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RillAkBea
Oct 11, 2008

Kitfox88 posted:

Skies of Arcadia was the first time I recall encountering dynamic battle music in a game and my mind was blown when I started whooping a boss’ rear end and it switched to this high tempo winning theme almost seamlessly feeling

Oh yeah, that always felt pretty amazing.

Also a really nice way to naturally communicate to the player that they're doing well without being too gamey.

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verbal enema
May 23, 2009

onlymarfans.com
the dynamic music in Nier: Automata is top notch

Perestroika
Apr 8, 2010

It's more scripted than strictly dynamic, but I figure I should still mention Ace Combat 7 cause it lands so well. It happens during one tricky bossfight against a giant superplane that basically single-handedly lets the enemy faction control half the continent. It's an absolute motherfucker of a boss, with an energy shield, dozens of missile launchers, and a giant escort of regular planes. You can't penetrate the shield with your weapons, so for the first phase of the fight you're just frantically dodging and weaving and trying to stay alive while your allies try to find a way to do something about the shield. The music reflects this, swelling sometimes as you momentarily manage to sneak attacks past the shield but then becoming subdued again when she shield comes back up.

And then, one of your allies finally manages to disable the shield for good. After just trying to stay alive for the last several minutes, you can finally go on the offensive. And the soundtrack does this:
https://www.youtube.com/watch?v=-kVdCaczLE8&t=180s

Just :discourse:. Supposedly the release of the entire game was delayed to get this song in, and gently caress if it wasn't worth it.

Frank Frank
Jun 13, 2001

Mirrored

verbal enema posted:

the dynamic music in Nier: Automata is top notch

Yeah. Haunting and really gorgeous. The amusement park really stands out. Still blows my mind that the devs invented an entire fake language for that game. During the final/secret ending, it flips between Japanese, English and the imaginary language several times. Pretty neat.

verbal enema
May 23, 2009

onlymarfans.com

Frank Frank posted:

Yeah. Haunting and really gorgeous. The amusement park really stands out. Still blows my mind that the devs invented an entire fake language for that game. During the final/secret ending, it flips between Japanese, English and the imaginary language several times. Pretty neat.

The Amusement Park is exactly what I was thinking of when I posted that hell yeah

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Frank Frank posted:

Yeah. Haunting and really gorgeous. The amusement park really stands out. Still blows my mind that the devs invented an entire fake language for that game. During the final/secret ending, it flips between Japanese, English and the imaginary language several times. Pretty neat.

The original Nier actually had several fake languages; because the idea was that it was Earth in the far future, the soundtrack had songs written to sound like they were in real-world languages as far as phonetics goes, but were actually nonsense, as well as one that was just general 'chaos language'. I forget if the language Nier Automata uses was that general chaos language or specifically 'future-French', I believe I heard it claimed as both.

For the maximum level of mindfuck, here's Wretched Automatons, the song in 'future-English'.

https://www.youtube.com/watch?v=NwlPsvXaLy8

One of a Kind
May 18, 2009
On the topic of dynamic music, one (relatively) recent one I love is from Breath of the Wild's Tarrey Town.


https://www.youtube.com/watch?v=OdcTAC5LHN4

The game is somewhat post-apocalyptic, and as such there aren't tons of settlements in the world. You assist a man with constructing an entirely new town and travel across the world looking for lost souls who want to come live there. It ends up being the most diverse town in any of the games, with Hylian, Gerudo, Goron, Zora, and Rito villagers all living together. Each person you recruit adds a new layer of music that calls back the theme from their own hometown.

If you start the quest early on in the game, it can end up taking a long time finding everyone, and it's so satisfying to finally finish the quest.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Last Celebration posted:

Bloodstained: Ritual of the Night: i can’t believe the mad lads made the SOTN inverted castle a traversal tool.

I swear there's been a few games based on the idea of inverting gravity as a means of getting around, though that's certainly a cheeky context to do it in.

Count Uvula
Dec 20, 2011

---

Cleretic posted:

For the maximum level of mindfuck, here's Wretched Automatons, the song in 'future-English'.

I dunno, it's no Prisencolinensinainciusol

10 Beers
May 21, 2005

Shit! I didn't bring a knife.

The Lone Badger posted:

It's Spiders. Meaning they're doing their honest best to emulate best-practice RPGs but not getting it quite right.

Ha, this is a really accurate response. Parts are fun and parts just really aren't. It's on GamePass if OP has that.

Sandwich Anarchist
Sep 12, 2008

haveblue posted:

God of War 2018 had a couple of points where Boy is scripted to mention that just going exploring is a possibility

Almost all of its side quests are also written to have Boy be enthusiastic about them and Kratos grudgingly indulging him but complaining about how it distracts from their real mission

Kratos gradually becomes more willing to help people as the game goes on and his relationship with Atreus strengthens. Eventually Atreus even needles Kratos about "I thought we didn't help people?", to which Kratos responds with some half assed excuse about training and treasure.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry

Elvis_Maximus posted:

Is greedfall good? That sounds interesting and the stuff I've seen of the sequel looks cool.. and I've seen it described as bioware-like, kind of like dragon age or something

It has an interesting world and some great characters, but it is by Spiders.

muscles like this!
Jan 17, 2005


Alhazred posted:

I liked how you could talk to the major villains after you had put them in jail.

It is also fun the time you go back to GCPD and find a cop who is highlighted green as a Riddler informant.

Weird Pumpkin
Oct 7, 2007

Humbug Scoolbus posted:

It has an interesting world and some great characters, but it is by Spiders.

So like.. worth the price at half off or something?

Or better to just pass it by? So many games in the backlog and yet..

Morpheus
Apr 18, 2008

My favourite little monsters

Elvis_Maximus posted:

So like.. worth the price at half off or something?

Or better to just pass it by? So many games in the backlog and yet..

As much as I really enjoyed it, it's hard to recommend. I enjoyed the worldbuilding, characters, and quest stuff and its certainly the most Bioware game that isn't actually by Bioware. But the RPG and combat mechanics don't quite hit the mark. Which wouldn't be too bad, and I'd recommend it if the game wasn't as long as it is (which includes just a lot of running between objectives). But if eurojank is your thing, it might be worth it at like 20 bucks or so. I certainly liked the idea of magic-filled age of sail in a world that isn't just elves-and-dwarves fantasy.

Frank Frank
Jun 13, 2001

Mirrored

verbal enema posted:

The Amusement Park is exactly what I was thinking of when I posted that hell yeah

Also the very first bit where you’re wandering the remains of an abandoned city with that haunting piano theme was absolutely spellbinding. I can’t really say that many video games have left a genuine lasting impression on me but NA definitely did. I haven’t played it in two years and can still hum most of the music from memory. It really is stellar - and it’s funny that the disappointment I originally felt when discovered that I had purchased perhaps one of the most anime games ever made has morphed into something approaching reverence.

Edit: also the “final” ending to NA was genuinely moving and one of the best video game endings I’ve ever encountered and yes, I did sacrifice my save data for a stranger

Frank Frank has a new favorite as of 16:14 on Jun 7, 2022

Sandwich Anarchist
Sep 12, 2008

Elvis_Maximus posted:

So like.. worth the price at half off or something?

Or better to just pass it by? So many games in the backlog and yet..

It's on Gamepass, and even then I regretted playing it for as long as I did

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Frank Frank posted:

Also the very first bit where you’re wandering the remains of an abandoned city with that haunting piano theme was absolutely spellbinding. I can’t really say that many video games have left a genuine lasting impression on me but NA definitely did. I haven’t played it in two years and can still hum most of the music from memory. It really is stellar - and it’s funny that the disappointment I originally felt when discovered that I had purchased perhaps one of the most anime games ever made has morphed into something approaching reverence.

Edit: also the “final” ending to NA was genuinely moving and one of the best video game endings I’ve ever encountered and yes, I did sacrifice my save data for a stranger

My son started playing that game at 8 (he's 10 now and it's still his favorite game) and he did not hesitate for a second to sacrifice his save data to give someone else help in the credit sequence. Brings a tear to my eye.

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider
I liked Greedfall well enough to finish it, but the game consistently fails to live up to its own ambition

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

christmas boots posted:

I liked Greedfall well enough to finish it, but the game consistently fails to live up to its own ambition

I didn't finish it and really didn't like it, but "fails to live up to its own ambition" was my feeling. The tutorial is pretty great with lots of back and forth and multiple ways to resolve quests, and it feels like as soon as you get to the main game proper all that is out the window in favor of boilerplate fetch quest design. The word that kept coming to me is that if felt banal; it was all plain and flavorless, just missing something to make it work. Which sucks because from the jump it has a good aesthetic and concept. It just does not deliver.

One quest that stood out to me and made me go "really?" early on was one where a merchant was arrested for not having a permit and forced to fight in an underground death match for his life. This is presented as totally normal, which baffled me. You can fight in his place, but at no point can you bring up how bullshit it is that this underground death match is where a prisoner was sent without trial for the crime of not having paperwork. That whole quest is just to introduce you to the arena; you're not supposed to think about the other stuff because you can't do anything about it.

Fighting in that arena will also make it apparent that everyone has one "bad rear end" quote and they use if all time. "A bit of poison on my blade, and let's go!" "A bit of poison on my blade, and let's go!" "A bit of poison on my blade, and let's go!" "A bit of poison on my blade, and let's go!"

Another example of just something that just took me out of the experience was when you first meet the first female character to join your party, she acts like you are dressed like her (regardless of how you're actually dressed--I was wearing clothes I took from my sailor friend cuz I liked their cut but didn't like him) and then you can immediately talk to her and she'll act like you've already had conversations about her parents (It's been a while but I think she had mentioned her mother and then acts like she'd already talked about her father, or vice versa). I was ten feet from her introduction and wondering if i'd somehow missed triggers or skipped part of her story already.

And holy moly the typos are constant and distracting. It felt like something they had a lot of ideas for and then didn't budget properly so they had to rush to get it done and left it in a pretty bare but functional state.

marshmallow creep has a new favorite as of 05:27 on Jun 8, 2022

Frank Frank
Jun 13, 2001

Mirrored

marshmallow creep posted:

My son started playing that game at 8 (he's 10 now and it's still his favorite game) and he did not hesitate for a second to sacrifice his save data to give someone else help in the credit sequence. Brings a tear to my eye.

Kids are alright :unsmith:

Edit: Seriously, if you haven't played this game or haven't had it spoiled for you yet and might play it in the future, do not read the spoilers below:

(I definitely thought about it) and it's pretty amazing how it ties very nicely into/underscores heavily the game's central question of "what defines humanity?" with a huge part of it being our willingness to sacrifice everything we have for what we perceive to be a greater good. Not exactly profound or anything, but it's a pretty touching moment especially when all those other little ships join you in the credits and once YOU are asked "the question", you realize each of those usernames were players who sacrificed themselves for you - so that you could finish the fight.. Just a fantastic emotional sucker punch.

Frank Frank has a new favorite as of 20:28 on Jun 7, 2022

christmas boots
Oct 15, 2012

To these sing-alongs 🎤of siren 🧜🏻‍♀️songs
To oohs😮 to ahhs😱 to 👏big👏applause👏
With all of my 😡anger I scream🤬 and shout📢
🇺🇸America🦅, I love you 🥰but you're freaking 💦me 😳out
Biscuit Hider
I think all of those comparisons are spot-on and I absolutely agree that the tutorial is the game at it's most polished. So if you're still on the fence go ahead and buy it and just know after about the first hour or so the rest of the game is going to be a slightly shittier version of what you're currently experiencing, so if you aren't enjoying yourself from the start feel free to abandon ship immediately.

Hirayuki
Mar 28, 2010


Frank Frank posted:

Edit: Seriously, if you haven't played this game or haven't had it spoiled for you yet and might play it in the future, do not read the spoilers below:
I'm pretty poo poo at video games, especially video games like N:A, but I liked what I saw in supergreatfriend's LP so much that I stopped watching and bought the game for myself (and then had to buy a new video card at crypto-inflated prices just to run the drat thing, grumble grumble). I think I got up to the amusement park when I drifted away for no particular reason, possibly because it felt like poo poo was getting a little more real and I would have to be prepared to give it my full attention and be in it for the long haul. That was several years ago, and I still flash back to THIS CANNOT CONTINUE

I'm going to have to start it up again, for sure. Maybe with a trainer for my sorry rear end. (The built-in assistance did not seem to be sufficient.)

Frank Frank
Jun 13, 2001

Mirrored

Hirayuki posted:

I'm pretty poo poo at video games, especially video games like N:A, but I liked what I saw in supergreatfriend's LP so much that I stopped watching and bought the game for myself (and then had to buy a new video card at crypto-inflated prices just to run the drat thing, grumble grumble). I think I got up to the amusement park when I drifted away for no particular reason, possibly because it felt like poo poo was getting a little more real and I would have to be prepared to give it my full attention and be in it for the long haul. That was several years ago, and I still flash back to THIS CANNOT CONTINUE

I'm going to have to start it up again, for sure. Maybe with a trainer for my sorry rear end. (The built-in assistance did not seem to be sufficient.)

Go back and finish it. The finale is absolutely worth it and requires running through the game several times but the silver lining is that you play through/see the events of the game through 3 separate characters' perspectives ala resident evil 2 and the meaning of the events that occur during the game rapidly gains context the more you gain understanding of what's going on.

Edit: Also I don't remember NA being particularly tough difficulty-wise unless you play on hard (gently caress that opening sequence sideways) and I guess parts of the optional DLC but the correct chip setups will mitigate most of that.

Frank Frank has a new favorite as of 20:29 on Jun 7, 2022

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
One thing I really like about NA is that it starts out trying to immerse you by making all the gameplay elements diagetic the same way Dark Souls games do (if you die you get downloaded into a new body, saving is backing up your data, abilities are chips you slot into your motherboard etc) but as the game goes on these diegetic contrivances fall away(you get little diorama cutscenes of the robots' perspective and it's unclear whether the characters can see them too, by the end of the game you just reload like any other game when you die, and by the end you're receiving intel updates from after the ending where the player characters couldn't possibly see them) and then the ending is the game asking, "even though you are not immersed and can't see yourself as this character, do you still empathize with them enough to want things to turn out OK?" I haven't seen a game deliberately trade away immersion for empathy in that way. It rules!

Frank Frank
Jun 13, 2001

Mirrored

2house2fly posted:

One thing I really like about NA is that it starts out trying to immerse you by making all the gameplay elements diagetic the same way Dark Souls games do (if you die you get downloaded into a new body, saving is backing up your data, abilities are chips you slot into your motherboard etc) but as the game goes on these diegetic contrivances fall away(you get little diorama cutscenes of the robots' perspective and it's unclear whether the characters can see them too, by the end of the game you just reload like any other game when you die, and by the end you're receiving intel updates from after the ending where the player characters couldn't possibly see them) and then the ending is the game asking, "even though you are not immersed and can't see yourself as this character, do you still empathize with them enough to want things to turn out OK?" I haven't seen a game deliberately trade away immersion for empathy in that way. It rules!

Yeah. I love it so much. I think the ending was intended to be totally unambigious and it breaks the 4th wall and addresses you, the player directly. After spending the whole game meditating on "what it means to be human", the game asks you to make the same choice the protagonists had to make and manages to do so in a manner that actually has meaning for the person playing the game (I know this was done in Nier as well but I played Automata first so it was new to me). The game even explicitly spells out that the person who you may help by sacrificing your save game data might be a dickhead you wouldn't associate with IRL and they'll never be able to thank you even if they wanted to. I took it to mean the devs were speaking directly to the people playing the game and not a storytelling device so much. I'd love to see the stats on what choice most players made when confronted with the final decision.

It's absolutely brilliant.

Frank Frank has a new favorite as of 21:10 on Jun 7, 2022

RareAcumen
Dec 28, 2012




Hirayuki posted:

I'm pretty poo poo at video games, especially video games like N:A, but I liked what I saw in supergreatfriend's LP so much that I stopped watching and bought the game for myself (and then had to buy a new video card at crypto-inflated prices just to run the drat thing, grumble grumble). I think I got up to the amusement park when I drifted away for no particular reason, possibly because it felt like poo poo was getting a little more real and I would have to be prepared to give it my full attention and be in it for the long haul. That was several years ago, and I still flash back to THIS CANNOT CONTINUE

I'm going to have to start it up again, for sure. Maybe with a trainer for my sorry rear end. (The built-in assistance did not seem to be sufficient.)

Do you and a friend have good enough internet to use Parsec and have them play the game for you?

Besides that, since you're on PC I'm sure there's a way to get the stats modded so you have infinite health and no knockback or something.

Weird Pumpkin
Oct 7, 2007

That's a shame on the greedfall front, because it seems like a cool setting that I'd love to explore

Hirayuki
Mar 28, 2010


RareAcumen posted:

Do you and a friend have good enough internet to use Parsec and have them play the game for you?
Me and a what now? :negative:

RareAcumen posted:

Besides that, since you're on PC I'm sure there's a way to get the stats modded so you have infinite health and no knockback or something.
Yes, I do have a trainer for N:A and a few other games that are too intimidating to play straight. I'll have to give that a shot, because I loved everything I've seen of the game so far. Infinite health alone would help a lot.

Humbug Scoolbus
Apr 25, 2008

The scarlet letter was her passport into regions where other women dared not tread. Shame, Despair, Solitude! These had been her teachers, stern and wild ones, and they had made her strong, but taught her much amiss.
Clapping Larry

Elvis_Maximus posted:

So like.. worth the price at half off or something?

Or better to just pass it by? So many games in the backlog and yet..

Pass it by. I am going to get Greedfall 2, but I have issues.

verbal enema
May 23, 2009

onlymarfans.com

Hirayuki posted:

Me and a what now? :negative:


lmao

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Elvis_Maximus posted:

That's a shame on the greedfall front, because it seems like a cool setting that I'd love to explore

They're taking another stab at it, so maybe this time they'll stick the landing.

https://www.youtube.com/watch?v=3zRGQEGakVU

marshmallow creep
Dec 10, 2008

I've been sitting here for 5 mins trying to think of a joke to make but I just realised the animators of Mass Effect already did it for me

Hirayuki posted:

Me and a what now? :negative:

Yes, I do have a trainer for N:A and a few other games that are too intimidating to play straight. I'll have to give that a shot, because I loved everything I've seen of the game so far. Infinite health alone would help a lot.

I know my son's strategy was to go into his chips and put anything that gives health on hit or automatic health recovery. Those are busted powerful and will make you an unstoppable juggernaut--if you're taking too many hits just mash the dodge button and your health will refill, and if your health is in a good place just spam attack and you'll heal through any hits you take that aren't, like, one shots. You might not even need a trainer because the tools for infinite HP are in the game.

moonmazed
Dec 27, 2021

by VideoGames
that seems a bit young for a game that makes a whole Thing out of looking up the main character's skirt

My Lovely Horse
Aug 21, 2010

I always feel like audiences are making 1000 times as much of a thing out of it as the game itself.

Qwertycoatl
Dec 31, 2008

Yeah the game doesn't direct you to look up the main character's skirt or anything, it just notices you deciding on your own to do it, and calls you out.

flatluigi
Apr 23, 2008

here come the planes
there's a whole lot of real good things in nier automata and getting hung up on the achievement that calls you out for being horny isn't worth it. i'm gay and not into women and if there wasn't that silly achievement bopping people for it i don't even think it'd make my list of games i've played where i got painfully reminded the devs just assume the players are gonna be all straight dudes. like, far cry 3 dumps you into a cutscene where you're loving a topless woman in first person with zero leadup and barely any justification and i don't think i saw people mention that when the game came out, lmao

also you don't even have to actually do it if you're obsessive about achievements b/c you can buy literally every achievement from an in-game shop for in-game money that's hilariously easy to grind

RareAcumen
Dec 28, 2012




It adds to the game's flavor, like every time you can notice that Snake's not paying 100% attention to someone and just look at their chest instead.

CJacobs
Apr 17, 2011

Reach for the moon!

RareAcumen posted:

It adds to the game's flavor, like every time you can notice that Snake's not paying 100% attention to someone and just look at their chest instead.

Nearly every time. This gag actually leads to my favorite little moment of characterization in the game, if you do the first person prompt at the end of MGS3 while the Shagohod is blowing up, he's looking Eva in the eyes instead of at her chest.







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Hel
Oct 9, 2012

Jokatgulm is tedium.
Jokatgulm is pain.
Jokatgulm is suffering.

RareAcumen posted:

It adds to the game's flavor, like every time you can notice that Snake's not paying 100% attention to someone and just look at their chest instead.

Sorry, Snake staring down Naomi's dress or dropping cigarettes for an excuse to look up Mei Ling's skirt during important briefings is just creepy, not flavourful.

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