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Dirty posted:People claiming "X system is spaghetti code" are not basing that on source code analyses (none of which i can find) from a source leak that happened after they started saying that. This is almost embarrassing to read. Have you actually played STO or followed any of the news over the past decade? Heck buy archives on SA and go read back through every single STO thread on these forums since launch. You'll have everything you asked for. I doubt someone else is going to compile it for you because you couldn't be bothered to look any of it up and would rather argue with people.
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# ? Mar 12, 2020 13:09 |
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# ? Jun 12, 2024 10:57 |
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it's amazing STO works at all really
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# ? Mar 12, 2020 13:24 |
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As a reminder this was the game where for the longest time you could turn the UI off to triple your FPS.
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# ? Mar 12, 2020 13:29 |
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DancingShade posted:This is almost embarrassing to read. Have you actually played STO or followed any of the news over the past decade? quote:I doubt someone else is going to compile it for you because you couldn't be bothered to look any of it up and would rather argue with people. I'm basically asking why people have these opinions, and so far the the answer is "I heard it somewhere". I'm wondering what the source is, and how closely it matches what has become received wisdom.
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# ? Mar 12, 2020 13:30 |
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Asimo posted:As a reminder this was the game where for the longest time you could turn the UI off to triple your FPS. Just to be incredibly clear: I'm not saying anything about how many bugs or performance issues this game has. Not my point at all.
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# ? Mar 12, 2020 13:42 |
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Cyrano4747 posted:For all we know overhauling the admiralty system could gently caress with accounts, give everyone free zen ships, or make phasers shoot tribbles. I am now intrigued by these last two options and want them to overwork the admiralty system
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# ? Mar 12, 2020 15:39 |
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Being overworked and underresourced doesn't make you immune to being lazy. They're not mutually exclusive, and in many cases being able to see how completely turbo-hosed you are makes people lazier because you're not going to be any MORE hosed if you half rear end it since you were doomed from the start.
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# ? Mar 12, 2020 15:52 |
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What’s the warp core of choice these days? Looking to run competitive shields and engines with the colony deflector, should I go with either set or something different?
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# ? Mar 12, 2020 17:39 |
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From the Fleet Sphere:
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# ? Mar 12, 2020 18:00 |
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Yeah competitive engine/shield, spire core, colony deflector are the go-to meta "set" for generic DPS these days. Scihole builds do different setups (I think generally using the bajor deflector?) but I haven't done a build like that in ages.
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# ? Mar 12, 2020 18:03 |
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Coq au Nandos posted:Similar cases, all off the top of my head: Don't forget the web page we could log into to view our own characters/ships and spy on other peoples characters/ships by changing the URL slightly. IIRC is was called Gateway or something ? I remember it being a source of "Why does this person have 4 torpedoes slotted with Cannon skills on the BOFFs ?" type content.
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# ? Mar 12, 2020 18:06 |
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Asimo posted:Yeah competitive engine/shield, spire core, colony deflector are the go-to meta "set" for generic DPS these days. iirc that changed to the Discovery set warp core+shield nowadays, the warp core has +x% all damage per sub-system with 75 or more power and that is easy to achieve with Aux2Bat spam and the Disc shield has +x% shield damage based on shield system power Teron D Amun fucked around with this message at 19:51 on Mar 12, 2020 |
# ? Mar 12, 2020 19:46 |
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The Disco set 2pc is actually useful unlike a lot of them (it's hull regen, whereas the Comp 2pc is a boring little skills boost), so yes, the "meta" now for most ships is the Discovery shield and warp core, Competitive engine, and Colony deflector. There's nothing wrong with the Spire cores, though. I'm sure a lot of people are still using the Iconian sets they bought three years ago.
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# ? Mar 12, 2020 20:16 |
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Dirty posted:Just to be incredibly clear: I'm not saying anything about how many bugs or performance issues this game has. Not my point at all. Why are you in here acting like this?
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# ? Mar 12, 2020 20:47 |
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I still run the Iconian 4-piece because that was the last time I cared enough to think about changing stuff. I'll pew-pew these days but I can't be bothered figuring out a new gear build, it works well enough.
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# ? Mar 12, 2020 21:44 |
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Which deflector/what stats should I look for on a colony deflector?
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# ? Mar 12, 2020 22:28 |
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Teron D Amun posted:iirc that changed to the Discovery set warp core+shield nowadays, the warp core has +x% all damage per sub-system with 75 or more power and that is easy to achieve with Aux2Bat spam and the Disc shield has +x% shield damage based on shield system power
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# ? Mar 12, 2020 23:33 |
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hakimashou posted:Why are you in here acting like this? I really wasn't expecting it to be particularly controversial, but I can see that the new avatar means someone got upset, so let's just move on.
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# ? Mar 13, 2020 00:04 |
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As far as bad coding practices go, would you accept that they originally implemented weapons by making a separate item for every single combinatorial option of damage/weapontype/level/prefixes/suffixes
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# ? Mar 13, 2020 00:05 |
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Tunicate posted:As far as bad coding practices go, would you accept that they originally implemented weapons by making a separate item for every single combinatorial option of damage/weapontype/level/prefixes/suffixes Sure. I don't have enough information to call it bad coding practice. It's likely it was a limitation they had to manage, and they would probably have done it with an auto-generated list, I dunno. You gotta do what you gotta do.
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# ? Mar 13, 2020 00:17 |
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The Spire warp core has the bonus per subsystem over 75 [AMP] mod and better stats than the Disco one but it really doesn't make a huge difference. The Spire core is way cheaper to upgrade and acquire and you run the Competitive bits for the bonus crit on the shield and tac cooldown on the engines rather than the 2 piece. As for Colony deflectors you want Elite Fleet Intervention Protomatter Deflector Array Mk XII with whatever flavor of mod you like best. You can reroll them for hull bonuses on non-sciency ships. For scihole space magic it's best to rock the Bajor deflector rolled with EPG OR the Colony intervention for more crit along with the Temporal Engines, Temporal Deflector, and pretty much any shield you want. Temporal or Iconian both work. bij fucked around with this message at 00:31 on Mar 13, 2020 |
# ? Mar 13, 2020 00:23 |
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MikeJF posted:I still run the Iconian 4-piece because that was the last time I cared enough to think about changing stuff. I'll pew-pew these days but I can't be bothered figuring out a new gear build, it works well enough. Same. If there are new and better shield sets I'll probably go for those though since space barbie is why we play.
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# ? Mar 13, 2020 04:39 |
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Potential BFF posted:The Spire warp core has the bonus per subsystem over 75 [AMP] mod and better stats than the Disco one but it really doesn't make a huge difference. The Spire core is way cheaper to upgrade and acquire and you run the Competitive bits for the bonus crit on the shield and tac cooldown on the engines rather than the 2 piece. This is super helpful! I appreciate it. Everybody says, colony console or colony deflector or spire core, but there's like 15 variations each and, as a noob, thats been something I have wanted to ask about for a minute.
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# ? Mar 13, 2020 04:39 |
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Potential BFF posted:For scihole space magic it's best to rock the Bajor deflector rolled with EPG OR the Colony intervention for more crit along with the Temporal Engines, Temporal Deflector, and pretty much any shield you want. Temporal or Iconian both work. A popular option for the shield on science ships is the crystal shield, which reduces the need for tactical team.
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# ? Mar 13, 2020 13:50 |
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Won a couple of ships today and got this. [8:11] [Tell] Nimah.@m.b: you waste alot of real money on this dont you? Didn't even get a chance to respond since he blocked me immediately lol.
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# ? Mar 14, 2020 06:26 |
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Rx King posted:Won a couple of ships today and got this. These are the voyages of the USS Paypal.
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# ? Mar 15, 2020 01:08 |
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DancingShade posted:These are the voyages of the USS Paypal. I haven't spent money in 2 months and it was for a name change. I just flip poo poo on the exchange for profit. It's literally the only thing that's fun for me in the game.
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# ? Mar 15, 2020 03:18 |
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Rx King posted:I haven't spent money in 2 months and it was for a name change. I just flip poo poo on the exchange for profit. It's literally the only thing that's fun for me in the game. That wasn't meant to be a dig at you or anything. Naming your ships something innocent yet obnoxious (ie not strictly reportable) is a time honored tradition. Other good names are USS Just One Key or USS First Time. For lockbox ships rather than lobi though. Or you can name them after other franchises they might resemble, like calling your annorax dreadnought the Babylon 5. DancingShade fucked around with this message at 03:28 on Mar 15, 2020 |
# ? Mar 15, 2020 03:25 |
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DancingShade posted:Or you can name them after other franchises they might resemble, like calling your annorax dreadnought the Babylon 5. My favorite captain/ship combo was around the time the game launched, the Captain Luke Skywalker of the USS Superior Fiction.
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# ? Mar 15, 2020 04:12 |
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Soviet Commubot posted:My favorite captain/ship combo was around the time the game launched, the Captain Luke Skywalker of the USS Superior Fiction. Oh that's nice.
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# ? Mar 15, 2020 04:16 |
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Hey, are you following the Let's Play of Star Trek Online? We're halfway through Delta Rising, and the Vaadwuar just blew up our ship. https://forums.somethingawful.com/showthread.php?threadid=3877310&pagenumber=65#post503311672 Come and vote on the next ship to feature in the LP, or catch up if you haven't been reading it. This is the first proper endgame ship vote of the LP, and I'm planning to show off some of the build advice that used to appear in the Wesley Wiki, so if you'd like to read or even make suggestions on that front, you're more than welcome.
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# ? Mar 15, 2020 07:17 |
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Coq au Nandos posted:Hey, are you following the Let's Play of Star Trek Online? We're halfway through Delta Rising, and the Vaadwuar just blew up our ship. Voted for the ody, hope I understood the rules properly. If not then I apologize.
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# ? Mar 15, 2020 08:06 |
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MikeJF posted:People who've left cryptic have said it's hosed, many times. It was hosed from the start - Perpetual Entertainment screwed around for years and did nothing and eventually the licence was pulled and given to Cryptic on the condition that they get a functional star trek MMO out by the original announced release date, which meant they had to crash to to develop Star Trek Online in eighteen months, an insane schedule for developing an MMO. They didn't get anything from perpetual, and they pulled off a miracle by hacking up the champions online engine and somehow shoving a space game into it, but the all the game systems design was practically done off the cuff because they didn't have time to actually plan. Remember when we could re-color our phasers with console commands? Lordshmee fucked around with this message at 03:17 on Mar 16, 2020 |
# ? Mar 16, 2020 03:12 |
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Lordshmee posted:Remember when we could re-color our phasers with console commands? /powerhue was far too good and pure for this game
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# ? Mar 16, 2020 03:41 |
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Remember that spaceship combat is just a ship-shaped character model puttering around with a heavily modified always-on flight power from ChampO
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# ? Mar 16, 2020 04:00 |
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Asimo posted:Remember that spaceship combat is just a ship-shaped character model puttering around with a heavily modified always-on flight power from ChampO That's kind of adorable, and likely why we're able to change cosmetic options and kitbash as well.
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# ? Mar 16, 2020 04:53 |
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Error 404 posted:That's kind of adorable, and likely why we're able to change cosmetic options and kitbash as well.
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# ? Mar 16, 2020 07:37 |
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g0del posted:It's also why the game used to occasionally bug out and you'd be a person-sized ship flying around on ground maps. Owns
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# ? Mar 16, 2020 09:39 |
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g0del posted:It's also why the game used to occasionally bug out and you'd be a person-sized ship flying around on ground maps. It occurs to me now it's outrageous the DS9 expansion didn't do a mission based on the shrunken runabout episode of DS9.
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# ? Mar 16, 2020 10:28 |
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# ? Jun 12, 2024 10:57 |
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MikeJF posted:It occurs to me now it's outrageous the DS9 expansion didn't do a mission based on the shrunken runabout episode of DS9. “One Little Ship” I think? That episode is adorable in a Fantastic Voyage throwback sort of way. (Movie partly written by TOS vet Jerome Bixby apparently!)
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# ? Mar 16, 2020 11:40 |