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BIG MEATY SHITS posted:bre-what? Frenchland Squatknights
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# ? Jun 5, 2018 19:53 |
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# ? Jun 8, 2024 10:27 |
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im the suggestion that you kitbash some inconsequential models using vanishingly hard to find kits because buying anything other than citadel™ miniatures is a heresy
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# ? Jun 5, 2018 19:56 |
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an open mind is like a wallet with its gates unbarred and unguarded
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# ? Jun 5, 2018 20:08 |
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Kung Fu Fist gently caress posted:im the suggestion that you kitbash some inconsequential models using vanishingly hard to find kits because buying anything other than citadel™ miniatures is a heresy As if we don't all have dozens of out-of-production kits sitting in storage quietly waiting for a project to call upon them.
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# ? Jun 5, 2018 20:15 |
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I regret not buying some elf and dark elf kits back in the day for use in conversions now its hard finding that poo poo on ebay now that everything is a 'Aelf Murderkinn' or 'Brightfucker Holyhunk'
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# ? Jun 6, 2018 00:00 |
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In the Blood Bowl comic there's a bit where fans of the teams storm onto the field and fight each other and interfere with the game. Does the Blood Bowl game have rules for something like that?
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# ? Jun 6, 2018 00:35 |
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Guy Goodbody posted:In the Blood Bowl comic there's a bit where fans of the teams storm onto the field and fight each other and interfere with the game. Does the Blood Bowl game have rules for something like that? Indeed it does. Pitch Invasion: Both coaches roll a D6 for each opposing player on the pitch and add their FAME (see page 18) to the roll. If a roll is 6 or more after modification then the player is Stunned (players with the Ball & Chain skill are KO'd). A roll of 1 before adding FAME will always have no effect.
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# ? Jun 6, 2018 00:38 |
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Shadin posted:Indeed it does. That's cool. But I was kinda hoping it would be a bigger thing, like, with models of fans for each team
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# ? Jun 6, 2018 00:42 |
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Now I want to make a fan model to represent each fame.
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# ? Jun 6, 2018 01:04 |
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Guy Goodbody posted:That's cool. But I was kinda hoping it would be a bigger thing, like, with models of fans for each team Stop the game, play AoS, resume game.
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# ? Jun 6, 2018 01:04 |
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Beer4TheBeerGod posted:Stop the game, play please never suggest playing age of slgmar
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# ? Jun 6, 2018 04:28 |
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With AoS2e on the horizon, GW is running faction focus articles for every race. It features advice for new players of said faction. 90% of advice is "charge." What a deep game.
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# ? Jun 6, 2018 05:59 |
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Dude those articles are loving garbage and they tell you almost nothing, just like every gameplay article about any game they've ever posted
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# ? Jun 6, 2018 06:01 |
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Mindlessly charging into the middle of the board is also 90% of AoS so it checks out.
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# ? Jun 6, 2018 06:04 |
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Kung Fu Fist gently caress posted:please never suggest playing age of slgmar I've never played it. Mordheim is a better choice.
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# ? Jun 6, 2018 06:06 |
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Safety Factor posted:Mindlessly charging into the middle of the board is also 90% of AoS so it checks out. That's literally how folks play AoSzpocalypse. 6 players bring in their armies, arrange them into two lines 12" apart by the looks of it, and spend three hours mulling over melee priority.
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# ? Jun 6, 2018 06:46 |
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JcDent posted:That's literally how folks play AoSzpocalypse. 6 players bring in their armies, arrange them into two lines 12" apart by the looks of it, and spend three hours mulling over melee priority. riveting
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# ? Jun 6, 2018 10:49 |
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Love to still be bitter about board games for 3-4 years.
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# ? Jun 6, 2018 11:30 |
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Mordheim has the advantage of being the best game GW has made. I would kill for it to be redone with the same level of quality that Necromunda got. Even if they set it in AoS it would still be fun. Still sad I never got to finish Border Town Burning before then Mordheim players finally disappeared totally here.
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# ? Jun 6, 2018 11:51 |
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Mordheim is great Gorkamorka is great Necromunda is great Warmaster is great Being a grog is great
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# ? Jun 6, 2018 12:09 |
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Kung Fu Fist gently caress posted:im the suggestion that you kitbash some inconsequential models using vanishingly hard to find kits because buying anything other than citadel™ miniatures is a heresy A box of neophytes is $20 cheaper than the Fallout settlers and comes with two more guys.
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# ? Jun 6, 2018 12:16 |
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ineptmule posted:Being a grog is great m-mods?
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# ? Jun 6, 2018 12:19 |
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Lord_Hambrose posted:Mordheim has the advantage of being the best game GW has made. I would kill for it to be redone with the same level of quality that Necromunda got. Even if they set it in AoS it would still be fun. I'd drop money on AoSheim immediately if what you said happened.
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# ? Jun 6, 2018 13:31 |
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JcDent posted:That's literally how folks play AoSzpocalypse. 6 players bring in their armies, arrange them into two lines 12" apart by the looks of it, and spend three hours mulling over melee priority. Duh. 40K Apocalypse is exactly the same way. When you have that much crap on the table, you have no other choice than to just move straight ahead. (Also, why the gently caress would anyone play Apocalypse anything? "Move forward x inches, wait three hours for my turn. Repeat." Safety Factor posted:Mindlessly charging into the middle of the board is also 90% of AoS so it checks out. The "charge into the middle" complaint is a silly gripe to have, considering the style of combat. A more valid complaint would be with 40K's reliance on melee, considering the fact that literally everyone has a gun. Lord_Hambrose posted:Mordheim has the advantage of being the best game GW has made. I would kill for it to be redone with the same level of quality that Necromunda got. Even if they set it in AoS it would still be fun.
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# ? Jun 6, 2018 13:42 |
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berzerkmonkey posted:There was something the other day that I read that talked about small bands of warriors going onto city ruins, looking for artifacts. It could have been nothing, but it really got my hopes up for a Mordheim-type game. If the new Kill Team takes off, maybe we will get a Fantasy version. I would be sooo happy. Frostgrave? Or if it was GW, that's probably talking about Shadespire - the fluff follows that, but the game really isn't Mordheim.
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# ? Jun 6, 2018 13:57 |
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Energy explosion brain: Reading GW articles on games to see the snippets from books with the actual mechanics. Galaxy brain: Not reading Warhammer-Community articles or White Dwarf and just getting everything worthwhile from social media.
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# ? Jun 6, 2018 14:00 |
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berzerkmonkey posted:How weird that a game with very little shooting and a lot of H2H would end up with most of the models ending up in the middle of the table in a scrum... Oh wait - WFB was the exact same way, except everyone was in neat blocks, rather than piled in, 40K style. I remember being able to attack the side and the rear of a unit, adding at least a thin vaneer of strategy.
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# ? Jun 6, 2018 14:08 |
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glitchkrieg posted:Frostgrave? Or if it was GW, that's probably talking about Shadespire - the fluff follows that, but the game really isn't Mordheim. No, it was one of the newer fluff pieces regarding AoS and the (finally) updated setting. There's been so much lately, I can't remember exactly where I read it though. It was just a sentence, and it could have been a throwaway line, or even an oblique reference to Shadespire. Obviously, until I can find the reference, take it with a grain of salt.
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# ? Jun 6, 2018 14:09 |
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berzerkmonkey posted:Duh. 40K Apocalypse is exactly the same way. When you have that much crap on the table, you have no other choice than to just move straight ahead. (Also, why the gently caress would anyone play Apocalypse anything? "Move forward x inches, wait three hours for my turn. Repeat." AOS already has a skirmish game ala kill team i think?
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# ? Jun 6, 2018 14:12 |
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Zasze posted:AOS already has a skirmish game ala kill team i think? It does. They have two small-scale games between AoS Skirmish and Shadespire so I don't really have high hopes for a Mordheim revival, but maybe if Necromunda does really well.
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# ? Jun 6, 2018 14:14 |
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LashLightning posted:I remember being able to attack the side and the rear of a unit, adding at least a thin vaneer of strategy. That's because you had large blocks in WFB. In AoS, each model is an individual, part of a larger whole (like 40K) so you don't really have flanks as such. AoS looks less like a well drilled battlefield and more like the Hobbit: BoFA scene, where the Orcs and Dwarfs are intermingled and there is no cohesion, just individuals in their own combats.
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# ? Jun 6, 2018 14:20 |
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I keep hearing that it’s just piling up models but I’ve seen battle reports and strategy guides that show that positioning is incredibly important and has quite a bit of depth to it so maybe GW community people are just bad at the game.
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# ? Jun 6, 2018 14:23 |
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Zasze posted:AOS already has a skirmish game ala kill team i think? Shadin posted:I keep hearing that it’s just piling up models but I’ve seen battle reports and strategy guides that show that positioning is incredibly important and has quite a bit of depth to it so maybe GW community people are just bad at the game. berzerkmonkey fucked around with this message at 14:27 on Jun 6, 2018 |
# ? Jun 6, 2018 14:24 |
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berzerkmonkey posted:Duh. 40K Apocalypse is exactly the same way. When you have that much crap on the table, you have no other choice than to just move straight ahead. (Also, why the gently caress would anyone play Apocalypse anything? "Move forward x inches, wait three hours for my turn. Repeat." 40k Apocalypse is loving terrible and I don't think you can fix it short of removing infantry or just playing Epic instead
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# ? Jun 6, 2018 14:26 |
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Zasze posted:Looking for some suggestions for filling out a bunch of civilian models for necromunda since there are now a few scenarios that require them (and its really cool and fluffy to have them around) but im having a hell of a time finding sci-fi regular people models any suggestions? Return to Colony 87 might be doing another KS round this year? E: During which you can usually get the past 2 (3?) sets as well as the current one. Schadenboner fucked around with this message at 14:38 on Jun 6, 2018 |
# ? Jun 6, 2018 14:29 |
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berzerkmonkey posted:How weird that a game with very little shooting and a lot of H2H would end up with most of the models ending up in the middle of the table in a scrum... Oh wait - WFB was the exact same way, except everyone was in neat blocks, rather than piled in, 40K style. Yeah no. WFB would usually feature a battle in the middle, sure, but would also feature more than one focal point as blocks maneuvered for flank charges or break through to fragile ranged units. I played WFB a lot, and I don't remember a single battle where more than half of the action was just a melee in the middle. AoS sucks
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# ? Jun 6, 2018 14:46 |
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Kaza42 posted:Yeah no. WFB would usually feature a battle in the middle, sure, but would also feature more than one focal point as blocks maneuvered for flank charges or break through to fragile ranged units. I played WFB a lot, and I don't remember a single battle where more than half of the action was just a melee in the middle. AoS sucks It's pretty good, actually
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# ? Jun 6, 2018 14:49 |
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At least the ranged units can't shoot out of melee in AoS 2e. They can still shoot in their own melee, but at least charging them has a purpose in AoS 2e. Well, they can still shoot into their own melee. But yeah, WHFB had ranks, flanks, block movement, and I think you even had to test for some sicker maneuvers? Morale system was better - throw up a screen of expendable infantry to be charged, and whatever dregs that survive will run, possibly panicking the unit you shielded with them. From my experience, positioning in AoS matters for two things: auras and weapon ranges. So from arranging flank charges or whatever, you go to meticulously positioning every last dood to get the most of your pile-in or whatever. ED: I will never agree that mortal wounds are a good thing. Removing models without being able to do anything about is one of the worst experiences in gaming, and mortal wounds just codifies it. At the same time, it's not physics, and nothing prevents GW from making heroes/units that ignore MWs, getting you back to step 1 of immortal heroes. The awesome-looking Lord Headsman or whatever (the new ghost with gallows on the back) has a 5+ FNP for wounds and MWs IIRC. JcDent fucked around with this message at 15:08 on Jun 6, 2018 |
# ? Jun 6, 2018 15:06 |
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Nerf Ghosts
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# ? Jun 6, 2018 15:12 |
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# ? Jun 8, 2024 10:27 |
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berzerkmonkey defending AoS is an unexpected heel turn.
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# ? Jun 6, 2018 15:37 |