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Dragon Quest 7 is a really long game.
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# ? Sep 17, 2016 01:31 |
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# ? May 27, 2024 20:45 |
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Harlock posted:Dragon Quest 7 is a really long game. I was pretty amazed when I pressed y on the overworld for the first time, it's really huge.
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# ? Sep 17, 2016 02:28 |
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Pretty much every mention of DQ7 from people is that it's like 150 hours and they never beat it.
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# ? Sep 17, 2016 02:43 |
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Dragon Quest 7 3DS would could benefit from being able to zoom out with the camera. Enemies are generally easy to avoid unless they spawn right in front of you, which happens frequently on the world map with smaller sized monsters. It feels like enemies run away in battle way more often. I don't remember this happening very much in the PS1 version. It also seems they drop more money, I rolled up into the Volcano Island with enough cash to buy a Thorn Whip, and usually I would have to grind for that. A cursor memory setting for battles would be nice too, especially early on when it's like, there's no reason not to have Keifer using Flame Slash every round.
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# ? Sep 17, 2016 03:12 |
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MIDI or not, the music is still great. Gimme a if you let the entire Dragon Quest theme play out before starting a new game.
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# ? Sep 17, 2016 03:20 |
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Detective No. 27 posted:MIDI or not, the music is still great. Hell
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# ? Sep 17, 2016 04:06 |
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I beat dq5 in like 28 hours so I'm down for a long rear end dragon quest
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# ? Sep 17, 2016 04:23 |
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Despite the opening hour and a half being a whole lot of nothing I'm somewhat enjoying the game so far, but this input lag is killing me. Smacking Slimes around has never felt so laggy.
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# ? Sep 17, 2016 04:31 |
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http://dragonquest7.nintendo.com/quick-start/ Nintendo released a "quick start" guide for VII today. It covers the first 15-20 hours of the game. Says a lot about the game if a guide for the first 20 hours is considered a "quick start".
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# ? Sep 17, 2016 04:33 |
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gigawhite posted:I beat dq5 in like 28 hours so I'm down for a long rear end dragon quest Looking back, DQV is paced like Chrono Trigger. Very short (in RPG terms), but has your attention the whole time.
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# ? Sep 17, 2016 04:34 |
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Is VII the longest Dragon Quest game?
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# ? Sep 17, 2016 04:37 |
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Detective No. 27 posted:Looking back, DQV is paced like Chrono Trigger. Very short (in RPG terms), but has your attention the whole time. its soooooo good
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# ? Sep 17, 2016 04:52 |
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Skeezy posted:Is VII the longest Dragon Quest game? Very yes. According to these dudes, DQ I & II are 10-15 hours long, DQ III - VI are in the 30-40 hour range, DQ IX is 50 hours, DQ VIII is 70 hours, and VIII is 105+ hours. It's hecking long.
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# ? Sep 17, 2016 04:59 |
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Detective No. 27 posted:MIDI or not, the music is still great.
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# ? Sep 17, 2016 04:59 |
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Skeezy posted:Is VII the longest Dragon Quest game? 8 is close, but i think that's at least partly due to how slow the battles were compared to the rest of the series. pick-e posted:Despite the opening hour and a half being a whole lot of nothing I'm somewhat enjoying the game so far, but this input lag is killing me. Smacking Slimes around has never felt so laggy. I've noticed that too... it's weird. Mine isn't bad enough to be a deal breaker but I don't quite understand why it happens in some situations and not others.
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# ? Sep 17, 2016 05:00 |
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thorsilver posted:I haven't broke out the Japanese 3DS in awhile so I'm thinking about Dragon Quest Monsters Joker 3. Anybody played it? Is it worth it for someone who loved the poo poo out of the other two DQM games on 3DS? The Japanese demo didn't grab me very hard. If it was in english I'd buy it right now, but I don't see much in the way of changes beyond an improved overworld and less monster variety,
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# ? Sep 17, 2016 05:11 |
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TurnipFritter posted:A cursor memory setting for battles would be nice too, especially early on when it's like, there's no reason not to have Keifer using Flame Slash every round. First thing I did was put Kiefer on No Mercy
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# ? Sep 17, 2016 05:13 |
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God help me I will beat dragon quest seven, from the beginning. Sure my brother and I played the game in shifts when it came out and never even got close to finding god or whatever and I have 90 percent less free time than I did back then but this is still a sound financial investment!!! and i'll remember which party member loving leaves you sixty hours in, too. That I think was the quitting point the first time.
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# ? Sep 17, 2016 05:13 |
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Does DQ7 3DS have an in game bestiary? Already getting it, just curious cause I like those in RPGs and most of the recent DQs have had them.
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# ? Sep 17, 2016 05:21 |
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Not in menus so far but I wouldn't be surprised if it has an in-universe kind of bestiary later. I know you can catch monsters like V so I have to imagine there's a way to track it.
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# ? Sep 17, 2016 05:25 |
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Not that I'm not happy to finally have it, but Square Enix should have viewed the US release as an opportunity to do a DQVII+ version with enhancements like they did with Bravely Default and countless other games and just give us that one. That way they sell it in the west and get some of the Japanese player base to double dip.
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# ? Sep 17, 2016 06:23 |
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A Sometimes Food posted:Does DQ7 3DS have an in game bestiary? not right away but the story eventually gives you a bestiary item
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# ? Sep 17, 2016 06:29 |
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Brother Entropy posted:not right away but the story eventually gives you a bestiary item Ah that's rad. It's a small thing but I've always loved those things in games, I'm normally not that bad about collectathon stuff but give me a bestiary, especially one with funny lore, and it's crack to me and I will play the game longer and enjoy it more.
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# ? Sep 17, 2016 08:01 |
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Detective No. 27 posted:Not that I'm not happy to finally have it, but Square Enix should have viewed the US release as an opportunity to do a DQVII+ version with enhancements like they did with Bravely Default and countless other games and just give us that one. That way they sell it in the west and get some of the Japanese player base to double dip. I'm guessing they only budgeted enough to translate it, given DQ's poor sales history abroad. Makes sense from a business standpoint, sadly.
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# ? Sep 17, 2016 20:09 |
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Really enjoying 7 but I was drunk last night and spent an hour and a half trying to find the uncle for the holy water. They've made some nice quality of life improvements but man some things are still old school and annoying compared to something like 8.
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# ? Sep 17, 2016 20:55 |
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Princeps32 posted:God help me I will beat dragon quest seven, from the beginning. Sure my brother and I played the game in shifts when it came out and never even got close to finding god or whatever and I have 90 percent less free time than I did back then but this is still a sound financial investment!!! It's Maribel and she'll still be better than Melvin, this shouldn't be in spoilers
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# ? Sep 17, 2016 21:05 |
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The job system in VII is basically the same as in VI, right? In VI it was futile to try to make, for instance, Carver a mage or Ashlynn a fighter, because their base stats are so extreme that the percentage-based alterations from their current class aren't enough to make them good at performing it. Does that still hold true in VII? Is it difficult to try to make the characters play against type?
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# ? Sep 17, 2016 21:08 |
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I have a small question. It's a really early game spoiler but just in case, I'll keep it in spoilers. I just got the Big Book of Beasts and noticed that I don't see Maeve's name in it, even though I see the names of three other bosses I've beaten. Did I screw myself out of completing the book because I tried to spare her by fleeing her battle?
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# ? Sep 17, 2016 21:33 |
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Looper posted:It's Maribel and she'll still be better than Melvin, this shouldn't be in spoilers Yeah nothing quite like having someone master Sage and then leave an hour later and now suddenly fights are a lot harder since you aren't just leveling things with Boom or Explodet.
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# ? Sep 17, 2016 21:41 |
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Cyberventurer posted:I have a small question. It's a really early game spoiler but just in case, I'll keep it in spoilers. I fought and she's not in there
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# ? Sep 17, 2016 22:13 |
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Bongo Bill posted:The job system in VII is basically the same as in VI, right? In VI it was futile to try to make, for instance, Carver a mage or Ashlynn a fighter, because their base stats are so extreme that the percentage-based alterations from their current class aren't enough to make them good at performing it. Does that still hold true in VII? Is it difficult to try to make the characters play against type? Yeah, it's the same stat system. Character growth doesn't care about vocation and vocation is only ever a % boost with a small base increase for mastery. I imagine you're fine doing whatever considering at most half of your party would be non-optimal due to only two characters being like that. For me the real reason not to bother mixing people around is the time it takes to get to top tier classes anyway and the fact that now most every skill doesn't transfer between human classes.
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# ? Sep 17, 2016 22:19 |
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I got to the second island in the PS1 version of DQ7 before realizing the 3DS port was getting translated, so I decided to put off my playthrough. In the however many hours I played, the temple puzzle was my favorite part. It felt like the game actively decided it wasn't going to go easy on you, and it was a cool culmination of everyone on the island trying to crush your dreams only for you to get a huge sense of "there's some goddamn mysteries in here I know it" and I'm actually upset the removed it and replaced it with eight minutes of walking and waiting in a game that's already a trillion hours long. Now the entire beginning feels long and boring instead of feeling like a cool build-up.
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# ? Sep 17, 2016 22:52 |
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RazzleDazzleHour posted:I got to the second island in the PS1 version of DQ7 before realizing the 3DS port was getting translated, so I decided to put off my playthrough. In the however many hours I played, the temple puzzle was my favorite part. It felt like the game actively decided it wasn't going to go easy on you, and it was a cool culmination of everyone on the island trying to crush your dreams only for you to get a huge sense of "there's some goddamn mysteries in here I know it" and I'm actually upset the removed it and replaced it with eight minutes of walking and waiting in a game that's already a trillion hours long. Now the entire beginning feels long and boring instead of feeling like a cool build-up. I understand they wanted to streamline the start of the game and get people to the fightin' sooner. But the I feel like the fetchquest replacement takes almost as long as the puzzle solving did and is far less interesting. They should have just gone for it and let you in as soon as the door opened. The compromise doesn't really work, imo. It's a minor issue at least
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# ? Sep 17, 2016 23:02 |
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My copy of 7 got "damaged" on delivery, fuckin Amazon. Is it playing any better with the new coat of paint? I remember getting really distracted and bored around mid game by the old system's monotony and having no idea how job systems worked.
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# ? Sep 18, 2016 01:39 |
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If you didn't like it the first time I dunno what's here to help you aside from a fresh coat of paint. The battles are still slow and the game is a slog and I say that full well loving both versions. Glad they put out that quick start guide since progression in the game is: talk to every NPC. Did the plot progress? Talk to them some more.
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# ? Sep 18, 2016 03:26 |
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tbf the progression in every dragon quest is go to new town>talk to people til something happens or a couple of them mention a cave nearby where something might be happening.
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# ? Sep 18, 2016 03:49 |
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Cross a bridge and find a cave, is almost always the answer in DQ
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# ? Sep 18, 2016 03:51 |
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In Training posted:Cross a bridge and find a cave, is almost always the answer in DQ Except for DQ1, where it's "Cross a bridge, get arse handed to you by much more powerful enemies for which you're probably underleveled."
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# ? Sep 18, 2016 03:52 |
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Man, Dragon Quest 1 was a weird experience. I played it blind for the first time two years ago and got to the part where you accomplish everything in the eastern hemisphere and the only thing left to do is go west to get the token, sword, and shield, but I couldn't progress any farther without needing to grind a million levels. I had a friend look up what to do and give me hints, and when he told my my only option was to level up for a few hours to fight enemies in the west I decided I had gotten far enough on my Dragon Quest. Piecing together all the NPC clues in a big notebook file was fun and then when you finally have enough pieces to solve a puzzle it feels super good, but I'm just not willing to grind for four+ hours just to play the rest of the game
RazzleDazzleHour fucked around with this message at 06:39 on Sep 18, 2016 |
# ? Sep 18, 2016 05:09 |
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# ? May 27, 2024 20:45 |
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Which version were you playing? The remakes drastically improve the EXP curve, and in any version you can beat the game as low as level 17.
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# ? Sep 18, 2016 06:57 |