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Blorange
Jan 31, 2007

A wizard did it

Not being spiritualist doesn't kill the chance to draw psionic theory, it's just half what it would be for spiritualist fanatic purifiers. Being materialist does 100% kill it without a specialist scientist.

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binge crotching
Apr 2, 2010

Schadenboner posted:

What event chains give Psionic Theory and are they gated to require having Spiritualist (or at least non-Mechanist)?

The Living Sea anomaly outright gives you the tech. It's super rare though, I don't see it very often.

Schadenboner
Aug 15, 2011

by Shine

binge crotching posted:

The Living Sea anomaly outright gives you the tech. It's super rare though, I don't see it very often.

I always like to picture that one as ending with my scientist going to live up a goddamn mountain like in Transmetropolitan, only they don't come back, and the mountain is an orbital research facility. Also I'm the Beast in this scenario but the mountain is what made Spider go up it rather than me (The Beast).

You know, maybe Transmet isn't the best analogy here?

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Schadenboner posted:

I want to try a Fanatic Purifier (Militarist) play-through because Warrior Culture is really nice, but the Psionic techs are super useful. I know that not having Spiritualist kills the draw odds so I was wondering if maybe there's a way to use events to do an end-run around that but I guess not.

:sigh:

The only tech you can get from the draw system is Psionic Theory, which is +5% Unity. I think Psionic Barriers (a level 2 shield with no power usage) are gained from some anomaly.

The rest of the Psi techs (shields, jump drive, precognition) all require Psionic Ascension.

Fajita Queen
Jun 21, 2012

Having a scientist with the Maniacal trait on society research also increases your chance to draw psionic theory, and I believe also makes it possible even for materialists.

Militaristic fanatic purifiers with picnic ascendancy sounds really strong when you roll offensive shroud buffs. Like, hot drat.

Zulily Zoetrope
Jun 1, 2011

Muldoon
You can do psionic ascension just fine without being a spiritualist, it just makes getting the draw for Psionic Theory much harder.

I was a materialist on the same playthrough I found the Zroni archeology sites, so I got to have a psionic empire which also had happy robot citizens populating my planets.

E: Are you sure it's Maniacal? I thought that Maniacal researchers are better at finding dangerous techs, while Spark of Genius makes them more likely to find rare ones.

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky

Zulily Zoetrope posted:

You can do psionic ascension just fine without being a spiritualist, it just makes getting the draw for Psionic Theory much harder.

I was a materialist on the same playthrough I found the Zroni archeology sites, so I got to have a psionic empire which also had happy robot citizens populating my planets.

E: Are you sure it's Maniacal? I thought that Maniacal researchers are better at finding dangerous techs, while Spark of Genius makes them more likely to find rare ones.

Correct. I believe it used to be that Spark of Genius didn't have any impact on tech draws whereas maniacal did, but that go changed.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Cynic Jester posted:

Correct. I believe it used to be that Spark of Genius didn't have any impact on tech draws whereas maniacal did, but that go changed.

Yeah, it's maniacal, but that only works if you aren't maniacal.

1. Have to not be a gestalt consciousness (sorry hive minds and machines).
2. Helped by spiritualist (and fanatic), maniacal scientist, psionic scientist (even more so), the ascension perk for rare techs, the federation perk for rare techs if anyone in the federation knows psionic theory, having psionic pops, having latent psionic pops.
3. If you are materialist, you will not see psionic theory unless:
a. you have a psionic scientist;
b. you have a psionic pop; or
c. you have a latent psionic pop.

So it's fine as materialist, but you really need to pick up like a Racket pop or get lucky with scientists.

ulmont fucked around with this message at 18:08 on May 8, 2020

Grandpa Palpatine
Dec 13, 2019

by vyelkin

ulmont posted:

3. If you are materialist, you will not see psionic theory unless:
a. you have a psionic scientist;
b. you have a psionic pop; or
c. you have a latent psionic pop.

d. you get The Living Sea anomaly like I just did

William Henry Hairytaint
Oct 29, 2011




I pretty much agree with you about the state of the game. I was eager for Federations because I thought it would help the diplomacy. Instead all we get is the opportunity to occasionally vote to increase or decrease some people's votes by a percentage so that it's easier or harder to vote to increase or decrease some other people's votes next time. Just an ouroboros of pointlessness.

And then I realized that throughout the entire life cycle of this game all I've really done is wait for DLC packs and been disappointed by them. So I'm done with it. I uninstalled it for the first time since release and I don't think I'll ever touch it again.

ShadowHawk
Jun 25, 2000

CERTIFIED PRE OWNED TESLA OWNER

Xinder posted:

The one that seemed like the unity building equivalent?

I wouldn’t have thought to try that thanks
It's not your fault, there's a bug in at least one of the machine empire tooltips where the building gives you coordinators but it gives you the tooltip for evaluators. So you get bureaucrats but it looks like you're getting entertainers

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

binge crotching posted:

The Living Sea anomaly outright gives you the tech. It's super rare though, I don't see it very often.
my ascending-to-robots empire found that and it gave it to me, so that's nice. if only I could have psychic robots, then the spiritualist fallen empire might not hate me so much(besides being a fanatical purifier)

QuarkJets
Sep 8, 2008

William Henry Hairytaint posted:

I pretty much agree with you about the state of the game. I was eager for Federations because I thought it would help the diplomacy. Instead all we get is the opportunity to occasionally vote to increase or decrease some people's votes by a percentage so that it's easier or harder to vote to increase or decrease some other people's votes next time. Just an ouroboros of pointlessness.

And then I realized that throughout the entire life cycle of this game all I've really done is wait for DLC packs and been disappointed by them. So I'm done with it. I uninstalled it for the first time since release and I don't think I'll ever touch it again.

Spoken like someone who has never even looked at any of the galactic laws that they could have been proposing

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

QuarkJets posted:

Spoken like someone who has never even looked at any of the galactic laws that they could have been proposing
E: less rambly: my problem is the first levels are boring. The later levels are cool.

Splicer fucked around with this message at 02:02 on May 9, 2020

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Mine is that some feel weird to have together. Like, the ones for environmental deregulation and environmentalism can be simultaneously active.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

QuarkJets posted:

Spoken like someone who has never even looked at any of the galactic laws that they could have been proposing

What's even cool in there? I have looked but none of it actually looks interesting.

Like theres that one that fucks over Spiritualists but that's about it, and it wouldn't really change the game much.

Grandpa Palpatine
Dec 13, 2019

by vyelkin

Anticheese posted:

Mine is that some feel weird to have together. Like, the ones for environmental deregulation and environmentalism can be simultaneously active.

And they completely cancel out each other. +25% diplomatic weight from Economy, -25% diplomatic weight from economy

same with the goddamn military one and the hippie one.


This was a great opportunity to have an actual tree to work your way down, which is exclusionary the further you advance it. Instead you can just pass everything without much thought or strategy. Just click, click *wait two hours for four loving years to pass* click click *wait three hours for four years to pass* click click... etc

Grandpa Palpatine fucked around with this message at 03:00 on May 9, 2020

Zulily Zoetrope
Jun 1, 2011

Muldoon
If you go deep enough on the science one, it mandates that all leaders must be on as many performance enhancing drugs as possible, which fucks over egalitarian empires. It's not particularly useful, but it is funny.

None of the bonuses are game-changers, but they do add up. I ended up leaving the Community one game because I hadn't notice they had outlawed planet crackers, and got hit with a jillion sanctions. It took a decent chunk of my incomes that I got back when I rejoined after the statute of limitation for genocide had passed.

QuarkJets
Sep 8, 2008

PittTheElder posted:

What's even cool in there? I have looked but none of it actually looks interesting.

Like theres that one that fucks over Spiritualists but that's about it, and it wouldn't really change the game much.

Some of the bonuses that you can vote on are really good, and you also unlock new CBs and stuff. Also, the auto-resettle edict needs to be passed in the senate first. And you can force open borders when there's a crisis, which is a capability people have been asking for since forever ago. Plus being able to force empires to use or not use specific policies is a cool set of diplomatic levers

It's not the most interesting system ever but it's a far cry from "you can only vote to effect other peoples' votes" like that poster was saying

TOOT BOOT
May 25, 2010

I'm not really sure what their thought process was on Federations but it was off from people's expectations by a significant degree.

OtherworldlyInvader
Feb 10, 2005

The X-COM project did not deliver the universe's ultimate cup of coffee. You have failed to save the Earth.


Is there a mod which fixes the citadels losing their modules bug? Kinda ruining the game for me.

Grandpa Palpatine
Dec 13, 2019

by vyelkin

OtherworldlyInvader posted:

Is there a mod which fixes the citadels losing their modules bug? Kinda ruining the game for me.

I haven't figured out if they actually lose the modules or if it's a display issue?

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES

Shadowlyger posted:

How about yes


There's no point in having those options if the game is unplayable with them.

Huge galaxy with minimum habitable planets is fine. Tiny galaxy with maximum habitable planets is also fine. Huge galaxy with maximum habitable planets is very much not fine, but that is absolutely not a reason to remove either option.

Man Musk
Jan 13, 2010

if there were ever a soundtrack to typify Stellaris, it would have to be Oklahoma!

https://www.youtube.com/watch?v=ZbrnXl2gO_k

Schadenboner
Aug 15, 2011

by Shine
So the last Precursor site spawned outside my borders and bottle-necked from it by the one system where it's like 50 Minerals but it's actually eggs?

And then an etherdrake hatched from the other planet in the precursor excavation system and ate my science ship.

:sigh:

Drone_Fragger
May 9, 2007


silentsnack posted:

You know you can move your capital to a different planet (that is one of the 9 basic planet types) before constructing Omega?

Yeah but all the other systems suck. This is what I have now:



My capital system now has 21 habitable planets in, if you include habitats, lmao.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
that's a mess.

Drone_Fragger
May 9, 2007


*shrugs* that's what happens when the game decides you need a trinary system for a home world system.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Guildencrantz posted:

Huge galaxy with minimum habitable planets is fine. Tiny galaxy with maximum habitable planets is also fine. Huge galaxy with maximum habitable planets is very much not fine, but that is absolutely not a reason to remove either option.

If you want to make your computer explode, try maximum empires with maximum planets with maximum galaxy.

Once I combined a 5000-star mod with maximum empires (100 for this map size) and the game just crashed trying to generate this abomination.

IPlayVideoGames
Nov 28, 2004

I unironically like Anders as a character.
I wonder how many <blank> empires there were in that monstrosity.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Null

Dirk the Average
Feb 7, 2012

"This may have been a mistake."

IPlayVideoGames posted:

I wonder how many <blank> empires there were in that monstrosity.

What is the deal with those guys? I had two spawn who failed to expand beyond their home system, had no diplomatic contacts, and were generally completely useless. They also both had relic worlds, so I ate their systems and built myself some massive factory worlds out of the ashes.

Schadenboner
Aug 15, 2011

by Shine

Dirk the Average posted:

What is the deal with those guys? I had two spawn who failed to expand beyond their home system, had no diplomatic contacts, and were generally completely useless. They also both had relic worlds, so I ate their systems and built myself some massive factory worlds out of the ashes.

One of these was on the other side of the Mineral Egg system, opposite my territory and the Precursor Archaeology Site/Voidwyrm Hatchery!

It was weird because I bumped into them during my initial exploration and the "Investigate X" event never popped for them and I could move through their system even though they had a space station so I figured it was just a Space Age Primitive until I invaded them and got a "The (BLANK) Civilization Has Ceased To Be" popup.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy

The Shortest Path posted:

Having a scientist with the Maniacal trait on society research also increases your chance to draw psionic theory, and I believe also makes it possible even for materialists.

Militaristic fanatic purifiers with picnic ascendancy sounds really strong when you roll offensive shroud buffs. Like, hot drat.

I still don't understand how people have had such good experiences with the shroud that they think it can be OP or anything. I've only done psychic a few times but each time I have almost all of my attempts to contact the shroud just get me kicked out with nothing (sometimes even when picking the green option) or a very minor buff for a while, maybe give me an avatar or (more often) an evil avatar attacking me. Once I made a pact to let some entity possess my people a bit or something, that's the most interesting thing it's ever done for me. For the vast majority of the time it gave me zip though.

Hell the Zroni relic was more useful to my materialist empire, when I got it recently, than the shroud ever was to my psychic ones.

Schadenboner
Aug 15, 2011

by Shine

Black Pants posted:

I still don't understand how people have had such good experiences with the shroud that they think it can be OP or anything. I've only done psychic a few times but each time I have almost all of my attempts to contact the shroud just get me kicked out with nothing (sometimes even when picking the green option) or a very minor buff for a while, maybe give me an avatar or (more often) an evil avatar attacking me. Once I made a pact to let some entity possess my people a bit or something, that's the most interesting thing it's ever done for me. For the vast majority of the time it gave me zip though.

Hell the Zroni relic was more useful to my materialist empire, when I got it recently, than the shroud ever was to my psychic ones.

Jump Drive is a hell of a drug.

Relevant Tangent
Nov 18, 2016

Tangentially Relevant

Anticheese posted:

Mine is that some feel weird to have together. Like, the ones for environmental deregulation and environmentalism can be simultaneously active.

Sure. We're making the parts of the planet we care about a paradise and strip mining the rest.

Lead out in cuffs
Sep 18, 2012

"That's right. We've evolved."

"I can see that. Cool mutations."




Black Pants posted:

I still don't understand how people have had such good experiences with the shroud that they think it can be OP or anything. I've only done psychic a few times but each time I have almost all of my attempts to contact the shroud just get me kicked out with nothing (sometimes even when picking the green option) or a very minor buff for a while, maybe give me an avatar or (more often) an evil avatar attacking me. Once I made a pact to let some entity possess my people a bit or something, that's the most interesting thing it's ever done for me. For the vast majority of the time it gave me zip though.

Hell the Zroni relic was more useful to my materialist empire, when I got it recently, than the shroud ever was to my psychic ones.

The Shroud is always a gamble. I haven't crunched the actual odds, but it's probably about 2:1 good effects vs bad. The Chaos Gods patrons are all good, but come with significant downsides that almost but don't quite outweigh the gains. Also psionic jump drives to allow instantaneous travel through the Warp Shroud are a hell of a drug.

Most importantly, it lets you get your Warhammer 40K roleplay on.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Black Pants posted:

I still don't understand how people have had such good experiences with the shroud that they think it can be OP or anything. I've only done psychic a few times but each time I have almost all of my attempts to contact the shroud just get me kicked out with nothing (sometimes even when picking the green option) or a very minor buff for a while, maybe give me an avatar or (more often) an evil avatar attacking me. Once I made a pact to let some entity possess my people a bit or something, that's the most interesting thing it's ever done for me. For the vast majority of the time it gave me zip though.

Hell the Zroni relic was more useful to my materialist empire, when I got it recently, than the shroud ever was to my psychic ones.

One of the pacts you can make is insanely good, it's +10% Resources From Jobs in exchange for sometimes getting ethics divergence on a planet every 25 years or so. It used to be better, but still not too shabby.

And yeah can get good ship components from it, but it's insanely RNG. What the shroud really needs is to just take that 5 year countdown away and replace it with the old 5k energy price, so you can interact with it as much as you can afford. There should be chaotic poo poo happening everywhere.

That and End of the Cycle should really be enabled to work in Multiplayer.

E: yeah Instrument of Desire and Whispers in the Void are super good. Composer of Strands isn't bad either but realistically you won't get it early enough for it to really pay off.

PittTheElder fucked around with this message at 20:41 on May 9, 2020

Schadenboner
Aug 15, 2011

by Shine

PittTheElder posted:

One of the pacts you can make is insanely good, it's something like +50% energy and mineral production in exchange for sometimes getting ethics divergence on a planet. Forget exactly what one it was.

And yeah you used to get good components from it, but it's insanely RNG. What the shroud really needs is to just take that 5 year countdown away and replace it with the old 5k energy price, so you can interact with it as much as you can afford. There should be chaotic poo poo happening everywhere.

That and End of the Cycle should really be enabled to work in Multiplayer.

Oh holy poo poo: a Fall Of The Eldar narrative that doesn't loving suck...

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Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

Black Pants posted:

I still don't understand how people have had such good experiences with the shroud that they think it can be OP or anything. I've only done psychic a few times but each time I have almost all of my attempts to contact the shroud just get me kicked out with nothing (sometimes even when picking the green option) or a very minor buff for a while, maybe give me an avatar or (more often) an evil avatar attacking me. Once I made a pact to let some entity possess my people a bit or something, that's the most interesting thing it's ever done for me. For the vast majority of the time it gave me zip though.

Hell the Zroni relic was more useful to my materialist empire, when I got it recently, than the shroud ever was to my psychic ones.

Once I had T2 shields and got psi shields from it in my second attempt at interacting with the shroud. You can also get psi jump drive long, long before you get the option to research jump drives. It's extremely rng dependent, but if you're lucky, it's super powerful. If you get the Zroni relic that massively improves your odds of positive outcomes, it's even more crazy.

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