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And some are full-priced fully released betas.Duck and Cover posted:Trolls do things for reactions, I don't really care how people respond or if they do at all. You can believe this is a lie if you want. If this were actually true, you'd be just as satisfied keeping your posts entirely in your head and not coming here at all.
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# ? Dec 15, 2018 03:01 |
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# ? Jun 12, 2024 15:11 |
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Duck and Cover posted:My issue is Early Access means whatever the gently caress the developers want it to mean. Alpha? Sure thing. Beta? Yep. Polished marketing tool? Yep. Completed game? Yep. It becomes hard to know when a game is actually at a state in which I'd want to play it. Like I'd consider the game experience complete before the Heart patch while others would disagree. Now what matter is that? Not much but early access sure does clutter the top sellers. Is that one a beta? Is that one an alpha? Baaah I don't know and I don't want to do the research to figure out how far along they are. Really it's a me being lazy issue at least as far as indie companies doing it. Why have you chosen this thread to make this point in Are you making a statement about slay the spire or not
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# ? Dec 15, 2018 08:31 |
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I beat the heart as the Silent and Defect also! Defect is probably my favorite. I like doing Claw/Frost builds with him. Silent I think is my least favorite character unless I get a good Catalyst setup. It just goes so slow with her and I will usually just quit if I get past the first floor boss and still don't have good offense. When I won I used Nightmare+catalyst and nothing including the Heart had a prayer. Now I gotta do ascension.
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# ? Dec 15, 2018 22:15 |
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it doesnt really matter if hes trolling or no, the posts are still bad
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# ? Dec 16, 2018 13:44 |
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I bought Slay the Spire almost a year ago because OP is a huge loving nerd and wouldn't shut the gently caress up about it in IRC. It was EA then, and the first page of the thread was some garbage dick whinging about EA games. 119 pages later, the game is still good, OP still won't shut up, and people are still being garbage dicks about EA. War. War never changes. Toshimo fucked around with this message at 22:34 on Dec 17, 2018 |
# ? Dec 17, 2018 22:08 |
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Toshimo posted:I bought Slay the Spire almost a year ago because OP is a huge loving nerd and wouldn't shut the gently caress up about it in IRC.
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# ? Dec 17, 2018 22:16 |
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Yeah, my bad. Probably should have found less inappropriate insults.
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# ? Dec 17, 2018 22:28 |
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A4 still good tho.
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# ? Dec 17, 2018 22:33 |
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what's with all the curious screeds
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# ? Dec 17, 2018 22:43 |
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When the game just goes and tells you "hey, just make a Shiv deck. Just do it." (It did give me Time Eater as final boss because karma, but when it drops Infinite Blades, Kunai, Shuriken and Blade Dance one after the other on your lap...)
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# ? Dec 18, 2018 10:59 |
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I looked at wrist blade once and thought 'ugh this is a bit weak' but now I realise we live in a world where Bullet Time exists
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# ? Dec 18, 2018 11:52 |
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Inexplicable Humblebrag posted:I looked at wrist blade once and thought 'ugh this is a bit weak' but now I realise we live in a world where Bullet Time exists It was a pretty bad boss relic pick where I felt it was the best option (IIRC, Philosopher's Stone and Calling Bell?), and it was actually pretty decent considering the stupid amount of Shivs I could generate. That +3 damage stacks up, and even though I was running Kunai/Shuriken it's still significant even in slower fights.
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# ? Dec 18, 2018 12:14 |
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Uuuugh, so close to page one today on the daily, 1712 good for 24th currently. Got Beyond Perfect, 10 Collector bonuses, Encyclopaedia, I Like Shiny, Curses and 9 perfect Elites which is where I think I got let down, I just missed perfecting my first two and was one ? room from Mystery Machine. Picked up Bag of Marbles, 2 Backstabs and the JAX relic which made for some very easy fights. e: Missed some collector bonuses too, ended up with 5 3x in my deck, all uncommons I for sure could have had 4x Cloak and Dagger if I'd prioritised them at any point.
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# ? Dec 19, 2018 04:55 |
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Maybe I'll clear A17 with the Silent this time, I tell myself. Maybe this time all three Slimes from the boss won't attack for 18 12 12 at once for three turns in a row. Maybe I won't take 22x3 from a random act 2 enemy this run. I swear I like the abuse this game dishes out, it's the only explanation.
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# ? Dec 21, 2018 04:11 |
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I had a nice poison deck going up until this e:I died two fights later Look Sharp! fucked around with this message at 12:01 on Dec 21, 2018 |
# ? Dec 21, 2018 11:55 |
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Spire: Slain. Neow gave me a feed right at the start and I ended with like 140 hp. Also 2 60+ ritual daggers and I got a dead branch in the act 4 shop Now I just have to do Silent and Defect
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# ? Dec 21, 2018 18:36 |
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Do you guys have any suggestions for interesting modded characters to look into? Construct looks like it has a really interesting mechanic and playstyle.
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# ? Dec 23, 2018 12:15 |
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Thumbtacks posted:Do you guys have any suggestions for interesting modded characters to look into? Construct looks like it has a really interesting mechanic and playstyle. S (Fun mechanics + good execution) Disciple Mystic Servant (Conflicts with Disciple, don't enable both at the same time) A (Same, but lacking polish) Marisa Seeker (Playing Echo or Reflection Ward crashes the game) B (Interesting ideas, severely lacking polish) Gatherer Blackbeard Construct (Defensive stall makes everything trivial and really boring. Rather than tweak existing content, author seems to balance by adding more not very well thought out mechanics on top of the already present ones) Yuyuko (Kinda cool once you decipher the Chinglish. Invincibility and healing are lame in any language though) C (Competent, but not too interesting) Mad Scientist Witch Valiant D (Poorly balanced and not very fun) Necromancer (Negative energy is ridiculously OP) Beaked (Healing is tedious, kinda OP) F Sage (???) Marksman (really poo poo) Haven't tried others. Hubris is an okay content mod you can slot in with the others if you get bored.
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# ? Dec 23, 2018 13:27 |
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Finally took the time to beat the heart, managed on my first try as the silent (only on A1 though). Catalyst mvp
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# ? Dec 23, 2018 15:23 |
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I've been playing Silent and Ironclad on high ascensions, I simply do not understand how to get past act 2 without 4 energy. The act 1 boss relic is such a strong determinant whether your have a reasonable chance of getting through act 2. This is especially true for ironclad, who has so many 2+ energy cards. I won ascension 20 with defect without too much difficulty but both Silent and Ironclad are proving beyond my abilities.
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# ? Dec 23, 2018 22:16 |
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Ironclad can cheat on energy with Havoc+, Corruption, Combust, Body Slam+, and supplement with cards like Anger and Rage rather than going for the heavy hitters. Silent can just turtle up with poison and drag her feet through Act 2. Besides, some of the non-energy relics are incredibly strong. Astrolabe is a massive improvement to your deck quality almost every time and Runic Pyramid is insane for setting up combos that are difficult to do normally, as well as helping to make sure you can play that Wraith Form on the correct turn regardless of energy. Not to mention that with Act 4, the downsides of most of the energy relics matters a lot more, so taking a Runic Dome or an Ectoplasm after Act 1 is a lot less appealing than it used to be. RyokoTK fucked around with this message at 23:25 on Dec 23, 2018 |
# ? Dec 23, 2018 23:23 |
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Super disappointed that I couldn't find a Barricade in the 5x Genetic Algorithm + Red Cards daily.
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# ? Dec 24, 2018 01:21 |
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Jinx posted:I've been playing Silent and Ironclad on high ascensions, I simply do not understand how to get past act 2 without 4 energy. The act 1 boss relic is such a strong determinant whether your have a reasonable chance of getting through act 2. This is especially true for ironclad, who has so many 2+ energy cards. im going to give a not helpful answer but it really helps when your deck is doing something way better than just playing strikes/defends 3 mana of efficient cards can get similar output but obviously its not as consistent really its a reflection of how much you got out of act 1
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# ? Dec 24, 2018 08:09 |
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whats generally the best way to get value out of A1 on higher ascensions? i think ive intuitively always gone for store > ? > camp > fight > elite, but im kind of wonder if at some point you need to prioritize fights or elites to get stronger deck/relic value rather than random stuff im doing around A5 right now, for reference Verviticus fucked around with this message at 08:17 on Dec 24, 2018 |
# ? Dec 24, 2018 08:15 |
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Verviticus posted:whats generally the best way to get value out of A1 on higher ascensions? i think ive intuitively always gone for store > ? > camp > fight > elite, but im kind of wonder if at some point you need to prioritize fights or elites to get stronger deck/relic value rather than random stuff Take early fights to pick up good cards for fighting elites. Then find a decent balance between elites, campfires and ? rooms, and try to get a path that allows for some flexibility. Whatever you pick up or the way fights go can change your evaluation of how to proceed (e.g. losing a ton of health to an elite or picking up a card that really needs an upgrade to be good might make a campfire preferable to an ? room). Early shop is mostly good only if you took gold from Neow, otherwise I'd skip it and save up over the course of the act in hopes of affording a good relic later on.
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# ? Dec 24, 2018 08:26 |
Have the devs said what Ascension level the game is actual balanced around? Like if a card does 10 damage for 1 energy or gives 9 block for 1 energy, that makes certain assumptions of average enemy damage and hit points. Throughout EA, it felt like the game was more balanced around streamers going at max ascension rather than like, normal people.
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# ? Dec 24, 2018 11:16 |
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Verviticus posted:whats generally the best way to get value out of A1 on higher ascensions? i think ive intuitively always gone for store > ? > camp > fight > elite, but im kind of wonder if at some point you need to prioritize fights or elites to get stronger deck/relic value rather than random stuff You really need to take fights and elites in act 1. Fights get you cards, elites get you relics, you need both to beat the boss and have any kind of luck in act 2 and beyond. Any act 1 where I don't fight a minimum of two elites feels like a waste. Hallway fights are a little less appealing; your first three hallway fights in act 1 are easier, but some of the fights in the hard pool are just as dangerous as an elite. GrandpaPants posted:Have the devs said what Ascension level the game is actual balanced around? Like if a card does 10 damage for 1 energy or gives 9 block for 1 energy, that makes certain assumptions of average enemy damage and hit points. Throughout EA, it felt like the game was more balanced around streamers going at max ascension rather than like, normal people. I seem to remember them saying the most important balance decisions were made for non-ascension. It certainly isn't balanced around A20, or even A15. I could have made that up though.
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# ? Dec 24, 2018 13:25 |
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RME posted:im going to give a not helpful answer but it really helps when your deck is doing something way better than just playing strikes/defends I wouldn't say your answer is unhelpful, more like self evident. The fault is mine of course, as I did not really provide sufficient detail for effective assistance. Generally my strategy is store + 1 elite, 2 if possible. As already mentioned, you want several fights prior to the first elite to get cards. Ignoring cases where you are literally not offered an offensive cards in the first 3 or so fights, I always try to pick up at least one decent attack. The following cards are basically always auto-pick for the first copy: footwork, well-laid plans, noxious fumes, after image and malaise (and catalyst if I have at least one decent poison card). Well-laid plans and malaise are so strong, especially on higher ascensions, where even 1 hp can mean the difference between dying or winning. The biggest problem with act 2, especially on only 3 energy, is that some of the harder fights require either overwhelming damage or defence to survive without taking a lot of damage. This is especially true on higher ascensions where many enemies inflict significant debuffs (gently caress you triple attacking plant). In other words, I usually die via damage attrition or simply a lack of an HP buffer for the boss fight at the end. Honestly, my biggest gripe is the shitshow that is the act 2 boss relic reward - there are a lot of bad relics. Imagine getting a choice of black star, lizard tail and tiny house. On high ascensions (15+) it is unlikely you will win unless you found some really good relics in act 1. Not everyone is joinrbs, but I've never seen a run where he got runic dodecahedron and no energy relic. Overall, winning A20 on defect was "easier" because requiring 4 energy wasn't a game over, especially if you got frost orbs and echo form or focus generation (or lucked into inserter).
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# ? Dec 24, 2018 15:12 |
Another good thing to keep in mind that’s counterintuitive, while there are plenty of synergies that incentivise card combos there really aren’t hard and fast deck archetypes particularly at the higher difficulties. You should evaluate cards not based on if it goes with theme of what you’ve already acquired (eg im playing a poison deck so I’m only picking cards that make poison better) but what your deck has/lacks in key generalities. Whatever individual cards you have, all decks that go the distance need to have somewhere in them even just a card or two: Front loaded single damage Scaling single target damage The same, but for aoe Frontloaded mitigation Scaling mitigation Or you will inevitably hit a fight your deck just loses to. And if none of your offered cards fill one of these areas that you’re lacking, the secondary consideration should be will it help me win a specific upcoming fight I might lose, in which case it’s good enough to take regardless. In general terms this means any reasonable non strike attack is usually a pick early act 1 because you need it to not die to gremlin nob or lagavulin. Even if clothesline isn’t a very good card you want it if it means you can take the elite fight you’d otherwise have to dodge. If you don’t have aoe going into act 2 you’re taking cleave even though your rather have a whirlwind. It’s tricky to find the balance between this and the (good) advice to don’t be afraid to skip bad picks, but people can go to hard on that and give up good-enough card picks and die for want of any kind of solution to a fight that completely wrecks them otherwise Edit: specifically important because the “thin deck” advice works fine for lower ascensions but is totally wrong at high ascension. You have very little opportunity to just limp through unfavourable fights without starting a failure cascade of taking too much damage and resting too often, or just dying outright. Energy also kinda falls into this, you can mitigate lack of energy by taking 0 costs to reduce average energy cost of a hand, or play into non-energy relics like mummified hand that provide pseudo energy Ayn Randi fucked around with this message at 07:05 on Dec 25, 2018 |
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# ? Dec 25, 2018 06:55 |
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Ayn Randi posted:Another good thing to keep in mind that’s counterintuitive, while there are plenty of synergies that incentivise card combos there really aren’t hard and fast deck archetypes particularly at the higher difficulties. You should evaluate cards not based on if it goes with theme of what you’ve already acquired (eg im playing a poison deck so I’m only picking cards that make poison better) but what your deck has/lacks in key generalities. Whatever individual cards you have, all decks that go the distance need to have somewhere in them even just a card or two: This. This is a pro post. Follow this advice. I need to do it more often.
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# ? Dec 25, 2018 08:30 |
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Emergency Mittens posted:S (Fun mechanics + good execution) Thanks for the mod recommendations, the stuff at the top of your list all seems quite good. I'm curious, though, why do the Disciple and the Servant conflict? Is it something to do with the fact that they're both time-based?
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# ? Dec 26, 2018 02:39 |
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I've been going through ascension levels with Ironclad, but I've never been able to beat the heart above ascension 1. Is it possible without a barricade deck? Same thing for the silent, can they beat the heart without bursting a catalyst on a bunch of poison? The heart still seems overtuned for them to be releasing it.
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# ? Dec 26, 2018 17:12 |
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A Moose posted:I've been going through ascension levels with Ironclad, but I've never been able to beat the heart above ascension 1. Is it possible without a barricade deck? Same thing for the silent, can they beat the heart without bursting a catalyst on a bunch of poison? The heart still seems overtuned for them to be releasing it. yes to both these things. it really is about optimizing your picks and trying to take as little damage as needed. if you think you can do an extra 12 damage but you wont clear the stage don't bother for the extra damage. those kinds of decisions get you far. on the other hand when you have better understanding of how the game works you can end up with some sneko monstrosity where you are doing 200 or more dmg per turn because you can play multiple cost 4/5a in a turn
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# ? Dec 26, 2018 17:41 |
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Ayn Randi posted:Another good thing to keep in mind that’s counterintuitive, while there are plenty of synergies that incentivise card combos there really aren’t hard and fast deck archetypes particularly at the higher difficulties. You should evaluate cards not based on if it goes with theme of what you’ve already acquired (eg im playing a poison deck so I’m only picking cards that make poison better) but what your deck has/lacks in key generalities. Whatever individual cards you have, all decks that go the distance need to have somewhere in them even just a card or two: This is super useful advice and I'm replying so I can save this post. I plateau hard in early ascensions (<5) because I have difficulty balancing the two. Sometimes I end up with a bloated as gently caress deck or a thin deck that sputters out.
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# ? Dec 27, 2018 23:23 |
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I hate when i get a good run going and forget to grab the gem at the last bonfire
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# ? Dec 28, 2018 01:33 |
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i just got a Beyond map with four flippin' elite fights in a line seed is top right of this screenshot - also, try and guess the enormous tactical error i made in this fight!!!
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# ? Jan 1, 2019 14:36 |
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You played the combust and then ate 45 damage straight in the face, didn't you. Didn't you? edit: and you did it because you wanted to get all the non-attacks out of your hand so you could play Clash while he was vulnerable
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# ? Jan 1, 2019 15:07 |
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yes still slew the heart though; bird urn on a power deck is insanely good for healing, especially with the +50% heal flower, black blood, and a trade-hp-for-strength deck with Reaper
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# ? Jan 1, 2019 15:09 |
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Getting frustrated with dailys, when I tryhard I almost always get in top 50-100, but I've never front paged unless it's just after the new daily starts. Feels like I need to be practicing on another account before I do a 'real' run, and savescumming to try and get perfect boss and elite fights but that defeats the purpose of the game imo. For example on the hoarder daily yesterday I hit up every possible shop looking for Mind Blast to go with my Molten Egg, but I didn't see any until the very last ? Before Donu Deca where I got two and killed them both on turn one. There's probably also really unintuitive routes that happen to be better than where I'm going because of rng but I'll never see it and 99% of the time they would have been worse. Is this just how it goes or is it a case of git gud. I'd love to hear what other people who do consistently well on dailies think. e: Hoarder is a lovely mod for dailies because there's one clear best strategy of going for Encyclopedia, easy Collector bonuses and Curses, while you take a card every pick and hope for Mind Blast. Flea Bargain fucked around with this message at 02:12 on Jan 2, 2019 |
# ? Jan 2, 2019 02:09 |
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# ? Jun 12, 2024 15:11 |
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Flea Bargain posted:Getting frustrated with dailys, when I tryhard I almost always get in top 50-100, but I've never front paged unless it's just after the new daily starts. It's got nothing to do with that and everything to do with people cheating up fake scores. If you finish top 100, you're probably really in the top 80.
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# ? Jan 2, 2019 02:32 |