|
Someone pointed out that there's a moth above the servants quarters bonfire now. I've seen a few more since, one above Gilligan and another above Demon of Song, and another one near the entrance to undead crypt. I wonder if they do anything.
|
# ? Apr 20, 2015 17:53 |
|
|
# ? Jun 5, 2024 12:27 |
|
You kill them for their sweet loot, such as 1 amber herb. Others I've found include high up on the side of the wall on the opposite side of cromwell's ladder in tseldora, and two high up on walls in the main area of shaded woods. I've also found an invisible one in the gutter, in the "room" just before the jump toward a bunch of poison statues. Owl Inspector fucked around with this message at 18:36 on Apr 20, 2015 |
# ? Apr 20, 2015 18:33 |
|
fennesz posted:So, Sunken King. A giant cavern filled with monsters that have magic ranged attacks, boss level HP and a jump move that breaks lock on. Haha yep, I think I'm going to just stick with the main game from here on out. I'm really surprised that From keeps resorting to really weird forms of artificial difficulty. actually theyre not that hard and are fun
|
# ? Apr 20, 2015 18:36 |
Control Volume posted:actually theyre not that hard and are fun If he's talking about the dragon asses like I'm assuming then they aren't hard but they also aren't fun.
|
|
# ? Apr 20, 2015 18:48 |
|
Just run past them?
|
# ? Apr 20, 2015 18:49 |
|
yeah they can be run past pretty easily
|
# ? Apr 20, 2015 18:50 |
|
the gauntlet before the blue smelter demon and then the fight with the blue smelter demon itself is pretty annoying
|
# ? Apr 20, 2015 18:54 |
|
Jeffrey of YOSPOS posted:yeah they can be run past pretty easily Right, I could do this with everything in the game. But the first time I do an area I clear it of bad dudes because I want to explore it and see what it has to offer. I shouldn't say the dragon butts are difficult per se, they're just not fun. I've noticed a lot of that happening in the few bits of DLC I've played thus far. A lot of really tedious portions that just aren't fun. Gank-y enemies/bosses, HP sponge enemies that are repetitive and obnoxious. It's just made me really uninterested in the game even though I probably did three full playthroughs of DS1 back to back before I got sick of it. Even then I would periodically run through another character using a different build. DS2 has a lot of great areas but I've only seen one of them in the DLCs thus far and the rest just feels really lazy. (The portion I really liked were the invincible crypt guardians that you had to keep running past in order to make them vulnerable) Coupled with the really imbalanced PvP it's just not holding my attention at all.
|
# ? Apr 20, 2015 20:13 |
|
The "invincible" guardians are actually only immune to physical damage. You can whittle them down if necessary with elemental damage.
|
# ? Apr 20, 2015 20:18 |
|
There's also all of like four or five of them and a bonfire right nearby, it's not a big deal.
|
# ? Apr 20, 2015 21:45 |
|
Made some good progress over the weekend to beat both Dragonrider bosses and clear out most of Lost Bastille, No Man's Wharf and Huntsman's Copse except for the bosses. I'm loving my Craftman's Hammer! Here's my current stat allocation: I'm going to continue putting levels into STR, VIT (29 right?), VGR and ADP (until AGL is 100) but I think I'd like to add some spell capabilities to my character. Any general build advice or advice on how to add some spell casting? Thanks P.S. If anyone is wondering I'm playing vanilla Dark Souls 2 with all the DLC on a PC with a controller. Rhaegar fucked around with this message at 22:34 on Apr 20, 2015 |
# ? Apr 20, 2015 22:27 |
|
KRhaegar posted:Made some good progress over the weekend to beat both Dragonrider bosses and clear out most of Lost Bastille, No Man's Wharf and Huntsman's Copse except for the bosses. I'm loving my craftman's hammer! Here's my current stat allocation: Keep in mind attunement will also raise agility. Besides that it's up to you. You could forgo putting points in intelligence or faith at all and just use pyromancy; faith is good for utility but less so for combat, sorcery is kinda boring but you only need to level INT, and then hexes, while nerfed, are pretty chill. They're all viable - what do you want?
|
# ? Apr 20, 2015 22:31 |
|
Vil posted:Alternatively just skip all that bullshit and shoot the switch from a different angle. Go to where the bridge will be:
|
# ? Apr 20, 2015 22:32 |
|
Doesn't Pyromancy scale with int/faith in DS2, unlike DS1?
|
# ? Apr 20, 2015 22:33 |
|
I'm thinking about Pyromancy or Hexes. Guess I just need to pick one of INT or FTH and level that?
|
# ? Apr 20, 2015 22:36 |
|
victrix posted:Doesn't Pyromancy scale with int/faith in DS2, unlike DS1? It does, but I've always understood that the scaling is minimal. All of the real damage modification to pyromancies comes from upgrading your pyromancy flame.
|
# ? Apr 20, 2015 22:37 |
|
Rhaegar posted:I'm thinking about Pyromancy or Hexes. Neither for pyromancy, both for hexes.
|
# ? Apr 20, 2015 22:45 |
|
NeurosisHead posted:It does, but I've always understood that the scaling is minimal. All of the real damage modification to pyromancies comes from upgrading your pyromancy flame. It scales with the average of the two, and the boost is significant, but not necessary, since you do get more form upgrading it. Having 30 Int/Fth as compared to base gives ~50% extra damage.
|
# ? Apr 20, 2015 22:47 |
|
Rhaegar posted:I'm thinking about Pyromancy or Hexes. Hexes scales off the lower of the two stats, so 99 INT/1 FTH is the same damage as 1 INT/1 FTH. If you want to use hexes, you should keep them about equal. Pyro doesn't care which you level, though. 99/1 gives you the same damage as 50/50 or 20/80 etc. You can also opt to not level INT/FTH at all, since Pyro spells all have 0 stat requirements. The damage will obviously be worse, but it's still surprisingly strong. Vil posted:The "invincible" guardians are actually only immune to physical damage. You can whittle them down if necessary with elemental damage. They're technically vulnerable but their resistance is huge. I co-oped in that area with a host who was trying to soul arrow one of those guys to death; it took forever.
|
# ? Apr 21, 2015 00:05 |
|
RPATDO_LAMD posted:They're technically vulnerable but their resistance is huge. I co-oped in that area with a host who was trying to soul arrow one of those guys to death; it took forever. True. I whittled one down with good old Fire Longsword once. It was not a fast process, by any stretch.
|
# ? Apr 21, 2015 00:12 |
|
Was the frame rate durability bug ever patched?
|
# ? Apr 21, 2015 00:26 |
|
BAILOUT MCQUACK! posted:Was the frame rate durability bug ever patched? The next patch notes say something about fixing it. Also the controller bug where some controllers had a hard time to do guard breaks/jump attacks.
|
# ? Apr 21, 2015 00:28 |
|
BAILOUT MCQUACK! posted:Was the frame rate durability bug ever patched? There's a mod that fixes it, although it may or may not get your account banned.
|
# ? Apr 21, 2015 00:39 |
|
RPATDO_LAMD posted:There's a mod that fixes it, although it may or may not get your account banned. It won't. From cares about Soul Memory/Soul Level mismatch and basically not much else. (This sort of fear is another reason why the softban system is dumb as hell.)
|
# ? Apr 21, 2015 00:41 |
|
BAILOUT MCQUACK! posted:Was the frame rate durability bug ever patched? Yep! The console versions of SOTFS are now in sync with the PC version, and now lose durability at the actual rate they were intended to.
|
# ? Apr 21, 2015 00:47 |
|
Do the consoles run at 60 FPS now?
|
# ? Apr 21, 2015 00:50 |
|
Tallgeese posted:Do the consoles run at 60 FPS now? PS4 and Xbone do; the last generation can get hosed. The old consoles don't get any of the new content either, PS3/x360 SotFS is just old DS2 + DLC.
|
# ? Apr 21, 2015 00:54 |
|
The Iron Rose posted:Yep! laugh@you
|
# ? Apr 21, 2015 01:02 |
|
Huh. Well that's a reversal then, last I heard From was saying it's intended behaviour.
|
# ? Apr 21, 2015 01:10 |
|
Not to restate any facts or claim to be the standard, only sharing a personal experience: The day I tried out a katana (a crappy one), was the day I won my first fight club on the bridge and had a first good streak in arena, this is with no major change in casual dodge-swing pvp playstyle. Just sayin!
|
# ? Apr 21, 2015 01:45 |
I feel like making a muscle wizard, what are cool strength weapons that benefit from INT/can also cast spells?
|
|
# ? Apr 21, 2015 01:47 |
|
Chard posted:I feel like making a muscle wizard, what are cool strength weapons that benefit from INT/can also cast spells? I don't think there really are any. Weapons tend to be all or nothing str/dex or int/faith, especially if you infuse them. There's only one weapon that casts sorceries and it's very, very int scaling. Dragonrider Halberd and Crescent Axe might work if you're desperate to pull it off. They're B/C/C scaling. dis astranagant fucked around with this message at 02:06 on Apr 21, 2015 |
# ? Apr 21, 2015 01:59 |
|
Dr. Video Games 0112 posted:Not to restate any facts or claim to be the standard, only sharing a personal experience: The day I tried out a katana (a crappy one), was the day I won my first fight club on the bridge and had a first good streak in arena, this is with no major change in casual dodge-swing pvp playstyle. if youre willing to make a playstyle change into just being ridiculously good at spacing, pate's spear will make almost every katana user cry
|
# ? Apr 21, 2015 02:04 |
|
Chard posted:I feel like making a muscle wizard, what are cool strength weapons that benefit from INT/can also cast spells? Nothing quite like that. If you want muscle wizard just infuse your favorite strength weapon with magic (and buff it with magic weapon/great magic weapon) and use a staff. Crystal Golem Lance also has pretty good str and int scaling without infusion, if you want a weapon that scales with both without infusion.
|
# ? Apr 21, 2015 02:08 |
|
The Iron Rose posted:Huh. Well that's a reversal then, last I heard From was saying it's intended behaviour. That's not the same thing - the durability decreasing faster seems to be intended (they supposedly patched it in in the 60fps versions), but the durability decreasing faster when hitting corpses is not. The latter is what they're fixing. I think the idea is you use bonfires + 3 weapon slots and manage durability, but you shouldn't have your weapons explode after one big aoe fight.
|
# ? Apr 21, 2015 03:51 |
|
victrix posted:That's not the same thing - the durability decreasing faster seems to be intended (they supposedly patched it in in the 60fps versions), but the durability decreasing faster when hitting corpses is not. The latter is what they're fixing. From what little I've played of the new version, I'm pretty sure normal durability damage (i.e. when not striking a corpse or an ally) is the same as in the original version. So I don't think they did anything to affect durability at all yet.
|
# ? Apr 21, 2015 03:55 |
|
dis astranagant posted:There's only one weapon that casts sorceries The DLCs added two more: the Pilgrim's Spontoon and the Sorceror's Twinblade. e: Shulva is apparently the worst place to invade, ever. I used like 10 red eye orbs and I got a grand total of 1 guy who didn't try to play hide-and-seek or run to the bonfire to summon buddies. RPATDO_LAMD fucked around with this message at 04:40 on Apr 21, 2015 |
# ? Apr 21, 2015 04:37 |
|
RPATDO_LAMD posted:The DLCs added two more: the Pilgrim's Spontoon and the Sorceror's Twinblade. Oh yeah. The twinblade seemed really weak when I tried it and I never got around to going back for the spontoon.
|
# ? Apr 21, 2015 04:39 |
|
RPATDO_LAMD posted:Spontoon This sounds gross
|
# ? Apr 21, 2015 04:40 |
|
|
# ? Jun 5, 2024 12:27 |
|
victrix posted:That's not the same thing - the durability decreasing faster seems to be intended (they supposedly patched it in in the 60fps versions), but the durability decreasing faster when hitting corpses is not. The latter is what they're fixing. Yay? We're both right then? I think?
|
# ? Apr 21, 2015 04:41 |