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People figured out how to get Jill, apparently? You have to have Ange finish off all the Diamond Rose Knights when they appear, always leaving Salia for last
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# ? Mar 30, 2017 10:05 |
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# ? Jun 6, 2024 10:00 |
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Blockhouse posted:People figured out how to get Jill, apparently? Not unless she's one of the "second playthrough secrets are free" type. I got her this playthrough, and I had Vivian beat Ersha first time they showed up.
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# ? Mar 30, 2017 14:09 |
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Blockhouse posted:People figured out how to get Jill, apparently? I got Jill and I only had Ange ever finish off Salia on every map she showed up besides the one with Jill. I had Jill finish of Salia on that level. Also I took out Chris with Rosalie (Hilda contributed) every time and Ersha with Vivian. I had over 300 kills with Cross Ange characters (Ange, Hilda, Rosalie, and Chris were all Aces).
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# ? Mar 30, 2017 15:19 |
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ZuljinRaynor posted:I got Jill and I only had Ange ever finish off Salia on every map she showed up besides the one with Jill. I had Jill finish of Salia on that level. Also I took out Chris with Rosalie (Hilda contributed) every time and Ersha with Vivian. Poor Salia. 300 kills across the series, but she still can't get Aced.
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# ? Mar 30, 2017 15:58 |
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Given that the perfect guide apparently comes out today we should have all the secrets spelled out soon.
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# ? Mar 30, 2017 16:45 |
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Blockhouse posted:People figured out how to get Jill, apparently? going by what other people said, it's probably 'cross ange characters' finish off all the diamond rose knights. Except maybe Tusk.
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# ? Mar 30, 2017 16:47 |
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Supremezero posted:Poor Salia. 300 kills across the series, but she still can't get Aced. Well, they took her away from me at one point. I was focusing on Rosalie, Chris and Hilda for the most part. I didn't even use Ange that much prior to some route splits. She is almost an ace, though! I have been using her since she returned. Though she will probably be shelved when she gets aced. Too many characters I want to use, not enough deployment spots. Edit: I got her aced. Endorph posted:going by what other people said, it's probably 'cross ange characters' finish off all the diamond rose knights. Except maybe Tusk. I don't recall, but I am pretty sure I had Amuro take out one of them on the level with the colony drop. ZuljinRaynor fucked around with this message at 04:57 on Mar 31, 2017 |
# ? Mar 30, 2017 18:30 |
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I'm up to the Scenario 28 with the route split and it feels like the game isn't throwing as many enemies as other SRW games. 15 units to deploy seems low given the amount of heroes they throw at you. I also managed to get Bonta in the secret scenario but didn't have any FMP character aced and only had Sousuke take out Gauron in that one mission.
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# ? Mar 30, 2017 18:51 |
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https://twitter.com/sasuraiger/status/847596562230411264
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# ? Mar 31, 2017 01:21 |
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Utterly Brilliant.
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# ? Mar 31, 2017 02:30 |
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Bakayanagi on GameFAQs posted:I just received my copy of perfect bible. Will try to take the time to list down the secrets starting from shorter one, I apologize for any mistranslation : I still want to know all the other hidden item tiles and skill part bonus triggers, but this is a start.
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# ? Mar 31, 2017 19:15 |
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Glad the secrets were translated when they were, since I would likely have missed the Xi's missile pods otherwise. Also, the Shamblo... I was not expecting something so dangerous, dear God. Thankfully both Judau and Kouji now have Valor, and I've got the 1.4x damage crit TAC skill, so these things should sort themselves out in the future. E: Wait, I've done the requirements for the missile pod, and for Lane. Which Puru gets the Xi? The other will obviously get the Penelope later, and Marida will probably get the Banshee later. Sadly, Jill's probably going to die this run, I've gone UC this far, might as well ride it to the end and get the AA as well. Ashsaber fucked around with this message at 03:23 on Apr 1, 2017 |
# ? Apr 1, 2017 03:10 |
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Nice try, Angelo.
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# ? Apr 1, 2017 15:59 |
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DAmnit, there's too many cool people in this game. I want to use so drat many, but I only have like ~14 deploy slots in a given mission. I have like double that at any given time that I want to use. I think I'll just try to bench some of my aces for a bit to spread the love around, so I can get the if route later. And thanks to ACES, without you I would never have realized how ridiculous Salamandinay is. Why yes, I would like a unit who's strongest attack is cheaper than its second strongest and also available with only 10 focus.
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# ? Apr 2, 2017 02:20 |
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I'm pretty behind in the game but holy poo poo the two new Mazingers. Also the lol at the ridiculous pace that Eva is going at. Also, someday will they make a SRW game that isn't ridiculously backloaded? On stage 40 and it feels like the game has only just started.
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# ? Apr 2, 2017 03:09 |
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Just got the 13. Is losing 01's moves worth Kaworu? I mean, I'm probably using the 13, but I want to know if I made the right choice.
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# ? Apr 2, 2017 08:03 |
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13 isn't really worth it, in my experience. Pseudo-evolved Unit 01 is ridiculously powerful, and Shinji's spirit list works really well with it.
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# ? Apr 2, 2017 08:10 |
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Well, it turns out all the random poo poo I did was enough for me to get all three of Jerid, Yazan, and Lane. All of them are now in different suits. Do any of them have any reason to stay in their default suits?
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# ? Apr 2, 2017 08:53 |
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Lane's is actually pretty decent but there's nothing about it specific to him.
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# ? Apr 2, 2017 09:41 |
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stabbington posted:13 isn't really worth it, in my experience. Pseudo-evolved Unit 01 is ridiculously powerful, and Shinji's spirit list works really well with it. Unit 13 is probably better for your overall party composition since Kaworu has such a good Support Spirit list and you free up Will-Boosting items for Kouji and Ryouma, but Unit 01 is better for Shinji personally.
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# ? Apr 2, 2017 09:50 |
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Well, chose Power for Chitose, and while the GranVang is cool, the choppiness of the animation really gets to me. Plus it looks like the VangNex is a more clear evolution of the VangRay. Still not going to argue with the sheer power though.
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# ? Apr 2, 2017 20:05 |
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Please tell me this is on purpose. Edit: Didn't realize they made the Hyper Beam Saber only require Newtype Level 3. Fa in Zeta for playthrough 2, confirmed! Also question about Jill, will I get her if I don't do the CA routes on playthrough 2? Her super cheap Foresee rules and helped me out a ton on the last level. ZuljinRaynor fucked around with this message at 03:44 on Apr 3, 2017 |
# ? Apr 3, 2017 02:18 |
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Ashsaber posted:Well, chose Power for Chitose, and while the GranVang is cool, the choppiness of the animation really gets to me. Plus it looks like the VangNex is a more clear evolution of the VangRay. Still not going to argue with the sheer power though. It's the Li Brasta R all over again, I tell you.
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# ? Apr 3, 2017 02:23 |
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ZuljinRaynor posted:Please tell me this is on purpose. Yeah.
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# ? Apr 3, 2017 04:40 |
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Is there some greater difficulty or complexity that I'm missing out on or that emerges later in this thing? I'm only 16 missions in or so, which is still a good chunk of time, and I'm not finding that it's particularly hard in any way, and I've been collecting all the extra mission points, which I understand increases the difficulty. At this point it seems like triggering the ability at a particular time and then just sorta cakewalking to the next 10 minutes of dialogue. I'm not especially invested in the story, which I know is a lot of the problem because I've only seen a couple or three of these shows to really be able to draw any references from, and they've already abandoned the Yamato (though I assume we'll be getting back to that at some point) and now I'm fighting dragons or whatever and I guess that's cool and all but I'm so far away from anything familiar. They just keep throwing more characters at me and I can't focus on leveling any of them in particular before they run off to an alternate reality or something. I'm going to keep rolling at this for a while, because it is really pretty cool and I like the combat animation (for a bit), so I can appreciate every time they bring in someone new for that. But I feel like you guys are talking about a much more complex game than has emerged thus far.
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# ? Apr 3, 2017 05:50 |
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Fix posted:Is there some greater difficulty or complexity that I'm missing out on or that emerges later in this thing? I'm only 16 missions in or so, which is still a good chunk of time, and I'm not finding that it's particularly hard in any way, and I've been collecting all the extra mission points, which I understand increases the difficulty. At this point it seems like triggering the ability at a particular time and then just sorta cakewalking to the next 10 minutes of dialogue. Nope. That's pretty much it in terms of game complexity. SRW has never been a difficult series and SRWV is really easy even by SRW standards. If you do no-upgrade runs it becomes a little more complex but that's mostly in terms of figuring out how to maximize damage output to get the SR points.
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# ? Apr 3, 2017 05:53 |
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Basically the only way you ever get a game over in modern SRW is from a mission critical unit getting destroyed and that becomes a lot easier to prevent in V since you can use seishins during the enemy turn. Edit: oh except for a few massively hp regenerating final bosses where you just run out of SP faster than they run out of hit points and you have to restart. I guess that's not the same thing as a game over though.
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# ? Apr 3, 2017 06:00 |
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The only level that gave me pause was the last level on the True Path. I did not know what I was going to do to win but then after a certain amount of enemies are killed you get the Wave Motion Gun on the Yamato and can just chew up the map. I was expecting one of those FULL HP/SP restore moments to happen, but it did not, because that would have made the whole thing easier. Still, it was the only level that gave me a challenge. Luckily I had Jill around to help everyone who couldn't avoid or mitigate damage to dodge. Most of the time when a level starts I go "oh this SR point might be hard to get" but I usually then end up getting it a turn or two early. The only annoying ones are like kill these guys all on the same turn.
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# ? Apr 3, 2017 06:05 |
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Fix posted:Is there some greater difficulty or complexity that I'm missing out on or that emerges later in this thing? I'm only 16 missions in or so, which is still a good chunk of time, and I'm not finding that it's particularly hard in any way, and I've been collecting all the extra mission points, which I understand increases the difficulty. At this point it seems like triggering the ability at a particular time and then just sorta cakewalking to the next 10 minutes of dialogue.
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# ? Apr 3, 2017 06:17 |
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There's always Fantasy Maiden Wars if you want SRW but with a challenge. And magical flying girls who are dicks to each other constantly.
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# ? Apr 3, 2017 06:25 |
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Endorph posted:i dont think you're really the target audience for this, no offense. The gameplay can be fun and the animations are always good, but it's mostly the plot and crossover elements that are the appeal, as well as seeing shows you like in a video game. I kinda suspected that was the case. Thanks. Do we ever get to go back to the Yamato though? I'm a sucker for that space boat.
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# ? Apr 3, 2017 07:08 |
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Fix posted:I kinda suspected that was the case. Thanks. Yeah. Different series get varying amounts of prominence based on route splits. The Yamato gets an enormous amount of focus in the early chapters and the final chapters. Cross Ange, Yamato, Full Metal Panic!, Mazinger, Great Mightgaine, and Getter Robo probably get the most focus overall in roughly that order on the parts where routes converge. Zore fucked around with this message at 07:14 on Apr 3, 2017 |
# ? Apr 3, 2017 07:12 |
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Fix posted:I kinda suspected that was the case. Thanks. You'll get all your poo poo back eventually, and it'll be pretty worth it when you do. A lot of the appeal comes from the mission structure and plot choices, though, since V is one of the mechanically weakest modern SRWs. Most of the others have had a major cool draw like the squad system from Z or the 3D size system from Neo. ZuljinRaynor posted:The only level that gave me pause was the last level on the True Path. I did not know what I was going to do to win but then after a certain amount of enemies are killed you get the Wave Motion Gun on the Yamato and can just chew up the map. I was expecting one of those FULL HP/SP restore moments to happen, but it did not, because that would have made the whole thing easier. Still, it was the only level that gave me a challenge. Luckily I had Jill around to help everyone who couldn't avoid or mitigate damage to dodge. The final mission on the Fierce Battles path got me super excited, but then I killed the "boss" in a single turn. It was surreal seeing the crew keep saying "We have 5 minutes left!" every few kills like time were actually supposed to be passing. It helps that I move my dudes in such a way as to expect reinforcements from empty portions of the map, so they spawned right next to Great Mightgaine who then just tore up his side of the map (since he was continually gaining levels which turned into ExC and more Multi-Actions).
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# ? Apr 3, 2017 08:21 |
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Broken Loose posted:You'll get all your poo poo back eventually, and it'll be pretty worth it when you do. Oh hey, sup BL. Thanks but I think I'm going to cut it short and tackle some of this other crap in my backlog. Maybe I'll check out a show or two that I've come across in this and give it another go later. Have fun, goons!
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# ? Apr 3, 2017 08:53 |
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Well, just about to hit stage 39 and get the Penelope, but I'm not sure what to use it for now. Since I just got the Alpha Azieru I figured I'ld take a look at it, and a LL unit that can move 7 spaces (after custom bonus) is pretty drat cool, so I shoved Puru 2 in there. Puru has the Xi, and Marida took over the Banshee, while the other UC types I want to use at all have their own Gundams. Its almost sad, really, especially since I've now got the old Crossbone available too. I feel like I'm probably on track to get the true end for my first run, though I may need to use proud ace a few times. Have a picture of the truest pairing in V (warning, related pictures may contain NSFW) Ashsaber fucked around with this message at 05:41 on Apr 9, 2017 |
# ? Apr 9, 2017 05:34 |
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I played an hour or so of SRWV on my new PSVR. It's certainly not the kind of game it was designed for but it still filled my head with robot awesomeness.
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# ? Apr 9, 2017 14:52 |
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I just finished chapter 49. Getting the Vangray 2 is not making me feel much better about predicting that Souji-side Chitose is Esther. I'm guessing the final boss will still be something Gardim but it would be amazing if the game just ended on a Yamato final boss that I will destroy with the WMC. It would be a perfect finish if this game just swept away the only original boss a few chapters before the ending with little fanfare in the middle of a Yamato climax.
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# ? Apr 9, 2017 18:01 |
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Caphi posted:I just finished chapter 49. I'm not sure how much of the plot reveals are the same on Chitose route compared to Soji so maybe hold off till you're done! She gets written out at stage 11 to stay with the Natto Guy that rescued them because its a safe place for her to be while stuff is happening before suddenly showing up in the bad guy robot much later. She pretty much doesn't exist at all on the Soji route. I've been told the dynamic between Soji and Chitose on her route is much better with her being the inexperienced one that he sort of mentors vs the Soji-route version being him as the experienced dude who is a clown everyone makes fun of and her not really contributing anything.
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# ? Apr 10, 2017 11:20 |
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They should have just not had her in the Souji route or made her a mechanic. The inexperienced pilot character doesn't work in a story where they don't pilot.
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# ? Apr 10, 2017 12:53 |
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# ? Jun 6, 2024 10:00 |
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EthanSteele posted:I'm not sure how much of the plot reveals are the same on Chitose route compared to Soji so maybe hold off till you're done!
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# ? Apr 10, 2017 13:23 |