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my buddy Superfly
Feb 28, 2011

Is there any special gimmicks to the Setesh the Punisher boss fight concerning those ruby eyes or am I just doomed to having Maribel getting one hit killed all the time until I change my party set up?

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AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.


no gimmick
try re-ordering your party so Maribel's in last, then using buff to up her defense once or twice and see if that helps you. Maybe set her to defend on the first round if you're worried about her getting one-shot at the start.

Edvarius
Aug 23, 2013
Okay, I just beat Cardinal Sin and I'm now ready to start with the vocational stuff. Er... tomorrow anyway. Sadly I can't mess around with the job changing stuff right at this moment unless I want to risk having to undergo a job change in real life. But anyway, before I start I have a few questions.

1) What is a good place to grind jobs if the hero and Maribel have already hit level 20?
2) Are there any ways to make monster heart acquisition easier in this version?
3) What combination of classes do I need to make the hero a Pattycake Princess?

Detective No. 27
Jun 7, 2006

AriadneThread posted:

shepard gives you an ability to reduce damage from breath attacks, priest has a rez spell at the end, and sailor tops off with a 0mp hit everything on screen ability for 40-50 damage. those are all pretty useful to have.
mage and fighter are solid do-more-damage choices, thief has some nice quality of life treasure hunting spells. I haven't seen what they've done with dancer, jester, and troubadour but i'm guessing status effects. warrior is just kind of there. not bad, but nothing too special.

All useful information. Is DQVII's vocation system more where I should choose one job and stick to it, or more like Bravely Default where you're encouraged to switch around a lot?

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
DQ's forced accents in text are unbearable and that's even without things like DQ4's remake changing Alex from a crazy person to a drunk Scotsman or Alena being a Russian valley girl.

EightFlyingCars posted:

Does DQ4 ever pick up? I'm in Chapter 3 and this game is dragging. I feel like I should have gotten DQ5 instead.

Chapter 3 is your means of ensuring you never, ever have money issues in chapter 5 due to the bag:

The bag contents carry over to Chapter 5, and since your shop makes stupid amounts of money you can buy things like 99 Broadswords, or 99 Swords of Malice, or both! ..and so on and so forth. Basically spending ~30 minutes to an hour on your shop means you will have hundreds of thousands of gold in chapter 5 once you get Taloon.

Also in the cave you go to later in Chapter 3 there's chests with stuff like a broadsword and half plate. If you ignore those chests you can loot them very shortly after you start chapter 5 and that will make life a hell of a lot better for the hero and said gear will easily last until you get Taloon and his giant pile of gear to resell. At which point you head for places like Riverville and buy things like a dragon killer, iron mask...etc. Also metal babble armor as soon as you get the magic key.


This method can also mean having enough money to outright buy meteorite armbands and a king metal shield (or w/e it's called) in the casino if you don't feel like gambling for hours on end or praying for really good double-or-nothing luck on poker. For a first time playthrough it might not be a good idea but having played through DQ4 several times I always load up as much as I can in chapter 3 for that extra edge.

Another useful thing in Chapter 3 is running the starter shop until you get someone to sell a sword of malice. It's the best weapon, by far, that Taloon can use in Ch3 and anything you buy stays in the inventory so you can buy multiples of it.

AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.


Detective No. 27 posted:

All useful information. Is DQVII's vocation system more where I should choose one job and stick to it, or more like Bravely Default where you're encouraged to switch around a lot?

for the 3ds game, there's no reason to stay in a basic vocation once you master, once you learn a skill it's yours forever.
Mastering certain combinations of basic jobs unlocks intermediate level jobs however, and mastering certain combinations of those unlocks three expert jobs. You only keep abilities in these jobs while you're in them. Switch out and you'll loose them again. You can switch back and immediately get those skills back if you want.
I'm not there yet myself, but others in the thread have posted they've revamped the intermediate and higher job classes to all be viable to endgame, so you don't -have- to keep changing classes if you don't want.

There's also monster classes you can unlock by having a monster heart in a character's inventory when they change classes. Those have their own unlock tree and abilities you learn that way are always kept. I understand that there are some abilities that are remain unique to the human expert vocations as incentive for bothering with them.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Ok I feel like they made the basic jobs level too fast. I changed Hero to Sailor, Ruff to Priest, and Maribel to Mage and just backtracking through a dungeon got them all to Rank 6.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

AriadneThread posted:

for the 3ds game, there's no reason to stay in a basic vocation once you master, once you learn a skill it's yours forever.
Mastering certain combinations of basic jobs unlocks intermediate level jobs however, and mastering certain combinations of those unlocks three expert jobs. You only keep abilities in these jobs while you're in them. Switch out and you'll loose them again. You can switch back and immediately get those skills back if you want.
I'm not there yet myself, but others in the thread have posted they've revamped the intermediate and higher job classes to all be viable to endgame, so you don't -have- to keep changing classes if you don't want.

There's also monster classes you can unlock by having a monster heart in a character's inventory when they change classes. Those have their own unlock tree and abilities you learn that way are always kept. I understand that there are some abilities that are remain unique to the human expert vocations as incentive for bothering with them.

Yeah, Monster classes and basic classes let you keep any skills you learn. Intermediate/Advanced human classes don't.

Personally, some things that have worked well for me so far;

Sailor levels up stupid quick and gets you a great free all enemy attack in Lightning at Rank 10 which makes grinding really easy.

You can find a Healslime medal right after you unlock class changing. Its In a treasure chest on the island with the flying carpet dude when he takes you to his secret storeroom shove Ruff into that until he masters it because it gets Heal, midheal, fullheal and multiheal which are fantastic on a character as fast as Ruff.

Drakeslimes make you really tough and you unlock the Drakeslime tablet through Haven right after Alltrades if you're dilligent about hunting new reisdents down. If you make Maribel one she learns a lot of breath techniques that help her save MP during dungeon crawls and gives her a ton of survivabliity for boss fights.

Mastering mage is totally worth it early on, Frizzle can nuke down bosses for quite a while and it masters really quick.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

Zore posted:

Yeah, Monster classes and basic classes let you keep any skills you learn. Intermediate/Advanced human classes don't.

Personally, some things that have worked well for me so far;

Sailor levels up stupid quick and gets you a great free all enemy attack in Lightning at Rank 10 which makes grinding really easy.

You can find a Healslime medal right after you unlock class changing. Its In a treasure chest on the island with the flying carpet dude when he takes you to his secret storeroom shove Ruff into that until he masters it because it gets Heal, midheal, fullheal and multiheal which are fantastic on a character as fast as Ruff.

Drakeslimes make you really tough and you unlock the Drakeslime tablet through Haven right after Alltrades if you're dilligent about hunting new reisdents down. If you make Maribel one she learns a lot of breath techniques that help her save MP during dungeon crawls and gives her a ton of survivabliity for boss fights.

Mastering mage is totally worth it early on, Frizzle can nuke down bosses for quite a while and it masters really quick.

Chimaera monster will also give you Frizzle and the tier two Fire breath, while it's not as strong as the Drake Slime's ice breath it can still serve a good purpose as a free attack all enemies. Also you can get a lot of hearts from the Lucky Panel, I don't know if they're dependent on how far you've progressed through the game, but they're all pretty good ones. Jawtoise and Rockbomb in particular for both giving Kabuff, and the former giving Oomph to make boss battles go by much quicker. I just wish it was easier to get certain ones, I'm probably going to be farming a bit to try and get the Goodybag and Serial Quiller to see what they're all about, since the rest of my party is reaching mastery of their current ones quickly, and all the hearts I'm finding in chests are redundant.

I actually switched around Drake Slime and Healslime with your recommendations because Maribel's higher MP gives her more longevity to use Multiheal in tough fights, and she's no slouch on the speed department either. Ruff is better off doing support or crowd control in my experience.

neongrey
Feb 28, 2007

Plaguing your posts with incidental music.
And honestly, the AI setting for healing decides its action when the turn comes up, so if you use that for your healer, speed becomes less relevant. Healing the same round damage occurs is pretty nice.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Alxprit posted:

Chimaera monster will also give you Frizzle and the tier two Fire breath, while it's not as strong as the Drake Slime's ice breath it can still serve a good purpose as a free attack all enemies. Also you can get a lot of hearts from the Lucky Panel, I don't know if they're dependent on how far you've progressed through the game, but they're all pretty good ones. Jawtoise and Rockbomb in particular for both giving Kabuff, and the former giving Oomph to make boss battles go by much quicker. I just wish it was easier to get certain ones, I'm probably going to be farming a bit to try and get the Goodybag and Serial Quiller to see what they're all about, since the rest of my party is reaching mastery of their current ones quickly, and all the hearts I'm finding in chests are redundant.

I actually switched around Drake Slime and Healslime with your recommendations because Maribel's higher MP gives her more longevity to use Multiheal in tough fights, and she's no slouch on the speed department either. Ruff is better off doing support or crowd control in my experience.

I just gave it to Ruff since he has Sic 'em already and Maribel already had heal. They're almost definitely picking up the other stuff regardless, I just like rounding my characters out a lot in DQ games.

YggiDee
Sep 12, 2007

WASP CREW
If I knew I'd be finding a Healslime Heart ahead of time, Ruff probably would have gotten it, but as it was I just finished teaching him Priest, and it felt a little redundant.

Allarion
May 16, 2009

がんばルビ!
By the way, there's 3 new tablets available to be downloaded right now in DQ7. They'll be around till October 7th.

Decus
Feb 24, 2013

Edvarius posted:

2) Are there any ways to make monster heart acquisition easier in this version?

Lucky Panel and Tablet Dungeons. In the Present version of the Inn just before Alltrade there's a casino in the well that offers 20 coin Lucky Panel. There are several different monster hearts available via that to get you started on the monster tree. You unlock Tablet Dungeons via finding immigrants for Haven, downloading them, making your own with Monster Meadows or using streetpass. The last two things are way later in the game but you could have already found several immigrants to give you tablets and I think there are at least a few for download. In Tablet Dungeons the monster heart drop rate is vastly increased.

By the time Monster Meadows is up and running for real you'll probably have a Monster Masher to just spam its +10% tame rate skill 10 times to automatically tame any monster you want to make tablets with. Basically, monster heart acquisition is super easy now. They didn't lower the number of battles to master monster classes though so in comparison to the human classes they now take longer to go through.

Alxprit posted:

Also you can get a lot of hearts from the Lucky Panel, I don't know if they're dependent on how far you've progressed through the game, but they're all pretty good ones.

It's per-casino. Each casino has a different Lucky Panel with different reward pools, the better ones coming from the more expensive ones later in progression. The 5 coin Lucky Panel doesn't have any hearts that I can recall, the 20 coin Lucky Panel has the ones you mentioned and stuff like Berserker and Mimic, the 100 coin one has 4 more monsters and the 750 coin one has another 3.

Bongo Bill
Jan 17, 2012

I can't wait to be able to do all of that; it sounds awesome.

DACK FAYDEN
Feb 25, 2013

Bear Witness

Allarion posted:

By the way, there's 3 new tablets available to be downloaded right now in DQ7. They'll be around till October 7th.
I haven't actually started yet. How much do I have to play to get the tablet downloading feature? I enjoyed the grotto system so I'd rather not miss them.

AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.


DACK FAYDEN posted:

I haven't actually started yet. How much do I have to play to get the tablet downloading feature? I enjoyed the grotto system so I'd rather not miss them.

You have to complete the third island to unlock the monster haven and then recruit three people to the haven to unlock the online bar connection thingy. I... think that's possible right away? I'm not sure, it took me a little to get a grip on hunting down the haven recruits.

Perfect Potato
Mar 4, 2009
The decent monster hearts take so long to get and so many battles to grind through that I'd never bother with them outside of an aesthetics standpoint or healall from heal slime. If you just want a powerful postgame party, popping a 1.5 exp item and grinding metal mannequins for half an hour does far more than the thousands of battles needed to get anywhere close to Pltking naturally

Honestly I think they should have split the class system up and let you equip regular classes and monster ones simultaneously, or at least lowered the mastery rate for monster classes since there's so much chuff you have to plow through to get higher up the evolution tree since they're by and large inferior to intermediate classes, yeah sure you can permanently learn skills but most of them you already have naturally or are near worthless

Decus
Feb 24, 2013
It's a DQ game so monster classes will exist for as long as they are fun. Also, they aren't that poorly positioned here. You can spend 150 battles in Berserker or over 300 on the way to and in Armamentalist. That's a meaningful and worthwhile trade-off so long as you aren't just mindlessly grinding stuff, in which case I guess you'd have grinded through Warrior and Mage rather than played with them naturally as you progressed through the story.

You don't progress slowly toward Platinum Jewel King in order to get a powerful post-game party. That should never be your motivation for anything in DQ. You progress toward Platinum Jewel King because you like monster classes and want to go through their tree instead of the human one. For post-game you can do whatever is necessary at the time you reach it and due to the ease of mastering human classes I'd argue that there's a better case for progressing naturally with some monsters classes here and there and then just doing a mop-up through the human ones if/when you need it.

Prism
Dec 22, 2007

yospos

AriadneThread posted:

You have to complete the third island to unlock the monster haven and then recruit three people to the haven to unlock the online bar connection thingy. I... think that's possible right away? I'm not sure, it took me a little to get a grip on hunting down the haven recruits.

It's possible by the time it unlocks. The first three are located in Pilchard, in the inn at Estard, and in the large building in modern Ballymolloy.

edit: Clarification as to which town I meant.

Prism fucked around with this message at 00:13 on Sep 24, 2016

Moriveth
Jul 24, 2004

I'm sorry, I have to take this call.
So I got this game and have been loving the hell out of it. I'm stuck, though, in the Time Frame area of the game.

I've reached the bottom of the dungeon and there's just a pillar in the center that says I need to go from the end to the beginning to reach the real end, or something like that. The area around it is arranged like a clock. No idea what to do here, since I've tried going around it backwards, then forwards, and nothing's happened.

I'm thinking now I have to go from the end of the dungeon where I'm at to the beginning but... I don't know. Any suggestions?

LostRook
Jun 7, 2013

Decus posted:


By the time Monster Meadows is up and running for real you'll probably have a Monster Masher to just spam its +10% tame rate skill 10 times to automatically tame any monster you want to make tablets with.

Pretty sure it's 20% per use. At the very least I've never had it fail after 5 uses.

Moriveth posted:

So I got this game and have been loving the hell out of it. I'm stuck, though, in the Time Frame area of the game.


It sounds like you've already done what you're supposed to do, maybe it bugged out or something. You need to walk up onto the XII position and then do a full counterclockwise rotation back to the XII position being sure to walk only on the outside and through the other numbers.

precision
May 7, 2006

by VideoGames

Bigass Moth posted:

Should I play 3 or 7 next? 3 is about 20-30 hours right?

Hell if you want to you can beat 3 in probably just a shade over 10 hours.

Decus
Feb 24, 2013

LostRook posted:

Pretty sure it's 20% per use. At the very least I've never had it fail after 5 uses.

The Monster Masher class itself boosts the rate, IIRC, so after you master it you'd only need 5 uses of the ability in order to reach 100% on every monster. Not sure on the exact numbers I guess, but I'd always heard 10%.

Moriveth
Jul 24, 2004

I'm sorry, I have to take this call.

LostRook posted:

Pretty sure it's 20% per use. At the very least I've never had it fail after 5 uses.


It sounds like you've already done what you're supposed to do, maybe it bugged out or something. You need to walk up onto the XII position and then do a full counterclockwise rotation back to the XII position being sure to walk only on the outside and through the other numbers.

Alright, I'll just try that again. Chances are I just boned it up somewhere in there.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

I'm trying to get Serial Quiller hearts but unfortunately the enclosure they stay in isn't built yet so I can't just make them get a tablet for me even though that's totally possible. So I'm just fighting them in the overworld a lot. Up to 180 killed. If I get bored of this I'll probably switch to Lucky Panel once I get some decent cash flow going again, since I did only recently unlock the casino in floaty castle town. 100 tokens is pretty steep but usually a win will give me back the money I spent on all the losses.

LostRook
Jun 7, 2013

Alxprit posted:

I'm trying to get Serial Quiller hearts but unfortunately the enclosure they stay in isn't built yet so I can't just make them get a tablet for me even though that's totally possible. So I'm just fighting them in the overworld a lot. Up to 180 killed. If I get bored of this I'll probably switch to Lucky Panel once I get some decent cash flow going again, since I did only recently unlock the casino in floaty castle town. 100 tokens is pretty steep but usually a win will give me back the money I spent on all the losses.

You need the enclosure? I thought everyone was could be chosen as long as they were tamed.

Probably still better to use the tablet, I've killed 199 and that's all it took for 5 hearts. As for Lucky Panel, does that give Serial Quiller hearts? I don't think it did in the PS1 version.

LostRook fucked around with this message at 00:57 on Sep 24, 2016

CharlestheHammer
Jun 26, 2011

YOU SAY MY POSTS ARE THE RAVINGS OF THE DUMBEST PERSON ON GOD'S GREEN EARTH BUT YOU YOURSELF ARE READING THEM. CURIOUS!
Is Hero class any good? I can get it but champion just seems better.

Cirina
Feb 15, 2013

Operation complete.
So uh, I've gotten somewhat stuck in DQ7. I'm in Frobisher in the present, and I've been told to dig under a barrel by a stream. But when I found said barrel, the game won't let me interact with it at all.

Alright I fixed the problem. For some reason I was too close to it, I had to back off and slowly approach it until I reached the sweet spot the game would let me interact with it.

Cirina fucked around with this message at 01:29 on Sep 24, 2016

Harlock
Jan 15, 2006

Tap "A" to drink!!!

I smashed it fine and the item is like a couple steps to the right on the ground. Maybe try reloading the town/game.

LostRook
Jun 7, 2013

CharlestheHammer posted:

Is Hero class any good? I can get it but champion just seems better.

Now that abilities don't carry over between advanced classes, champion is generally a better choice.

Perfect Potato
Mar 4, 2009

CharlestheHammer posted:

Is Hero class any good? I can get it but champion just seems better.

Hero class is worth having on one character for the heals and mp buff, anyone dealing damage wants the other class

Evil Fluffy
Jul 13, 2009

Scholars are some of the most pompous and pedantic people I've ever had the joy of meeting.
Tempted to get DQ7 but I don't know when I'd play it. I only just recently finally got around to Xenoblade Chronicles X and buying a remake of a game I've put 150+ hours in to in the past seems like a bad idea.

precision posted:

Hell if you want to you can beat 3 in probably just a shade over 10 hours.

That seems iffy. Even an experienced player would be pushing their luck to pull that off without a bunch of planning since you need both optimization in your party layout and a shitload of luck. Even then, if you're a low level without good damage output fights like Orochi and Baramos will be hell to deal with.

GobiasIndustries
Dec 14, 2007

Lipstick Apathy
Does 3DS VII track how many times you run from battles, and if so does it factor into anything?

YggiDee
Sep 12, 2007

WASP CREW
I'm not certain, but at 40 hours in the only noticeable measurement is the 'battles fought' count is higher than 'battles won'. I don't think it changes anything.

Unmature
May 9, 2008
The Frobisher boss is bullshit.

Alxprit
Feb 7, 2015

<click> <click> What is it with this dancing?! Bouncing around like fools... I would have thought my own kind at least would understand the seriousness of our Adventurer's Guild!

A 75th mini medal later and I got the serial quiller enclosure and got the heart not shortly after. Also managed to win a Draguar heart in Lucky Panel, amongst other goodies. Definitely made my money back. I can't imagine the Sword of Ruin or Massacre Sword are worth the effects of their curses, am I correct in assuming that?

Crimson Harvest
Jul 14, 2004

I'm a GENERAL, not some opera floozy!
I love Helm Splitter. The Sap effect doesn't work 100% of the time but it sure is convenient when it does.

Moriveth
Jul 24, 2004

I'm sorry, I have to take this call.
Boy, I love how much of a hilarious rear end in a top hat Maribel is.

That's not sarcasm either. It's amazing how much of a dick she is to the main character.

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Princeps32
Nov 9, 2012

Moriveth posted:

Boy, I love how much of a hilarious rear end in a top hat Maribel is.

That's not sarcasm either. It's amazing how much of a dick she is to the main character.

Kiefer is the biggest rear end in a top hat

he abandons his friends, family, and kingdom, and ditches the most unbelievably important quest imaginable of literally rebuilding the world one land mass at a time, instead choosing to zone in on some nomad dancer pussy, then he fucks off and makes you break the bad news to everyone.

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