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It's deliberate really, the whole point is to add a bunch of customization options. If you think they're broken/inappropriate just don't use them! Especially since you'd have to go in and add the precepts manually anyway.
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# ? Mar 20, 2022 07:10 |
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# ? Jun 12, 2024 20:49 |
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yeah there's nothing stopping you from just setting up a super powerful ideo if you really want to, who cares have fun
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# ? Mar 20, 2022 08:18 |
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The idea of balance in Rimworld is both completely self-imposed and entirely imaginary anyways. There's a reason that even the vanilla game has three game modes with like ten difficulty levels.
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# ? Mar 20, 2022 08:43 |
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Asimo posted:It's deliberate really, the whole point is to add a bunch of customization options. If you think they're broken/inappropriate just don't use them! Especially since you'd have to go in and add the precepts manually anyway. If it was all entirely unlocked I'd just shrug and say sure, but then there's a few like the fire-related ones that requires the meme, and it's that inconsistency that gets me especially when most of the vanilla stuff is unchanged. They're willing to touch the vanilla precepts a bit because they added a "don't care" tier to fungus, but left skullspikes alone so you're still stuck with the disapproved/desired dichotomy there. I just feel like they were so close to having everything feel fully integrated into the vanilla style and then they skipped that final polish pass so now every time I look at the precept list I'm reminded that half of it is added by a mod. It wouldn't even be a problem normally because you shouldn't need to touch your precepts all that much so it'd be easy to ignore, except the fluid ideology reform sometimes decides a bunch of precepts are "incompatible" despite being added by one of my memes in the first place and then I have to go back through the list to add those back in.
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# ? Mar 20, 2022 10:35 |
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I am indifferent to impaling human skulls on spikes. Like I will do it, socially, but I don't really like it, it's just a bit boring you know? You impale one skull on a spike, you've impaled a thousand.
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# ? Mar 20, 2022 10:47 |
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isndl posted:If it was all entirely unlocked I'd just shrug and say sure, but then there's a few like the fire-related ones that requires the meme, and it's that inconsistency that gets me especially when most of the vanilla stuff is unchanged. They're willing to touch the vanilla precepts a bit because they added a "don't care" tier to fungus, but left skullspikes alone so you're still stuck with the disapproved/desired dichotomy there. I just feel like they were so close to having everything feel fully integrated into the vanilla style and then they skipped that final polish pass so now every time I look at the precept list I'm reminded that half of it is added by a mod.
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# ? Mar 20, 2022 10:55 |
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QuarkJets posted:People joke about Rimworld players doing abhorrent things, but creating an ideology that discourages you from building a massive elaborate base? That's a true war crime Eh, all the problems are solved in a late game base. This way I keep having problems to solve and fewer big raids as I can't accumulate building wealth. Most fights I get into are ones I pick on my terms. Plus I end up focused more on the characters and their gear, limbs, and relationships. The real crime was stragically switching to venerating polar bears right before the winter of the Horsepocalypse. Mindless fucked around with this message at 15:41 on Mar 20, 2022 |
# ? Mar 20, 2022 15:33 |
i dunno if i've asked this before or not, but shelves hide whatever is on that tile from pawns, right? They don't get grossed out by your human carcasses or enormous pile of unsightly gold, so if i build a power conduit under one, will that also be nbd? That -2 beauty disgusts me. Yet it doesn't seem to hide the highly polished granite slabs underneath, so it might not work.
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# ? Mar 21, 2022 00:56 |
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the shelf itself has a beauty rating which I think just stacks additively with whatever is around it e.g. floor tile or wire. any other item e.g. a corpse or a stack of meat or a chunk will be concealed.
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# ? Mar 21, 2022 01:14 |
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Conduits are ugly but should be negligible in terms of beauty impact if you have artwork nearby, a single poor large wooden sculpture is 50 beauty and it only gets easier from there. It's the impact they have on the colony aesthetic that drives me to hide them under walls.
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# ? Mar 21, 2022 05:26 |
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Yeah the trick with shelves is that they hide what's inside of them, but they do not hide stuff that's literally on the floor like flooring or conduit
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# ? Mar 21, 2022 08:43 |
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As always, there's a mod for that. I would have to dig through my mod list but it gives me subsurface conduit that takes three steel and noticeably more labor but then it's invisible to both the pawns and me. Waterproof conduit too that can go under water without a bridge.
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# ? Mar 21, 2022 12:11 |
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taking a wild guess that it might be called Subsurface Conduit https://steamcommunity.com/sharedfiles/filedetails/?id=1609226728&searchtext=conduit
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# ? Mar 21, 2022 12:16 |
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Flesh Forge posted:taking a wild guess that it might be called Subsurface Conduit
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# ? Mar 21, 2022 12:44 |
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well you can just disable the specific incident if you don't like it, that's a feature of the vanilla game (scenario settings)
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# ? Mar 21, 2022 13:08 |
waterproof conduit is in vanilla already, it's the same thing as normal except it can only be placed in a water tile and costs like 10x metal or something. I feel like zzt should be in and underground conduits being immune is a good choice by the modder. In almost every case i end up embedding everything in stone anyway so it doesn't really matter so much. I don't think i've ever actually lost a colony to fire before, even with deranged pyromaniacs running around. One desert colony i had had basically nothing on the map that could burn, the pyros would get really confused and then run away to try and set 1 stray leaf on fire that was nowhere near the home zone. Recently i had a lab set up and a pair of dudes with high melee got into a fight and somehow soaked the entire room in blood without really doing any real damage to eachother. They absolutely beat the piss out of each other, incredible violence, but no destroyed fingers or gouged eyeballs. Similar thing with some rampaging snow hares, just gallons of blood all over the forest from them punching and hitting with the butts of their guns.
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# ? Mar 21, 2022 21:02 |
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You haven't really played rimworld until a zzzt happens in the middle of a raid, sets your fuel stockpile on fire which then detonates your magazine which opens up a gaping hole in your defenses. Or, see earlier comment about a MAD nuclear satchel charge getting set on fire.
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# ? Mar 22, 2022 11:35 |
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Your pawn throwing a tantrum and punching antigrain warhead just as your 5 other pawns are intercepting to stop him also counts.
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# ? Mar 22, 2022 11:40 |
SniperWoreConverse posted:Recently i had a lab set up and a pair of dudes with high melee got into a fight and somehow soaked the entire room in blood without really doing any real damage to eachother. They absolutely beat the piss out of each other, incredible violence, but no destroyed fingers or gouged eyeballs. Similar thing with some rampaging snow hares, just gallons of blood all over the forest from them punching and hitting with the butts of their guns. "Recently I had a lab set up" -> this must be the PYF Chemistry thread "somehow soaked the entire room in blood" -> okay this might still be the PYF Chemistry thread
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# ? Mar 22, 2022 12:36 |
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I had one guy bite another guy's leg off in a social fight. No augs or anything, just apparently very commited.
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# ? Mar 22, 2022 22:58 |
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I had a social fight that consisted of a single headbutt delivered to the skull of my best crafter, which instantly gave her brain damage.
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# ? Mar 22, 2022 23:35 |
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OwlFancier posted:Rimworld: I had one guy bite another guy's leg off in a social fight.
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# ? Mar 22, 2022 23:48 |
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OwlFancier posted:I had one guy bite another guy's leg off in a social fight.
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# ? Mar 23, 2022 01:21 |
I stride across the kitchen, prepared for the incredible violence to come. "What the gently caress did you just call me a hummingbird!?"
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# ? Mar 23, 2022 01:46 |
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Have you ever thought drat, I really want to take Rimworld to some bizarre heart-of-darkness levels: The Wonderland of Mr. Cringe
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# ? Mar 23, 2022 02:41 |
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Omnicarus posted:Have you ever thought drat, I really want to take Rimworld to some bizarre heart-of-darkness levels: if that's the most hosed-up rimworld mod you ever see, you should count yourself lucky
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# ? Mar 23, 2022 04:35 |
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Don't not link the ongoing series https://www.youtube.com/playlist?list=PLNWGkqCSwkOGZUBVZuiqpl-hQGCbhQC3X
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# ? Mar 23, 2022 05:38 |
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OwlFancier posted:I had one guy bite another guy's leg off in a social fight. I love when near-supernatural things like this happen, like holy crap dude you were just barroom brawling, why are one of you missing a leg and why does the other pawn have a mouth full of leg meat
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# ? Mar 23, 2022 05:45 |
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I flinch every time I hear the awful grindy crunch sound of a bite in social combat
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# ? Mar 23, 2022 06:00 |
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Omnicarus posted:Have you ever thought drat, I really want to take Rimworld to some bizarre heart-of-darkness levels: Mr. Samuel Streamer's stuff is all great for some really fun/funny modded playthroughs. Rimworld: Heroes, Rimworld: Generations, and the 2020 Christmas series that ended with a cocaine addicted Santa nuking the hell out of everything are probably my favorite though.
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# ? Mar 23, 2022 06:03 |
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SniperWoreConverse posted:Recently i had a lab set up and a pair of dudes with high melee got into a fight and somehow soaked the entire room in blood without really doing any real damage to eachother. They absolutely beat the piss out of each other, incredible violence, but no destroyed fingers or gouged eyeballs. Similar thing with some rampaging snow hares, just gallons of blood all over the forest from them punching and hitting with the butts of their guns.
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# ? Mar 23, 2022 07:08 |
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yeah its called the base game.
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# ? Mar 23, 2022 10:16 |
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Yeah, even in base Rimworld, the vast majority of dirt that accumulates in your colony will consist of vomit, blood and gore. (and piss, if you play with the "Dubs Bad Hygiene" mod)
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# ? Mar 23, 2022 15:28 |
idk it seems like merchants love to herd their buffalo directly into the dining room every time they show up, and then spend the rest of their time on the paved roads instead of 3 feet away in a field. Nbd we'll just spend an entire day shoveling elephant poo poo getting it to get back to normal.
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# ? Mar 23, 2022 17:17 |
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SniperWoreConverse posted:idk it seems like merchants love to herd their buffalo directly into the dining room every time they show up, and then spend the rest of their time on the paved roads instead of 3 feet away in a field. Nbd we'll just spend an entire day shoveling elephant poo poo getting it to get back to normal. Yes, having the trader troop his entire buffalo herd through my base into my legendary dining room is very annoying. After trying a bunch of stuff and nothing working, I just made a separate dining room near the traders.
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# ? Mar 23, 2022 17:54 |
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Use the trade spot icon to move those fuckers further away from your dining room imo, far enough away to just eat outside. I don't know if this works
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# ? Mar 23, 2022 17:56 |
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Traders try to eat at the table (your table) if possible, so you would have to either move them so far away that they AI can't pick your tables as valid object to eat at (ie, far away from your base) or just give up and build dining tables specifically for them like Kris xK did,
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# ? Mar 23, 2022 18:09 |
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There's a mod that lets you put down a spot that traders will choose to mill around, it doesn't stop them from wandering around but you can make them not wander around right in front of your freezer
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# ? Mar 23, 2022 18:21 |
Danaru posted:There's a mod that lets you put down a spot that traders will choose to mill around, it doesn't stop them from wandering around but you can make them not wander around right in front of your freezer The great/bad part of that mod is that you can put the trade spot right into a mechanoid cluster to make the traders fight them.
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# ? Mar 23, 2022 18:24 |
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# ? Jun 12, 2024 20:49 |
oh poo poo did they change pod launchers so they only use the amount of fuel for where you launch to, instead of blasting the whole thing even if you move 1 hex? I have one that i've been using to cut down on caravan time (no horses) and noticed it had a little extra gas in the tank after launching
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# ? Mar 23, 2022 18:29 |