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Don't mind me, gents. I'll see myself to the door. I notice that all 3 down stairs and two of the three upstairs are in that room. Actually going back upstairs immediately seems kind of pointless, as nobody would follow me and I'd eat a few kicks to the teeth coming downstairs if I don't pick the one that is in this room. I have to come back here eventually to go down further. Do I just fire off an AoE, run back upstairs and hope to kite them somewhere I can fight one at a time, rinse and repeat?
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# ? Mar 30, 2016 08:08 |
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# ? Jun 8, 2024 04:26 |
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If you are playing trunk, they auto map which stairs connect to which if you seen both sets. I would think that is the case because you are missing the asterisk on the other up stairs. Go back up and use the down stairs that is still unknown, clear the rest of the floor and hope for a hatch down? Or dig into afterwords if that is an option. EDIT: Just noticed the .18(whatevers) at top of screen shot, so yeah, go back up and the only downstairs you ain't taken would lead to outside of that horrible room. World Famous W fucked around with this message at 08:17 on Mar 30, 2016 |
# ? Mar 30, 2016 08:15 |
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Zaodai posted:
You're playing 0.18a0 so I'm going to guess it's also a recent build, in which case the (relatively) safe down-staircase on the previous floor will be the only one marked [*] since you've seen two up-stairs on this floor. edit: ha. Bad thing about retreating upstairs is going to be that Psyche will get ~3 actions before your next turn, so you may be paralyzed or banished or just plain dead depending on what weapon she has and how hard the RNG is laughing right now. silentsnack fucked around with this message at 08:19 on Mar 30, 2016 |
# ? Mar 30, 2016 08:16 |
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Oh God, they do follow you up the stairs. I thought if you came down the stairs and immediately went back up, you got a "free" turn and they wouldn't follow you. So now I'm up a level but still completely surrounded. I'm sort of tempted just to read some unID scrolls. Blink would get me out free. Fear would presumably be fine. I might be dead by the time teleport goes off. My other option is trying to bash my way through an orc [EDIT] Found Fear! Didn't affect Psyche or the Orc Wizard (who both went invis), but it bought be breathing room to kill them. that was intense as hell. Zaodai fucked around with this message at 08:29 on Mar 30, 2016 |
# ? Mar 30, 2016 08:26 |
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Also, it turns out all three sets of stairs from the previous level are apparently in that room, it just lists the one I was standing on separately. So that level is just a brutal rear end-gently caress you can't avoid. That's not particularly enjoyable.
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# ? Mar 30, 2016 08:32 |
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Oh poo poo, didn't notice the upstairs the orc was standing on, so yeah, sorry for bum advice. That don't seem right. Wondering if that is a bug because I have never had a whole floor that was that small and condensed.
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# ? Mar 30, 2016 08:36 |
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LordSloth posted:you'll need enough firepower to take down a hydra whether it is an unstoppable undead army, bolt of draining, agony, or entirely other skillset Is agony really an anti-hydra option? I haven't really played necromancy guys but I know from playing En that they have pretty high MR for lair. World Famous W posted:Oh poo poo, didn't notice the upstairs the orc was standing on, so yeah, sorry for bum advice. Yeah it definitely looks like a level gen bug or something if all six stairs are in there. If you identify ?mapping try to head back to that floor to use one, see what's up.
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# ? Mar 30, 2016 08:37 |
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World Famous W posted:Oh poo poo, didn't notice the upstairs the orc was standing on, so yeah, sorry for bum advice. No harm on the advice. I didn't really have many options and I didn't realize all three stairs were there myself. I did manage to survive it, though I admit it was mostly luck and prayer. Of both the "Makhleb, kill these bastards!" and the "OH GOD, OH GOD, SOMEONE SAVE ME!" varieties. RPATDO_LAMD posted:Yeah it definitely looks like a level gen bug or something if all six stairs are in there. If you identify ?mapping try to head back to that floor to use one, see what's up. Happened to have it identified because it was my second most common scroll. Here you go:
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# ? Mar 30, 2016 08:42 |
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Ayep, that looks like a bug. On a different subject that is still linked to that image, how many here kill Pikel's slaves after he is dead just so you don't have annoying neutral characters wandering around and getting in your way? Cause I slay those bastards every time, lack of exp gain be damned. World Famous W fucked around with this message at 08:57 on Mar 30, 2016 |
# ? Mar 30, 2016 08:53 |
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I leave them be, sometimes they even help fight my enemies if they're around (I may be imagining that, am I imagining it?).
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# ? Mar 30, 2016 09:02 |
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Unimpressed posted:I leave them be, sometimes they even help fight my enemies if they're around (I may be imagining that, am I imagining it?). Yeah neutral monsters will definitely fight other monsters. Elyvilon would be a lot worse if they didn't.
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# ? Mar 30, 2016 09:15 |
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dungeon_encompass_fuckuyo
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# ? Mar 30, 2016 14:18 |
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Zaodai posted:Happened to have it identified because it was my second most common scroll. Here you go: Come back with wands of digging/disintegration and tunnel out some sweet pixel art.
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# ? Mar 30, 2016 15:08 |
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Four manuals of long blades in a single shop O_O
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# ? Mar 30, 2016 16:56 |
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mitztronic posted:Four manuals of long blades in a single shop O_O Guess you're a samurai now.
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# ? Mar 30, 2016 17:23 |
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I am Otis posted:Guess you're a samurai now. If only they weren't 1700 gold each...
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# ? Mar 30, 2016 19:16 |
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RPATDO_LAMD posted:Is agony really an anti-hydra option? I haven't really played necromancy guys but I know from playing En that they have pretty high MR for lair. Not especially, nope. Yes, pretty high MR for lair, but not unstoppable with a necromancer that has doubled down with kiku. The real problem is that it can't kill anything anyways, and the somewhat unpredictable gifts of kiku. In the (second to) worst spell scenario but the best tactical situation I would try to land two successful agonies, then unload wands and finally have the zombies fight. If it's anything like wands, it shouldn't be impossible to work it up to 40-50%. On review, it looks like Agony or excruciating wounds Bolt of draining or simulacra or death channel Animate dead is guaranteed to necro and kiku both. While Hydra MR is nasty, especially at lair 1&2, it is still only at 60, not a huge obstacle to overpower once you get further on. Edit: For example, with some random wizmode character I quickly created a hydra to test. Agony, 10 int, 6 spellcasting, and 13 necromancy is giving me a 70% chance to affect a four-headed hydra. That doesn't strike me as a hard standard to exceed. LordSloth fucked around with this message at 21:50 on Mar 30, 2016 |
# ? Mar 30, 2016 20:28 |
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So anyone ever got both the pandemonium portal orc endvault and the hell portal lair one in the same game? Try and get all runes before entering the depths.
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# ? Mar 30, 2016 22:06 |
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i love this game i hate this game i hate myself guess i'll play another
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# ? Mar 30, 2016 22:33 |
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mitztronic posted:If only they weren't 1700 gold each... You could always go zag
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# ? Mar 30, 2016 22:39 |
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resistentialism posted:So anyone ever got both the pandemonium portal orc endvault and the hell portal lair one in the same game? I've had both of those in one game. I didn't try for all runes before depths because I was a casting cat and those guys need hells of exp for killing poo poo on top of my having to change my targeted level nine spell halfway through the game because sometimes 15 fire skill makes Veh think you want Shatter. I might have tried for it if it was a tourney game.
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# ? Mar 30, 2016 23:40 |
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mitztronic posted:Four manuals of long blades in a single shop O_O Was it an L alphashop?
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# ? Mar 31, 2016 03:20 |
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resistentialism posted:So anyone ever got both the pandemonium portal orc endvault and the hell portal lair one in the same game? I got them both last tournament, I can't remember if I actually won that game though
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# ? Mar 31, 2016 06:12 |
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Nicolae Carpathia posted:Was it an L alphashop? Those are good shops. I had an N shop with a book of Necromancy, the Necromonicon, and three manuals of Necromancy. And a scroll of Noise.
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# ? Mar 31, 2016 06:47 |
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You will now automatically eat food if you are about to starve to death. Pretty good quality of life change that I would rank up with not letting people step into deep water/lava to die, even if death cobs hadn't already been changed.
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# ? Mar 31, 2016 16:42 |
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That's a good rear end change
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# ? Mar 31, 2016 23:50 |
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Darox posted:Those are good shops. I had an N shop with a book of Necromancy, the Necromonicon, and three manuals of Necromancy. I'm debating making a change so the shops will only have one of each given item, mostly to cut down on so many manuals, but maybe there's other ways to fix that, if it's even a problem.
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# ? Apr 1, 2016 01:03 |
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They should just silently removed hungerdeath in a patch disguised like that one, so that hunger only affects spellcasting and berserk ability (and ghouls and vampires and basically no one). No one will notice for months.
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# ? Apr 1, 2016 02:07 |
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I think being at starving also gives you a large slaying penalty or something similar
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# ? Apr 1, 2016 02:32 |
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cheetah7071 posted:I think being at starving also gives you a large slaying penalty or something similar It should give you a bonus, but only for Bite attacks.
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# ? Apr 1, 2016 02:49 |
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Thoughts after coming back and getting a guy who didn't die on the first few floors: * Qazlal is a lot of fun, except every level gets played like the last floor of vaults. Stair dance :v * First time I've played with ziggurats, what a great addition to the game * The invoke elemental items (lamp of fire, fan, etc.) are super powerful/useful/fun * Reflect on a shield is awesome and picked me up a ton of kills * Webtiles is really high quality Some questions: * Is GDA still awesome or should I be looking for something else in end-game melee armour? * Is the only way to deal with smiters still 'break LOS' and 'hope RNG means I don't take 100 damage'? * rCorr seems pretty unnecessary now, right? * Is there a general rule to know I should be strong enough to do post-game stuff (ex. pips, AC) instead of just ending at a 3 rune run?
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# ? Apr 1, 2016 04:12 |
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GDA is still really great, but super heavy. It's best feature is that it's the best armour you can reasonably expect to find. You'll probably be able to make one on vaults:5, or if you get unlucky you can still find one in zot. Still need to back into corridors with orc priests, basically. Corrosion is a tactical threat instead of strategic one. You'll run into yellow/grey entropy weavers that will pretty quickly make your armour and weapons pretty pitiful. rCorr helps a bit with them.
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# ? Apr 1, 2016 04:25 |
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atastypie posted:* Is GDA still awesome or should I be looking for something else in end-game melee armour? You can smite them right back with Qazlal. rCorr is mostly useful in Slime, but there are other corroding enemies so it can be useful to swap to elsewhere. Hard to say a general rule, just be prepared for the place where you're going. Most characters that can win can get more runes.
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# ? Apr 1, 2016 04:26 |
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kaschei posted:They should just silently removed hungerdeath in a patch disguised like that one, so that hunger only affects spellcasting and berserk ability (and ghouls and vampires and basically no one). No one will notice for months. Honestly, give Starving a negative effect roughly comparable in severity to hitting 0 in a stat, and remove death by starvation altogether. Then put a goofy Breatharian challenge banner in the next tourney that's just "literally never eat any food. Ever" and rank 1 requires reaching Lair, rank 2 requires a win, and rank 3 requires 15-runing. e: mummies and vampires need not apply, obviously, and porridge potions count as food Angry Diplomat fucked around with this message at 04:48 on Apr 1, 2016 |
# ? Apr 1, 2016 04:45 |
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Gozag recommend rubbing coins all over your body for nutrition instead.
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# ? Apr 1, 2016 05:05 |
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The only problem with no starvation deaths is that I'm sure developers want you to die somehow for sitting in one place for too long. Otherwise you can contemplate exhausting OOD spawns on a floor to get some extra experience, so starving would have to have such a lethal effect you may as well just be insta-dead upon hitting 0 satiation, so I'm not sure how you would change that in a meaningful way.
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# ? Apr 1, 2016 05:08 |
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apple posted:The only problem with no starvation deaths is that I'm sure developers want you to die somehow for sitting in one place for too long. Otherwise you can contemplate exhausting OOD spawns on a floor to get some extra experience, so starving would have to have such a lethal effect you may as well just be insta-dead upon hitting 0 satiation, so I'm not sure how you would change that in a meaningful way.
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# ? Apr 1, 2016 05:31 |
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atastypie posted:Some questions: Sort of. Still need to focus on breaking LOS, but there are a good set of options for that. Scrolls of Fog are rather handy in extended, for instance. More importantly, rCorr. Shrikes, Weavers, and Acid Bolt spells. In the short term corrosion is a LOT more scary. If you're tab happy, you could end up with -20 AC/Slaying easy. The temporary effect is a lot scarier in the short term, you can't ignore rCorr just by having artifact armor. But the long term impact of corrosion is negligible (carefully managed, panicked escapes burning consumables, or death depending on how long it takes you to notice and stop tabbing). Seriously, treat Shrikes as assholes of the highest order. They're easy to underestimate for looking like birds, but I fear them more than Executioners, Dragons, Orbs of Fire, and Ancient Lichs. At least on heavy armor tanks. Outside of Slime Pits and Shrikes, acid isn't so much a lethal threat as a serious tactical issue. It generally doesn't pile on fast enough that you can't compensate even without rCorr, esp. since you can just rest it off as long as you're not cornered and the source of it usually can't outrun or outlast you. That said, corrosion can still get quite scary in the Slime Pits even WITH resist corrosion, so DO slow down when you see it show up in more normal situations. Tabbing will lead to your death by something as silly as say yaktaurs when you could have just walked away a few turns and a few dozen AC earlier.
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# ? Apr 1, 2016 05:32 |
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kaschei posted:On the other hand, Mummies and Vampires exist As someone who's dabbled in mummies and vampires fairly often, their lack of food clock is open to pretty scummy play, but I've only had success Xomscumming and not abusing OOD spawns for extra XP. Even with massive starving penalties though, unless it's basically "I may as well be dead" you could probably do the same Xomscumming with other races. If you can spot a OOD monster, run away, eat and fully recover you could probably use better races to give OOD monsters a better fight. Then again, would it really matter? This would be extremely time consuming anyway and as the saying goes: "The DevTeam has arranged an automatic and savage punishment for pudding farming. It's called pudding farming."
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# ? Apr 1, 2016 06:09 |
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# ? Jun 8, 2024 04:26 |
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Isn't the main point of xomscumming the occasional benemuts he throws at you? Those ain't gonna stick to a mummy or a bloodless vampire.
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# ? Apr 1, 2016 06:16 |