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Elvis_Maximus posted:the game never cheats - a neutral Tourist enters the dungeon - a lawfully aligned artifact happens to be on the entry stairs - default autopickup setting grabs it - Hits the chance for damage when picking up an unintelligent cross-aligned artifact - Damage is big enough & starting HP low enough to be immediately lethal - Dead with no player input
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# ? May 19, 2021 05:35 |
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# ? Jun 3, 2024 07:14 |
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How! posted:I’ve had Disco Elysium installed for about a year and haven’t gotten past the first bit with the guy in the tree. (No fault of the game, I’ve just been busy) You could um. Save.
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# ? May 19, 2021 09:10 |
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Do be aware that DE health and morale works earthbound style and you have a moment to hit yourself with a sweet dose of magnesium or meds to bounce back before you game over after a kid calls you slang for genitalia
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# ? May 19, 2021 10:54 |
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Foxfire_ posted:https://www.youtube.com/watch?v=D9oMSPzChgk&t=3s I'm not saying that there's not unfair ways to die, to be clear. It's a rogue like, and an old one at that. I'm saying that once you know enough about the game it never switches it up on you. Generally you know what the risks of an action are and how likely it is to kill you, and the game never messes with that or adjusts enemy difficulty. It's fair in the sense that if you're careful and know what risks to take deaths are usually your own fault Besides, there's a way out of this one. Your pet can pick up and move objects without triggering anything, except cursed objects. Which is also a good way to ID cursed objects without equipping them as an aside and it's the same way you can steal from the shopkeep super easily. I believe if you get the pet into the right spot you'd be able to move it off the stairs if you don't want to take that risk. Or just turn auto pick up off (which honestly you should anyway) Auto pickup and touching things can get you into all kinds of trouble anyway, my favorite being: getting blinded means that your character touches things to try to ID them. So if you're not wearing gloves and the thing you're trying to ID is a cockatrice than you just kinda die. Or other fun ones like if you don't grease your helmet then you're gonna get mind flayered at some point. Basically the deaths can be unfair, but once you know about it there's always a way to avoid it and the game isn't gonna pull a switcheroo and get you with it anyway. Like in Mario maker the best hard levels don't have a ton of invisible blocks to kill you once you beat the challenge they've laid out. It's fun acquiring knowledge of how to avoid those situations, and makes you feel pretty dang good when you finally nail an ascension
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# ? May 19, 2021 12:25 |
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I think one thing to bear in mind about Nethack is that a lot of the checks and tests are quite binary by comparison to more modern roguelikes. There are a lot of things that can and will kill you unless you have a specific counter, like the greased helmet example. In that sense there's an almost puzzle-like or knowledge-check approach to it as opposed to just being able to power through with a good stat balance. That's not to say there aren't usually multiple ways to power through or trick your way past most stuff, but that tends to be higher level play that requires more expertise than just learning the expected approach, so I'm not really counting it for newer players. It's not to my taste but it's just a different design approach from before the genre had all of its established rules
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# ? May 19, 2021 13:20 |
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Lunchmeat Larry posted:I think one thing to bear in mind about Nethack is that a lot of the checks and tests are quite binary by comparison to more modern roguelikes. There are a lot of things that can and will kill you unless you have a specific counter, like the greased helmet example. In that sense there's an almost puzzle-like or knowledge-check approach to it as opposed to just being able to power through with a good stat balance. Actually that's a way better way of describing what I like about net hack. Everything has a defined solution, and careful preparation and knowing enough about the game can let you see a lot of runs to ascension. Of course, sometimes the game just doesn't quite give you what you need, but it's pretty rare for something to be completely, totally unwinnable so long as you take your time and really plan what you're trying to do. It can absolutely happen though, still a roguelike and still rng of course! There's even kinda difficulty levels with being able to play as Barbarian of Valks to start which gives you a huge leg up (and the ability to get Excalibur in valks case) not to mention knowing to engrave Elbereth to get yourself out of really bad situations. Knowing which monsters to use your big scrolls on, managing your risk with shopkeep ID-ing and not taking unnecessary blind read/drink risks It gives me the same brain feels as learning random stuff about fighting games and then applying it to be honest Weird Pumpkin has a new favorite as of 13:54 on May 19, 2021 |
# ? May 19, 2021 13:38 |
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Also, even dumb Nethack failures can often have this absurdism to them that makes them fun to reflect on. Sure, it would be kinda lovely to die on turn zero, if it weren't for the fact you can unpack the crazy sequence of events that led it to happen.
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# ? May 19, 2021 13:50 |
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Does anyone have a link to that dungeon crawl stone soup LP where someone decided to eat all the purple mutation meat and basically became a god? At one point the thread title was "you'll never be as lucky as $username"
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# ? May 19, 2021 13:55 |
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How! posted:I’ve had Disco Elysium installed for about a year and haven’t gotten past the first bit with the guy in the tree. (No fault of the game, I’ve just been busy) It's so good. My first game-over came from depleting my morale when I tried to punch that kid but I missed and fell to the ground and he laughed at me.
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# ? May 19, 2021 14:28 |
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Acute Grill posted:I always liked zooming way in and watching a volley of flaming arrows arc toward the enemy in Total War games. Flaming arrows are just inherently cool. I remember playing Stronghold and you could get little braziers for free to put near archers. They didn't add more damage and were only really for setting pitch traps on fire. But you better believe I put those fuckers everywhere. I mean, why the hell wouldn't you?
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# ? May 19, 2021 15:06 |
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Cleretic posted:It's surprising that you got as far as Omega given that distaste. Oh lol no, I just listened to the music on Youtube. To quote a wise Youtube comment, FFXIV is a wonderful concept album with a boring video game attached.
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# ? May 19, 2021 16:04 |
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Screaming Idiot posted:Oh lol no, I just listened to the music on Youtube. To quote a wise Youtube comment, FFXIV is a wonderful concept album with a boring video game attached. There's some really good stuff in FFXIV but uh.. it's just like 60 hours in, then like with a bad expansion between two really good ones It's a bit inconsistent
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# ? May 19, 2021 16:06 |
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Timotheous Venture posted:It's so good. My first game-over came from depleting my morale when I tried to punch that kid but I missed and fell to the ground and he laughed at me. My first one happened when I lovingly stroked a car and had a sudden mental breakdown out of nowhere. After beating the game, I understand why but it was so confusing and funny to me.
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# ? May 19, 2021 19:06 |
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I managed to beat the game on the first try without ever hitting zero health or morale and I feel like I missed out
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# ? May 19, 2021 19:15 |
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My friend sat on a chair that was so uncomfortable it killed him on the spot.
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# ? May 19, 2021 19:36 |
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I hate that drat chair so much
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# ? May 19, 2021 20:09 |
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haveblue posted:I managed to beat the game on the first try without ever hitting zero health or morale and I feel like I missed out I was playing the premade intellectual build, so I only had one point of morale to lose.
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# ? May 19, 2021 20:20 |
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Warbird posted:I hate that drat chair so much The dude was just trying to make a dumb power play but now he has to deal with a corpse in his office, so if you think about it you still win.
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# ? May 19, 2021 20:21 |
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The joke is that if you don't change the default options before starting the program, there is a very small (1 in several million), but nonzero chance that you instantly die on Turn 0 without any chance to do anything. (autopickup's behavior in general is a baked-in bug. It's a mechanical feature masquerading as an interface feature, picking things up via autopickup doesn't use a turn like manually picking something up)
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# ? May 19, 2021 22:38 |
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moosecow333 posted:My friend sat on a chair that was so uncomfortable it killed him on the spot. it's so satisfying to stare Evrart down at the start of that conversation.
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# ? May 19, 2021 23:27 |
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Foxfire_ posted:The joke is that if you don't change the default options before starting the program, there is a very small (1 in several million), but nonzero chance that you instantly die on Turn 0 without any chance to do anything. (autopickup's behavior in general is a baked-in bug. It's a mechanical feature masquerading as an interface feature, picking things up via autopickup doesn't use a turn like manually picking something up) Totally get ya. I always turn it off cause it's so rare I need to pick up something on the same turn I'm doing something else, or configure it to not pick up corpses and stuff just in case
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# ? May 20, 2021 00:27 |
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My first playthrough of Disco Elysium involved dying when trying to retrieve my tie. Literally the first thing I tried to do. loving amazing.
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# ? May 20, 2021 11:17 |
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Kim was so loving proud of me for shooting down the body. Aces high! Aces low!
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# ? May 20, 2021 18:45 |
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Necrothatcher posted:it's so satisfying to stare Evrart down at the start of that conversation. I like to take the check without saying anything. Trying to bribe me and then guilt me about it later? Good loving luck.
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# ? May 20, 2021 18:52 |
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Screaming Idiot posted:Kim was so loving proud of me for shooting down the body. Aces high! Aces low! I never got rid of the Aces High / Finger Guns thought combo.
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# ? May 20, 2021 22:13 |
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Playing La Mulana and it struck me how satisfying it is to figure something out in a game yourself. I mean the player figuring something out, not the character's magic notebook getting updates with the solution to whatever problem is presented and an arrow pointing directly to the objective.
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# ? May 20, 2021 22:22 |
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People underestimate how good it feels to succeed by yourself. Word of warning keep your notebook the hell away from any liquids I ruined my La Mulana 2 run by destroying half a notebook worth of maps and notes. I can't even imagine starting again at this point
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# ? May 20, 2021 22:32 |
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Gaius Marius posted:People underestimate how good it feels to succeed by yourself. Word of warning keep your notebook the hell away from any liquids I ruined my La Mulana 2 run by destroying half a notebook worth of maps and notes. I can't even imagine starting again at this point I lost my La-Mulana 1 notebook in a cross-country move, back when I was playing it on PC. I've since gone back every two or three years (when it gets a port), but...yeah. While I know some of the early puzzles, bosses, and item locations by heart, I get to those midgame puzzles and have the ghost memory of, Wait how did this go?, as I had documented and conquered that poo poo over one magical & sweaty grad school summer. I had beaten this part But the answers were in that notebook, full of maps and symbols and my own footnotes pointing back several pages to previous notes. It was such a document!! And it remains MIA, as does my La-Mulana heart. Then again, just remembering all of this makes me want to boot it up right now, and get back to CHARTIN'
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# ? May 20, 2021 23:02 |
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I really wish I was able to play those kinds of games I dunno if it's my attention span or what, but if the game doesn't give me fairly concrete goals to accomplish, and sorta.. push me in the right direction to do them, I just lose all interest in the game eventually. Like I've never finished an elder scrolls game even though those do have quest trackers and stuff in the modern games. I just end up losing interest after a few hours.
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# ? May 20, 2021 23:09 |
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Gaius Marius posted:People underestimate how good it feels to succeed by yourself.
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# ? May 20, 2021 23:32 |
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How about figuring out a base-5 counting system before you even understood non-base 10 counting systems conceptually.
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# ? May 20, 2021 23:46 |
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exquisite tea posted:How about figuring out a base-5 counting system before you even understood non-base 10 counting systems conceptually. i don't know what this means
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# ? May 20, 2021 23:47 |
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You increment after five instead of after tenFoxfire_ posted:When I was 12, I figured out the overarching animal sounds/grid location puzzle in Riven all by myself after like a week of struggling. It is still my proudest video game moment. Major props dude, people underestimate Childrens ability to throw their heads at a problem until they succeed
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# ? May 21, 2021 00:04 |
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Foxfire_ posted:When I was 12, I figured out the overarching animal sounds/grid location puzzle in Riven all by myself after like a week of struggling. It is still my proudest video game moment. Man that's nuts. The forest world had a path that led to a dome that took my dad and I absolutely forever to find, and we just did not connect map to grid to spinny dome's little colored dot to creature sound after that.
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# ? May 21, 2021 00:17 |
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I made my dad explain hexadecimal to me because I needed to edit my savegame ( it was the original xcom). He explained it to me several times but I didn't get it I just played with a squad that couldnt hit poo poo because unpatched xcom starts counting from 1 again once you hit 100
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# ? May 21, 2021 00:19 |
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Gaius Marius posted:You increment after five instead of after ten I don't know what this means
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# ? May 21, 2021 00:20 |
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verbal enema posted:I don't know what this means Chop off a hand and use the remaining one to count, it'll make it much clearer
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# ? May 21, 2021 00:23 |
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verbal enema posted:i don't know what this means In order to solve Riven's ultimate puzzle you have to figure out that the D'ni counting system is base-5, i.e. 5 is when the number symbols roll over instead of 10. Well technically it's base-25 with the way it's presented in-game but simply figuring out this relationship when you're 12 years old and aren't even fully aware there are non-decimal counting systems is quite an intellectual leap.
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# ? May 21, 2021 00:24 |
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exquisite tea posted:nerd poo poo https://www.youtube.com/watch?v=5Uey1cojWQg
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# ? May 21, 2021 00:31 |
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# ? Jun 3, 2024 07:14 |
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exquisite tea posted:In order to solve Riven's ultimate puzzle you have to figure out that the D'ni counting system is base-5, i.e. 5 is when the number symbols roll over instead of 10. Well technically it's base-25 with the way it's presented in-game but simply figuring out this relationship when you're 12 years old and aren't even fully aware there are non-decimal counting systems is quite an intellectual leap. man am i glad i am not responsible for people's lives cuz i don't know what that means 10 is 2 5's!! What the gently caress!!!
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# ? May 21, 2021 00:34 |