|
Office Complex is one of my favorite chapters in the original HL1, because you can get a huge following if you manage to protect everyone. Like three Barneys and four or five scientists, all running around everywhere... and then you have to leave them all behind when you jump across an elevator shaft to a ladder. I almost felt bad.
|
# ? Sep 2, 2017 03:56 |
|
|
# ? Jun 11, 2024 11:02 |
|
CJacobs posted:Office Complex is one of my favorite chapters in the original HL1, because you can get a huge following if you manage to protect everyone. Like three Barneys and four or five scientists, all running around everywhere... and then you have to leave them all behind when you jump across an elevator shaft to a ladder. I almost felt bad. Didn't Black Mesa add some dialog about the guards taking care of the scientists while you jump the elevator shaft? Or did I imagine that?
|
# ? Sep 2, 2017 04:04 |
|
Dusk is so good. It really nailed the atmosphere it was going for. Cultists, scarecrows, and farm houses. I can almost smell the Fall. Wish I knew what the story was. It also has one of my favorite things; The secret inside a secret that's inside a secret. I did find the early chapters way too easy, though I'm not on Duskmare. It really takes it awhile to ramp up and even then you just got way too much ammo. I never felt the need to pull out the pistols again, much less melee weapons. Though that might be because I found too many early secret weapons. The mortar is poopy. Only bad weapon. I was hoping for the quake grenade launcher.
|
# ? Sep 2, 2017 04:07 |
|
I want to have too much ammo in Dusk because that's not a game where I want to be carefully watching my ammo. I feel like that's not really in the spirit of the thing, you know?
|
# ? Sep 2, 2017 04:19 |
|
I hope modding will be a thing in DUSK cause I'd love to see an Afraid Of Monsters-esque survival horror scenario made with the game's assets.
|
# ? Sep 2, 2017 04:29 |
|
Endymion FRS MK1 posted:Didn't Black Mesa add some dialog about the guards taking care of the scientists while you jump the elevator shaft? Or did I imagine that? Yeah, they added a fair bit of dialogue between the scientists and guards as you start collecting them, and a special scripted dialogue part if you've got a group when you get to the elevator. It's cool.
|
# ? Sep 2, 2017 04:37 |
ChickenHeart posted:I hope modding will be a thing in DUSK cause I'd love to see an Afraid Of Monsters-esque survival horror scenario made with the game's assets. I momentarily conflated "Afraid of Monsters" with "Aaahh!!! Real Monsters" and thought I'd like to see that.
|
|
# ? Sep 2, 2017 05:39 |
|
Flubby posted:Dusk is so good. It really nailed the atmosphere it was going for. Cultists, scarecrows, and farm houses. I can almost smell the Fall. Wish I knew what the story was. It also has one of my favorite things; The secret inside a secret that's inside a secret. I did find the early chapters way too easy, though I'm not on Duskmare. It really takes it awhile to ramp up and even then you just got way too much ammo. I never felt the need to pull out the pistols again, much less melee weapons. Though that might be because I found too many early secret weapons. The mortar is poopy. Only bad weapon. I was hoping for the quake grenade launcher. Just finished off the episode myself and yeah it's great. Hopefully the later episodes have more big challenging hordes of enemies. Stuff like the crossbow's penetration and the diving mechanic ought to make for some fun crowd control. I noticed that Dusk has monster infighting too which is a big plus in my book.
|
# ? Sep 2, 2017 11:33 |
|
It seemed like 2017 was getting to be a little crazy (in a good way) for Quake map releases, so someone on func_msgboard shared a googledocs spreadsheet they whipped up: https://docs.google.com/spreadsheets/d/1pOvZYeX_ThrAkVxgCEkCwuQPrQeSASGSmmqwyrqya6k/edit#gid=0 Can it hit 100 releases by the end of the year?
|
# ? Sep 2, 2017 17:26 |
|
Gobblecoque posted:Just finished off the episode myself and yeah it's great. Hopefully the later episodes have more big challenging hordes of enemies. Stuff like the crossbow's penetration and the diving mechanic ought to make for some fun crowd control. I noticed that Dusk has monster infighting too which is a big plus in my book. How is the movement in practice? It looks like it has something similar to painkiller, does it design any set pieces or secrets around it's movement? Even if the movement is just there as an after thought I'm still really tempted to get this!
|
# ? Sep 2, 2017 19:39 |
|
So, Colony Ship for Sale, Cheap. Any advice on the puzzle? I saw that someone was able to grenade jump past it, and I'm tempted to try that, but to be honest I've never been particularly good at rocket jumping. Edit: You can launch yourself into the air with the primary fire of the machine gun? I watched a speedrun of the level, I had no idea the recoil was so powerful. Thanks floaty physics. Also started replaying Half-Life. Still fun, although I never was much of a fan of Blast Pit. catlord fucked around with this message at 21:32 on Sep 2, 2017 |
# ? Sep 2, 2017 21:24 |
|
i wish i could get requiem avenging angel to run in a window, its unplayable all stretched out into widescreen
|
# ? Sep 2, 2017 21:28 |
|
juggalo baby coffin posted:i wish i could get requiem avenging angel to run in a window, its unplayable all stretched out into widescreen The only time I've managed to get the game to work was on the Steam/GOG versions.
|
# ? Sep 2, 2017 22:10 |
|
Uncle Kitchener posted:The only time I've managed to get the game to work was on the Steam/GOG versions. the steam version runs fine its just the resolution only goes up to 1024 and thus looks insanely lovely on an lcd widescreen monitor
|
# ? Sep 2, 2017 22:16 |
|
GuyonthecoucH posted:How is the movement in practice? It looks like it has something similar to painkiller, does it design any set pieces or secrets around it's movement? Even if the movement is just there as an after thought I'm still really tempted to get this! The movement is pure joy. You can go faster with bunny hops, there is a crouch slide, I recently discovered you can even do front flips and back flips just using mouse look either off jump pads or just plain sprinting if you want to showboat like that, and yes, there are reachable items like armor and health you can get to by jumping up sheer walls, but not as annoying as painkiller. The physics are just wonky in a good way and you can stack things up to climb or get to the rooftops with the right moves. I've found it's not necessary for secrets, so that's good for people that aren't in to that side of things in their fps. There's a lot of open areas with the jump pads later on if you like to engage in that sort of thing, but even without them you can do plenty of shooting while sliding or hopping.
|
# ? Sep 2, 2017 22:33 |
|
Flubby posted:The movement is pure joy. You can go faster with bunny hops, there is a crouch slide, I recently discovered you can even do front flips and back flips just using mouse look either off jump pads or just plain sprinting if you want to showboat like that, and yes, there are reachable items like armor and health you can get to by jumping up sheer walls, but not as annoying as painkiller. The physics are just wonky in a good way and you can stack things up to climb or get to the rooftops with the right moves. I've found it's not necessary for secrets, so that's good for people that aren't in to that side of things in their fps. There's a lot of open areas with the jump pads later on if you like to engage in that sort of thing, but even without them you can do plenty of shooting while sliding or hopping. Yeah this sounds like my jam! Crouch sliding is neat and I wish more games had it.
|
# ? Sep 2, 2017 22:56 |
|
catlord posted:
When I do Half Life replays yea, blast pit is pretty annoying. However on an initial play through blast pit is loving terrifying especially with headphones. That CLANK CLANK CLANK sound the tentacles make as they search and feel for you and one hit, one misstep, and you are giblets. Brilliant level design and tension setting.
|
# ? Sep 3, 2017 01:34 |
|
Blast Pit was loving wild the first time I ever played it from start to finish. That tentacle bursting through the glass and grabbing the dude from the control room was a hell of a jump scare and finally toasting those fuckers was pretty satisfying in the end. I still love it. Interlopers is the only HL1 chapter I really hate from what I remember.
|
# ? Sep 3, 2017 02:16 |
|
ChickenHeart posted:I hope modding will be a thing in DUSK cause I'd love to see an Afraid Of Monsters-esque survival horror scenario made with the game's assets. one of the key mentioned features is being able to make your own maps, so probably.
|
# ? Sep 3, 2017 04:53 |
|
Mak0rz posted:Blast Pit was loving wild the first time I ever played it from start to finish. That tentacle bursting through the glass and grabbing the dude from the control room was a hell of a jump scare and finally toasting those fuckers was pretty satisfying in the end. Even after several playthroughs, the tentacle monster still gives me that feel that I can gently caress up any moment while moving around trying to burn it like no other part of HL. Edit: I'd add that the whole blast pit makes me go more cautious than normal. Guillermus fucked around with this message at 18:37 on Sep 3, 2017 |
# ? Sep 3, 2017 18:27 |
|
The worst thing about Blast Pit is that (at least in the original game) it's really hard to dismount a ladder without "falling," no matter how high you are, which alerts the tentacles.
|
# ? Sep 3, 2017 20:40 |
|
i am enjoying guncaster a lot and I like that the dragon guy talks back to the demon guy in hexen
|
# ? Sep 3, 2017 20:42 |
|
Whatever happened to that project that was aiming to re-work the Half-Life 1 levels so that it was possible to haul scientists and guards all the way to the end of the game? Basically they were trying to provide alternate routes such that when you solved various puzzles, it would move things in level so that your followers wouldn't be left behind.
|
# ? Sep 3, 2017 20:43 |
|
fishmech posted:Whatever happened to that project that was aiming to re-work the Half-Life 1 levels so that it was possible to haul scientists and guards all the way to the end of the game? Basically they were trying to provide alternate routes such that when you solved various puzzles, it would move things in level so that your followers wouldn't be left behind. That sounds interesting. I remember a couple of times where I played through the Office Complex and managed to have a little platoon of scientists and guards following me before getting to the elevator shaft that leads to 'We've Got Hostiles'. Being able to bring them through the whole game sounds like fun.
|
# ? Sep 3, 2017 21:18 |
|
Turning the entire game into a gigantic escort mission? Sounds like fun indeed...
|
# ? Sep 3, 2017 23:15 |
|
Mak0rz posted:The worst thing about Blast Pit is that (at least in the original game) it's really hard to dismount a ladder without "falling," no matter how high you are, which alerts the tentacles. I've played through Halflife a dozen times and I'm not sure I ever figured out how to descend a ladder without falling off
|
# ? Sep 3, 2017 23:16 |
|
Cat Mattress posted:Turning the entire game into a gigantic escort mission? Sounds like fun indeed...
|
# ? Sep 3, 2017 23:34 |
|
Cat Mattress posted:Turning the entire game into a gigantic escort mission? Sounds like fun indeed... I'm just imagining saving everyone possible and eventually going nuts from all the chatter between them. TheGreasyStrangler posted:I've played through Halflife a dozen times and I'm not sure I ever figured out how to descend a ladder without falling off Ladders are the worst enemy in HL 1 and 2.
|
# ? Sep 3, 2017 23:36 |
|
Cat Mattress posted:Turning the entire game into a gigantic escort mission? Sounds like fun indeed... With the reward of cheating in some satchels and creating a gigantic cloud of npc vapor
|
# ? Sep 4, 2017 00:04 |
|
Regular Nintendo posted:gigantic cloud of npc vapor Um i think you mean a meat shower of hundreds of colons
|
# ? Sep 4, 2017 00:11 |
|
Or maybe modifying the game to make the "skull gib is thrown directly at the player" chance 100%, and being showered in NPC skulls when the satchels detonate
|
# ? Sep 4, 2017 00:34 |
Eleven dead scientists and security guards, 13 skulls and 14 livers.
|
|
# ? Sep 4, 2017 02:18 |
|
Did half life do the thing where gibs were random so you'd get anatomical impossibilities like how in mortal kombat 2 people explode and 20 severed legs fly out
|
# ? Sep 4, 2017 02:25 |
|
Regular Nintendo posted:Did half life do the thing where gibs were random so you'd get anatomical impossibilities like how in mortal kombat 2 people explode and 20 severed legs fly out
|
# ? Sep 4, 2017 02:47 |
|
Regular Nintendo posted:Did half life do the thing where gibs were random so you'd get anatomical impossibilities like how in mortal kombat 2 people explode and 20 severed legs fly out Where exactly do you think Cream-of-Plenty and I got our jokes? Edit: after watching some footage I'm not entirely sure anymore! I'm sure I remember it being the case though, with skulls actually a hard-coded exception... Mak0rz fucked around with this message at 03:31 on Sep 4, 2017 |
# ? Sep 4, 2017 03:26 |
|
couldn't you get multiple torsos when you gibbed someone in Duke3d
|
# ? Sep 4, 2017 04:40 |
|
Blood was the best since you could kick the resulting heads from explosions.
|
# ? Sep 4, 2017 05:01 |
|
daikatana was the best because you could melee a skull prop on the floor and it would explode into full size torso gibs
|
# ? Sep 4, 2017 08:04 |
|
Eurogamer posted an article looking at the making of System Shock 2's opening area.quote:"We had to do a lot In System Shock 2 with the first level," says Ian Vogel, a former level designer at Irrational, and the man who authored Med/Sci. "We're giving you all the world-building, we're giving you all these new notions of who you are, what's going on with the ship, all these new mechanics, new weapons. And on top of that you want that feeling of emergence, of autonomy as a player." quote:Half-Life offered Vogel a framework for bringing the player into System Shock 2. But the tone and the atmosphere emerged from another source entirely. "We didn't have a clear North Star from a vision standpoint. We knew the game. We knew what we wanted the game to be. But we couldn't easily replicate it even to ourselves. And I was talking to the group one day, I'm like 'You know what this is, we need The Shining in space.'" The Kins fucked around with this message at 08:41 on Sep 4, 2017 |
# ? Sep 4, 2017 08:36 |
|
|
# ? Jun 11, 2024 11:02 |
|
Levitate posted:couldn't you get multiple torsos when you gibbed someone in Duke3d Well, that's what I did until I found I'd literally created engine-killing gibs (not just for Rise of the Triad!), in which case I walked back on it and had it spawn money and/or mail instead.
|
# ? Sep 4, 2017 20:14 |