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Sloober
Apr 1, 2011

Night10194 posted:

It's a net with -15% to the rolls to break it.

seems like a great necrosavant net

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Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
So has anyone made a Nimble two-hander user work yet?

Taerkar
Dec 7, 2002

kind of into it, really

For you cheating scum out there BB-Edit has updated to support the new DLC.

With a few unsupported items

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Look, given the number of possible seeds, editing your party is just saving the amount of time it would take you to generate a seed with those alternate bros in it

Pb and Jellyfish
Oct 30, 2011
Can armour only have one attachment, or can it only have one of each type? Like I would assume it can't have two cloaks, but can it have a cloak and shoulder pads?

Taerkar
Dec 7, 2002

kind of into it, really

Hieronymous Alloy posted:

Look, given the number of possible seeds, editing your party is just saving the amount of time it would take you to generate a seed with those alternate bros in it

That's pretty much what I do, and even if I do change stats it's never beyond the base range for the guys.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Taerkar posted:

That's pretty much what I do, and even if I do change stats it's never beyond the base range for the guys.

I also like giving Fearless to a witch Hunter. Only time I've gone through and edited stat numbers though I was just trying to figure out how it was done. Turns out all level up stats are genned at creation!

Starting with a few extra Iron Lung bros and a Quick Archer just helps the early game go faster.

Sloober
Apr 1, 2011

Pb and Jellyfish posted:

Can armour only have one attachment, or can it only have one of each type? Like I would assume it can't have two cloaks, but can it have a cloak and shoulder pads?

Only one

and it should be the dire wolf cloak

grrarg
Feb 14, 2011

Don't lose your head over it.
I don't know if it is due to the mechanics of the DLC fights or the fact that I've lucked into a bunch of recruits with stars in both m.atk and r.atk, but I am having a lot of success with a backline mostly filled with quickhands pole and xbow users. I usually go archer heavy for the backline.

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

grrarg posted:

I don't know if it is due to the mechanics of the DLC fights or the fact that I've lucked into a bunch of recruits with stars in both m.atk and r.atk, but I am having a lot of success with a backline mostly filled with quickhands pole and xbow users. I usually go archer heavy for the backline.

Polearms are pretty good against unholds (so that you can try and have only one person swipable at a time while still pumping out the damage), but I don't really see any particular reason they'd be unusually good against spiders/hexen/alps/schrats.

I guess crossbows help with hexen pretty good, but i would not be excited about getting a crossbro charmed.

the actual winning unhold-killer strategy though, other than just being lategame and no-selling their dps via heavy armor and battleforged, is Fearsome; their hp pool is obnoxiously large, but their morale isn't particularly good

i'm just not sure it's a good enough perk with the undead and kraken and schrats and stuff lurking around

i still put it on my bow-archers though

Goatse James Bond fucked around with this message at 00:24 on Dec 4, 2018

Patrat
Feb 14, 2012

As a note the patch just now?

Has broken all seeds.

Edit:

MAFQJEMLHA

Spear bro is Loyal and Iron Lungs

Axe bro is Athletic and Iron Lungs

Crossbow bro has bad stats and is Cocky and Deathwish (dammit)

Also from a quick look the map looks good, I really want to try out that Athletic + Iron Lungs guy especially given he starts with 59 ** Melee.

Patrat fucked around with this message at 00:46 on Dec 4, 2018

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead
As much as I like my starting companions, I actually prioritize map over them (because I'm willing to leave them dead instead of alt-f4ing). Especially now that we can dredge semi-affordably for iron lungs on good backgrounds.

The Skeleton King
Jul 16, 2011

Right now undead are at the top of my shit list. Undead are complete fuckers. Those geists are fuckers. Necromancers are fuckers. Necrosavants are big time fuckers. Skeletons aren't too bad except when they bleed everyone in the company. Zombos are at least not too bad.


I like the new weapons a lot. They are fun and useful. I also like the new retreat in theory, but in practice im not so sure. I didn't like taking injuries on all bros, since that is financially devastating, but I also don't like not being able to guarantee my bros all escape, especially since running from goblin wolves or men with dogs isn't going to work, meaning I can't escape a wipe or severe losses.

I also don't like hexens. I don't know how to kill them since they put hexes out every turn and my guys die if I hit them. There's also no way to counter them since you can't really do anything when bros are switching sides every turn.

I aslo don't like Schrats since they have forever health and defense and there's nothing you can do to avoid tons of damage.


I like the spiders, alps, and unholds though, they are all fun and cool.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


I suspect the best way to fight Hexen is to put all your low resolve dudes in the reserves, but when they're part of a mixed group, welp.

Patrat
Feb 14, 2012

The Skeleton King posted:

I like the new weapons a lot. They are fun and useful. I also like the new retreat in theory, but in practice im not so sure. I didn't like taking injuries on all bros, since that is financially devastating, but I also don't like not being able to guarantee my bros all escape, especially since running from goblin wolves or men with dogs isn't going to work, meaning I can't escape a wipe or severe losses.

I also don't like hexens. I don't know how to kill them since they put hexes out every turn and my guys die if I hit them. There's also no way to counter them since you can't really do anything when bros are switching sides every turn.

I aslo don't like Schrats since they have forever health and defense and there's nothing you can do to avoid tons of damage.


I like the spiders, alps, and unholds though, they are all fun and cool.

I have so far only fought the spiders and the unholds. Spiders are pretty okay to fight, they have their tricks but even a low level band can handle them if you do not get over extended. Spear walls work nicely.

Unholds are really fun and a good mixup, the way they throw people around and barge into formations greatly rewards mobility perks and things like Quick Hands along with melee weapons on ranged characters. Also they are huge bags of hitpoints who seem immune to crippling effects so they are a good reason to bring swords and bows rather than things like flails that are great vs human foes.

Mister Bates
Aug 4, 2010
I didn't realize what Hex did until I decapitated some dude's firstborn.

Also the best way to fight Hexen is to use lots of maces.

The Skeleton King
Jul 16, 2011

Right now undead are at the top of my shit list. Undead are complete fuckers. Those geists are fuckers. Necromancers are fuckers. Necrosavants are big time fuckers. Skeletons aren't too bad except when they bleed everyone in the company. Zombos are at least not too bad.


Current run ended after an extreme drought of worthwhile recruits. In that run I hired well over a dozen militiamen and all of them sucked. Getting guys with decent melee and defense is a bitch and a half.

What is the minimum defense and melee you guys are willing to accept on new recruits. I need frontliners with strong defense and the ability to actually hit back, and its hard to get mid game.

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Patrat posted:

As a note the patch just now?

Has broken all seeds.

Well now I'm curious what surprises cuckgoblin has in store.

Mister Bates
Aug 4, 2010
Does the Direwolf cloak debuff stack? If I have an enemy surrounded by five guys wearing Direwolf cloaks will that enemy have -25 Resolve?

TheCog
Jul 30, 2012

I AM ZEPA AND I CLAIM THESE LANDS BY RIGHT OF CONQUEST
How do you beat lindwurms without losing half your company?

Goatse James Bond
Mar 28, 2010

If you see me posting please remind me that I have Charlie Work in the reports forum to do instead

Mister Bates posted:

I didn't realize what Hex did until I decapitated some dude's firstborn.

Also the best way to fight Hexen is to use lots of maces.

yeah, lightly clonking your dudes in the head with stunmace is the best way to handle charm

shieldbash-and-then-move is a passable alternative, but stops being great when you have to deal with 3+ hexen at once

vyelkin
Jan 2, 2011

The Skeleton King posted:

Current run ended after an extreme drought of worthwhile recruits. In that run I hired well over a dozen militiamen and all of them sucked. Getting guys with decent melee and defense is a bitch and a half.

What is the minimum defense and melee you guys are willing to accept on new recruits. I need frontliners with strong defense and the ability to actually hit back, and its hard to get mid game.

In the early game I'll take just about anyone who either starts with 55+ melee skill or has any stars in it, and I don't care about mdef because everyone has a shield. A lot of them will die anyway.

Once I start replacing members of the company and trying to build up for the late game, I start thinking about what guys will be like at level 11 and beyond. For most melee bros I want them to end up with 80+ melee skill by the end, and 30+ mdef, which means I'll accept bros who are 60 starting skill, 55 starting skill and one star, 50 starting skill and two stars, or any starting skill and three stars. For mdef it's basically the same but 10 mdef, 5 mdef with a star, 0 mdef with 2 stars, and anyone with 3 stars. Then the balance between starting skill and development basically just determines at what point I stop keeping them as a polearm user for safety and start giving them their actual weapon loadout and letting them join the frontline. After that I worry about their fatigue and resolve.

TheCog posted:

How do you beat lindwurms without losing half your company?

Bring a lot of polearms and bows. They can attack the lindwurm without getting sprayed with acid.

Some people will put tanks in melee with them and then just shieldwall instead of attacking while polearms and bows do the real damage from a safe distance. I don't like to do that because the lindwurm has a 2-tile ranged attack so it can kill your low-defence polearm users while ignoring your tanks. So I just accept that a lot of my melee bros are going to get acid all over them and try to out-dps them. They usually die in just a few turns but ruin half my company's armour while they're doing it.

Incidentally, I was offered a noble contract yesterday to go to a random location and hunt lindwurms and schrats, paying out for each head to a maximum of 12. As my reward for my early midgame company hunting down up to a dozen of the most dangerous enemies in the game, I was offered... 137 gold per head. I declined.

fishception
Feb 20, 2011

~carrier has arrived~
Oven Wrangler

vyelkin posted:



Incidentally, I was offered a noble contract yesterday to go to a random location and hunt lindwurms and schrats, paying out for each head to a maximum of 12. As my reward for my early midgame company hunting down up to a dozen of the most dangerous enemies in the game, I was offered... 137 gold per head. I declined.

But think about the exposure you'd get!

Count Uvula
Dec 20, 2011

---

vyelkin posted:

[lindwurms]
Some people will put tanks in melee with them and then just shieldwall instead of attacking while polearms and bows do the real damage from a safe distance. I don't like to do that because the lindwurm has a 2-tile ranged attack so it can kill your low-defence polearm users while ignoring your tanks. So I just accept that a lot of my melee bros are going to get acid all over them and try to out-dps them. They usually die in just a few turns but ruin half my company's armour while they're doing it.

The new pole-arm mastery makes fighting lindwurms extremely low risk (if you're willing to kite so you're not fighting more than 2 at a time), because you can move in, attack, move out, while the lindwurm flails ineffectually at your tank bro.

The Happy Hyperbole
Jan 27, 2009

What's he up to now? Hard to say since we're not telling him what to do.

marshmallow creep posted:

Well now I'm curious what surprises cuckgoblin has in store.

I checked, just for you.

62 Swift athletic shield, 61 strong and dumb axe, 60/51 melee/ranged ailing and dextrous crossbow

Start in the north, with a huge swamp and mountain range dominating the center of the map so the roads make a large circle around it. Noble houses seem somewhat balanced against each other.

AG3
Feb 4, 2004

Ask me about spending hundreds of dollars on Mass Effect 2 emoticons and Avatars.

Oven Wrangler
The best way to defeat hexe is to do the ambition to search for and destroy 4 undead holdings. The necklace that it rewards you makes you immune to fear and mind control effects. Put it on a fast bro, and... hope there aren't TOO many unholds between the hexe and him...

ZoninSilver
May 30, 2011

vyelkin posted:



Incidentally, I was offered a noble contract yesterday to go to a random location and hunt lindwurms and schrats, paying out for each head to a maximum of 12. As my reward for my early midgame company hunting down up to a dozen of the most dangerous enemies in the game, I was offered... 137 gold per head. I declined.

I've noticed you sometimes get offered to get paid per head for caravans now, cases like yours especially I'd absolutely ask to be paid when the job is done instead, I don't think negotiating payment form gives as much of a relations penalty as flat out asking for better pay?

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
"Determined" is a better trait than "Iron Lungs", change my mind

Broken Cog
Dec 29, 2009

We're all friends here

Hieronymous Alloy posted:

"Determined" is a better trait than "Iron Lungs", change my mind

It really depends. Keeping high or neutral morale on your bros is usually not that hard, and a single deathblow on a weak enemy could push a bunch of them into confident.

I find Iron Lungs to invaluable for late game fights that can take a while.

Sloober
Apr 1, 2011

ZoninSilver posted:

I've noticed you sometimes get offered to get paid per head for caravans now, cases like yours especially I'd absolutely ask to be paid when the job is done instead, I don't think negotiating payment form gives as much of a relations penalty as flat out asking for better pay?

I stopped taking per head contracts because they never pay out without spending days doing them, which you could have done more other contracts and been paid for more. The final straw was a 15-head max contract at 150/head for hexe/alp/unholds where i could not find a single loving one and the location to hunt for them was a two day journey away. I think these things need some kind of fix because they have *never* panned out as having been worth the time

Caravan contracts can be an occasional exception since it lets you get at least some coins (from upfront or on completion) while you move to a new contract location

Genghis Cohen
Jun 29, 2013

Sloober posted:

I stopped taking per head contracts because they never pay out without spending days doing them, which you could have done more other contracts and been paid for more. The final straw was a 15-head max contract at 150/head for hexe/alp/unholds where i could not find a single loving one and the location to hunt for them was a two day journey away. I think these things need some kind of fix because they have *never* panned out as having been worth the time

Caravan contracts can be an occasional exception since it lets you get at least some coins (from upfront or on completion) while you move to a new contract location

The Skeleton King posted:

Current run ended after an extreme drought of worthwhile recruits. In that run I hired well over a dozen militiamen and all of them sucked. Getting guys with decent melee and defense is a bitch and a half.

What is the minimum defense and melee you guys are willing to accept on new recruits. I need frontliners with strong defense and the ability to actually hit back, and its hard to get mid game.

So I have similar questions to both the above. I absolutely suck at this game. Its very hard to avoid wasting time doing unprofitable wandering and some contracts, eg caravan escorts or 'find this location' seem tailor made to waste time without building up your company.

Is there a good guide to what contracts and enemies to target in order to get my military machine rolling?

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
It seems a lot harder to make money off the faction contracts now. More of them are for monsters and therefore much less profitable.

I only take per head contracts when there is a known nearby fortification I can raid to fill the head tally fast.

Sloober
Apr 1, 2011

Genghis Cohen posted:

So I have similar questions to both the above. I absolutely suck at this game. Its very hard to avoid wasting time doing unprofitable wandering and some contracts, eg caravan escorts or 'find this location' seem tailor made to waste time without building up your company.

Is there a good guide to what contracts and enemies to target in order to get my military machine rolling?

The ones you can get done quickly are usually 'kill what terrorizes us' and 'retrieve this item', they don't often pay a ton, but they're not typically very difficult and the target will be spawned nearby and have some tracks to follow, i usually pad out my early game with those whenever possible, and sideline with buying trade goods and selling them. I take caravans when there's no other ones to take. Those local contracts are good to raise your factions to get cheaper equipment, too

It can be worth it to explore a bit and find locations, as they seem to be way more lucrative to destroy than they used to be, usually netting some sellable goods like treasures

fishception
Feb 20, 2011

~carrier has arrived~
Oven Wrangler
oh hell yeah when i do exploration missions i always raid the poo poo out of the location once i find it

otherwise whats the point?

fought a 24 stack of webknects last night, pretty much wrapped up tight in a full circular formation and just tried to mow as many down as i could with my greatswords and spear walls

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The spiders sounded so annoying in the preview yet they're actually really fun to fight.

vyelkin
Jan 2, 2011
They're also really good for noble patrol missions. I got one with two super short journeys so I didn't run into anything to kill. Wandered into a forest, killed two groups of spiders immediately, and filled out nearly all the heads I was allotted in the contract.

Disgusting Coward
Feb 17, 2014
Secure herbalist grove mission.
Get second part, where caravan goes out to repair and rebuild it.
4-Hexe 1-Unhold team attacks caravan, I hit flee.
Party has totally disappeared from the map.
I keep getting one event over and over, where my grave robber finds a bunch of gems.
My party is rich, but also intangible.


Has anyone else noticed that the game is buggy and unstable as gently caress since the update? Like, it's now a 50% chance whether it'll actually load, I've had to refight hard battles due to crashes on finish multiple times and now my party are spooky jewellers. poo poo ain't cool, yo.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound

Disgusting Coward posted:

Secure herbalist grove mission.
Get second part, where caravan goes out to repair and rebuild it.
4-Hexe 1-Unhold team attacks caravan, I hit flee.
Party has totally disappeared from the map.
I keep getting one event over and over, where my grave robber finds a bunch of gems.
My party is rich, but also intangible.


Has anyone else noticed that the game is buggy and unstable as gently caress since the update? Like, it's now a 50% chance whether it'll actually load, I've had to refight hard battles due to crashes on finish multiple times and now my party are spooky jewellers. poo poo ain't cool, yo.

You failed to retreat from the hexen. You are lost in a dream where you find endless wealth eternally.

Sloober
Apr 1, 2011

Hieronymous Alloy posted:

You failed to retreat from the hexen. You are lost in a dream where you find endless wealth eternally.

the bad ending of S.T.A.L.K.E.R.

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Wizard Styles
Aug 6, 2014

level 15 disillusionist
So I guess killing a Hexe doesn't cause any active mind control effects caused by her to expire.
It can also actually cause the mind controlled bro to panic while surrounded by his brothers in arms.
And they will happily stab him to death as he tries to run away from them.

That's cool, game. :thumbsup:

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