|
Night10194 posted:It's a net with -15% to the rolls to break it. seems like a great necrosavant net
|
# ? Dec 3, 2018 20:14 |
|
|
# ? May 25, 2024 01:27 |
So has anyone made a Nimble two-hander user work yet?
|
|
# ? Dec 3, 2018 20:16 |
|
For you cheating scum out there BB-Edit has updated to support the new DLC. With a few unsupported items
|
# ? Dec 3, 2018 20:47 |
Taerkar posted:For you cheating scum out there BB-Edit has updated to support the new DLC. Look, given the number of possible seeds, editing your party is just saving the amount of time it would take you to generate a seed with those alternate bros in it
|
|
# ? Dec 3, 2018 20:51 |
|
Can armour only have one attachment, or can it only have one of each type? Like I would assume it can't have two cloaks, but can it have a cloak and shoulder pads?
|
# ? Dec 3, 2018 21:09 |
|
Hieronymous Alloy posted:Look, given the number of possible seeds, editing your party is just saving the amount of time it would take you to generate a seed with those alternate bros in it That's pretty much what I do, and even if I do change stats it's never beyond the base range for the guys.
|
# ? Dec 3, 2018 21:11 |
Taerkar posted:That's pretty much what I do, and even if I do change stats it's never beyond the base range for the guys. I also like giving Fearless to a witch Hunter. Only time I've gone through and edited stat numbers though I was just trying to figure out how it was done. Turns out all level up stats are genned at creation! Starting with a few extra Iron Lung bros and a Quick Archer just helps the early game go faster.
|
|
# ? Dec 3, 2018 21:37 |
|
Pb and Jellyfish posted:Can armour only have one attachment, or can it only have one of each type? Like I would assume it can't have two cloaks, but can it have a cloak and shoulder pads? Only one and it should be the dire wolf cloak
|
# ? Dec 3, 2018 22:18 |
|
I don't know if it is due to the mechanics of the DLC fights or the fact that I've lucked into a bunch of recruits with stars in both m.atk and r.atk, but I am having a lot of success with a backline mostly filled with quickhands pole and xbow users. I usually go archer heavy for the backline.
|
# ? Dec 3, 2018 23:26 |
|
grrarg posted:I don't know if it is due to the mechanics of the DLC fights or the fact that I've lucked into a bunch of recruits with stars in both m.atk and r.atk, but I am having a lot of success with a backline mostly filled with quickhands pole and xbow users. I usually go archer heavy for the backline. Polearms are pretty good against unholds (so that you can try and have only one person swipable at a time while still pumping out the damage), but I don't really see any particular reason they'd be unusually good against spiders/hexen/alps/schrats. I guess crossbows help with hexen pretty good, but i would not be excited about getting a crossbro charmed. the actual winning unhold-killer strategy though, other than just being lategame and no-selling their dps via heavy armor and battleforged, is Fearsome; their hp pool is obnoxiously large, but their morale isn't particularly good i'm just not sure it's a good enough perk with the undead and kraken and schrats and stuff lurking around i still put it on my bow-archers though Goatse James Bond fucked around with this message at 00:24 on Dec 4, 2018 |
# ? Dec 4, 2018 00:13 |
|
As a note the patch just now? Has broken all seeds. Edit: MAFQJEMLHA Spear bro is Loyal and Iron Lungs Axe bro is Athletic and Iron Lungs Crossbow bro has bad stats and is Cocky and Deathwish (dammit) Also from a quick look the map looks good, I really want to try out that Athletic + Iron Lungs guy especially given he starts with 59 ** Melee. Patrat fucked around with this message at 00:46 on Dec 4, 2018 |
# ? Dec 4, 2018 00:38 |
|
As much as I like my starting companions, I actually prioritize map over them (because I'm willing to leave them dead instead of alt-f4ing). Especially now that we can dredge semi-affordably for iron lungs on good backgrounds.
|
# ? Dec 4, 2018 00:48 |
|
I like the new weapons a lot. They are fun and useful. I also like the new retreat in theory, but in practice im not so sure. I didn't like taking injuries on all bros, since that is financially devastating, but I also don't like not being able to guarantee my bros all escape, especially since running from goblin wolves or men with dogs isn't going to work, meaning I can't escape a wipe or severe losses. I also don't like hexens. I don't know how to kill them since they put hexes out every turn and my guys die if I hit them. There's also no way to counter them since you can't really do anything when bros are switching sides every turn. I aslo don't like Schrats since they have forever health and defense and there's nothing you can do to avoid tons of damage. I like the spiders, alps, and unholds though, they are all fun and cool.
|
# ? Dec 4, 2018 01:32 |
|
I suspect the best way to fight Hexen is to put all your low resolve dudes in the reserves, but when they're part of a mixed group, welp.
|
# ? Dec 4, 2018 01:48 |
|
The Skeleton King posted:I like the new weapons a lot. They are fun and useful. I also like the new retreat in theory, but in practice im not so sure. I didn't like taking injuries on all bros, since that is financially devastating, but I also don't like not being able to guarantee my bros all escape, especially since running from goblin wolves or men with dogs isn't going to work, meaning I can't escape a wipe or severe losses. I have so far only fought the spiders and the unholds. Spiders are pretty okay to fight, they have their tricks but even a low level band can handle them if you do not get over extended. Spear walls work nicely. Unholds are really fun and a good mixup, the way they throw people around and barge into formations greatly rewards mobility perks and things like Quick Hands along with melee weapons on ranged characters. Also they are huge bags of hitpoints who seem immune to crippling effects so they are a good reason to bring swords and bows rather than things like flails that are great vs human foes.
|
# ? Dec 4, 2018 02:02 |
|
I didn't realize what Hex did until I decapitated some dude's firstborn. Also the best way to fight Hexen is to use lots of maces.
|
# ? Dec 4, 2018 02:23 |
|
Current run ended after an extreme drought of worthwhile recruits. In that run I hired well over a dozen militiamen and all of them sucked. Getting guys with decent melee and defense is a bitch and a half. What is the minimum defense and melee you guys are willing to accept on new recruits. I need frontliners with strong defense and the ability to actually hit back, and its hard to get mid game.
|
# ? Dec 4, 2018 04:15 |
|
Patrat posted:As a note the patch just now? Well now I'm curious what surprises cuckgoblin has in store.
|
# ? Dec 4, 2018 04:31 |
|
Does the Direwolf cloak debuff stack? If I have an enemy surrounded by five guys wearing Direwolf cloaks will that enemy have -25 Resolve?
|
# ? Dec 4, 2018 04:50 |
|
How do you beat lindwurms without losing half your company?
|
# ? Dec 4, 2018 04:59 |
|
Mister Bates posted:I didn't realize what Hex did until I decapitated some dude's firstborn. yeah, lightly clonking your dudes in the head with stunmace is the best way to handle charm shieldbash-and-then-move is a passable alternative, but stops being great when you have to deal with 3+ hexen at once
|
# ? Dec 4, 2018 05:19 |
|
The Skeleton King posted:Current run ended after an extreme drought of worthwhile recruits. In that run I hired well over a dozen militiamen and all of them sucked. Getting guys with decent melee and defense is a bitch and a half. In the early game I'll take just about anyone who either starts with 55+ melee skill or has any stars in it, and I don't care about mdef because everyone has a shield. A lot of them will die anyway. Once I start replacing members of the company and trying to build up for the late game, I start thinking about what guys will be like at level 11 and beyond. For most melee bros I want them to end up with 80+ melee skill by the end, and 30+ mdef, which means I'll accept bros who are 60 starting skill, 55 starting skill and one star, 50 starting skill and two stars, or any starting skill and three stars. For mdef it's basically the same but 10 mdef, 5 mdef with a star, 0 mdef with 2 stars, and anyone with 3 stars. Then the balance between starting skill and development basically just determines at what point I stop keeping them as a polearm user for safety and start giving them their actual weapon loadout and letting them join the frontline. After that I worry about their fatigue and resolve. TheCog posted:How do you beat lindwurms without losing half your company? Bring a lot of polearms and bows. They can attack the lindwurm without getting sprayed with acid. Some people will put tanks in melee with them and then just shieldwall instead of attacking while polearms and bows do the real damage from a safe distance. I don't like to do that because the lindwurm has a 2-tile ranged attack so it can kill your low-defence polearm users while ignoring your tanks. So I just accept that a lot of my melee bros are going to get acid all over them and try to out-dps them. They usually die in just a few turns but ruin half my company's armour while they're doing it. Incidentally, I was offered a noble contract yesterday to go to a random location and hunt lindwurms and schrats, paying out for each head to a maximum of 12. As my reward for my early midgame company hunting down up to a dozen of the most dangerous enemies in the game, I was offered... 137 gold per head. I declined.
|
# ? Dec 4, 2018 05:29 |
|
vyelkin posted:
But think about the exposure you'd get!
|
# ? Dec 4, 2018 05:58 |
|
vyelkin posted:[lindwurms] The new pole-arm mastery makes fighting lindwurms extremely low risk (if you're willing to kite so you're not fighting more than 2 at a time), because you can move in, attack, move out, while the lindwurm flails ineffectually at your tank bro.
|
# ? Dec 4, 2018 06:24 |
|
marshmallow creep posted:Well now I'm curious what surprises cuckgoblin has in store. I checked, just for you. 62 Swift athletic shield, 61 strong and dumb axe, 60/51 melee/ranged ailing and dextrous crossbow Start in the north, with a huge swamp and mountain range dominating the center of the map so the roads make a large circle around it. Noble houses seem somewhat balanced against each other.
|
# ? Dec 4, 2018 08:12 |
|
The best way to defeat hexe is to do the ambition to search for and destroy 4 undead holdings. The necklace that it rewards you makes you immune to fear and mind control effects. Put it on a fast bro, and... hope there aren't TOO many unholds between the hexe and him...
|
# ? Dec 4, 2018 08:38 |
|
vyelkin posted:
I've noticed you sometimes get offered to get paid per head for caravans now, cases like yours especially I'd absolutely ask to be paid when the job is done instead, I don't think negotiating payment form gives as much of a relations penalty as flat out asking for better pay?
|
# ? Dec 4, 2018 11:35 |
"Determined" is a better trait than "Iron Lungs", change my mind
|
|
# ? Dec 4, 2018 13:24 |
|
Hieronymous Alloy posted:"Determined" is a better trait than "Iron Lungs", change my mind It really depends. Keeping high or neutral morale on your bros is usually not that hard, and a single deathblow on a weak enemy could push a bunch of them into confident. I find Iron Lungs to invaluable for late game fights that can take a while.
|
# ? Dec 4, 2018 13:37 |
|
ZoninSilver posted:I've noticed you sometimes get offered to get paid per head for caravans now, cases like yours especially I'd absolutely ask to be paid when the job is done instead, I don't think negotiating payment form gives as much of a relations penalty as flat out asking for better pay? I stopped taking per head contracts because they never pay out without spending days doing them, which you could have done more other contracts and been paid for more. The final straw was a 15-head max contract at 150/head for hexe/alp/unholds where i could not find a single loving one and the location to hunt for them was a two day journey away. I think these things need some kind of fix because they have *never* panned out as having been worth the time Caravan contracts can be an occasional exception since it lets you get at least some coins (from upfront or on completion) while you move to a new contract location
|
# ? Dec 4, 2018 13:59 |
|
Sloober posted:I stopped taking per head contracts because they never pay out without spending days doing them, which you could have done more other contracts and been paid for more. The final straw was a 15-head max contract at 150/head for hexe/alp/unholds where i could not find a single loving one and the location to hunt for them was a two day journey away. I think these things need some kind of fix because they have *never* panned out as having been worth the time The Skeleton King posted:Current run ended after an extreme drought of worthwhile recruits. In that run I hired well over a dozen militiamen and all of them sucked. Getting guys with decent melee and defense is a bitch and a half. So I have similar questions to both the above. I absolutely suck at this game. Its very hard to avoid wasting time doing unprofitable wandering and some contracts, eg caravan escorts or 'find this location' seem tailor made to waste time without building up your company. Is there a good guide to what contracts and enemies to target in order to get my military machine rolling?
|
# ? Dec 4, 2018 14:43 |
It seems a lot harder to make money off the faction contracts now. More of them are for monsters and therefore much less profitable. I only take per head contracts when there is a known nearby fortification I can raid to fill the head tally fast.
|
|
# ? Dec 4, 2018 14:54 |
|
Genghis Cohen posted:So I have similar questions to both the above. I absolutely suck at this game. Its very hard to avoid wasting time doing unprofitable wandering and some contracts, eg caravan escorts or 'find this location' seem tailor made to waste time without building up your company. The ones you can get done quickly are usually 'kill what terrorizes us' and 'retrieve this item', they don't often pay a ton, but they're not typically very difficult and the target will be spawned nearby and have some tracks to follow, i usually pad out my early game with those whenever possible, and sideline with buying trade goods and selling them. I take caravans when there's no other ones to take. Those local contracts are good to raise your factions to get cheaper equipment, too It can be worth it to explore a bit and find locations, as they seem to be way more lucrative to destroy than they used to be, usually netting some sellable goods like treasures
|
# ? Dec 4, 2018 15:05 |
|
oh hell yeah when i do exploration missions i always raid the poo poo out of the location once i find it otherwise whats the point? fought a 24 stack of webknects last night, pretty much wrapped up tight in a full circular formation and just tried to mow as many down as i could with my greatswords and spear walls
|
# ? Dec 4, 2018 15:12 |
|
The spiders sounded so annoying in the preview yet they're actually really fun to fight.
|
# ? Dec 4, 2018 15:18 |
|
They're also really good for noble patrol missions. I got one with two super short journeys so I didn't run into anything to kill. Wandered into a forest, killed two groups of spiders immediately, and filled out nearly all the heads I was allotted in the contract.
|
# ? Dec 4, 2018 15:20 |
Secure herbalist grove mission. Get second part, where caravan goes out to repair and rebuild it. 4-Hexe 1-Unhold team attacks caravan, I hit flee. Party has totally disappeared from the map. I keep getting one event over and over, where my grave robber finds a bunch of gems. My party is rich, but also intangible. Has anyone else noticed that the game is buggy and unstable as gently caress since the update? Like, it's now a 50% chance whether it'll actually load, I've had to refight hard battles due to crashes on finish multiple times and now my party are spooky jewellers. poo poo ain't cool, yo.
|
|
# ? Dec 4, 2018 17:25 |
Disgusting Coward posted:Secure herbalist grove mission. You failed to retreat from the hexen. You are lost in a dream where you find endless wealth eternally.
|
|
# ? Dec 4, 2018 17:51 |
|
Hieronymous Alloy posted:You failed to retreat from the hexen. You are lost in a dream where you find endless wealth eternally. the bad ending of S.T.A.L.K.E.R.
|
# ? Dec 4, 2018 17:58 |
|
|
# ? May 25, 2024 01:27 |
|
So I guess killing a Hexe doesn't cause any active mind control effects caused by her to expire. It can also actually cause the mind controlled bro to panic while surrounded by his brothers in arms. And they will happily stab him to death as he tries to run away from them. That's cool, game.
|
# ? Dec 4, 2018 18:08 |