|
e X posted:Aren't a many of the Overwatch characters very obviously inspired by a TF2 character/a specific load out? I mean, you have things like Medic/Mercy or Demoman/Junkrat, but even Phara is basically a soldier with rocket jump being turned into a dedicated ability and Reinhard feels very much inspired by the Demoknight loadout. There are a coupe of other similarities, but those are the ones I had to immediately think of when I first saw the Overwatch cast. There's a couple of similarities but a lot of them play really differently. Pharah's radically different to a Soldier, even if they both have a weapon called a rocket launcher and good vertical mobility. Widowmaker's got insane maneuverability compared to most snipers. Rein's got a charge and wide melee attack, but he's way more about covering the team with his shield and sometimes punishing people who overextend. I haven't really seen anything analogous to the Tanks aside from Heavy dudes in Tribes, and even then there's no real shared ground.
|
# ? Feb 9, 2017 13:03 |
|
|
# ? Jun 4, 2024 17:03 |
|
I think people are forgetting that tf2's community was just as into fan art as overwatch's is now, I remember tons and tons of deviant art crap posted on the old threads and people getting horney over sniper and spy and stuff.
|
# ? Feb 9, 2017 14:59 |
|
I mean, without TF2 there is no Overwatch. But for me, I prefer the gameplay of OW over TF2 quite a lot. I didn't stick around to play TF2 much even when it was vanilla, and all the additional bullshit just made the game worse.
|
# ? Feb 9, 2017 15:18 |
|
Without The Lost Vikings there's no Overwatch. 🤔 makes u think
|
# ? Feb 9, 2017 15:55 |
|
So the ability to save settings for custom games in the server browser is an option that......... isn't coming with launch?? It'll be added later on?? They're still gonna release the server browser though anyway even though it's not done?? They did this with saving highlights and we're still like over half a year into the game and it's still not an option. Something that should've been in on launch. I'd rather they just hold on to the server browser until they get everything working instead of half-rear end releasing it to get it out sooner and then adding in something that should be a basic feature later on. Blizzard tends to do this all the time and it drives me crazy (except with WoW expansions, those tend to take forever to come out ). Like Nintendo releases their games at a glacial pace but at least I know when the game is out more often than not it's an amazing polished experience. I wish Blizzard would do the same when it comes to adding in certain features for their games. I complained on reddit and got shouted down for whining and I mean I guess I am whining but even still. A basic feature of a mode or game should be in from the beginning, not "still being worked on, will be released TBD"
|
# ? Feb 9, 2017 15:57 |
|
Yeah server browser saving settings is important, along with remembering my filter options between games. Having to toggle off seeing full servers every time is quick but dumb.
|
# ? Feb 9, 2017 16:00 |
|
FAUXTON posted:Without The Lost Vikings there's no Overwatch. Reaper should just have been Blackthorne
|
# ? Feb 9, 2017 16:37 |
|
CharlieFoxtrot posted:Reaper should just have been Blackthorne ~*the blackest roses have black thornes...*~ that would be his default voice line wouldn't it
|
# ? Feb 9, 2017 16:46 |
|
FAUXTON posted:~*the blackest roses have black thornes...*~ Can that be a real Reaper voice line please. I would use it all the time edit: speaking of Reaper I'm kind of glad that Roadhog is now showing up way more because it means I can pull out Reaper to shoot Roadhog in his stupid fat face
|
# ? Feb 9, 2017 16:54 |
|
I bet theyre gonna announce Doomfist at PAX East next month. Doomfist related files are starting to pop up in PTR and Blizz always announces stuff around that time. Plus it'll have been about 4 months since Sombra's release
|
# ? Feb 9, 2017 19:03 |
|
Looking forward to Doomfist having a gapcloser and some kind of Reinhardt style slam on a 13 second cooldown. I hope he's a tank.
|
# ? Feb 9, 2017 19:08 |
|
tank seems more likely than defensive hero and I doubt that they'd double up on something before they've done a new hero per classification
|
# ? Feb 9, 2017 19:10 |
|
C'mon, let's have a defense or tank hero designed for breaking Reinhardt shields.
|
# ? Feb 9, 2017 19:12 |
|
I hope Doomfist has something like a hit Shift to do a charging uppercut.
|
# ? Feb 9, 2017 19:16 |
|
They're not gonna design a big motherfucker like that and not have him be a tank. D.Va is the only weird exception and that's only when she's out of her mech. I don't think they'll ever make an offense/defense/support character as large/bulky as the tanks. I think they want to make it very obvious when you're dealing with a tank as opposed to a DPS
|
# ? Feb 9, 2017 19:17 |
|
Slime posted:C'mon, let's have a defense or tank hero designed for breaking Reinhardt shields. that's what bastion is for, especially with the ptr buff that gives him 100 extra bullets to work with in sentry form and damage reduction to tank hits longer before having to heal/escape
|
# ? Feb 9, 2017 19:18 |
|
They're buffing bastion for the incoming new tank. It all makes sense now
|
# ? Feb 9, 2017 19:21 |
|
Bastion sounds so much fun to play and I can't wait for the changes to come to the main game : ) bastion main btw
|
# ? Feb 9, 2017 19:24 |
|
I didn't care about the bastion changes at all until I got his new year's skin in a box now I look forward to them because it's a nice skin
|
# ? Feb 9, 2017 19:25 |
|
Hoping Doomfist gets Falcon Punch so I can camp corners and blindly smash anyone coming around them.
|
# ? Feb 9, 2017 19:57 |
|
We need to focus on what really matters, which is whether Doomfist will be voiced by Terry Crews.
|
# ? Feb 9, 2017 20:36 |
|
FAUXTON posted:Without The Lost Vikings there's no Overwatch. Olaf the Stout, Erik the Swift, Baleog the Fierce, and Torbjorn the Clever.
|
# ? Feb 9, 2017 20:39 |
|
junan_paalla posted:We need to focus on what really matters, which is whether Doomfist will be voiced by Terry Crews. If he wasn't originally he sure as gently caress is now. The original Doomfist is going the way of the original Mercy VA
|
# ? Feb 9, 2017 20:41 |
|
junan_paalla posted:We need to focus on what really matters, which is whether Doomfist will be voiced by Terry Crews. The recent 'mock audition' bit he did makes me think not, TBH. If the character is coming soon then he'd already have been cast for a while, and if he's already been cast then why would he do that bit.
|
# ? Feb 9, 2017 20:42 |
|
Supercar Gautier posted:The recent 'mock audition' bit he did makes me think not, TBH. If the character is coming soon then he'd already have been cast for a while, and if he's already been cast then why would he do that bit. Drum up more hype?
|
# ? Feb 9, 2017 20:54 |
|
Much as I love him to be voiced by Terry Crews, it might be better if he not. Otherwise it might be a problem like TF2 had with the Medic's VA being unavailable most of the time so he had a severe lack of voice dialog compare to the rest for the longest time.
|
# ? Feb 9, 2017 21:03 |
|
Jeza posted:I mean, without TF2 there is no Overwatch. But for me, I prefer the gameplay of OW over TF2 quite a lot. I didn't stick around to play TF2 much even when it was vanilla, and all the additional bullshit just made the game worse. At the end of the day TF2 and OW are really different outside of "FPS game with classes that have unique loadouts," there's space for both. Sadly TF2 is past it's prime; there was a solid stretch between "vanilla" and "way too many gimmick weapons jesus christ" where each class had a good niche in public (if not comp) play. Sadly those days are long gone, and I wish there was a modern TF2-inspired game where each class has unique weapons for its role but no special abilities/ultimates.
|
# ? Feb 9, 2017 21:04 |
|
Big Mad Drongo posted:At the end of the day TF2 and OW are really different outside of "FPS game with classes that have unique loadouts," there's space for both. Sadly TF2 is past it's prime; there was a solid stretch between "vanilla" and "way too many gimmick weapons jesus christ" where each class had a good niche in public (if not comp) play. Sadly those days are long gone, and I wish there was a modern TF2-inspired game where each class has unique weapons for its role but no special abilities/ultimates. It ended sometime around the axtinguisher nerf
|
# ? Feb 9, 2017 21:37 |
|
Rirse posted:Much as I love him to be voiced by Terry Crews, it might be better if he not. Otherwise it might be a problem like TF2 had with the Medic's VA being unavailable most of the time so he had a severe lack of voice dialog compare to the rest for the longest time. I like reddit's idea to have terry crews voice the gauntlet and some nerd is the actual Doomfist.
|
# ? Feb 9, 2017 21:52 |
|
TheKingofSprings posted:It ended sometime around the axtinguisher nerf Puff'n'shoot with the Flare Gun just ain't the same.
|
# ? Feb 9, 2017 22:02 |
|
e: Wrong thread. I miss the P2W Milkman set bonus with a shortstop that could out-dps Soldier.
Fred Dawes fucked around with this message at 22:33 on Feb 9, 2017 |
# ? Feb 9, 2017 22:05 |
|
they're basing balance decisions re: DPS based on the already overtuned Soldier: 76? ugh or alternatively not ugh, but i hope that reasoning doesn't only apply to Bastion
|
# ? Feb 9, 2017 22:06 |
|
3 Roadhogs, 2 Mercys, and a Lucio is somehow incredibly effective in No Limits koth.
|
# ? Feb 9, 2017 23:13 |
|
Rirse posted:Much as I love him to be voiced by Terry Crews, it might be better if he not. Otherwise it might be a problem like TF2 had with the Medic's VA being unavailable most of the time so he had a severe lack of voice dialog compare to the rest for the longest time. i mean have you SEEN medic's VA? of course he's busy:
|
# ? Feb 10, 2017 00:06 |
|
May be more of a tryhard thread question but w/e. In Overwatch I've noticed that my mouse movements aren't "smooth" as other games. I've raised and lowered my sensitivity and DPI, but no matter what I do I still get the cursor "jumping" a few pixels when I move the mouse. In addition to this, the mouse in game feels sluggish somehow. It makes aiming pretty difficult for hitscan characters. Any idea on how to address this?
|
# ? Feb 10, 2017 01:30 |
|
Kerrrrrrr posted:i mean have you SEEN medic's VA? of course he's busy: Man he looks a lot like his character from Uncharted 3.
|
# ? Feb 10, 2017 01:33 |
|
Warbird posted:May be more of a tryhard thread question but w/e.
|
# ? Feb 10, 2017 01:40 |
|
I'll mess with it some more, but why is Overwatch the only game that has this issue? My aim is terrible in Titanfall 2, but that feels like a lack of skill. In this instance, it distinctly feels like something's off in the aiming itself. To be clear, this isn't intended as "you beat me because my controller is broken". The game just feels bad for some reason and I don't remember it being like this back when I first started playing.
|
# ? Feb 10, 2017 01:47 |
|
Warbird posted:May be more of a tryhard thread question but w/e. I have a similar problem minus the sluggishness ingame. I have noticed that changing the surface I have the mouse on makes a significant difference, but none of my available options completely eliminate the problem. This is the first decent mouse I have owned so I don't even know if mice can be completely smooth down to a pixel to be honest.
|
# ? Feb 10, 2017 02:00 |
|
|
# ? Jun 4, 2024 17:03 |
|
I've got some razor pad to go with my deathadder (I enjoy making poor purchasing decisions. Ask me about my Vive!) that you can tell the firmware that you're using. I'll see if there's something there I can mess with.
|
# ? Feb 10, 2017 02:04 |