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Advance 3 is kind of bad but it also kind of knows it since the Knuckles + Tails combo exists. Even the Dimpsiest levels cannot withstand the ability to super jump and glide.
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# ? Jul 24, 2016 23:29 |
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# ? Jun 11, 2024 22:15 |
Aw yeah, sonic music party!
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# ? Jul 25, 2016 00:07 |
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El Mido posted:Advance 3 is kind of bad but it also kind of knows it since the Knuckles + Tails combo exists. Even the Dimpsiest levels cannot withstand the ability to super jump and glide.
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# ? Jul 25, 2016 00:45 |
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Guys I'm working on ripping the Sonic Mania debut trailer music and I'm gonna jam to it, loudly, the entire time I go for my morning run tomorrow and I'm probably gonna blast off into the sky with sonic speed.
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# ? Jul 25, 2016 00:58 |
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sharrrk posted:i love the tag team mechanics from advance 3 but the level design is pretty bad The only levels imo that are actually bad are Sunset Hill Act 3 (which is a pointless maze at the beginning for some odd reason) and Chaos Angel Act 2 (which has nothing bad/wrong with it but for some reason is super long and just repeats gimmicks/parts of the level design for sheer length). Cyber Track is fun, Toy Kingdom is fun when you get a handle of the jack-in-the-box springs, Ocean Base is a bit long but has a lot of neat moments in it which makes it worth it. El Mido posted:Advance 3 is kind of bad but it also kind of knows it since the Knuckles + Tails combo exists. Even the Dimpsiest levels cannot withstand the ability to super jump and glide. There's a lot of team combinations that also basically destroy levels. It's a "choose your own way to break the game" kind of design which is usually fun to play with.
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# ? Jul 25, 2016 01:19 |
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Why would you link Sonic Chronicles? That game still has the most atrocious soundtrack of anything I've ever heard. It makes me so drat sad.
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# ? Jul 25, 2016 01:28 |
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the greatest flaw of all the advance games is they had bad special stages
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# ? Jul 25, 2016 01:57 |
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Bass Bottles posted:I can't remember the station square music right now but the ooOoooooOooooo from Mystic Ruins immediately jumped into my head https://www.youtube.com/watch?v=Oa0giRkQdQM
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# ? Jul 25, 2016 02:22 |
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Stairmaster posted:the greatest flaw of all the advance games is they had bad special stages I've never gotten into any of Advance 2's.
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# ? Jul 25, 2016 02:29 |
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Advance 2s special stages were neat, I thought. The others would be fine if not for awful hitboxes and tons of sprite scaling that make it difficult to hit anything. Sonic 1 is the only game with a special stage I really liked. Holy poo poo am I ever sick of the "running down a tunnel" stages.
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# ? Jul 25, 2016 02:55 |
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in sonic advance 2 you visit the afterlife to battle zero for the chaos emeralds.
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# ? Jul 25, 2016 03:00 |
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PaletteSwappedNinja posted:Advance 2s special stages were neat, I thought. The others would be fine if not for awful hitboxes and tons of sprite scaling that make it difficult to hit anything. Sonic 3's actual special stages were the slots and the lightning pinball, and the emerald stages were 3D turn on a dime nightmares
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# ? Jul 25, 2016 03:07 |
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Once I got the sprite scaling down, I REALLY liked the ones from CD.
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# ? Jul 25, 2016 03:09 |
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the only good special stages are the blue spheres. the rush games had decent special stages too iirc. i think the saturn version of sonic 3d blast had good special stages too? i've only seen those ones in video though, i never played that game.
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# ? Jul 25, 2016 04:02 |
https://twitter.com/boxerhockey/status/757402049776541696 The set up for the stream was such a mess
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# ? Jul 25, 2016 04:13 |
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Ventana posted:There's a lot of team combinations that also basically destroy levels. It's a "choose your own way to break the game" kind of design which is usually fun to play with. You're right that flying, gliding, and super jumping over Dimps level design makes it bearable but I don't know if I'd call that fun.
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# ? Jul 25, 2016 04:20 |
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ArmyOfMidgets posted:https://twitter.com/boxerhockey/status/757402049776541696 Is there a fan who would attend a live Sonic event and not sing along to Live and Learn?
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# ? Jul 25, 2016 04:40 |
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Did someone say, "Sonic Advance 3's level design"? Warning: Huge level map Look at this mess. You can tell where the level ends, but where does it even begin? What the heck is the progression? If you fall and/or somehow reach higher ground at any point in the level, you will have no idea if you're even supposed to be going left or right (incidentally, the level begins in the lower left corner where a tiny Sonic sprite is.) Maybe y'all are way better at videogame spatial awareness than I am or something, but this has always been my experience with SA3. I never have any idea where the "ground level" actually is, if I'm on the low or high path, if alternate paths even exist right now, if this drop is to a pit or to another route, etc. I can get to the end of the level with some flailing, sure, but it never feels good. More like I just chose some directions randomly and the game eventually deposited me at the exit.
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# ? Jul 25, 2016 05:18 |
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beep by grandpa posted:Guys I'm working on ripping the Sonic Mania debut trailer music and I'm gonna jam to it, loudly, the entire time I go for my morning run tomorrow and I'm probably gonna blast off into the sky with sonic speed. https://www.youtube.com/watch?v=_cB3HXVvm0g There ya go. Video description has a bunch of links for spotify, bandcamp, itunes, whatever.
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# ? Jul 25, 2016 05:33 |
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Amppelix posted:Did someone say, "Sonic Advance 3's level design"? I don't know, the progression seems pretty obvious to me. You start at the bottom and take a fairly linear path that leads into a slightly higher path that doubles back the way you came until it reaches the leftmost area which leads into a major set of branching paths in the upper half of the level. Some of them criss-cross one another but all use the terrain and various level gimmicks to propel you rightwards until all the paths coalesce after the large set of multiple waterfalls and waterslides. From there it's a straight shot to the end of the level. There are even several potential shortcuts to expedite the level if you bring the right character combo with you, most notably the large pit at the very right of the initial lower pathway that leads straight to the very end of the stage if you climb/fly up there. Of course you may end up falling at some points and end up having to repeat some sections if you aren't careful but that's the nature of the beast. I love Sonic Advance 3 just to be clear.
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# ? Jul 25, 2016 06:01 |
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Everyone should read Sonic Megadrive, it gud
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# ? Jul 25, 2016 07:21 |
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Amppelix posted:Did someone say, "Sonic Advance 3's level design"? I always just run forward and worked for me. also Super Jay Mann posted:I love Sonic Advance 3.
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# ? Jul 25, 2016 07:52 |
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I remember Sonic Advance 3 being okay until I hit Chaos Angel and then that was enough of that bullshit.
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# ? Jul 25, 2016 09:07 |
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https://soundcloud.com/hyperpotions/checkpoint drat that Sonic Maina trailer music is good. I assume they're not at all handling the music for Sonic Mania and we'll get gunk.
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# ? Jul 25, 2016 09:47 |
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They're not handling the music for the full game (which is fine by me, the trailer music sucks). The composer is a guy named Tee Lopes - he's done a lot of Sonic fan remixes (including the music for the aborted Sonic 2 HD) as well as a few original games like Major Magnet. Here's his soundcloud, if you want more just type his name into youtube, he's seriously done shitloads of Sonic tunes: https://soundcloud.com/teelopesmusic
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# ? Jul 25, 2016 09:53 |
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His other stuff sounds good but the Sonic remixes he has are kinda meh. E: No wait found one I like: https://www.youtube.com/watch?v=VRjHM8wiTbg Golden Goat fucked around with this message at 10:03 on Jul 25, 2016 |
# ? Jul 25, 2016 09:56 |
The one stage track shown so far is Sonic CD as gently caress, so I'm hopeful: https://www.youtube.com/watch?v=NGR5fTO2oio
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# ? Jul 25, 2016 12:01 |
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Amppelix posted:Did someone say, "Sonic Advance 3's level design"? The problem here is that you're trying to look at the map where the game makes it unclear where the starting point is, but that doesn't really apply when you actually play the level. For pretty much any level if you were to actually just start to drop in, you'd be able to just go right a little and immediately figure out the proper path. The sole exception would be Sunset Hill Act 3 (which that isn't even, thankfully), cause usually even in the most labyrinthine of stages you'd usually be able to tell soon if going right or left is the proper direction, but Sunset Hill Act 3 doesn't even give you that. If we're judging purely on some theory "what stages have the prettiest/easiest to follow map designs when looked at overall"? Yeah Sonic Advance 3's are messy since it's hard to gauge their starting point references normally. But in practice in gameplay? The levels are fine. MikeJF posted:I remember Sonic Advance 3 being okay until I hit Chaos Angel and then that was enough of that bullshit. Chaos Angel 1 is okay and pretty cool. Chaos Angel 2 is where it starts to really long drag and doesn't offer anything new. Chaos Angel 3 is the platform autoscroll-y level, which I guess a lot of people would dislike in their Sonic game but I actually liked the level for feeling like a tight challenge without actually being too hard and the unique gimmick was new to the franchise. That Level would be hell if Sonic Advance 3 didn't have the "enemies drop rings when they are destroyed" mechanic, though but otherwise works fine within the gameplay mechanics of the game.
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# ? Jul 25, 2016 12:26 |
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#2 Forgotten Skies - Sir Spacebar Sonic Rush Adventure - Sky Babylon
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# ? Jul 25, 2016 13:06 |
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Great Beer posted:https://www.youtube.com/watch?v=_cB3HXVvm0g Oh yeah I did rip the music but it was only available in pedestrian 128kbps so I ended up buying the mp3 from the Google store in wondrous 320!
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# ? Jul 25, 2016 13:08 |
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I fukken love the kid who lost his mind singing the Sonic Heroes song when the singer pointed the microphone at him. Edit: https://www.youtube.com/watch?v=6NL50_W_mgU&t=452s GUI fucked around with this message at 14:24 on Jul 25, 2016 |
# ? Jul 25, 2016 14:20 |
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GUI posted:I fukken love the kid who lost his mind singing the Sonic Heroes song when the singer pointed the microphone at him. "SING IT!" "EARRUGHHHGGSS"
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# ? Jul 25, 2016 14:29 |
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smell this posted:meh not as great as station square http://www.youtube.com/watch?v=ejcdZ2i965o
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# ? Jul 25, 2016 17:09 |
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Ventana posted:The problem here is that you're trying to look at the map where the game makes it unclear where the starting point is, but that doesn't really apply when you actually play the level. For pretty much any level if you were to actually just start to drop in, you'd be able to just go right a little and immediately figure out the proper path. The sole exception would be Sunset Hill Act 3 (which that isn't even, thankfully), cause usually even in the most labyrinthine of stages you'd usually be able to tell soon if going right or left is the proper direction, but Sunset Hill Act 3 doesn't even give you that. A) That is Sunset Hill 3. At least if we trust http://www.soniccenter.org/maps/sonic_advance_3 and why wouldn't we B) Did you like skip over the rest of the post where I complain about how I always got lost in the stages To be honest I haven't made an actual effort to play SA3 in at least five years, so maybe I'd like it more now. But I really don't want to even try.
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# ? Jul 25, 2016 18:07 |
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I went and watched a playthrough of Sunset Hill and even having seen the entire map I had no idea what the gently caress just happened.
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# ? Jul 25, 2016 18:16 |
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Amppelix posted:A) That is Sunset Hill 3. At least if we trust http://www.soniccenter.org/maps/sonic_advance_3 and why wouldn't we Oh, uh, what? Weird, I looked up the same map earlier this morning and I swear it didn't give me that map. Not that it changes any of the points made. If you got stuck on other levels, I dunno what to tell you. Look at any of those other maps and you'll see they're mostly linear. Ocean Base seems like the exception since most of those levels involve going down (which is actually pretty cool now that I look at it), but aside from like 1 section it isn't too confusing to play really. If you didn't like the game 5 years ago, I don't know if your perspective in games has changed enough to where you'd like it, so I wouldn't say it'd really be worth it to you to play again. If you did though, I'd recommend trying out the different team combinations and actually try applying them, cause a lot of the odd things actually end up having cool uses (that the poster above kind of missed, even if some of those are pretty silly as pointed out). Also for a laugh, just look at how big Chaos Angel Act 2 is, cause drat.
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# ? Jul 25, 2016 19:02 |
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I'm apparently the odd one out here because Advance 2 is my favorite of the trio, although Advance 1 is also spectacular. Also I appreciate the games for making Amy legitimately fun to play. Mostly in Advance 2, although unlocking her is rude as hell.
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# ? Jul 25, 2016 19:19 |
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Knux and Amy can really break Sunset hill 3 while we're talking about it. https://www.youtube.com/watch?v=5_uuDwGD_dM
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# ? Jul 25, 2016 19:25 |
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YoshiOfYellow posted:I'm apparently the odd one out here because Advance 2 is my favorite of the trio, although Advance 1 is also spectacular. No, Advance 2 is also my favorite of the 3 as well. But I usually count it as not a classic Sonic game, and that comes along with me acknowledging its several flaws. And yeah, I appreciate that Amy is actually fun to play as, as opposed to how gimped she felt in Advance 1. In general though, I always thought Advance 2 was weird cause I never felt like the character differences ever mattered too much in the grand course of the level designs cause of how straight forward they were.
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# ? Jul 25, 2016 20:07 |
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# ? Jun 11, 2024 22:15 |
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Macaluso posted:I love this remix of Hydrocity Zone: Check this out. I consider this the definitive version https://www.youtube.com/watch?v=qKDYXjwNpqI Edit: Since we're talking about Tee Lopes https://www.youtube.com/watch?v=Jixl-ZV8HTg Robotnik Nudes fucked around with this message at 21:19 on Jul 25, 2016 |
# ? Jul 25, 2016 21:16 |