, 2014 05:16 |
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I always go behind the spider. Every time.
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# ? May 12, 2014 05:40 |
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Brain In A Jar posted:Why would you ever want this fixed? Like 90% of goon MTs were spent running back to the Pipe Sanctuary Frankenstein Dad posted:I always go behind the spider. Every time. I'm not gonna lie I do both of those things all the time. I just think it's kind of weak that Funcom banned me for saying something like "You haven't bothered to fix the Machine Tyrant reset bug or the fact I can skip to behind the spider in Ankh" and they still haven't fixed those two bugs. The pubbies I ran with were pretty chill and we spent a lot of the dungeons talking about how Funcom can't program to save their asses and all the different bugs that do/did exist in the game.
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# ? May 12, 2014 05:44 |
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I'm starting to run out of things to do in Solomon Island besides running dungeons and story. I'm down.
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# ? May 12, 2014 07:23 |
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Len posted:Anyone want to run some dungeons for old times sake? I kinda do. I've logged in a couple of times here and there to try to find a pubbie group for 18s or whatever and no one ever does them anymore.
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# ? May 12, 2014 11:37 |
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Well...in a channel called "noobmares" you'll always find people willing to run dungeons.
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# ? May 12, 2014 16:52 |
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extraordinary posted:Well...in a channel called "noobmares" you'll always find people willing to run dungeons. Ain't nobody got time to run nightmares with beginners that aren't in mumble. Which brings me to my main point. If any of you newer people want a body to help you out with dungeons I'm game. Add me on steam and hit me up. If I have time I'll help you through almost anything.
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# ? May 12, 2014 21:04 |
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Len posted:Ain't nobody got time to run nightmares with beginners that aren't in mumble. 70% of the noobmares channel is veterans willing to help noobs through the dungeons. But 40% of those veterans are the same tools who like to put noobs down for standing in poo poo. and 99% ± 1% of those noobs rage quit or become bitter noob hating vets. Circle of life. quote:Which brings me to my main point. If any of you newer people want a body to help you out with dungeons I'm game. Add me on steam and hit me up. If I have time I'll help you through almost anything. If you get hit up to do some baby goon 18's let me know, I need practice.
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# ? May 12, 2014 22:13 |
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Len posted:Which brings me to my main point. If any of you newer people want a body to help you out with dungeons I'm game. Add me on steam and hit me up. If I have time I'll help you through almost anything. I played Secret World for like a month at launch and then got busy with other games and forgot about it. Recently I re-installed the game and just went through all of the missions for the story, but I have been having trouble getting decent gear and finding groups for the three elite dungeons in Transylvania. I've heard that many people hate doing The Facility, but if you don't mind helping then I'll hit you up on steam sometime this week. My gear may suck but I have enough MMO experience to know not to stand in environmental damage crap.
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# ? May 12, 2014 22:32 |
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People hate doing Nightmare Facility. Regular (Elite) Facility rules.
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# ? May 12, 2014 22:37 |
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Facility and Slaughterhouse elite are awesome. Look forward to NKL-107
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# ? May 12, 2014 22:38 |
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guppy posted:People hate doing Nightmare Facility. Regular (Elite) Facility rules. Facility has the best lore in the game. Elite Facility is pretty reliable to do but NM we never quite got down to farm status like some cabals did.
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# ? May 12, 2014 22:40 |
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orcane posted:Facility and Laughterhouse elite are awesome. Look forward to NKL-107 Fixed it for you
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# ? May 12, 2014 22:40 |
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I went to hospital during a Nightmare Slaughterhouse run so I can assure you that it is Goon Approved.
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# ? May 13, 2014 04:58 |
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Count me as one curious about the Transylvania dungeons but unable to find pubbies actually capable of doing them.
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# ? May 13, 2014 17:13 |
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The Unlife Aquatic posted:Count me as one curious about the Transylvania dungeons but unable to find pubbies actually capable of doing them. Facility and Slaughterhouse both have very high DPS checks. This is a problem partly because the player base are idiots who are incapable of playing well, and partly because Funcom doesn't do proper testing (no, seriously, they don't test for balance or anything, just scripting) and don't understand their own game. Funcom staff are not capable of clearing some of the Nightmare dungeons. They just set things as they wish and assume the player base will find a way. Both of these are problems, but the Funcom side is the bigger one. If players are bad, that's their problem. If Funcom creates unreasonable content, that's everyone's problem.
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# ? May 13, 2014 17:49 |
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And if they notice people are beating their awesome and well thought-out encounters with always the same abilities and clever use of game mechanics (I'm not talking exploits here), they'll nerf those and just hope people can still beat the encounters with other (usually: worse) tools or rely on the latest vertical progression systems (raid gear, augments, soon AEGIS if they can, I bet) to brute force things.
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# ? May 13, 2014 22:48 |
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HughGRect posted:70% of the noobmares channel is veterans willing to help noobs through the dungeons. But 40% of those veterans are the same tools who like to put noobs down for standing in poo poo. and 99% ± 1% of those noobs rage quit or become bitter noob hating vets. Circle of life. Except not at all. I've played a ton with noobmares and never, not a single time, have come across anyone berating or bitching at newbies on a run. It's a cool channel with cool people. Which is a good thing since all other avenues for finding groups except that LFG clownboat channel are dead. Only problem with noobmares is that actual newbies seem to be too shy of starting groups and often when a group starts, it's just filled with those 10.4-5's that roll over the 24 or whatever faster than LFG channels "fast/exp/gear/blowjob" groups.
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# ? May 14, 2014 05:40 |
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Fewd posted:Except not at all. I've played a ton with noobmares and never, not a single time, have come across anyone berating or bitching at newbies on a run. It's a cool channel with cool people. Which is a good thing since all other avenues for finding groups except that LFG clownboat channel are dead. Are there any other channels you (or anyone really) recommend? I will add them to the OP.
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# ? May 14, 2014 21:07 |
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Well, there's #sanctuary. Haven't spent much time in it but it's some kind of global help/ooc/byob channel. Might find groups there too.
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# ? May 15, 2014 05:33 |
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A friend of mine got me this game, and he and another fellow and I have been playing together and so far at least the leveling/story part is pretty decent so in that respect it's worth the time. We did the first two dungeons and so far I'm also enjoying the fist/blood healing I decided to try out. Besides picking up a couple of more or less mercifully silent pubbies for dungeons I have no real experience with any of the player base at all. In the first couple zones there was little to no general chat, which is fine but strange and I guess can be chalked up to an mmo that isn't terribly popular. So I guess I'm just trying to figure out how the community is. So far since I have just been playing with a couple friends I haven't been in a rush to find any goons in game and I can only hope those that do play are a decent bunch, but is the public community as a whole significantly better or worse than other games or are they par for the course?
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# ? May 16, 2014 01:37 |
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I'd say it's about par for the course, in that it is terrible, because every online community is terrible in some way or another. It's still more pleasant than, say, reading Barrens chat in 2006 was, but maybe that's just because nobody is playing in general these days. (Which barely matters in terms of enjoying the game, frankly, since what TSW brings to the table is excellent story and atmosphere and art and sound design and being super creeped out, not the depth of its social interactions or whatever.)
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# ? May 16, 2014 01:41 |
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Baron Von Pigeon posted:A friend of mine got me this game, and he and another fellow and I have been playing together and so far at least the leveling/story part is pretty decent so in that respect it's worth the time. We did the first two dungeons and so far I'm also enjoying the fist/blood healing I decided to try out. TSW still has an absolutely fantastic singleplayer story experience and if the Tokyo update drops any time soon there'll be a bunch of us back around. If you're trying to do stuff in game and you really need extra people you can usually get hold of a bunch of us through Steam. I think Len posted his either this page or last page but mine's http://steamcommunity.com/id/lljkmercurius/ if I'm online and you need a hand.
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# ? May 16, 2014 02:05 |
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Constantly getting people asking how to get through the side mission with the phone and the church in Kingsmouth, feels like yesterday
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# ? May 16, 2014 02:05 |
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Baron Von Pigeon posted:A friend of mine got me this game, and he and another fellow and I have been playing together and so far at least the leveling/story part is pretty decent so in that respect it's worth the time. We did the first two dungeons and so far I'm also enjoying the fist/blood healing I decided to try out. The TSW community is both nicer and worse at video games than the average MMO community.
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# ? May 16, 2014 02:34 |
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So the advanced plan for the enjin site has lapsed, which is fine, because the free plan works well enough, but it did take our mumble down with it. If anyone was wondering where the mumble went, that's where. It's probably a lot more cost efficient to just rent a separate mumble server, at the moment. Or maybe use camping the stairs, or something? I have no idea what the 'policy' is for that.
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# ? May 16, 2014 02:41 |
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Frankenstein Dad posted:So the advanced plan for the enjin site has lapsed, which is fine, because the free plan works well enough, but it did take our mumble down with it. If anyone was wondering where the mumble went, that's where.
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# ? May 16, 2014 02:56 |
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Frankenstein Dad posted:So the advanced plan for the enjin site has lapsed, which is fine, because the free plan works well enough, but it did take our mumble down with it. If anyone was wondering where the mumble went, that's where.
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# ? May 16, 2014 04:11 |
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All the regulars have my mumble info anyway I think. It's up as always and has TSW channels, not that it matters what channel you use.
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# ? May 16, 2014 04:17 |
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# ? May 28, 2024 11:11 |
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Mercurius posted:Yeah but that won't have any of the silly channel pictures and stuff in it. I can throw another 30 days at it if it'll reactivate the mumble as well? I have no idea! It's your call! I actually thought we had some more time left on the extra slots for the server, which would have kept it live, but I guess it doesn't work that way. :I Forgiveness, please. [edit] Well, I threw $10 at it and it did not restore the mumble server. Gonna send a ticket to support to see if they can change it to the old address before I go any further with configuring it. I doubt all the other things like channel names are salvageable, but who knows? Frankenstein Dad fucked around with this message at 14:39 on May 16, 2014 |
# ? May 16, 2014 14:04 |