|
To me the HL1 high resolution pack looked fine, like just slightly higher resolution textures and models built from the same high resolution assets as the original came from, which was almost certainly the case. And that's really something the normal home modder without a contact with the original devs couldn't do. Kinda like how iD could probably have whipped up a higher resolution sprite and patch pack, maybe even a basic 3d model pack that was properly on-model, around the time Doom II came out because all the original digital, physical and improvised assets were still around to be worked on - of course they had no reason to as they didn't really have a significantly high resolution doom upgrade in the works or plans to add 3d model support.
|
# ? Sep 6, 2017 05:38 |
|
|
# ? Jun 11, 2024 05:21 |
|
The only problem I have with the HD pack is the inexplicable decision to replace the glock and mp5 with completely different guns, but it's not like the replacements are incompetently made or anything. Either way, it's not even in the same universe as the hideous model packs for Doom and Duke3D, let's not go crazy here.
|
# ? Sep 6, 2017 05:48 |
|
Let us be glad for the awkward looking 3D models in these HD-upgrade packs, lest we forget that it could always be worse https://www.youtube.com/watch?v=mCigiEuRvrA https://www.youtube.com/watch?v=RqJnl1QIRGA edit: The "shotgun" that is just a rifle the fires 7 bullets really fast is still my favorite
|
# ? Sep 6, 2017 05:51 |
|
I've seen those before but only now did I realize they look like mid-90s CGI game boxart in real time. This is not a good thing.
|
# ? Sep 6, 2017 06:06 |
|
I like the spark effects in the first video but everything else about both of them is so bad. The rocket launcher looks especially like a chromed out trash can
|
# ? Sep 6, 2017 06:16 |
CJacobs posted:Let us be glad for the awkward looking 3D models in these HD-upgrade packs, lest we forget that it could always be worse This has to be some sort of joke. I've seen this before, but I've never really sat and watched it--this is the most retarded Doom-related poo poo I've seen since that "Polygon Plays DOOM" video. It's just...awful, even if it's considered a pre-alpha.
|
|
# ? Sep 6, 2017 06:22 |
|
There was one thing that really bugged me about the HL model/texture pack back in the day and I can't remember what it was at all. It drove me nuts though. I also used to play only in software mode back then because the engine's low-res effect when under water (and during certain fade transitions like when Gordon is captured or wakes up in Xen) only worked in that renderer. I thought it was a neat effect that much.
|
# ? Sep 6, 2017 06:37 |
|
CJacobs posted:Let us be glad for the awkward looking 3D models in these HD-upgrade packs, lest we forget that it could always be worse I remember something highlighting this video (https://www.youtube.com/watch?v=fG8Lb9G7ul8), where the Pinky demons look...worried.
|
# ? Sep 6, 2017 06:40 |
|
CJacobs posted:Let us be glad for the awkward looking 3D models in these HD-upgrade packs, lest we forget that it could always be worse I'm now blind because I didn't wear some eclipse goggles for the second video.
|
# ? Sep 6, 2017 06:43 |
|
https://www.youtube.com/watch?v=bpjW6655z5o Have a video to cleanse your eyes from the poo poo above
|
# ? Sep 6, 2017 07:42 |
|
BattleMaster posted:Single player in Quake 2 is actually a special subset of multiplayer with both the client and server running at the same time with a local connection between them so netcode issues can still arise in single player. Not just Quake2. Every Quake engine game, even Quake1, worked this way. It was a pretty good way of ensuring that the client could be sent all events correctly to correctly replicate effects without needing to do separate testing. It also made designing listen servers a cinch as the logic was already there, just connect more clients. This design of making the client and server work in tandem for local games remained partially in Doom3, although not entirely (by default enemy AI doesn't seem to be replicated, but some things like damage events are). Not sure how much of it ended up in RAGE, if at all. This gets really odd if you look the other direction; Doom worked this way as well, however not with the same design. While the core underlying netcode existed and ran even in singleplayer, Doom's networking information is made only and entirely of input commands so there wasn't much/anything to rate limit. It's also what allowed custom input and network drivers to exist, such as DWANGO's 4 player modem support, as all Doom needed was something to supply it player input commands. Lastly, it's also what controlled Doom's framerate. Input commands still get created even during the rendering loop, so if the game falls behind, it ends up with more input commands, so it runs more tics before rendering the next frame. Yes, I will in fact look for any excuse to dispense network multiplayer factoids.
|
# ? Sep 6, 2017 08:23 |
|
Man, I do not like the firemace in heretic. It makes no sense, even by the low standards of fantasy weapons it makes no sense. It seems like a goofy test weapon they put in by mistake. A peppermill that sprinkles ball bearings. It pains me that it's corvus' shotgun equivalent in samsara. At least in normal heretic you never see it. Also where is my brutal heretic? I need ludicrous fantasy gibs
|
# ? Sep 6, 2017 08:29 |
|
Heretic in general could use more mods. It is a game woefully in need of modding.
|
# ? Sep 6, 2017 09:05 |
|
Heretic needs a full samsara mod with all characters being fantasy based. Put Geralt from The Witcher, a pyro from dark souls and that stuff with crazy weapons.
|
# ? Sep 6, 2017 09:18 |
|
CJacobs posted:Let us be glad for the awkward looking 3D models in these HD-upgrade packs, lest we forget that it could always be worse I like that the pinky demon has no animations and how it is guaranteed to glitch fling itself around the level when killed. What the gently caress.
|
# ? Sep 6, 2017 09:36 |
|
I'm going through Heretic for the first time right now. The green bolted crossbow from Dusk got me curious about the Doom-clone I never played. I grabbed it on Steam and am running it through Gzdoom and so far I really like it. I was worried the weapons wouldn't be for me but they make a good impact on enemies and are pretty satisfying. I was recommended the highest difficulty since it's not just a gimmick and the Ultra Violence of the game. Only complaint so far is sometimes it's easier to find secrets than the main path. They like hiding the switches and opening walls in already explored areas. I tried it with ketchup for a little and I don't know about that. It doesn't feel right somehow in this setting. Big a gore hound as I am I didn't really want to cover some of these beautiful chapels and castles in guts. I was thinking about going through it again with Guncaster, but again it just feels wrong in this setting to be chaingunning mummies. Was thinking about grabbing Hexen, but it's pretty divisive? RPG elements in an old fps sounds like it could be a hassle. Unless I'm misunderstanding what Hexen is about.
|
# ? Sep 6, 2017 09:50 |
|
Lork posted:The only problem I have with the HD pack is the inexplicable decision to replace the glock and mp5 with completely different guns, but it's not like the replacements are incompetently made or anything. Either way, it's not even in the same universe as the hideous model packs for Doom and Duke3D, let's not go crazy here.
|
# ? Sep 6, 2017 10:56 |
|
I played Heretic with a cool mod that basically turns all weapons into the Tome of Power versions by default (I think it also made some changes to monster stats to balance it out), and it was way more fun. Wish I could remember what it was called.
|
# ? Sep 6, 2017 11:28 |
|
Flubby posted:Was thinking about grabbing Hexen, but it's pretty divisive? RPG elements in an old fps sounds like it could be a hassle. Unless I'm misunderstanding what Hexen is about. If you like to explore everything and collect every item; you should have no problem with Hexen. If you just want to run and gun straight to exit while shooting monsters, you won't enjoy it at all. Hexen is kinda slow-paced and features a lot of puzzles that require you to find hidden switches and items. Or to put it another way: in Doom, the goal is to fight enemies; switches and locks are obstacles you must overcome in the pursuit of your primary goal. In Hexen, it's the other way around: you're here to flip all the switches and pick up all the keys; monsters are there as obstacles to slow you down in your puzzle-solving.
|
# ? Sep 6, 2017 12:21 |
|
Flubby posted:I'm going through Heretic for the first time right now. The green bolted crossbow from Dusk got me curious about the Doom-clone I never played. I grabbed it on Steam and am running it through Gzdoom and so far I really like it. I was worried the weapons wouldn't be for me but they make a good impact on enemies and are pretty satisfying. I was recommended the highest difficulty since it's not just a gimmick and the Ultra Violence of the game. Only complaint so far is sometimes it's easier to find secrets than the main path. They like hiding the switches and opening walls in already explored areas. I tried it with ketchup for a little and I don't know about that. It doesn't feel right somehow in this setting. Big a gore hound as I am I didn't really want to cover some of these beautiful chapels and castles in guts. I was thinking about going through it again with Guncaster, but again it just feels wrong in this setting to be chaingunning mummies. Hexen is, uh, a different type of game. I wouldn't call it an RPG by any stretch. Tons of switches that do... something, very limited weapon set, extremely tedious enemies...
|
# ? Sep 6, 2017 13:44 |
|
Flubby posted:Was thinking about grabbing Hexen, but it's pretty divisive? RPG elements in an old fps sounds like it could be a hassle. Unless I'm misunderstanding what Hexen is about. Don't. Cat Mattress posted:If you like to explore everything and collect every item; you should have no problem with Hexen. If you just want to run and gun straight to exit while shooting monsters, you won't enjoy it at all. Hexen is kinda slow-paced and features a lot of puzzles that require you to find hidden switches and items. I am that kind of person and Hexen was hands down still one of the most unpleasant games I have ever played to completion. Saying it requires you to "slow down" is generous because of all the monsters the game regenerates on a timer. Mak0rz posted:I have a confession to make, everyone. Edit: If you're expecting an RPG experience just play it with the Serpent Resurrection mod which basically turns it into a forgotten Elder Scrolls game that doesn't at all resemble the original Hexen. Not sure how it is because I only played it for a few minutes but the scale of the mod alone is pretty impressive in its own right. Mak0rz fucked around with this message at 14:03 on Sep 6, 2017 |
# ? Sep 6, 2017 13:57 |
|
All the nitty-gritty detail on Hexen's monster respawning: https://doomwiki.org/wiki/Hexen_scripted_monster_spawning
|
# ? Sep 6, 2017 14:17 |
|
Edit:^^^As that shows with two exceptions the only things that respawn are Ettins and they're absolutely no hassle to kill regardless of weapon. If Centaurs spawned infinite, then yeah, the respawns would be a big issue, because gently caress Centaurs. Eh I like Hexen even in it's default state. It's not a kill all enemies hit end of level switch kind of game - more of a deliberate adventure. Hexen 2 is similar and quite good as well (except for the dreadful Aztec chapter). There's a mod called Wrath of Cronos (it works on Doom and Heretic too) that adds in skill trees, levels, more weapons and two extra classes that really spice up Hexen some more too. DatonKallandor fucked around with this message at 14:27 on Sep 6, 2017 |
# ? Sep 6, 2017 14:22 |
|
Mak0rz posted:There was one thing that really bugged me about the HL model/texture pack back in the day and I can't remember what it was at all. It drove me nuts though. For me it's the mp5 replacement that has a muzzle flash that extends over the crosshair making it harder to aim. Shotgun in the HD pack is similar in that the cocking animation covers the middle of the screen and the original one does not.
|
# ? Sep 6, 2017 14:26 |
|
Hexen is an argument for the existence of nav points.
|
# ? Sep 6, 2017 14:27 |
|
I want it known that D'sparil is BULLSHIT
|
# ? Sep 6, 2017 14:46 |
|
c0burn posted:https://www.youtube.com/watch?v=bpjW6655z5o Hey guys, what's pussy hell?
|
# ? Sep 6, 2017 14:47 |
|
? this?
|
# ? Sep 6, 2017 15:06 |
|
juggalo baby coffin posted:project brutality is fun, i found a download of a version 3 test build or something idk if its legit? but its cool i just played go 2 it with brutality (the 2.03 version tho) and it was loving insane. i like the monster variety but i hate the look of the standard gun and the new minigun. really digging final doom on it tho.
|
# ? Sep 6, 2017 15:25 |
|
Max Wilco posted:Oh hey, this is kinda cool. Someone did a sort-of remake of Hollywood Holocaust from Duke 3D. It's called Hollywood Holocaust Rethinked*. It's all done using EDuke and 3D Polymer models. LGR also recorded some lines for Duke. At first I really hated this until I saw everything the map had to offer. Now I really like it, even if all the models looks bad and the animations are terrible. I like how someone took a bunch of developer commentary and actually made a full map out of it. Gearbox, if they have any creativity and drive left, could look at this and get some pretty decent ideas. My favorite part of the whole thing would be the level design. The changes to the level with the architecture, the little bits and pieces with the decorations and facades and every corner of the level having something interesting were some of my favorites. Pathos posted:Yeah, maybe. But some Doom mods specifically have custom enemies which is a ton of sprite work... I guess I'm just surprised there isn't a single person who's capable and willing to do it. Pixel artists and 2D sprite workers are not the same as 3D modellers. Two different disciplines. You can find some who can do both, but if there's a 3D modeller out there and the person can do decent stuff, chances are they'll more likely to get picked up by some dev team or an upstart movie company for render farming rather than do stuff on mods. They're out there, but they're mostly busy doing stuff for Unreal to build up a portfolio than make a bunch of random models. This is from my experience anyway. All of my 3D modellers friends ended up being assholes () and my coder friends from school are the ones I keep in touch with. Rocket Pan posted:Not just Quake2. Every Quake engine game, even Quake1, worked this way. It was a pretty good way of ensuring that the client could be sent all events correctly to correctly replicate effects without needing to do separate testing. It also made designing listen servers a cinch as the logic was already there, just connect more clients. Cool writeup. It's good to read on Client-server model designs for different environments in games as time went on and things were pushed towards company servers and matchmaking and away from local games. I do hope Quake Champions ends up having proper local play. Rupert Buttermilk posted:Hey guys, what's pussy hell? Kama Sutra 18+ version?
|
# ? Sep 6, 2017 18:24 |
|
TerminusEst13 posted:Heretic in general could use more mods.
|
# ? Sep 6, 2017 18:26 |
|
Flubby posted:Was thinking about grabbing Hexen, but it's pretty divisive? RPG elements in an old fps sounds like it could be a hassle. Unless I'm misunderstanding what Hexen is about. Not really many RPG elements. You don't level up or make improvements to your character, you just collect items (lots of inventory items but most of them are useful in some way) and each characters best weapon is gained by collecting 3 pieces of it throughout the game. Cat Mattress posted:If you like to explore everything and collect every item; you should have no problem with Hexen. If you just want to run and gun straight to exit while shooting monsters, you won't enjoy it at all. Hexen is kinda slow-paced and features a lot of puzzles that require you to find hidden switches and items. This is probably a good description. It's a lot of "explore this area, find a switch and pull it, then go see what it opened and explore that area, repeat. Also hub level style design". A lot of times if it's something that opened an area far away from where you are you'll get a message telling you in what area something opened up. I have a soft spot for it because it was awesome to play co-op back in the day and by this point I have most of the "puzzles" memorized. FYI they're not really puzzles so much as pulling switches. Never really had a problem with respawning enemies because it doesn't respawn a ton of them, just a few here and there. enough to surprise you at times but not enough to make it tedious IMO. DatonKallandor posted:Eh I like Hexen even in it's default state. It's not a kill all enemies hit end of level switch kind of game - more of a deliberate adventure. Hexen 2 is similar and quite good as well (except for the dreadful Aztec chapter). There's a mod called Wrath of Cronos (it works on Doom and Heretic too) that adds in skill trees, levels, more weapons and two extra classes that really spice up Hexen some more too. I need to get Hexen 2 working again. I think I installed the fan mod stuff but I'm not sure if it's working properly. The resolution definitely seems to be screwy but I remember you always had to fix that in the launching executable or some crap
|
# ? Sep 6, 2017 19:20 |
|
Strife: Veteran edition is good. The biggest issue I have encountered so far is the lack of a crouch key. Murdered the hell out of the guy who sells you out in the starting city bar and looted his item stash. Custom Zandronum mods got me used to crouching in the Doom engine.
|
# ? Sep 6, 2017 20:13 |
|
So, is Hexen 2 to Hexen/Heretic what Quake is to Doom? I never really bothered with any of the non-Doom Doom engine games, other than the original Heretic (shareware episode at that). Always looked cool, though.
|
# ? Sep 6, 2017 20:16 |
|
LogicalFallacy posted:That decision actually has a very simple explanation: the HD guns are US standard issue. I actually learned that when I watched an LP by a lass who was in the army. Wish I could find it again, as it was actually a pretty good LP. Procurement is weird.
|
# ? Sep 6, 2017 20:37 |
|
The Apaches say US Army on the side. HECU is probably supposed to be a joint mission.
|
# ? Sep 6, 2017 20:41 |
|
Oh man you guys, Messing with Doom sprites is a lot of fun but it is time consuming. 2 frames done, out of 36!!
|
# ? Sep 6, 2017 21:07 |
|
Vikar Jerome posted:i just played go 2 it with brutality (the 2.03 version tho) and it was loving insane. i like the monster variety but i hate the look of the standard gun and the new minigun. really digging final doom on it tho. yeah i like the monster variety a lot. im not too keen on half of the weapons though. the random 'realistic' guns kind of suck. There's a dumb smg and carbine and the default assault rifle that just look out of place. everything has 70 alt fire modes too. I love acid grenades and all but it does feel kinda bloated.
|
# ? Sep 6, 2017 21:22 |
|
LogicalFallacy posted:That decision actually has a very simple explanation: the HD guns are US standard issue. I actually learned that when I watched an LP by a lass who was in the army. Wish I could find it again, as it was actually a pretty good LP.
|
# ? Sep 6, 2017 21:29 |
|
|
# ? Jun 11, 2024 05:21 |
|
Since the links in the OP are dead for me, what are my options if I want to buy n play UT99 on a somewhat modern machine again?
|
# ? Sep 6, 2017 21:30 |