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Lightning Returns isn't an "action" game either, but it still required you to pretty constantly be performing "combos" of switching garbs and switching attacks, and blocking, and keeping your fingers coordinated and paying attention to what your enemies were doing, etc. So just because it's not Devil May Cry doesn't mean it's not going to be an engaging system. I dunno, Square has been coming up with some pretty interesting RPG/action hybrids lately.
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# ? Mar 18, 2015 05:02 |
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# ? May 24, 2024 03:28 |
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Skeezy posted:Has it been said how much work Nomura actually did outside of character designs? I'm curious to how much they are keeping from him in the final release. In the first place he probably only came up with the world/story concept and the basic framework for the combat, the latter of which has likely been thrown out aside from conceptual things like Noctis' warping ability and use of multiple weapons.
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# ? Mar 18, 2015 05:07 |
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Would love proper lock on to enemies and perhaps a mini map so I don't have to open a map constantly.
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# ? Mar 18, 2015 05:07 |
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Motto posted:In the first place he probably only came up with the world/story concept and the basic framework for the combat, the latter of which has likely been thrown out aside from conceptual things like Noctis' warping ability and use of multiple weapons. Yeah, I feel like a lot of elements of Noctis skillset are just holdovers like Lighting's gravity device. The warp blade in particular feels sort of like... "We had this in an earlier trailer and still need to have it." Maybe it'll fit better in the final version.
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# ? Mar 18, 2015 05:11 |
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The warp blade is good because gently caress fighting sabertusks without it
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# ? Mar 18, 2015 05:32 |
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ImpAtom posted:Yeah, I feel like a lot of elements of Noctis skillset are just holdovers like Lighting's gravity device.
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# ? Mar 18, 2015 05:35 |
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Shingouryu posted:So I finished the demo today, and I noticed something intriguing... Also looks like Leviathan on the lower right (we already know he's in the game), and Ultros, and a gorgon on the lower left. I guess judging from the top half of the image, our crew is actually a Jesus tribute boy-band.
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# ? Mar 18, 2015 05:41 |
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I don't remember the voice acting being this bad in the 40 minutes of FF13 I played before I set the disc on fire and threw it onto the freeway Is it just because the characters personalities are being over-emphasized in the dub? Whatsisface's English accent is like being hit in the face with a plate of bangers and mash, Noctis and Gladio are both doing coolguy raspvoice and the idiot sounds like a character from a kid's anime. I mean, he sounds like that in the Japanese too, but he sounds like a character from a bad kids anime dub, I mean It's weird to me because for FF13 and Kingdom Hearts, the Square-developed games with voice acting that I most remember, the problem was that they were saying asinine poo poo about light and dark and l'cie and falsies, not that the actual voice acting itself got on my nerves. Then again, Jensen from Deus Ex had a stupid voice too, so...
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# ? Mar 18, 2015 06:05 |
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I am streaming type-0 HD right now if anyone wants to watch. http://www.twitch.tv/kalenn13
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# ? Mar 18, 2015 06:09 |
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It's not the acting itself, you just dislike certain voice types.
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# ? Mar 18, 2015 06:10 |
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Tae posted:It's not the acting itself, you just dislike certain voice types. It's both. They're bad characters being poorly acted.
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# ? Mar 18, 2015 06:12 |
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The quicklook just went up. Yeah, it's not really an action RPG, but it's also not quite unengaged. It's all happening in real time, and you need to decide when to dodge and when to attack.
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# ? Mar 18, 2015 06:23 |
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If I had to describe the gameplay I'd say the midpoint between Crisis Core's almost-action-RPG and a more traditional "Single player MMO" style combat game like FF12/13/Xeno/whatever
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# ? Mar 18, 2015 06:28 |
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They need to work on the camera for FFXV and the clunky lock-on targeting. Otherwise, I'm impressed.
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# ? Mar 18, 2015 06:34 |
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I posted a few pages back about giving XIII a real try for the first time and not liking the combat. Well I wasn't even out of the second chapter at that point and paradigms weren't in play yet, now that I've got the ability to switch around I'm having a lot more fun. It reminds me of X's combat, switching out different skillsets depending on what the battle needs at the moment. I'm also liking how fast paced the battles are, I switched the atb speed to slow for a little bit to get a better grasp of how the different roles behaved but I'm back to normal now. The only thing I'm not a big fan of now is not being able to decide who is in my party at any given time, but I'm only up to like chapter 6 right now and I do like how splitting the party up is taking the story in different directions. Also, thanks to whoever it was that mentioned IZJS having a turbo mode set to L1. I had been trying to get that working before trying XIII but couldn't figure out why I was stuck in turbo.
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# ? Mar 18, 2015 06:47 |
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Screw you, Adam Jensen had an awesome voice.
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# ? Mar 18, 2015 06:50 |
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Type 0 is fun so far, but the camera control is super twitchy / laggy. I hope they patch it. Waiting for XV to download.
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# ? Mar 18, 2015 06:51 |
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the parry indicator makes no loving sense in the tutorial.
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# ? Mar 18, 2015 06:52 |
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Dubious posted:the parry indicator makes no loving sense in the tutorial. Literally hold down the defense button. The parry indicator is not a timing thing. It is letting you know a parriable attack is coming. You don't have to perfectly time it or anything. (I *think* the window may be larger if you're facing the attack instead of facing away with it but I didn't really check.)
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# ? Mar 18, 2015 06:52 |
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mycot posted:Screw you, Adam Jensen had an awesome voice. That's mostly because it was the VA's actual voice.
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# ? Mar 18, 2015 06:53 |
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Just to clear the air, the combat in 15 is very similar to Yakuza 4. The only difference is that everyone that isn't Kazuma Kiryu is CPU-controlled the entire game.
Varance fucked around with this message at 07:03 on Mar 18, 2015 |
# ? Mar 18, 2015 06:59 |
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Varance posted:Just to clear the air, the combat in 15, and Type-0 to a lesser extent, is analogous to what you'd find in the latest Yakuza games. So at this point are people just saying "FFXV is like (random game it isn't anything like)" as part of some weird elaborate injoke I don't get?
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# ? Mar 18, 2015 07:03 |
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bango skank posted:I posted a few pages back about giving XIII a real try for the first time and not liking the combat. Well I wasn't even out of the second chapter at that point and paradigms weren't in play yet, now that I've got the ability to switch around I'm having a lot more fun. It reminds me of X's combat, switching out different skillsets depending on what the battle needs at the moment. I'm also liking how fast paced the battles are, I switched the atb speed to slow for a little bit to get a better grasp of how the different roles behaved but I'm back to normal now. The only thing I'm not a big fan of now is not being able to decide who is in my party at any given time, but I'm only up to like chapter 6 right now and I do like how splitting the party up is taking the story in different directions. Don't worry, you won't be able to fully customize your party until after you've beaten the game because the experience requirements to unlock the "off-classes" of each party member are insane. Also you may or may not bang your head in frustration at boss fights because you did not stumble upon the Developer Approved party setup that they wanted you to use for a given fight.
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# ? Mar 18, 2015 07:05 |
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bango skank posted:I posted a few pages back about giving XIII a real try for the first time and not liking the combat. Well I wasn't even out of the second chapter at that point and paradigms weren't in play yet, now that I've got the ability to switch around I'm having a lot more fun. It reminds me of X's combat, switching out different skillsets depending on what the battle needs at the moment. I'm also liking how fast paced the battles are, I switched the atb speed to slow for a little bit to get a better grasp of how the different roles behaved but I'm back to normal now. The only thing I'm not a big fan of now is not being able to decide who is in my party at any given time, but I'm only up to like chapter 6 right now and I do like how splitting the party up is taking the story in different directions. it is a looooong time before you get to freely pick your party.
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# ? Mar 18, 2015 07:08 |
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ImpAtom posted:So at this point are people just saying "FFXV is like (random game it isn't anything like)" as part of some weird elaborate injoke I don't get? Yeah varance this is nothing like a Yakuza game at all, but let me try this out, ImpAtom. FF XV's combat is a lot like Third Strike, you gotta watch that health meter and parry an attack.
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# ? Mar 18, 2015 07:31 |
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ff xv's combat is a lot like real life, since when you run out of energy it's hard to dodge attacks
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# ? Mar 18, 2015 07:34 |
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FFXV is a lot like finding a date. I mean, eventually it has to come out, right? Right?
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# ? Mar 18, 2015 07:35 |
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ffxv is a lot like the election campaign of william henry harrison, because it's bad.
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# ? Mar 18, 2015 07:37 |
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FFXV's gameplay is a lot like my posting. I get really hyped up leading up to the release then I realize it's the same poo poo it's always been.
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# ? Mar 18, 2015 07:38 |
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ffxv is a lot like kingdom hearts 3
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# ? Mar 18, 2015 07:39 |
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Final Fantasy XV is like Final Fantasy 1. It's the worst game in the series. corn in the bible posted:ffxv is a lot like kingdom hearts 3 Never coming out? ImpAtom fucked around with this message at 07:47 on Mar 18, 2015 |
# ? Mar 18, 2015 07:44 |
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Played through the demo. I'd say it's a little more action-y than I thought it would be but invoking Souls is a huge stretch. It's basically a more dynamic FF12 with some context sensitive actions. When fighting big monsters, basically look for their wind-up and hold defense and you're fine. The good: the environment looks great. The monster design is great. The weapon system looks to have a lot of potential. Gladio looks badass. The music is good and the behemoth is pretty cool. You can also totally beat him normally in 10 minutes but you have to stick to his left side and abuse dragoon jump. The combat shines when you're fighting one or a small number of enemies. The bad: The combat is not great for large numbers and they throw that at you a lot. It's just a demo (can be said about it all) and I get that they're supposed to be fish out of water but the group just looks like a bunch of dorks. Change of clothing would be nice. The walking dialogue gets old really quickly compared to DA:I. There are some nasty bugs related to combat. Targeting is too loose and weird. Goblin poison gets old quick. Having to rest for buffs gets old quick. The NPC AI needs to be tuned up a bit. The lighting system looks great but in practice, fighting those wolf things in dark forested areas is painful and unfun. They need to add some better targeting UI to compensate like maybe highlighting. The ugly: A lot of people said "no ladies in the party, what the gently caress" when details were shown. I thought the demo might make a good case for the boyband thing to work but if anything the lack of character variety felt more pronounced because of the limited dialogue available. I'm also in the "Prompto is distracting and annoying" camp. The VA direction still obviously needs a lot of work anyway.
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# ? Mar 18, 2015 07:50 |
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Type-0 is a weird rear end game and I'm not sure how to feel about it.
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# ? Mar 18, 2015 07:50 |
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Help Im Alive posted:It'd be cool to see something like that dumb Sephiroth attack where he destroys all the planets with magic current gen technology Kimahri's ultimate overdrive in FFX was this fyi, it actually looks pretty nice in FFX HD. You have to get it off of Omega Weapon who is at the end of a dungeon where there's no map and there are really tough battles every 4 steps. Too bad nobody uses Kimahri long enough for it to be useful
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# ? Mar 18, 2015 08:10 |
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Whats the skinny on FF Type-0? I heard literally nothing about the game until yesterday and kind of want to go into it completely blind since it's rare I manage to have zero exposure to a major release, but sometimes Final Fantasy games are bad enough that people crush the cd and burn the box it came in.
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# ? Mar 18, 2015 08:15 |
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Scrree posted:Whats the skinny on FF Type-0? I heard literally nothing about the game until yesterday and kind of want to go into it completely blind since it's rare I manage to have zero exposure to a major release, but sometimes Final Fantasy games are bad enough that people crush the cd and burn the box it came in. Gameplay wise, think Crisis Core but with more camera blur and more variety in fighting styles.
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# ? Mar 18, 2015 08:26 |
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How is FF Type 0 remote play and can you pretend it was finally released for the Vita I don't have a PS4 yet but I'm looking forward to that one feature
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# ? Mar 18, 2015 09:18 |
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How does Episode Duscae combat compare to Kingdom Hearts, if NewGame+ dancing with the Behemoth in the field isn't more Dark Souls than Final Fantasy in combat and gameplay in the best of stamina-management animation-priority ways?
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# ? Mar 18, 2015 10:13 |
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Scrree posted:Whats the skinny on FF Type-0? I heard literally nothing about the game until yesterday and kind of want to go into it completely blind since it's rare I manage to have zero exposure to a major release, but sometimes Final Fantasy games are bad enough that people crush the cd and burn the box it came in. My 6 hours barely played synopsis: a fun fighting system bogged down by a lot of questionable design choices. It's fun when you are fighting and kind of intolerable when you are not.
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# ? Mar 18, 2015 10:37 |
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# ? May 24, 2024 03:28 |
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Failboattootoot posted:My 6 hours barely played synopsis: a fun fighting system bogged down by a lot of questionable design choices. It's fun when you are fighting and kind of intolerable when you are not. So far I think I enjoyed Crisis Core more, which isn't a good sign. The setting is reasonably interesting, but suffers from PSP sized dialogue (small). Maybe it improves later.
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# ? Mar 18, 2015 10:50 |