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# ? Jun 16, 2017 02:01 |
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# ? May 30, 2024 13:49 |
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Where's the gun, though?
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# ? Jun 16, 2017 02:04 |
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Orange Fluffy Sheep posted:And all goes dark!!!
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# ? Jun 16, 2017 02:06 |
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Carados posted:Looks like every image is dead in this update. Lpix seems to be broken at the moment.
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# ? Jun 16, 2017 02:07 |
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The security certificate expired. Baldurk's name is being whispered, so he will probably sense all the SSLPs' collective distress soon.
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# ? Jun 16, 2017 02:10 |
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So, by Top Boy, do you mean he is the best, or that he's going to be doing a lot of spinning? Also if Hazma DID have arms, the best kind would just be the tiny kirby arms that are just two little nubbins.
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# ? Jun 16, 2017 02:31 |
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Regalingualius posted:So was their child a sentient tumor? A pokemon only obtainable by breeding a Nuclear pokemon would be really dark, but it'd be relatively novel.
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# ? Jun 16, 2017 02:32 |
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Honestly, I'm still marveling over the idea that that thing is meant to be a cheetah. It looks more like a hosed up deer than anything.
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# ? Jun 16, 2017 10:03 |
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I'm pretty sure Mega Inflagetah is supposed to be the world's bumpiest racecar.
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# ? Jun 16, 2017 12:07 |
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Focacciasaurus_Rex posted:So, by Top Boy, do you mean he is the best, or that he's going to be doing a lot of spinning? Hazma looks more like a Bubble Bobble little plushie dinosaur... thing to me. Kirby nubbins would be pretty damned fitting though.
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# ? Jun 16, 2017 16:34 |
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GalenEvil posted:Hazma looks more like a Bubble Bobble little plushie dinosaur... thing to me. Kirby nubbins would be pretty damned fitting though. Not, like, round ones. Little point > > ones. But that's a level of good design I don't think this game could handle. Seriously though it'd be adorable. Or at least as cute as messed up gasmask face dino can get. Focacciasaurus_Rex fucked around with this message at 19:24 on Jun 16, 2017 |
# ? Jun 16, 2017 19:19 |
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Hazma is clearly an offshoot of Linkite/Chainites that went off and started up a colony where they Edged themselves to insanity and came back as Top Boys from the experience
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# ? Jun 16, 2017 21:42 |
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Maybe linkite is just the ghost of a hazma, and they look like substitute dolls inside of their little hazmat suits?
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# ? Jun 16, 2017 21:46 |
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Randalor posted:Maybe linkite is just the ghost of a hazma, and they look like substitute dolls inside of their little hazmat suits? This is a good and reasonable idea, therefore is obviously not how it was designed.
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# ? Jun 16, 2017 21:55 |
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So last time Urayne did something and everything went black and apparently the hazard suit has to restart Ninja Ranger Good Human Hokage Dick Solomon. Somehow we've ended up inside Power Plant Zeta. PU-NuclearZeta.ogg Good: the opening that's just harsh piano keys over a geiger counter. It's really atmospheric with most of the suit's functions failing in a dark room. Bad: when it turns into an evil techno track. Anyway we gotta get a new battery for the suit and also find CURIE, both of which rely on turning the power back on. You'd think it'd be hard to turn the power back on to a nuclear power plant that had its nuclear fuel stolen, but you'd be wrong. All the while there are near constant random encounters. Rocket Man and MEGAWEAPON can breeze through them, because Nuclear as a game mechanic encourages high-speed offense, and those two are providential at it. It also completely screws over defensive 'mons, but that's okay, Uranium has none of those. Everything is geared to kill. A lot of Zeta is dark hallways and fallen rocks and poo poo. It's way too much work to navigate when you can't run. Hey, that's nice, put me in this dark claustrophobic place with endless random encounters and minimal movement speed and give me no healing until I solve the first puzzle, that's great. Well, let's disengage it! YIKES! It's, like, uh... 9.5% damage? I guess? What? No clever hint in the readme, I checked. Why couldn't you have borrowed something from OFF while you were at it? Anyway the answer is in the next screenshot. look, light! Did I pass by this door in the dark or did I not notice it over the 50th Trawpint corpse? Irradiated bread! The best thing since sliced bread! This works in Fallout, but not here. Is it because the low-key memos are more horrifying when they're over a hundred years old in decayed buildings and about the day-to-day of the military-industrial complex? Or is it because Pokemon has no place having low-key memos from the dead? You need to do the circuit breaker thing to head north because this door is powered. The hazard suit whines about power again in this outdoor area. It's in-door mechanically. This screen, and only this screen, has this new thing in it appearing vaguely infrequently. Geigeroach is not used by any trainer, nuclear horde or no, so your only hint you'd be missing something is that #172 is blank. It's Bug/Nuclear with no useful traits or abilities. I choose to go right for arbitrary reasons. It's even darker than normal! Man, Alien would've been a hell of a lot worse if Ripley had a backhoe dragon that could effortlessly slay xenomorphs. Unlike last time the lever is just here, flip it and we cool. What's immediately after is a stealth segment. Yes. Again. This one is enforced via level 75 Trawpints. Yes. 75. They have 220 -243 HP and 118-170 speed. Rocket Man has over 200 speed and hits a x4 weakness with Earthquake. Past this is the Power Cell. Not only does it make the suit happy but it also activates SUPER STRENGTH!!! Which is just Strength if you don't have the move or the key item, since Zeta has a lot of block puzzles. S51-A would've been waiting for this for ages. It's the only real special steel move. Left this time. A known hazard of nuclear fallout is the spontaneous generation of Strength puzzles. This nets us our own Arbokite. The 1-2 punch of Intimidate and Petrify along with the new Dark type makes the mega evolution hefty. It almost ensures a turn to pop off one Coil and blow poo poo away with Gunk Shot. But unlike a lot of other Uranium megas, Arbok really needs the mega to work. Worth it? Maybe. I like partially obscured strength puzzles even more! This leads to the other lever, and we need both to open the northern door because [trails off]. Okay seriously is this part of the security system. Clearance levels, monitoring systems, strength puzzles. BTW during the entire thing, random encounters hit like every 5 steps. Eventually we reach the door. The suit's AI literally tells us this is a point of no return. CURIE's in there. It gives us a yes/no prompt, unlike other times the game forces you into a place from which you cannot exit until you defeat the boss. Unlike when the suit cited its battery life, this is real. This is a timed segment. A timed maze segment with one-way passages. A timed maze segment with one-way passages and random encounters. It's not very long, thankfully. This is my time. Think I could've gotten sub-minute times if I used a max repel before entering? At the end we find CURIE waiting for us. CURIE has stock villian motivation #55 now. "I had a bad time so EVERYONE should!" She has Theo captured, and stuck in a stasis pod! A very weird and edgy stasis pod! Oh boo hoo if I find your girlfriend dumped you like the last fifty times someone said they suffered endlessly and want to make all of humanity pay I will flip a table. CURIE's plan is to take both Theo and Dick Solomon hostage, and is talking like they already have it down. But Dick Solomon is tired of standing around during cutscenes. Pff okay Dracula. How is CURIE holding a nuclear ball when those are new Ranger tech? OST: PU-CurieUranyeBattle.ogg OFSelects: Electric Six - Nuclear War (On The Dance Floor) This fight is a bunch of horseshit re. things tossing endless high-power nuclear moves, except when they use their coverage moves for steel-types. MEGAWEAPON is circumventing that by overclocking. The game is perfectly aware of the power of Atomiziated Hyper Voices. MEGAWEAPON barely hangs on. It's all I need. A critical +2 Iron Head turns Nucleon into dust. Only trainers who have passed the six trials and overcome Vaeryn can have the power of mega evolution, hence why this atomic terrorist can use it. +2 Iron Head. Xenoqueen is the final form of Xenomite, and it exists basically to use Fallout then do some nuke damage before dying. Oh yeah. The damage is dependent on nuclear-resistance. Most of Uranium's guys, being dual-type, would lose 50% HP at the end of turn. It is also supposed to suppress Nuclear's weak-to-everything status, but may be bugged. I don't know if it is or not. +2 Iron Head. Intimidate would be a problem, but Arbok is more helpless than most against a steel-type. It has a pitiful Radioacid besides Gunk Shot, and even the burn proc is worthless against carrot wine and full restores. I get an easy opening to Shift Gear again. +2 Iron Head. CURIE's last Pokemon is the big guy itself. Urayne does not gently caress around. 170 speed, and Atomic Punch backed by 194 attack. Think about using a steel-type or another nuclear-type? no dice, it has Overheat for no good reason. 227/149/147 defenses are reasonable enough to take one hit that isn't overdone. The only upside is that it can only throw out Overheat once or twice before it stops being a real threat, and then all you have to deal with is Atomic Punch. Great? +2 Iron Head. CURIE is reasonably shocked when all of their plans are foiled and their Pokemon defeated by a loving backhoe dragon. Urayne in particular got beaten up so hard it explodes. Actually it goes to some dormant form, while CURIE just cannot handle getting owned so hard. One of you was punching for the other. Urayne starts moving again, and has barely enough energy to teleport itself and CURIE away. With that, the minovsky particles clear and we can reach HQ again. We relay the good news, and the not-as-good news. It's okay, the villain will be defeated off-screen by NPCs. That's what will totally happen, yep. The stasis tank breaks for no reason. Theo is glad that CURIE got steamrolled (backhoed?) and bemoans being in suspended animation for the duration of the fight. Despite what CURIE said about being in a single moment's endless agony, Theo doesn't seem to be particularly scarred. I guess that was just bluster from the edgiest edgelord? Thankfully the game just cutscenes us out. Ninja Ranger Good Human Hokage Dick Solomon has triumphed over an insane supervillain. Next, the championship. Orange Fluffy Sheep fucked around with this message at 23:36 on Jun 16, 2017 |
# ? Jun 16, 2017 23:12 |
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Well that was a wet fart of an ending.
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# ? Jun 16, 2017 23:20 |
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Wait, is that really the end of the plot? Jesus. Also, is that stealth section an unintended actually-efficient grinding spot?
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# ? Jun 16, 2017 23:24 |
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hopeandjoy posted:Well that was a wet fart of an ending. Like the actual games (except B/W) we have to go become the Champion before the game actually spits an ending at us.
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# ? Jun 16, 2017 23:24 |
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You know, that fight against CURIE just kind of reminds me of why having some kind of 'dramatic showdown' is really awkward in Pokemon. Because, usually, you're aiming to just OHKO everyone and it isn't usually too hard to do that (unless you artificially make it difficult somehow). It's hard to have a kind of dramatic showdown like you expect in a show, when the entire fight is decided by just one-shotting the entire enemy team.
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# ? Jun 16, 2017 23:30 |
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krisslanza posted:You know, that fight against CURIE just kind of reminds me of why having some kind of 'dramatic showdown' is really awkward in Pokemon. Because, usually, you're aiming to just OHKO everyone and it isn't usually too hard to do that (unless you artificially make it difficult somehow). It's hard to have a kind of dramatic showdown like you expect in a show, when the entire fight is decided by just one-shotting the entire enemy team. (Someone in the video comments mentioned that Ghetsis' team seems like it's almost tailor-made to take out N's. That's got some... distressing implications (that are entirely in line with what we know of him).)
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# ? Jun 16, 2017 23:34 |
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PMush Perfect posted:Wait, is that really the end of the plot? Jesus. No, I am being sarcastic. This isn't Major\Minor. I edited to make it clearer. quote:Also, is that stealth section an unintended actually-efficient grinding spot? There's only 3 of them, so also no.
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# ? Jun 16, 2017 23:38 |
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Actually, I did some poking around online about Uranium, and I saw that Geigeroach has Lead Skin, like Hazma, making it immune to Nuclear attacks (and like Hazma and Nucleon, it's not a berserk murderbeast). However, being Steel/Nuclear already renders it nigh-immune to Nuclear while leaving it wide open to Urayne's Overheat, which overall feels like a major dick move by the people developing the game. "Oh, you thought you could use strategy to win? Ha ha, gently caress you, this is Pokemon Uranium. If you're not cheesing the gently caress out of the cheapest Pokemon on offer, get the gently caress out you dirty casual."
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# ? Jun 16, 2017 23:39 |
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Orange Fluffy Sheep posted:
ORAS kind of did this with Sea Mauville and it worked better, though that also had the upshot of everyone writing those notes not being dead. Presumably.
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# ? Jun 16, 2017 23:39 |
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Apocalypse CURIE. The villain's trainer type is APOCALYPSE. Just take it all in, folks.
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# ? Jun 16, 2017 23:41 |
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This was told to me a couple of updates ago, so I knew it was coming, but I want to reiterate something that OFS has gone over but that screenshots don't do justice to.Orange Fluffy Sheep posted:
Orange Fluffy Sheep posted:
You have a one-way maze, with random encounters every five steps. You are timed. You walk at about one square every hour because Pokemon's default "walk" speed is garbage and Uranium only makes it more glaringly slow. It's not technically difficult (it's a relatively short maze, and the encounters are more an annoyance than anything as long as you have repels and/or an Inflagetah up front to run from everything), but it is soul-crushingly tedious and obnoxious. It is the most Uranium dungeon finale.
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# ? Jun 16, 2017 23:45 |
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Orange Fluffy Sheep posted:No, I am being sarcastic. This isn't Major\Minor. I edited to make it clearer. rannum posted:ORAS kind of did this with Sea Mauville and it worked better, though that also had the upshot of everyone writing those notes not being dead. Presumably. The Pokemon Mansion did it well enough in the original generations. I think the issue with Uranium is it just tries too hard to be all dark and edgy. So its attempts to do it just feel more like, "Hey! Remember! We're edgy and dark! Please love us!" PMush Perfect posted:https://www.youtube.com/watch?v=nX2hOoaLb4Y Never did actually play that one enough to get that far. The last Pokemon game I actually finished was Black or White 1... Cynthia was the first Champion I fought where I didn't just OHKO her entire team.
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# ? Jun 16, 2017 23:48 |
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XavierGenisi posted:Apocalypse CURIE. The villain's trainer type is APOCALYPSE. Just take it all in, folks.
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# ? Jun 16, 2017 23:50 |
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Orange Fluffy Sheep posted:Like the actual games (except B/W) we have to go become the Champion before the game actually spits an ending at us. I meant more that it's a wet fart of a... villain ending? As much as this game has a villain anyway. Normally, when you go and fight the big bad of a Pokemon game the last time, for better or worse, they like to plotdump their philosophy at you so you know what their deal is. CURIE kind of did that, but they did that while remaining really ambiguous unlike Archie/Maxie's "yes this totally will save the Wailords/Camerupt", Cyrus' "a world without emotion will be a+", Ghetsis' "I was using this person who I don't consider human to become the king of everything", or Lysandre's "solution to overpopulation=kill everyone except me and the rich". Like, those are all supervillain plans, but they are explained plans and motivations nevertheless. CURIE just comes in and is like "I'll hurt you all like you hurt me" but offers no explanation about what that means or where they got their power or if they had a plan other than "step 1 blow up every nuclear reactor ever step 2 ??? step 3 profit". Even with Neo Team Rocket's half baked plan, you at least understand the how and why at the end of it.
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# ? Jun 16, 2017 23:52 |
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That Nuclear plant theme was almost interesting
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# ? Jun 17, 2017 00:01 |
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Gender=Mixed gender What does the gender of the trainer data even mean?
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# ? Jun 17, 2017 00:02 |
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krisslanza posted:Gender=Mixed gender The gender of their Pokemon. CURIE's Xenoqueen is female, and the rest are male or Urayne.
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# ? Jun 17, 2017 00:12 |
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Orange Fluffy Sheep posted:The gender of their Pokemon. CURIE's Xenoqueen is female, and the rest are male or Urayne. Is that for tracking Attract and other gender-based moves/abilities?
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# ? Jun 17, 2017 00:35 |
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APOCALYPSE Curie. I take everything back, this game owns.
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# ? Jun 17, 2017 00:48 |
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So Urine and APOKOLIPS Curie just hosed right off.quote:This works in Fallout, but not here. Is it because the low-key memos are more horrifying when they're over a hundred years old in decayed buildings and about the day-to-day of the military-industrial complex? Or is it because Pokemon has no place having low-key memos from the dead? Fallout's pre-war notes and letters also tend to be funny.
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# ? Jun 17, 2017 00:59 |
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and then you have games like System Shock where the primary means of telling a story is through memos and logs, with the player either pieces together what happened or get the reveal much later down the line. It doesn't work when you know exactly what happened to everyone because you just loving saw it.
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# ? Jun 17, 2017 01:14 |
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This game is dumb. Like, kudos to them for making their own game and their own story and Pokemon, but it's all very dumb.
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# ? Jun 17, 2017 01:19 |
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DeafNote posted:That Nuclear plant theme was almost interesting It could have been. Discordant piano almost playing a tune over the radiation clicks, maybe some other strange noises very rarely, just enough to make it disconcerting. The cheap protools buttons being pressed definitely didn't help.
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# ? Jun 17, 2017 01:39 |
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You know Pokemon actually did do a ruined facility with vague science-y memos written pre-disaster: It was the Cinnabar Mansion in Gen 1. Honestly though they were kind of ancillary to that place. Gen 1 was not a story heavy game, the main reason to go into the Cinnabar Mansion was primarily just because it was there. Sure you could probably intuit that since the Gym was locked and there was an obvious dungeon right nearby that maybe you could find the key in there, but it wasn't as though you were chasing a goddamn supervillain. In a lot of ways that was the flow of the game, you went looking for gyms and along the way you went into places to find ways into more gyms and into more places. The memos vaguely talked about bad stuff going down and making Mewtwo, but they were besides the point. Also the Cinnabar Mansion, while annoying, didn't have a plot dump by a super lame villain who attacks you with an overtuned team and didn't have a crappy 5 minute real time maze of frustration. What happens if you fail that maze by the way? Do you game over or just have to start over? Because I could see it going either way because hardcore or whatever.
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# ? Jun 17, 2017 02:05 |
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Hobgoblin2099 posted:This game is dumb. Like, kudos to them for making their own game and their own story and Pokemon, but it's all very dumb. Pretty much every Pokemon fangame ever.
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# ? Jun 17, 2017 02:06 |
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# ? May 30, 2024 13:49 |
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I'm curious what Mega Nuclear Arbok's front sprite looks like. I hope we get to see it, but if we're never going to, could you dig it out of the game files like you did for the nuclear shiny sprites?
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# ? Jun 17, 2017 02:18 |