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The mouse ghosts are funny enough, but it's even better when you realize it doesn't even make any sense because it's actually just a mechacat, why would he be eating other mice? It's so dumb and silly I love it
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# ? Oct 16, 2017 20:13 |
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# ? Jun 9, 2024 09:37 |
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super fart shooter posted:The mouse ghosts are funny enough, but it's even better when you realize it doesn't even make any sense because it's actually just a mechacat, why would he be eating other mice? It's so dumb and silly I love it Gotta keep your subordinates in line somehow.
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# ? Oct 16, 2017 20:19 |
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Picked this up last night and just finished island 2. Game is great. I really wish the first super ability had invincibility frames after it casts though. I've died multiple times from using it and then dying to a projectile before I could even move again. Is there a way to use basic supers instead of the full charge (other than unequpping the super)? I'm trying to avoid using the invincibility dash, so I leave the passive charge on so I almost always have a full bar available.
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# ? Oct 17, 2017 03:40 |
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No Wave posted:Plus the cat transition with the mouse ghosts is fantastic. The way the paw inches along the screen is so funny . Pretty sure that part of the fight is suppose to be referencing this: https://www.youtube.com/watch?v=FcmSxIUbVLE
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# ? Oct 17, 2017 11:03 |
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super fart shooter posted:The mouse ghosts are funny enough, but it's even better when you realize it doesn't even make any sense because it's actually just a mechacat, why would he be eating other mice? It's so dumb and silly I love it They're all in Prisoner clothes, look emaciated, and Werman speaks in a crazy German accent, so...
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# ? Oct 17, 2017 12:44 |
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Harold Krell posted:Pretty sure that part of the fight is suppose to be referencing this: That head-on view of giant bosses was in quite a few games tho. EDIT: Oh I just watched the ending of the video huh. No Wave fucked around with this message at 14:19 on Oct 17, 2017 |
# ? Oct 17, 2017 13:11 |
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Harold Krell posted:Pretty sure that part of the fight is suppose to be referencing this: does the boss just die only when the timer runs out? what's the point of even attacking it
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# ? Oct 17, 2017 13:35 |
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Finally beat Hilda Berg last night on Expert, man that was a slog. Focusing on the green torpedoes so they don't restrain where you can go and figuring out that spinning wheel of death was the key for me, I just find she has way too much health, particularly in the final phase. Went on to kill Cagney in ~5 attempts just because the sheer number of critters he spawns on Expert required me changing my weapon load-out to deal with them. Nice thing about going through Expert last is it doesn't matter how messy the fight ends up being, already got the A rank on all levels in Regular so just gotta survive now.
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# ? Oct 17, 2017 15:02 |
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All S ranks on difficult or bust.
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# ? Oct 17, 2017 15:31 |
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It's a shame they made Werner pseudo-German, otherwise he'd be called Colonel Campbell.
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# ? Oct 17, 2017 20:00 |
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Just finished the game 200% but I couldn't be assed right now to S-Rank everything. I have to say the hardest bosses for me were Wally Warbles, Baroness Von Bon Bon, and Hilda Berg. I decided to get Expert and A rank achievements at the same time which probably changed the difficulty of each boss. I'm pretty sure I would go for S-Ranks if there was a reward for it. A lot of the difficulty in doing these achievements together was getting enough parries when they were easily available. In some cases you can push phases so easily that you can miss your chance to parry altogether. I did run into several instances where my Super usage wasn't being tracked and had to discover which phase of the fight actually tracked it. For example, using super in the last 2 phases of Phantom Express gave me 0/6, but using 6/6 in phase 1 worked for me. Cala Maria was super easy if you stay up in her face until phase 3 and I had some luck dodging out of her stone ray in phase 3 by using Smoke Bomb/Mini-Plane right before it hit. Disclosure, if I had seen an exploit or strategy that I didn't find myself I have no shame in using it. I died 587 times and it took 13 hours to complete. I'm going to come back to this game many times over like I did with the Souls series because I cannot get enough. Fissurefury fucked around with this message at 18:22 on Oct 18, 2017 |
# ? Oct 18, 2017 18:16 |
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The frog brothers music reminds me of the NES Rescue Rangers casino music. Also, MY GIRLFRIEND doesn't really play video games, but I showed this to her because it's cute. She has been enjoying it and is doing pretty well. The biggest problem has actually been her going from using like NES controllers when she was a kid, to wrangling with the dozen-plus things on a modern gamepad. She says she likes it because she's able to figure out what she did wrong and adjust her strategy. I agree with that, one thing I really like about this game is how it's (generally) very good at explaining how things work without long tutorials or a drawn-out ramp-up of difficulty.
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# ? Oct 19, 2017 17:45 |
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So King Dice is pretty obviously based on Cab Calloway, with the pencil moustache, the big grin, the three piece suit, the little twirly dance move and the "hi-de-ho" but I was watching one of the old betty boop cartoons that he was in, and I noticed all the backgrounds scrolling by during the musical number, looks kinda familiar... https://www.youtube.com/watch?v=wlLHZruDCAA&t=257s
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# ? Oct 19, 2017 21:02 |
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super fart shooter posted:So King Dice is pretty obviously based on Cab Calloway, with the pencil moustache, the big grin, the three piece suit, the little twirly dance move and the "hi-de-ho" but I was watching one of the old betty boop cartoons that he was in, and I noticed all the backgrounds scrolling by during the musical number, looks kinda familiar... Not that it needs to be said in this of all threads, but goddamn, cartoons in the thirties were weird.
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# ? Oct 19, 2017 21:36 |
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Five aces....
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# ? Oct 19, 2017 21:38 |
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What I like about this game is how, even if you're well-versed with decades of this type of game, the mechanics of Cuphead still feel refreshing and help you to polish your skills even moreso. For example: Treetop Trouble got a TON easier in the first third (horizontal, woodpeckers) when I just decided to stop shooting at enemies and just jump through all of the things coming at me. That usually let me get to the end unscathed by the time I had a bit of practice with the level. Frog Brothers were super entertaining as well. It makes sense that the game would eventually force you to have to use the Parry in order to advance and I'm so here for games not wasting mechanics.
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# ? Oct 20, 2017 04:34 |
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ProjektorBoy posted:For example: Treetop Trouble got a TON easier in the first third (horizontal, woodpeckers) when I just decided to stop shooting at enemies and just jump through all of the things coming at me. That usually let me get to the end unscathed by the time I had a bit of practice with the level. Going through the Run n' Guns pacifist felt not only easier but the flow felt so much smoother and was more enjoyable overall. 3 of the 6 felt like they were wedged in to fulfill a misguided sense of lacking content. Those 3 were completely redeemed for me when they became an obstacle course.
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# ? Oct 20, 2017 11:58 |
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Just finished this game. Very fun. I can't really think of anything bad to say about it. I would have preferred that the weapons were a bit slower and required more deliberate aiming with the enemies' HP adjusted to account for the slower speed. Something more like the Mega Man buster as the default weapon. The charge shot is sort of like this, but it is actually too slow and too powerful. I also would have liked the player getting four or five hearts instead of three. This would have made a short game even shorter, but it wouldn't be quite so daunting and frustrating for the "casual" player. Expert mode and getting high grades would be the same for the hardcore people that enjoy that sort of challenge. But those are just personal preferences and not really complaints, and I can't really fault the developers for not catering to my particular tastes. I'm hoping we get some DLC at some point, if not a sequel.
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# ? Oct 20, 2017 13:49 |
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I appreciate 3 health because it incentivized restarting after 1 or 2 hits so that you don’t tilt and just retry to get caught up in the rhythm.
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# ? Oct 20, 2017 13:52 |
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Well three's pretty classic. The game's effectively Contra: the Cup Corps and the Jap Contra Hard Corps gave you three hits per life. (US and Europe got the harder version, as we lost the hit system entirely.)
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# ? Oct 20, 2017 14:26 |
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I like watching people struggle with something I didn't find that difficult... doesnt happen often so enjoying it while I can.
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# ? Oct 20, 2017 14:45 |
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No Wave posted:I like watching people struggle with something I didn't find that difficult... doesnt happen often so enjoying it while I can. I love seeing what different bosses people find difficult. I watched a Lets Player die a ton to Sally Stageplay but not have much trouble with the robot and I was just
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# ? Oct 20, 2017 16:02 |
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It took me forever to beat the robot's first stage and then I oneshotted the next two segments as soon as I did. The dragon on the other hand was a pain in the rear end until I got the lobber.
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# ? Oct 20, 2017 16:10 |
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I wish I could find the enjoyment in this game that the rest of you guys do. It feels so close to being a good game for me, they nailed the animations and the music and the general aesthetic, but then the gameplay leans heavily on artifical bullshit like blocking your view while throwing a bunch of bullshit on the screen that is sometimes unavoidable while you have to shoot at a stationary bullet sponge. The bosses toward the end I felt were the best ones because they depended more on reading tells and boss patterns, and the dice king was probably my favorite stage out of the whole thing, but by then I just wanted the game to end.ProjektorBoy posted:Frog Brothers were super entertaining as well. It makes sense that the game would eventually force you to have to use the Parry in order to advance and I'm so here for games not wasting mechanics. The parry felt like the most wasted game mechanic in years IMO. Aside from like the mausoleums and 5 situational uses the only use for it is to get rank bonuses at the end of the level, which most of the time I had to go out of my way to use. Jeffrey of YOSPOS posted:It took me forever to beat the robot's first stage and then I oneshotted the next two segments as soon as I did. The dragon on the other hand was a pain in the rear end until I got the lobber. The dragon was one of the easier bosses IMO once I realized the charge shot was the best weapon in the game. The attacks in the first two phases are pretty easy to dodge, so as long as you save a super for the end of the second phase and overload him with damage, you can end the third phase within a few shots so you don't have to deal with those bullshit fireballs for long. raditts fucked around with this message at 17:29 on Oct 20, 2017 |
# ? Oct 20, 2017 17:23 |
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I don’t feel like there is any artificial vision obscuring going on. Everything is super telegraphed and two object overlapping doesn’t trick me into thinking one of them disappeared. Part of the success of this game comes from learning to watch and absorb the entire screen, not just Cuphead and the immediate couple inches around him. That leads to getting overwhelmed. You have to give yourself as much breathing room as possible at all times
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# ? Oct 20, 2017 17:26 |
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Bust Rodd posted:I don’t feel like there is any artificial vision obscuring going on. The plane stages in particular are full of foreground poo poo flying by and covering half the screen.
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# ? Oct 20, 2017 17:30 |
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I agree that parry and parry bonuses didn't feel totally fleshed out. Random parryable bullets is a weird implementation rather than classifying certain types of attacks as parryable.
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# ? Oct 20, 2017 18:05 |
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I'm surprised the bee boss doesn't get more hate. I think that was one of the most BS fights in the game (Probably because I just love using the starter weapon). Between randomly jumping off screen because you can't see the platform scrolling above you. And having both "shoot down" and "descend from platform" require you to hold down, I spent more time dying to controls than actual boss mechanics
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# ? Oct 20, 2017 18:57 |
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Yeah crouching and hitting jump to drop through a platform is pretty unfortunate. I feel like this game could have done without falling through platforms in favor of non-trap crouching. I didn't have charge shot for the dragon and I kinda hate it. The lobber chumps him because you can hit him during all those times that you're standing well above him, like dodging the flame jet on the last stage. The bee was pretty hard and yeah, I can't imagine doing it without the lobber.
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# ? Oct 20, 2017 19:05 |
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raditts posted:The plane stages in particular are full of foreground poo poo flying by and covering half the screen.
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# ? Oct 20, 2017 19:06 |
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raditts posted:The plane stages in particular are full of foreground poo poo flying by and covering half the screen. I can't say I really noticed that at all with the one exception being the horse jockey midboss in the King Dice fight.
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# ? Oct 20, 2017 19:10 |
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Macaluso posted:I can't say I really noticed that at all with the one exception being the horse jockey midboss in the King Dice fight. I definitely cursed more than a few times when Hilda Berg shot her black untelegraphed HA attack toward the bottom of the screen where black foreground trees are flying by.
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# ? Oct 20, 2017 19:15 |
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Macaluso posted:I can't say I really noticed that at all with the one exception being the horse jockey midboss in the King Dice fight.
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# ? Oct 20, 2017 19:32 |
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O feel like so many complaints about this game boil down to “I wanted to use this weapon against X!” The game has 4 weapons, they are all overpowered in the levels where they work and underpowered in the levels where they don’t.
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# ? Oct 20, 2017 21:21 |
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except for the charge shot which is overpowered in every level also there’s six weapons
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# ? Oct 20, 2017 21:23 |
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Bust Rodd posted:O feel like so many complaints about this game boil down to “I wanted to use this weapon against X!”
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# ? Oct 20, 2017 21:58 |
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You can't have all the weapons until the third world iirc. I only had two choices for the dragon originally until I went and beat another run and gun level. (I skipped most of them, they are kinda bad even if I love the animation.)
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# ? Oct 20, 2017 22:32 |
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Jeffrey of YOSPOS posted:You can't have all the weapons until the third world iirc. I only had two choices for the dragon originally until I went and beat another run and gun level. (I skipped most of them, they are kinda bad even if I love the animation.) you can get something like 28 coins in the first two worlds. there are five weapons to buy and they cost 4 coins each.
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# ? Oct 20, 2017 23:38 |
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It definitely helps to not stick to one weapon, that's just kind of a bad idea, even if you really like the peashooter. Charge shot is a bit overpowered but doesn't work well in situations where you have to keep dashing or parrying for instance. Why don't people like the run and gun stages? I thought they were pretty fun.
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# ? Oct 20, 2017 23:43 |
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# ? Jun 9, 2024 09:37 |
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Hyphen-ated posted:you can get something like 28 coins in the first two worlds. there are five weapons to buy and they cost 4 coins each. But my point is that I had already spent my coins and "just use another gun" isn't always an option if you've already spent your money on other stuff. I did end up going and beating a sidescrolling level and buying a new gun but like, I wanna beat the boss now! For me I think changing my key bindings would have helped a lot, I didn't move "lock movement" to a face button until world 3.
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# ? Oct 20, 2017 23:50 |