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CJacobs
Apr 17, 2011

Reach for the moon!
Office Complex is one of my favorite chapters in the original HL1, because you can get a huge following if you manage to protect everyone. Like three Barneys and four or five scientists, all running around everywhere... and then you have to leave them all behind when you jump across an elevator shaft to a ladder. I almost felt bad.

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Endymion FRS MK1
Oct 29, 2011

I don't know what this thing is, and I don't care. I'm just tired of seeing your stupid newbie av from 2011.

CJacobs posted:

Office Complex is one of my favorite chapters in the original HL1, because you can get a huge following if you manage to protect everyone. Like three Barneys and four or five scientists, all running around everywhere... and then you have to leave them all behind when you jump across an elevator shaft to a ladder. I almost felt bad.

Didn't Black Mesa add some dialog about the guards taking care of the scientists while you jump the elevator shaft? Or did I imagine that?

Flubby
Feb 28, 2006
Fun Shoe
Dusk is so good. It really nailed the atmosphere it was going for. Cultists, scarecrows, and farm houses. I can almost smell the Fall. Wish I knew what the story was. It also has one of my favorite things; The secret inside a secret that's inside a secret. I did find the early chapters way too easy, though I'm not on Duskmare. It really takes it awhile to ramp up and even then you just got way too much ammo. I never felt the need to pull out the pistols again, much less melee weapons. Though that might be because I found too many early secret weapons. The mortar is poopy. Only bad weapon. I was hoping for the quake grenade launcher.

Pope Guilty
Nov 6, 2006

The human animal is a beautiful and terrible creature, capable of limitless compassion and unfathomable cruelty.
I want to have too much ammo in Dusk because that's not a game where I want to be carefully watching my ammo. I feel like that's not really in the spirit of the thing, you know?

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog
I hope modding will be a thing in DUSK cause I'd love to see an Afraid Of Monsters-esque survival horror scenario made with the game's assets.

CJacobs
Apr 17, 2011

Reach for the moon!

Endymion FRS MK1 posted:

Didn't Black Mesa add some dialog about the guards taking care of the scientists while you jump the elevator shaft? Or did I imagine that?

Yeah, they added a fair bit of dialogue between the scientists and guards as you start collecting them, and a special scripted dialogue part if you've got a group when you get to the elevator. It's cool.

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

ChickenHeart posted:

I hope modding will be a thing in DUSK cause I'd love to see an Afraid Of Monsters-esque survival horror scenario made with the game's assets.

I momentarily conflated "Afraid of Monsters" with "Aaahh!!! Real Monsters" and thought I'd like to see that.

Gobblecoque
Sep 6, 2011

Flubby posted:

Dusk is so good. It really nailed the atmosphere it was going for. Cultists, scarecrows, and farm houses. I can almost smell the Fall. Wish I knew what the story was. It also has one of my favorite things; The secret inside a secret that's inside a secret. I did find the early chapters way too easy, though I'm not on Duskmare. It really takes it awhile to ramp up and even then you just got way too much ammo. I never felt the need to pull out the pistols again, much less melee weapons. Though that might be because I found too many early secret weapons. The mortar is poopy. Only bad weapon. I was hoping for the quake grenade launcher.

Just finished off the episode myself and yeah it's great. Hopefully the later episodes have more big challenging hordes of enemies. Stuff like the crossbow's penetration and the diving mechanic ought to make for some fun crowd control. I noticed that Dusk has monster infighting too which is a big plus in my book.

JLaw
Feb 10, 2008

- harmless -
It seemed like 2017 was getting to be a little crazy (in a good way) for Quake map releases, so someone on func_msgboard shared a googledocs spreadsheet they whipped up: https://docs.google.com/spreadsheets/d/1pOvZYeX_ThrAkVxgCEkCwuQPrQeSASGSmmqwyrqya6k/edit#gid=0

:stare: Can it hit 100 releases by the end of the year?

GuyonthecoucH
Apr 10, 2004

Gobblecoque posted:

Just finished off the episode myself and yeah it's great. Hopefully the later episodes have more big challenging hordes of enemies. Stuff like the crossbow's penetration and the diving mechanic ought to make for some fun crowd control. I noticed that Dusk has monster infighting too which is a big plus in my book.

How is the movement in practice? It looks like it has something similar to painkiller, does it design any set pieces or secrets around it's movement? Even if the movement is just there as an after thought I'm still really tempted to get this!

catlord
Mar 22, 2009

What's on your mind, Axa?
So, Colony Ship for Sale, Cheap. Any advice on the puzzle? I saw that someone was able to grenade jump past it, and I'm tempted to try that, but to be honest I've never been particularly good at rocket jumping.

Edit: You can launch yourself into the air with the primary fire of the machine gun? I watched a speedrun of the level, I had no idea the recoil was so powerful. Thanks floaty physics.

Also started replaying Half-Life. Still fun, although I never was much of a fan of Blast Pit.

catlord fucked around with this message at 21:32 on Sep 2, 2017

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


i wish i could get requiem avenging angel to run in a window, its unplayable all stretched out into widescreen

Uncle Kitchener
Nov 18, 2009

BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS
BALLSBALLSBALLSBALLS

juggalo baby coffin posted:

i wish i could get requiem avenging angel to run in a window, its unplayable all stretched out into widescreen

The only time I've managed to get the game to work was on the Steam/GOG versions.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


Uncle Kitchener posted:

The only time I've managed to get the game to work was on the Steam/GOG versions.

the steam version runs fine its just the resolution only goes up to 1024 and thus looks insanely lovely on an lcd widescreen monitor

Flubby
Feb 28, 2006
Fun Shoe

GuyonthecoucH posted:

How is the movement in practice? It looks like it has something similar to painkiller, does it design any set pieces or secrets around it's movement? Even if the movement is just there as an after thought I'm still really tempted to get this!

The movement is pure joy. You can go faster with bunny hops, there is a crouch slide, I recently discovered you can even do front flips and back flips just using mouse look either off jump pads or just plain sprinting if you want to showboat like that, and yes, there are reachable items like armor and health you can get to by jumping up sheer walls, but not as annoying as painkiller. The physics are just wonky in a good way and you can stack things up to climb or get to the rooftops with the right moves. I've found it's not necessary for secrets, so that's good for people that aren't in to that side of things in their fps. There's a lot of open areas with the jump pads later on if you like to engage in that sort of thing, but even without them you can do plenty of shooting while sliding or hopping.

GuyonthecoucH
Apr 10, 2004

Flubby posted:

The movement is pure joy. You can go faster with bunny hops, there is a crouch slide, I recently discovered you can even do front flips and back flips just using mouse look either off jump pads or just plain sprinting if you want to showboat like that, and yes, there are reachable items like armor and health you can get to by jumping up sheer walls, but not as annoying as painkiller. The physics are just wonky in a good way and you can stack things up to climb or get to the rooftops with the right moves. I've found it's not necessary for secrets, so that's good for people that aren't in to that side of things in their fps. There's a lot of open areas with the jump pads later on if you like to engage in that sort of thing, but even without them you can do plenty of shooting while sliding or hopping.

Yeah this sounds like my jam! Crouch sliding is neat and I wish more games had it.

Solaris 2.0
May 14, 2008

catlord posted:



Also started replaying Half-Life. Still fun, although I never was much of a fan of Blast Pit.

When I do Half Life replays yea, blast pit is pretty annoying. However on an initial play through blast pit is loving terrifying especially with headphones. That CLANK CLANK CLANK sound the tentacles make as they search and feel for you and one hit, one misstep, and you are giblets. Brilliant level design and tension setting.

Mak0rz
Aug 2, 2008

😎🐗🚬

Blast Pit was loving wild the first time I ever played it from start to finish. That tentacle bursting through the glass and grabbing the dude from the control room was a hell of a jump scare and finally toasting those fuckers was pretty satisfying in the end.

I still love it. Interlopers is the only HL1 chapter I really hate from what I remember.

Diabetes Forecast
Aug 13, 2008

Droopy Only

ChickenHeart posted:

I hope modding will be a thing in DUSK cause I'd love to see an Afraid Of Monsters-esque survival horror scenario made with the game's assets.

one of the key mentioned features is being able to make your own maps, so probably.

Guillermus
Dec 28, 2009



Mak0rz posted:

Blast Pit was loving wild the first time I ever played it from start to finish. That tentacle bursting through the glass and grabbing the dude from the control room was a hell of a jump scare and finally toasting those fuckers was pretty satisfying in the end.

I still love it. Interlopers is the only HL1 chapter I really hate from what I remember.

Even after several playthroughs, the tentacle monster still gives me that feel that I can gently caress up any moment while moving around trying to burn it like no other part of HL.

Edit: I'd add that the whole blast pit makes me go more cautious than normal.

Guillermus fucked around with this message at 18:37 on Sep 3, 2017

Mak0rz
Aug 2, 2008

😎🐗🚬

The worst thing about Blast Pit is that (at least in the original game) it's really hard to dismount a ladder without "falling," no matter how high you are, which alerts the tentacles.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


i am enjoying guncaster a lot and I like that the dragon guy talks back to the demon guy in hexen

fishmech
Jul 16, 2006

by VideoGames
Salad Prong
Whatever happened to that project that was aiming to re-work the Half-Life 1 levels so that it was possible to haul scientists and guards all the way to the end of the game? Basically they were trying to provide alternate routes such that when you solved various puzzles, it would move things in level so that your followers wouldn't be left behind.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

fishmech posted:

Whatever happened to that project that was aiming to re-work the Half-Life 1 levels so that it was possible to haul scientists and guards all the way to the end of the game? Basically they were trying to provide alternate routes such that when you solved various puzzles, it would move things in level so that your followers wouldn't be left behind.

That sounds interesting. I remember a couple of times where I played through the Office Complex and managed to have a little platoon of scientists and guards following me before getting to the elevator shaft that leads to 'We've Got Hostiles'. Being able to bring them through the whole game sounds like fun.

Cat Mattress
Jul 14, 2012

by Cyrano4747
Turning the entire game into a gigantic escort mission? Sounds like fun indeed...

Tiny Timbs
Sep 6, 2008

Mak0rz posted:

The worst thing about Blast Pit is that (at least in the original game) it's really hard to dismount a ladder without "falling," no matter how high you are, which alerts the tentacles.

I've played through Halflife a dozen times and I'm not sure I ever figured out how to descend a ladder without falling off

Casimir Radon
Aug 2, 2008


Cat Mattress posted:

Turning the entire game into a gigantic escort mission? Sounds like fun indeed...
If it doesn't make you fail the game than who cares?

Mak0rz
Aug 2, 2008

😎🐗🚬

Cat Mattress posted:

Turning the entire game into a gigantic escort mission? Sounds like fun indeed...

I'm just imagining saving everyone possible and eventually going nuts from all the chatter between them.

TheGreasyStrangler posted:

I've played through Halflife a dozen times and I'm not sure I ever figured out how to descend a ladder without falling off

Ladders are the worst enemy in HL 1 and 2.

stuffed crust punk
Oct 8, 2004

by LITERALLY AN ADMIN

Cat Mattress posted:

Turning the entire game into a gigantic escort mission? Sounds like fun indeed...

With the reward of cheating in some satchels and creating a gigantic cloud of npc vapor

Mak0rz
Aug 2, 2008

😎🐗🚬

Regular Nintendo posted:

gigantic cloud of npc vapor

Um i think you mean a meat shower of hundreds of colons

Shadow Hog
Feb 23, 2014

Avatar by Jon Davies
Or maybe modifying the game to make the "skull gib is thrown directly at the player" chance 100%, and being showered in NPC skulls when the satchels detonate

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."
Eleven dead scientists and security guards, 13 skulls and 14 livers.

stuffed crust punk
Oct 8, 2004

by LITERALLY AN ADMIN
Did half life do the thing where gibs were random so you'd get anatomical impossibilities like how in mortal kombat 2 people explode and 20 severed legs fly out

david_a
Apr 24, 2010




Megamarm

Regular Nintendo posted:

Did half life do the thing where gibs were random so you'd get anatomical impossibilities like how in mortal kombat 2 people explode and 20 severed legs fly out
RoTT certainly did that - those spinny blade things would trigger some gore, and if you got one of those heavy machine gun dudes stuck near one you would be showered with like 7 eyeballs.

Mak0rz
Aug 2, 2008

😎🐗🚬

Regular Nintendo posted:

Did half life do the thing where gibs were random so you'd get anatomical impossibilities like how in mortal kombat 2 people explode and 20 severed legs fly out

Where exactly do you think Cream-of-Plenty and I got our jokes?

Edit: after watching some footage I'm not entirely sure anymore! I'm sure I remember it being the case though, with skulls actually a hard-coded exception...

Mak0rz fucked around with this message at 03:31 on Sep 4, 2017

Levitate
Sep 30, 2005

randy newman voice

YOU'VE GOT A LAFRENIÈRE IN ME
couldn't you get multiple torsos when you gibbed someone in Duke3d

Vakal
May 11, 2008
Blood was the best since you could kick the resulting heads from explosions.

juggalo baby coffin
Dec 2, 2007

How would the dog wear goggles and even more than that, who makes the goggles?


daikatana was the best because you could melee a skull prop on the floor and it would explode into full size torso gibs

The Kins
Oct 2, 2004
Eurogamer posted an article looking at the making of System Shock 2's opening area.

quote:

"We had to do a lot In System Shock 2 with the first level," says Ian Vogel, a former level designer at Irrational, and the man who authored Med/Sci. "We're giving you all the world-building, we're giving you all these new notions of who you are, what's going on with the ship, all these new mechanics, new weapons. And on top of that you want that feeling of emergence, of autonomy as a player."

How does a designer juggle all of these different elements when building a level? Vogel boiled it down to a simple objective. "My goal was to get an 88 in PC Gamer. And that was my only goal."

quote:

Half-Life offered Vogel a framework for bringing the player into System Shock 2. But the tone and the atmosphere emerged from another source entirely. "We didn't have a clear North Star from a vision standpoint. We knew the game. We knew what we wanted the game to be. But we couldn't easily replicate it even to ourselves. And I was talking to the group one day, I'm like 'You know what this is, we need The Shining in space.'"

The particular nature of the horror in The Shining - a malevolent presence that doesn't simply attack but manipulates and infects over time - was the lynchpin in the atmosphere that Vogel and the team were grasping at. "That was the moment where everything clicked. It wasn't a literal recreation of The Shining. But it was that feeling of isolation, and hallucination and unreliable narrators," Vogel says. "Everything that happened with SHODAN later on, that had nothing to do with The Shining, but that atmosphere had everything to do with The Shining."

The Kins fucked around with this message at 08:41 on Sep 4, 2017

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Shadow Hog
Feb 23, 2014

Avatar by Jon Davies

Levitate posted:

couldn't you get multiple torsos when you gibbed someone in Duke3d
I distinctly remember modding the CON files so that enemies produced a veritable fountain of giblets when you gibbed them. Yeah, sure, 10x every body part that you'd expect to pop out of the enemy, why not?

Well, that's what I did until I found I'd literally created engine-killing gibs (not just for Rise of the Triad!), in which case I walked back on it and had it spawn money and/or mail instead.

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