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Acebuckeye13 posted:Skyrim benefited from the map design, which allowed them to break up the terrain with giant mountains that helped make the world feel a lot larger than it was, while allowing more diverse environments in the different holds. Fallout 4 only has three truly different environments-rural, urban, and the Glowing Sea-and few major map barriers that force the player to take the long way around. Like Clawson said, a lot of this has to do with the real-life topography of Boston-they're only so much you can do in an area that's even halfway consistent to reality. I did think there was going to be more to find underwater other than a couple ships with stimpacks.
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# ? Feb 1, 2016 23:52 |
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# ? Jun 1, 2024 16:57 |
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So how much stuff in FO4 is from the actual city? Do the graveyards exist in the same places? Are stores and buildings have real life counterparts? Does Jamaica plain/Sanctuary/spectacle island. Exist? Are there any particular humorous references?
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# ? Feb 1, 2016 23:55 |
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One thing I liked about Skyrim was that after you'd played it for a while and got to know the map, you have a pretty good visual sense of where you were just by looking around. Whereas everything in Fallout looks pretty same-eye. There's some big landmarks, but not really that many types of environments and when you load up a save after a few days it's often basically impossible to tell where you are without checking the map.Zephyrine posted:So how much stuff in FO4 is from the actual city? There's a bunch of stuff with real-life analogues, like certain buildings, but the scale is way off. Like Boston Common is a hell of a lot bigger in real life. The castle actually exists, the airport is in the right spot, Spectacle Island is a real island though I don't know what's actually on it.
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# ? Feb 1, 2016 23:59 |
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Zephyrine posted:You don't have to read the note. Once he reaches the next affinity level he will ask you if you read the note and then you can say "yes" or "no" regardless of if you read it or not. Is there a way to see the current affinity level?
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# ? Feb 2, 2016 00:00 |
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lunatikfringe posted:Are there certain companions that are better to bring along on story quests for :my immersion: ? Will I get a better dialogue exchange using Nick for the main story, Danse for BOS quests, Deacon for RR? Or do all companions have similarly detailed responses to quest events? Kind of? I found myself getting really frustrated with MacCready because he'd bitch about the weirdest stuff. He got especially mad when I suggested to Billy that, maybe, just maybe, after 200 years, his parents might be dead. After a while, you can kind of predict how your followers will react to certain stuff, but as long as you don't look it up beforehand, it can be a lot of fun. I especially like it when they argue with each other.
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# ? Feb 2, 2016 00:04 |
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Acebuckeye13 posted:Skyrim benefited from the map design, which allowed them to break up the terrain with giant mountains that helped make the world feel a lot larger than it was, while allowing more diverse environments in the different holds. Fallout 4 only has three truly different environments-rural, urban, and the Glowing Sea-and few major map barriers that force the player to take the long way around. Like Clawson said, a lot of this has to do with the real-life topography of Boston-they're only so much you can do in an area that's even halfway consistent to reality. Theres also a big swampy area between South Boston and the Glowing Sea, though that's hampered by the actual scenery being more or less the same charred forests and junk piles you've seen a million times by then. I really wish Bethesda (and to a lesser extent Obsidian/Black Isle I guess since they started the trend) wasn't so hellbent on sticking to the "all plantlife after nuclear war must be withered and dead" philosophy. By all means everything should look trashed but when the colour palette is limited to like 3-4 shades then everything starts looking samey after awhile. It feels like they took steps to addressing that in some places (getting rid of the awful colour filter, most of the urban environments have lots of different shades in them now) but everything in the countryside is just the same homogenous dead forest.
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# ? Feb 2, 2016 00:11 |
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Gynovore posted:Like all Bethesda games, stealth is an all-or-nothing affair. Until you get the lvl 4 upgrade, you're not really silent unless you're walking, which makes you move like a constipated elderly snail.
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# ? Feb 2, 2016 00:12 |
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I hope that patch comes to PS4 soon, it sounds like it might fix my problem about *late game spoilers* not being able to talk to Desdemona when Father asks me to kill her. So far none of my companions are very useful, the most useful one was honestly dog meat because he can at least hold people in place for me. I mostly use Piper, Nick or Preston because they seem to have the most to do with the main story. Although they hardly ever comment on anything besides Nick commenting after I killed Kellogg
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# ? Feb 2, 2016 00:12 |
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AgentHaiTo posted:Bah, I should have known Deacon was pulling my leg. It makes me like him all the more though. He seems a lot less whiny than some of the others, but maybe he has some deep, dark past he will eventually come out and tell me about. Oh you know it, Brother! "I used to be a big anti-synth bigot in a gang full of anti-synth bigots, BUT THEN I FELL IN LOVE WITH A SYNTH AND MY WHOLE TURNED UPSIDE DOWN! And then they all died..." *sad violin* Father Wendigo fucked around with this message at 00:15 on Feb 2, 2016 |
# ? Feb 2, 2016 00:13 |
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Entropic posted:The castle actually exists, the airport is in the right spot, Spectacle Island is a real island though I don't know what's actually on it. xxEightxx posted:Is there a way to see the current affinity level?
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# ? Feb 2, 2016 00:35 |
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I know there isn't really much to him, but I like X6-88. He's just a guy in a nice coat doing a terminator schtick and sometimes he's breaks character to gawk at the poo poo the wasteland throws at you and get ecstatic at your skill at murdering it. Maybe one of these days Bethsada will add in some actual content for him.
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# ? Feb 2, 2016 00:38 |
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Does any skill effect the damage of the vertibirds minigun?
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# ? Feb 2, 2016 01:00 |
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Father Wendigo posted:Oh you know it, Brother! He's lying. Actually, every time deacon says anything, it's a lie or half truth if it's about himself. Also, the hill with the vault is in Boston. I don't have the link but a guy went with his gf to Boston for his birthday and they went to multiple locations. Sanctuary is a gated community iirc
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# ? Feb 2, 2016 01:15 |
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Zephyrine posted:So how much stuff in FO4 is from the actual city? Old North Church and the Freedom Trail are real. So is Faneuil Hall; today it's a big, long building filled with food shops of every type imaginable, a favorite of both tourists and locals. Diamond City is Fenway Park. Monsignor Plaza is really Cambridgeside Galleria; the pond outside is the exact same shape. The Fens, Back Bay, the Esplanade, all real. The Charles View Amphitheather is really the Hatch Shell. The Bunker Hill Monument looks the same. Trinity Tower *might* really be the John Hancock Tower. The Boston Common is a lot bigger, and has a lake with swan boats. The Boston Library is a LOT bigger. The Combat Zone doesn't exist anymore; it used to be a two-block stretch off the Common with porn shops, seedy bars and hookers. CIT, of course, is MIT.
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# ? Feb 2, 2016 01:32 |
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I wasn't sure if I could continue on after the main questline finishes, so I dragged my feet and unlocked a whole heap of settlements just to see what they were like. It's interesting that I had encountered most of them before, either empty sites with ghouls, mirelurks, etc or settlements like Warwick farms and that there seems to me to be no way to add them until you get a quest to clear it out or help the settlement. I was asked to clear out Sagus Ironworks and rescue a kidnapped person from Abernathy Farms about 3 times each and then gave up. The ending cinematic was very underwhelming, I don't mind fairly static images and voice over but it's pretty disappointing that the only variations are Institute gets destroyed yes or no. I know you can continue after the ending, so it isn't final like FO3 without DLC. But even if its open ended with possibly more to come in DLC there's all these different things that you think would warrant at least 10 seconds of black and white footage and a sentence or two, things like a short epilogue about the 3 factions you didn't complete the story with (annihilated, in power, indifferent, hostile, allied etc). Or the companions you reached max affinity with, like Cait and the drugs, Strong with humans, Macreary's kid, etc. Even missions specific stuff like people in Vault 81 and the Slog being alive and prospering or the state of Covenant or USS Constitution would have been good. I loved this game, but the ending cinematic doesn't exactly give you much of a sense of accomplishment having finishing at level 52 and gone out of my way to do all the interesting side missions.
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# ? Feb 2, 2016 01:53 |
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Gynovore posted:Old North Church and the Freedom Trail are real. So is Faneuil Hall; today it's a big, long building filled with food shops of every type imaginable, a favorite of both tourists and locals. Diamond City is Fenway Park. Monsignor Plaza is really Cambridgeside Galleria; the pond outside is the exact same shape. The Fens, Back Bay, the Esplanade, all real. The Charles View Amphitheather is really the Hatch Shell. The Bunker Hill Monument looks the same. Trinity Tower *might* really be the John Hancock Tower. The Boston Common is a lot bigger, and has a lake with swan boats. The Boston Library is a LOT bigger. The Combat Zone doesn't exist anymore; it used to be a two-block stretch off the Common with porn shops, seedy bars and hookers. CIT, of course, is MIT. This is all so cool. What about Sanctuary/Quincy/Jamaica plain/The Asylum? Are the quarries based on anything or just something Bethesda did?
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# ? Feb 2, 2016 07:42 |
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Is anyone else experiencing super long wait times for loading screens with the new patch?
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# ? Feb 2, 2016 10:13 |
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Zephyrine posted:So how much stuff in FO4 is from the actual city? A buddy and myself did a roadtrip through New England in the fall, including a night in Boston, which made me excited to play Fallout 4 (I lived in Pittsburgh for 6 years, I really need to get around to playing that expansion some day) As I left the comic shop, I noticed across the street "oh poo poo that's loving Sam Adams's grave!" And as I went over to shoot some ghouls and check out Sam Adams' grave in the game, "oh poo poo the freedom trail! And some paint! A goddamn mystery! Gonna follow the freedom trail!" And then it all ended up being disappointing just like trying to find a decent bar in downtown Boston was.
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# ? Feb 2, 2016 14:03 |
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dj_clawson posted:I think it has something to do with the geography of real-life Boston. Right, so is there some reason why they couldn't have just implied all that water over there and brought the shoreline over to the right like 25% further in the game? It's like an area the size of the Glowing Sea, except an actual sea, and you can't do anything with it except die of radiation poisoning from swimming too long, or drown in your power armor from walking too long around in it. Anyway, just found it kind of disappointing.
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# ? Feb 2, 2016 15:20 |
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Sockser posted:And then it all ended up being disappointing just like trying to find a decent bar in downtown Boston was.
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# ? Feb 2, 2016 16:03 |
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I found somewhere that you only need to give settlers a little bit of ammo for a weapon and then they basically have unlimited ammo for that weapon so I've been taking advantage of that. Does anyone know if I can just give them just 1 of any given ammo type and it still applies? Is there a minimum? Watching The Castle defended at night by entirely energy weapons is kind of beautiful.
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# ? Feb 2, 2016 16:18 |
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tadashi posted:I found somewhere that you only need to give settlers a little bit of ammo for a weapon and then they basically have unlimited ammo for that weapon so I've been taking advantage of that. Does anyone know if I can just give them just 1 of any given ammo type and it still applies? Is there a minimum?
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# ? Feb 2, 2016 16:21 |
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tadashi posted:I found somewhere that you only need to give settlers a little bit of ammo for a weapon and then they basically have unlimited ammo for that weapon so I've been taking advantage of that. Does anyone know if I can just give them just 1 of any given ammo type and it still applies? Is there a minimum? I love this feature and I give all my guards Assault Rifles with Auto receivers. And they only need one bullet.
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# ? Feb 2, 2016 16:38 |
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Zephyrine posted:This is all so cool. Now that I think about it, the Asylum is almost certainly Danvers State Hospital, an abandoned asylum. Google it, its awesome. Quincy is a nearby town, nothing really special about it. Jamaica Plain is a neighborhood of Boston. It's... how do I put this diplomatically... not great. I don't think Sanctuary is based on anything.
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# ? Feb 2, 2016 17:34 |
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Google Maps show Concord and Lexington are suburbs of Boston. Walden Pond is a State park. Pretty sure most landmark locations on the FO4 map are at least loosely based off real locations in and around Boston.
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# ? Feb 2, 2016 18:09 |
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lunatikfringe posted:Google Maps show Concord and Lexington are suburbs of Boston. Walden Pond is a State park. Pretty sure most landmark locations on the FO4 map are at least loosely based off real locations in and around Boston. Walden is pretty drat famous since Emerson and Thoreau both wrote famous literary works about it/involving it.
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# ? Feb 2, 2016 18:24 |
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Gynovore posted:Now that I think about it, the Asylum is almost certainly Danvers State Hospital, an abandoned asylum. Google it, its awesome. Neat! Gynovore posted:Jamaica Plain is a neighborhood of Boston. It's... how do I put this diplomatically... not great. That explains the ghouls Meanwhile does anyone have a command to add the Power Armour helmet upgrades for the HUD and the red tactical light? I want them but I don't want to train the perks just for those. Zephyrine fucked around with this message at 20:47 on Feb 2, 2016 |
# ? Feb 2, 2016 20:33 |
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Console adding the science perks is great for anyone that wants to mess with power armor, but doesn't want to waste perks imho.
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# ? Feb 2, 2016 21:00 |
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Is there any point to building up multiple settlements? Or should I just do one mega settlement for the achievement and then just connect it to the others with supply lines?
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# ? Feb 2, 2016 23:41 |
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Syano posted:Is there any point to building up multiple settlements? Or should I just do one mega settlement for the achievement and then just connect it to the others with supply lines? Not really, unless you honestly enjoy playing Post-Nuclear SimCity. You can make a bit of money via stores and selling water, and farm truckloads of adhesive, but that's it.
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# ? Feb 2, 2016 23:50 |
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Yeah and with that money you can buy more ammo and lay waste to everything the wasteland's got.
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# ? Feb 3, 2016 00:16 |
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Anime Schoolgirl posted:doesn't apply for gatling laser (bug?) and explosive weapons (intentional) I don't think this is quite true. I believe that missile launchers still get the infinite ammo. The Fat Man definitely does not, though.
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# ? Feb 3, 2016 00:20 |
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Taking a rough guess, it looks like the bomb hit somewhere around Sherborn or Holliston Mass, which are places I'd never even heard of before. Sanctuary could be somewhere around Carlisle or Acton (more small towns) but from looking at a map, they probably just carved a slice out of Concord and called it a day. Or none of that cold be right because hundreds of square miles of terrain were cut out and it's not like they could cleave too closely to what the area really looked like. Assuming any of that is close, the bomb dropped about 40 minutes from my house.
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# ? Feb 3, 2016 01:09 |
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So this time around, I decided to go with the Minutemen, just because First I liberated Father's head from his body without entering dialog. This, however, causes the doors leading out of his room to become plot locked. Reloading a save, I talked with Father and told him "uh, maybe", then found a nice sniper spot and began popping heads. After killing everyone in the main area, I went into the side departments for more mayhem and slaughter, but when I went into Advanced Systems, everyone was peaceful again. Dr. Li offered to put the courser chip in. Even after I killed her, everyone was still peaceful. Leaving, I found some random named dude, the guy who complains about synths making everyone lazy. I put a bullet in his chest, knocking off half his life... and he stayed peaceful, even starting dialog with me. Really, Bethesda, really? Roughly eight million billion trillion man-hours of coding, art and world-building went into making the game, and you blow it by not investing a few hundred more hours playtesting. Then, taking the elevator up, what do I see? A hundred synths, all peaceful. I spend 5 minutes pushing my way to them, and in the relay room? Another hundred synths, peaceful. By now I've have enough, and whip out the Fat Man (not a euphemism). It took about 3 shots before they became hostile. I switch to the shotgun, not easy because the entire Institute drops me to like 3 frames per second. After a five minute battle I had gained three levels.
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# ? Feb 3, 2016 04:51 |
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Gynovore posted:So this time around, I decided to go with the Minutemen, just because This last picture made me laugh. "O HAI FRIEND, WHATCHA GOT THE - [kaboom]"
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# ? Feb 3, 2016 05:11 |
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Quiet Feet posted:Taking a rough guess, it looks like the bomb hit somewhere around Sherborn or Holliston Mass, which are places I'd never even heard of before. Sanctuary could be somewhere around Carlisle or Acton (more small towns) but from looking at a map, they probably just carved a slice out of Concord and called it a day. Or none of that cold be right because hundreds of square miles of terrain were cut out and it's not like they could cleave too closely to what the area really looked like. There are a lot of factories and a missile silo in the Glowing Sea so it was probably an industrial area with land-based missiles under it and those are actually the priority targets in a nuclear war, not cities. The Chinese air-bursted Boston and ground-bursted the Glowing Sea, probably to get at that missile silo, but missed. That's why Boston is less damaged.
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# ? Feb 3, 2016 17:06 |
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Gynovore posted:Not really, unless you honestly enjoy playing Post-Nuclear SimCity. You can make a bit of money via stores and selling water, and farm truckloads of adhesive, but that's it. I think you forgot about the mortars. Half way though the minutemen quest, you're given an option to start building mortar artillery at your settlements. Then you have about 1km radius, where you can drop a marker and watch a nice chunk of land get totally lid up. The further you spread your settlements, the more coverage your artillery will have on the main map. Many times, walking through Boston, I just fire a marker into a raider/super mutant/ghoul sector and walk away. The get +EXP numbers blip on screen as shells come crashing down back there. It's really fun and satisfying.
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# ? Feb 3, 2016 18:38 |
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Nitrox posted:I think you forgot about the mortars. And they are manned items in the settlements helping you deal with activityless settlers that stops growth.
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# ? Feb 3, 2016 18:42 |
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Even if a lot of the game seems quite empty otherwise, I really dig the real life analogies in the geography and other smaller details. I've been to Boston but it was quite a long time ago, so I've been going over memories of it and learning about new landmarks. I even thought the dreaded subway stations in 3 were cool because of this, because they actually looked like the stations on the DC Metro.
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# ? Feb 3, 2016 18:56 |
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# ? Jun 1, 2024 16:57 |
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Hedgehog Pie posted:Even if a lot of the game seems quite empty otherwise, I really dig the real life analogies in the geography and other smaller details. I've been to Boston but it was quite a long time ago, so I've been going over memories of it and learning about new landmarks. I even thought the dreaded subway stations in 3 were cool because of this, because they actually looked like the stations on the DC Metro.
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# ? Feb 3, 2016 18:59 |