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Pakled posted:Killing or Freeing the escaped Synths in "The Battle of Bunker Hill" and then telling Shaun you did it on purpose will make you hostile with the Institute. This one is odd, If you throw up your hands and say "welp, that went really badly!" he calls bullshit and implies you sold them out. Then, he invites you to the meeting where he designates you his successor. I guess he was just bluffing? Also for the Railroad/Brotherhood Doesn't completing underground undercover require you to complete Mass Fusion for the Institute which makes the brotherhood hostile?
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# ? Jan 18, 2016 05:37 |
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# ? May 28, 2024 12:40 |
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hobbesmaster posted:Also for the Railroad/Brotherhood Doesn't completing underground undercover require you to complete Mass Fusion for the Institute which makes the brotherhood hostile? Yeah, you're right.
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# ? Jan 18, 2016 05:42 |
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Zephyrine posted:You know what would have been cool? If it was randomly determined that the Protagonist was a synth. Magmarashi posted:It's no worse than what we already have
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# ? Jan 18, 2016 07:51 |
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So in my first play through I was reading up in the Institute computers about who was a secret synth and who wasn't, and it named this guy I hadn't encountered yet in Raider Waterworld named "Gabriel." ... And that freaked me the hell out, because no poo poo, I had named my character Gabriel, so I had a brief AM I SYNTH?!?!? moment before realizing that it was just a massive coincidence.
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# ? Jan 18, 2016 09:57 |
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I think if the Protagonist was a Synth it would have been really cool, especially if they had jokes about their "limited available replies," and poo poo like that. They could have even done a whole "Would you kindly" scene where you beat Father, or your Synth Kid, or something in with a baseball bat.
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# ? Jan 18, 2016 11:00 |
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Maybe it's a grass is greener thing- I mean if that was the reveal when you met father and I had no idea about this actual story, I'd probably still complain about it. But in comparison, at least making the discovery be "you're actually a synth" would make your motivations post Father a little more intuitive and emotional. The current story breaks in a lot of ways once you get to the institute, and one problem is I believe they completely lose all their established stakes and don't replace it with anything. Up to that point you have "find your son, rescue him from bad guys." After that, the game can't settle on a motivation or set of motivations that would make sense. The institute is maybe good or maybe evil- but it's at that point more an intellectual question than in emotional one, and for whatever reason the writers decided not to let you engage in any real thoughtful questions of the institute. And if you can't question the institute, weighing the pros and cons of the work of the BoS is pretty impossible too. So without any emotional investment and no ability to make a rational choice, your decision is just weightless. At least with the 'you're a synth' reveal, there'd be a chance to say your doing things out of a desire for freedom or an actual sense of family (more-so than doing things for your absurd not-son), and the big picture questions about what the Institute really is doing or why could take a back seat.
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# ? Jan 18, 2016 11:41 |
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A "You're a SYNTH!!" reveal would be so, so stupid. Bethesda plots are awful, but not that awful, you have to admit.
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# ? Jan 18, 2016 11:57 |
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Jay Rust posted:A "You're a SYNTH!!" reveal would be so, so stupid. Bethesda plots are awful, but not that awful, you have to admit. It is dumb. But I would argue it is less dumb than "hey actually I'm your son, lol."
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# ? Jan 18, 2016 12:58 |
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Jay Rust posted:A "You're a SYNTH!!" reveal would be so, so stupid. Bethesda plots are awful, but not that awful, you have to admit. Not as a main plot driver but just that the main character has a 50/50 chance to be a synth or a human. It at least adds some dimension to things like the railroad. Instead of "they want to save/wipe out some sentient machines who represent two or three NPCs you actually interact with (off the top of my head I can only recall Gloria as an out-of-the-closet synth that you deal with repeatedly) Instead it becomes "They want to save/wipe out *me*" Considering you start the game in a cryo pod it would have taken minimal effort to add.
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# ? Jan 18, 2016 13:04 |
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Random chance would be really stupid considering Bethesda's track record on world reactivity.
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# ? Jan 18, 2016 13:27 |
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Turtlicious posted:I think if the Protagonist was a Synth it would have been really cool, especially if they had jokes about their "limited available replies," and poo poo like that. They could have even done a whole "Would you kindly" scene where you beat Father, or your Synth Kid, or something in with a baseball bat. Yes, you should have been forced to beat a child with a baseball bat
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# ? Jan 18, 2016 13:40 |
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DOWN JACKET FETISH posted:Yes, you should have been forced to beat a child with a baseball bat Forced?
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# ? Jan 18, 2016 14:21 |
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Slime Bro Helpdesk posted:It is dumb. But I would argue it is less dumb than "hey actually I'm your son, lol." Honestly, the 'secretly a synth' thing was what I was absolutely sure they were going to do prior to release. Synths are the main driving force of the storyline, and the cryogenics angle is dropped completely in about five minutes and then never mentioned again. It's still stupid, but it would be Bethesda-appropriate stupid.
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# ? Jan 18, 2016 15:33 |
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is it possible to do the Minutemen ending without Danse getting hostile? I completed his turn point quest but I'm hoping to be able to finish my MM run without having to kill him like I did with the institute. if not I'm really hoping the patch it so he isn't still loving BoS poster boy after the synth reveal because who thought that was something that should have been done?
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# ? Jan 18, 2016 15:47 |
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Made a second character where I basically ignore any notion of populating the wastelands with settlers and boy howdy is it a lot less stressful. Just me, my robots, my dog, and my Gas Station Laboratory vs the world. No more traveling everywhere to poo poo out turrets anymore.
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# ? Jan 18, 2016 18:08 |
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I did the same and felt the same. Maybe I would feel different if I could build an army with my settlers and then make them follow me into wherever.
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# ? Jan 18, 2016 18:25 |
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I really wish if you played the game once through and completed the main quest, it unlocked a "replay" mode where your dialogue tree offered an option right before an infodump where you said something like, "Right, i know this already." The plot wouldn't change, the sprites wouldn't react differently, you would just get to say funny things about the plot. "I'm looking for my son Shaun. He's a baby. Or he's ten. Or he's like, 80?" "Diamond City. I know where that is! It's like in the middle of the map." "No Danse, you were never in the Capital Wasteland." "I don't want to go reclaim the castle yet. There's totally a mirklark queen there that I need more missiles to fight."
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# ? Jan 18, 2016 19:09 |
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dj_clawson posted:I really wish if you played the game once through and completed the main quest, it unlocked a "replay" mode where your dialogue tree offered an option right before an infodump where you said something like, "Right, i know this already." The plot wouldn't change, the sprites wouldn't react differently, you would just get to say funny things about the plot. Sorry, you can only have four dialogue choices at a time! Man was that a bad decision. I know it's been beaten to death, but it feels like half the time they're straining to come up with four different responses the player can have and they end up with three of them being basically the same and the remaining one being [Sarcastic], while the rest of the time it feels incredibly limiting.
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# ? Jan 18, 2016 19:14 |
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Pakled posted:Sorry, you can only have four dialogue choices at a time! I did hate scrolling down to see my other dialogue choices when they were on a list. For some reason the scroll mechanic on PCs was really wonky.
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# ? Jan 18, 2016 19:36 |
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Safetyland posted:I did the same and felt the same. I like the settlement-building mechanic but if you're going to do it it basically needs to be your entire focus for that character.
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# ? Jan 18, 2016 19:57 |
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^ Emptyquote V Post > Shitpost < [Sarcastic]
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# ? Jan 18, 2016 20:01 |
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what even is the point of the "maybe" option with vendors anyway?
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# ? Jan 18, 2016 20:11 |
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Why is "you're a synth Harry" a stupider plot point than "lol join the Institute lol"? Why is that bad?
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# ? Jan 18, 2016 20:27 |
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Lets try not giving bethesda lovely ideas for DLC.
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# ? Jan 18, 2016 20:31 |
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Safetyland posted:I did the same and felt the same. Are your settlers Minutemen? It always seemed weird that I was head of the Minutemen and (presumably) leader of all of these towns but the two systems never intersected except for those awful radiant quests. Hell, I would have taken "How many times do I have to rescue you fuckers from Satellite Station Olivia? Let my Minutemen army handle this" be an option for the endless kidnapping quests.
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# ? Jan 18, 2016 20:32 |
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Toriori posted:is it possible to do the Minutemen ending without Danse getting hostile? I completed his turn point quest but I'm hoping to be able to finish my MM run without having to kill him like I did with the institute. if not I'm really hoping the patch it so he isn't still loving BoS poster boy after the synth reveal because who thought that was something that should have been done? I had the opposite problem, and was unable to make the brotherhood hate me after I won the game with the minutemen. I went to the airfield and shot every single one I could and they just did not mind. I hadn't even joined them ever.
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# ? Jan 18, 2016 21:32 |
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DOWN JACKET FETISH posted:Yes, you should have been forced to beat a child with a baseball bat A man chooses, a slave obeys?
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# ? Jan 18, 2016 21:36 |
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GamingHyena posted:Are your settlers Minutemen? It always seemed weird that I was head of the Minutemen and (presumably) leader of all of these towns but the two systems never intersected except for those awful radiant quests. Man Abernathy Farm just cannot keep their poo poo together. I just started giving them the caps.
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# ? Jan 18, 2016 21:46 |
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I'm having trouble completing the story because it seems pretty apparent that the Railroad is right about the synth thing and everyone else is wrong but that doesn't mean that I want to blow everyone up
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# ? Jan 18, 2016 22:23 |
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GamingHyena posted:Are your settlers Minutemen? When I was Minuteman CEO I didn't see any difference between a settler and a minuteman.
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# ? Jan 18, 2016 22:40 |
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So.... During Institutionalized I shoved the network scanner into a computer and left and took it back to Sturges and went off to merrily do more side quests. I teleport to the Institute to grab the magazine that's there and everyone's hostile. I assume this means I'm locked out of both the Institute and Railroad endings and I'm stuck with BoS or Minutemen now?
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# ? Jan 18, 2016 22:46 |
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Fojar38 posted:I'm having trouble completing the story because it seems pretty apparent that the Railroad is right about the synth thing and everyone else is wrong but that doesn't mean that I want to blow everyone up welcome to my life where I just want to be in yhe minutemen and forget I even ever learned THE TRUTH
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# ? Jan 18, 2016 23:01 |
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I was feeling good about taking the moral high ground with the Railroad ending until Des came up after and told me about Patriot. Wow sorry bro I'm a monster.
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# ? Jan 18, 2016 23:29 |
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I still can't work out how selling purified water works. Is it supposed to sell automatically via my shops ? Or do I manually sell it to the vendors myself ? Also I can go a few hours game play without my water filling up and it seems if I take it all from the storage it then starts to fill up again. Is there some kind of limit ?
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# ? Jan 18, 2016 23:44 |
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You sell it yourself, although you can sell it most easily just by passing it off to your own shops. And yes, there does seem to be a limit as to how much will generate in the workshop, although I don't know exactly how much it is. If it bothers you, just take the water and move it to another container; it will start building up again. Lugging it around to sell yourself is a pain but since water only weighs 0.5 each and restocks in places with plenty of storage nearby, you can easily carry a few hundred at a time. If you can't think of what on earth to spend it on (which is probable), then you can essentially convert currencies just by using it to buy out a merchant's ammunition, stimpacks, or fusion cores.
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# ? Jan 18, 2016 23:48 |
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The Sole Survivor being a synth would have made a lot of sense within the main story, imo. Father knows he's dying, so he has a Mark III synth built that will eventually take over from him, after going through real-world trials. Out of his own personal hubris, he uses the memories of his own mum/dad, who's still on ice. Sole Survivor is replaced with Synth Survivor, and the cryo system is deliberately tampered with to fail. Bonus points if the rest of the Institute don't know that Sole Survivor is a synth. The story is still mostly poo poo, but at least this would be more in line with the Institute's "goals". It would have been nice if the Institute's purpose was more obvious. I feel like they were going for a Talos Principle type scenario, which I would have been ok with. MaliciousOnion fucked around with this message at 02:43 on Jan 19, 2016 |
# ? Jan 19, 2016 00:44 |
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eating only apples posted:I was feeling good about taking the moral high ground with the Railroad ending until Des came up after and told me about Patriot. Wow sorry bro I'm a monster. Well yeah, there isn't any ending that doesn't involve mass murder and there is literally no way to avoid it. You'd think that taking the time to get in the good graces with everyone plus have a really high charisma or something would give you a golden ending but nope.
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# ? Jan 19, 2016 00:50 |
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Fojar38 posted:I'm having trouble completing the story because it seems pretty apparent that the Railroad is right about the synth thing and everyone else is wrong but that doesn't mean that I want to blow everyone up You can do an ending where you blow up the Institute after setting off an evacuation signal (without fighting the Railroad or the BoS), which is probably the least murder-y of all the options.
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# ? Jan 19, 2016 01:00 |
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I figure the least murder-y option would involve becoming the Director of The Institute and changing its policies to encourage free will among Synths and getting them to knock off the surface abductions and for the love of God never touch the FEV again.
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# ? Jan 19, 2016 01:07 |
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# ? May 28, 2024 12:40 |
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Pakled posted:I figure the least murder-y option would involve becoming the Director of The Institute and changing its policies to encourage free will among Synths and getting them to knock off the surface abductions and for the love of God never touch the FEV again. You can't actually do that except in your imagination.
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# ? Jan 19, 2016 01:11 |