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Which of these pink video game heroes is best
This poll is closed.
Kirby 126 71.59%
Jigglypuff 34 19.32%
Clefairy 16 9.09%
Total: 176 votes
[Edit Poll (moderators only)]

 
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The 7th Guest
Dec 17, 2003

i think the reason people were bothered by the hard drive tweet is because IGN writers had recently just put their jobs on the line to raise awareness and money for Palestine

and only a couple of web sites even did that (IGN, Kotaku, GameInformer), two of which had corporate crack down on the staff. so it was a rare moment of not just walking in lockstep with the industry, which continues to look the other way when it comes to apartheid

hard drive could've replaced IGN with Gamespot or Polygon or w/e and it'd be fine. it was just awkward timing

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A Sometimes Food
Dec 8, 2010

haveblue posted:

That is clearly not a deathmatch map

I mean it can be.

But yes point.

Last Celebration
Mar 30, 2010
Yeah, I was ready to laugh at game reviewers for getting salty but even as a joke it feels kinda mean when they just risked their jobs to take a stand.

Simone Magus
Sep 30, 2020

by VideoGames

The Grumbles posted:

Like that bald youtube music reviewer guy that people seem to love. The way he reviews albums, its like you've just had your car in for servicing and he's giving you a list of parts you need replaced. It just misses the point and appeal of music for me.

Oh God, you mean theneedledrop? Owner of Literally The Worst Mustache Ever?

I hate that guy a lot, mostly because he keeps reviewing good albums in the most... suburban way.

He also does the typical White Indie Music Critic thing of overcorrecting on hip hop and praising a lot of mediocre hip hop.

I think also a lot of why I hate him is that like all Content Producers Who Get Huge he's completely high on his own farts

I just hope that curse doesn't hit hbomb or anyone i like

stev
Jan 22, 2013

Please be excited.



The 7th Guest posted:

i think the reason people were bothered by the hard drive tweet is because IGN writers had recently just put their jobs on the line to raise awareness and money for Palestine

and only a couple of web sites even did that (IGN, Kotaku, GameInformer), two of which had corporate crack down on the staff. so it was a rare moment of not just walking in lockstep with the industry, which continues to look the other way when it comes to apartheid

hard drive could've replaced IGN with Gamespot or Polygon or w/e and it'd be fine. it was just awkward timing

It's also just a really old, boring joke in any context.

wuggles
Jul 12, 2017

stev posted:

It's also just a really old, boring joke in any context.

Yeah I think this and what 7G says are it for me. Also it doesn’t help that some of the people who love that joke most are like the worst people on the Internet.

Stux
Nov 17, 2006

The Grumbles posted:

I don't think I'm conflating anything, friend! There are multiple ways to respond to a piece of media, and nearly all of those responses have the capacity to give you a sense of whether it's a piece of media you yourself want to experience. As you say, a middle ground between broader critical writing and product review. But I'd rather have someone who is really good at critically engaging with something but is maybe of average (or even below average!) mechanical skill. A good games writer will be aware of their own physical dexterity in relation to how skill-focused a game is and take that into account in their writing. I guess my point is if someone's spend a long rear end time honing their skills as a writer and a critic but happens to have bad reflexes, I'd still much rather read their work than some twitchy 19 year old with no cultural frame of reference beyond video games themselves. But really there's a surplus of games writing out there and you can just not burden yourself with the writing you don't like, to be honest.

theres no reason for it to be an either or. this isnt guy who cant play games but can write vs twitchy 19 year old, its we can have people who are good at the game they are reviewing and also able to articulate an effective critical review. and you are conflating. when you say "Some of the best books and essays on film are weaving personal memoir or cultural commentary with the writer's feeling about the films themselves." this is vastly different to what we are talking about lol. it is critique. it is vitally important. it is not occupying the same space and doing the same work that a short form critical review does and they are not the same thing. both need different approaches and skill sets and are suited to different people.

i can not burden myself with the writing i dont like the same way a reviewer can not burden themselves with the games they dont like. this is a deflection, criticism of criticism is as important as the critique itself. the idea that rather than discuss and understand the ways criticism is formed we should simply not think about it is comical. also im not sitting here punching holes in like, people on youtube with 1000 subs doing reviews lol why should major review houses be above discussion. why is it when its brought up it ends up with "if you dont like it dont read it" instead of whatever the actual argument is for so much of games crit being absolutely terrible product review level stuff that frequently fails at even that.

quote:

Like, it should be obvious from my responses that I find critical responses that look too closely at the machinery of a thing to be a bit tedious and missing the point of art. Like that bald youtube music reviewer guy that people seem to love. The way he reviews albums, its like you've just had your car in for servicing and he's giving you a list of parts you need replaced. It just misses the point and appeal of music for me.

you seem to not be reading what im saying, or at least not understanding. critical responses that focus on the machinery are mostly trash that go the entire opposite direction with the same impulse that leads people to proclaim that the most technically proficient musician or the artist best at photorealistically reproducing things with paint as the "best" artists. that isnt what im saying or what im asking for, at all. i explicitly said it wasnt even. any music critic worth their salt is able to and is doing active listening where they can break down whats going on in what they are listening to. the other part is taking that information and writing well, creating meaningful and insightful criticism. its weird you think only doing one half is fine if its the writing thats present, but bad if its a detatched analysis. both are incomplete. a good revierw is a synergy of the two, using both halves to inform the whole.

Khanstant
Apr 5, 2007

Stux posted:

its also not like its just games where its expected that a critic can deal with multiple facets of a work, film critics need to understand cinematography, writing, acting, they need to even have some level of understanding of music and its uses albeit in a contextual manner and not as in depth as a dedicated music critic would. a film critic who was unable to offer anything on the cinematography of a film due to them not having a sufficient understanding of it would be a worthless critic. if you are reviewing games, which are an inherently interactive medium, which can very often require good reaction times etc, you should probably have an above average level of expertise in that area, or at least if you are going to specifically review games which require it.

Most gamers are even bigger scrubs than the average videogame reviewer and those scrubs are the majority consumers of reviews, especially reviews that end with a number days before the game is even released and anyone can have played what is released. Best case scenario a writer can only describe their own experiences and the version of the game they made while they were playing it, in part there are always reviewing themselves in addition to the videogame. The closer a reviewer is to you, the more reflective that review may be towards how you will receive the game. So a game reviewer who is mediocre at videogames will actually be a closer experience and more meaningful review than if they were super-pro gamers all along.

Simone Magus
Sep 30, 2020

by VideoGames

Stux posted:

i can not burden myself with the posting i dont like the same way a reviewer can not burden themselves with the games they dont like. this is a deflection, criticism of posting is as important as posting itself. the idea that rather than discuss and understand the ways posts are formed we should simply not think about it is comical. also im not sitting here punching holes in like, posters with 1 reply

why should popular posters be above discussion. why is it when its brought up it ends up with "if you dont like it dont read it" instead of whatever the actual argument is for so much of games chat being absolutely terrible exclusionary in-joke level stuff that frequently fails at even that.

Here stux i fixed your post

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Darksydephil is the reviewer we deserve

The 7th Guest
Dec 17, 2003

https://twitter.com/nakamura193/status/1398186582096572416

Andrast
Apr 21, 2010


RBA Starblade posted:

Darksydephil is the reviewer we deserve

now there's some real games crit

Stux
Nov 17, 2006

Khanstant posted:

Most gamers are even bigger scrubs than the average videogame reviewer and those scrubs are the majority consumers of reviews, especially reviews that end with a number days before the game is even released and anyone can have played what is released. Best case scenario a writer can only describe their own experiences and the version of the game they made while they were playing it, in part there are always reviewing themselves in addition to the videogame. The closer a reviewer is to you, the more reflective that review may be towards how you will receive the game. So a game reviewer who is mediocre at videogames will actually be a closer experience and more meaningful review than if they were super-pro gamers all along.

its not one or the other. u can have someoen good at games and writing who can relate stuff to different audiences like a film critic who reviews both art house and blockbusters and writes for both audiences. its fine. the other issue tho that u mention is games reviews are rushed for release, people cant beat the games before the review is due which has led to lots of large reviewers turning in half baked product reviews.

Simone Magus posted:

Here stux i fixed your post

dog u cant say people having a discussion about stuff completely civilly is negative and then do this lol

wuggles
Jul 12, 2017

To me it’s like, Hard Drive knows what group of people they’re revving up with that kind of headline. It’s a rare miss for them imo.

Anyway I imagine most people here don’t actually care what reviewers say about games? If I’m looking at a review of a game it’s because I like the personalities involved, or because that person has something unique to say about a particular aspect of the game (Dia Lacina is my go-to for when games do colonialism, she’s great). Otherwise I just go by word of mouth or my own well-honed poo poo taste

You know what reviewer really got me before he turned into a full-time poo poo-stirrer? Jason Schreier. Twice he told me to be cautious about a JRPG I was really hyped about and twice he was right (Octopath and Xenoblade Chronicles 2).

Andrast
Apr 21, 2010


wuggles posted:

Anyway I imagine most people here don’t actually care what reviewers say about games? If I’m looking at a review of a game it’s because I like the personalities involved, or because that person has something unique to say about a particular aspect of the game (Dia Lacina is my go-to for when games do colonialism, she’s great). Otherwise I just go by word of mouth or my own well-honed poo poo taste

Yeah, it's pretty much the same for me

The Grumbles
Jun 5, 2006

Simone Magus posted:

Oh God, you mean theneedledrop? Owner of Literally The Worst Mustache Ever?

I hate that guy a lot, mostly because he keeps reviewing good albums in the most... suburban way.

He also does the typical White Indie Music Critic thing of overcorrecting on hip hop and praising a lot of mediocre hip hop.

I think also a lot of why I hate him is that like all Content Producers Who Get Huge he's completely high on his own farts

I just hope that curse doesn't hit hbomb or anyone i like

Yes! You've put into words exactly why that guy rubs me up the wrong way.


Stux posted:

theres no reason for it to be an either or. this isnt guy who cant play games but can write vs twitchy 19 year old, its we can have people who are good at the game they are reviewing and also able to articulate an effective critical review. and you are conflating. when you say "Some of the best books and essays on film are weaving personal memoir or cultural commentary with the writer's feeling about the films themselves." this is vastly different to what we are talking about lol. it is critique. it is vitally important. it is not occupying the same space and doing the same work that a short form critical review does and they are not the same thing. both need different approaches and skill sets and are suited to different people.

i can not burden myself with the writing i dont like the same way a reviewer can not burden themselves with the games they dont like. this is a deflection, criticism of criticism is as important as the critique itself. the idea that rather than discuss and understand the ways criticism is formed we should simply not think about it is comical. also im not sitting here punching holes in like, people on youtube with 1000 subs doing reviews lol why should major review houses be above discussion. why is it when its brought up it ends up with "if you dont like it dont read it" instead of whatever the actual argument is for so much of games crit being absolutely terrible product review level stuff that frequently fails at even that.
you seem to not be reading what im saying, or at least not understanding. critical responses that focus on the machinery are mostly trash that go the entire opposite direction with the same impulse that leads people to proclaim that the most technically proficient musician or the artist best at photorealistically reproducing things with paint as the "best" artists. that isnt what im saying or what im asking for, at all. i explicitly said it wasnt even. any music critic worth their salt is able to and is doing active listening where they can break down whats going on in what they are listening to. the other part is taking that information and writing well, creating meaningful and insightful criticism. its weird you think only doing one half is fine if its the writing thats present, but bad if its a detatched analysis. both are incomplete. a good revierw is a synergy of the two, using both halves to inform the whole.

I'm just using those extremes to help illustrate my point. It's obvious we're both saying that games writing occupies a broad spectrum. I don't think this stuff is above discussion, which is why I'm discussing it. And don't worry, I do get what you're saying. I just don't think that having an intimate knowledge of video games and a high skill at playing skill based video games are the same thing, and that you can be good at thinking about and talking about video games without being good at playing them at their normal difficulty level. I don't think 'active listening' is really the same as having good reflexes in a FPS, or good at solving puzzles in video games, or being skilled in video games generally. I think you can 'actively listen' to a video game without being good at tricky gameplay. That's all I'm really getting at. I think the 'active listening' part of playing games is just paying attention to how a game looks and sounds and feels, which you don't have to be good at scoring headshots or whatever to be able to do. I also think a lot of critics are unfairly judged for not engaging fully with games while on camera.

edit: I guess I'd also say that people who write criticism that's more broadly cultural and less release window review type stuff is obviously different to an IGN review, but whether it occupies the same space depends on what it is you personally wanna get out of a review. Obviously books are kind of a different category, but a lot of essays are part of a here and now conversation about stuff that's newly released, and a lot of them are helpful to a lot of people for figuring out whether a game or film is something i'd be interested in seeing more of. I'd also say that when you write for a living all that stuff does kind of occupy the same space, which I appreciate is a weird edge case thing.
And obvs there are good and bad (or useful to a conversation about how successful an aesthetic object is or not) pieces of writing. Like tim rogers' 20 hour long video essays I find kind of self indulgent. But there's other writing that's more concise and reflective and can pique your interest in a game.

The Grumbles fucked around with this message at 17:45 on May 31, 2021

Khanstant
Apr 5, 2007
I only know him from his wonderful poo poo-digging, wasn't aware he even played videogames and it didn't matter to me either way. But that brings up Big Point we've all overlooked: You cannot trust a Gamer, therefore the only trustworthy videogame journalistation can come from non-gamers.

Khanstant
Apr 5, 2007
Recording and being streamed in a videogame kind of super sucks and you gotta be a Certain Type of Way to enjoy it, let alone make it entertaining. I tried recording myself playing the RE Village Demo, but afterwards I watched some of it and I honestly spent the majority of my gametime getting real close to terrain and objects to inspect their textures and lighting and then killed another 10-15 minutes trying to see if I could simply choose to never fire a weapon and still advance.

Ostentatious
Sep 29, 2010

i too am very mad that anthony fantano has a different opinion on music than i do, who does he think he is, a critic?

The Grumbles
Jun 5, 2006

Ostentatious posted:

i too am very mad that anthony fantano has a different opinion on music than i do, who does he think he is, a critic?

more like panthony fartano

Stux
Nov 17, 2006

The Grumbles posted:

Yes! You've put into words exactly why that guy rubs me up the wrong way.
I'm just using those extremes to help illustrate my point. It's obvious we're both saying that games writing occupies a broad spectrum. I don't think this stuff is above discussion, which is why I'm discussing it. And don't worry, I do get what you're saying. I just don't think that having an intimate knowledge of video games and a high skill at playing skill based video games are the same thing, and that you can be good at thinking about and talking about video games without being good at playing them at their normal difficulty level. I don't think 'active listening' is really the same as having good reflexes in a FPS, or good at solving puzzles in video games, or being skilled in video games generally. I think you can 'actively listen' to a video game without being good at tricky gameplay. That's all I'm really getting at. I think the 'active listening' part of playing games is just paying attention to how a game looks and sounds and feels, which you don't have to be good at scoring headshots or whatever to be able to do. I also think a lot of critics are unfairly judged for not engaging fully with games while on camera.

it very much depends on the game. theres many games where it doesnt matter and it shouldnt be the focus at all, and i agree absolutely t hat the mechanical skill of the reviewer is completely irrelevant. in fact, thats most games! but theres also a good number of games where it actively matters. the thing i dont like is this idea that game mechanics can be seperated out and put in a box marked "other" when its the defining feature of games, so when a game comes along where tricky gameplay might be core to the game and may even be an important part of the games design philosophy, you need to have a reviewer who is capable of engaging with that to properly review it imo. to use the music example again it would be like if you had a music critic who cannot do t he kind of listening where they can seperate out and understand multiple parts as well as the whole, and giving them a complex math rock album to review. its doing a disservice to the work itself if the person reviewing it cannot follow along with what it is trying to put across and meet it on its own level. of course giving that same album to someone who completely understands whats going on musicially but is an inept writer unable to put across criticism beyond how technically proficient it is is also not a great idea lol

Khanstant
Apr 5, 2007
music art critcism is the functionally least useful art criticism I have ever consumed, I am not aware of any music critic I'd elevate above another or who I could turn to to find useful information about a bit of music's quality. Heck I don't even know a music reviewer who even listens to music the same way I do - by letting youtube pick the next song and just leaving it on to do its thing while you do other stuff. Some weirdo listening to a whole album while doing nothing else does me no good, I'll never listen to music that way.

Mostly though, I can just listen to the music and immediately know how I feel about it and have never encountered a music review that was helpful or informative to me in a way that simply even half-listening didn't handle. Sometimes you get some neat information about the creation or history of a song or band or whatever, but that's more music fact reporting than it is formalized-opinion-sharing.

Worst case scenario a music reviewer is TOO GOOD, better at their job than the artists are at making music and you get a review where the text makes the music sound a lot better than the band does.

Stux
Nov 17, 2006

Khanstant posted:

Some weirdo listening to a whole album while doing nothing else does me no good, I'll never listen to music that way.

jokes on you im listening to mm food as i type

The Grumbles
Jun 5, 2006

Stux posted:

it very much depends on the game. theres many games where it doesnt matter and it shouldnt be the focus at all, and i agree absolutely t hat the mechanical skill of the reviewer is completely irrelevant. in fact, thats most games! but theres also a good number of games where it actively matters. the thing i dont like is this idea that game mechanics can be seperated out and put in a box marked "other" when its the defining feature of games, so when a game comes along where tricky gameplay might be core to the game and may even be an important part of the games design philosophy, you need to have a reviewer who is capable of engaging with that to properly review it imo. to use the music example again it would be like if you had a music critic who cannot do t he kind of listening where they can seperate out and understand multiple parts as well as the whole, and giving them a complex math rock album to review. its doing a disservice to the work itself if the person reviewing it cannot follow along with what it is trying to put across and meet it on its own level. of course giving that same album to someone who completely understands whats going on musicially but is an inept writer unable to put across criticism beyond how technically proficient it is is also not a great idea lol

I mean yeah I think we both agree on that. Again, an editor wouldn't put someone on a guilty gear game who isn't already well into that sort of fighting game. But I do think you can be literate in a game genre without being particularly good at games in that genre. I also don't think any review can be for all audiences. So like the pro fighting game scene probably isn't going to get what they want from a review by someone who loves street fighter but sucks at it, because that review is gonna be more useful for regular ol schlubs.

Nobody should listen to, think about, write about or otherwise engage with math rock however

edit: but yeah as poster above said I still think music criticism isn't the most useful touchpoint because music has never been more instantly accessible and is the one artform where you basically know straight away whether or not you want to continue listening. someone really needs to have something insightful to say about a piece of music for it to be worthwhile.

Khanstant
Apr 5, 2007

Stux posted:

jokes on you im listening to mm food as i type

So you're listening to music as I do -- while doing other things like making PostsArt

Ostentatious
Sep 29, 2010

im going to listen to blueface

Andrast
Apr 21, 2010


I don't think there is anything a music review could do to make me gain any value from it

Looper
Mar 1, 2012
i haven't read any game reviews since my subscription to nintendo power lapsed years and years ago but i don't regret the time spent on them. i hope alan the blue slime guy is doing okay out there

CubeTheory
Mar 26, 2010

Cube Reversal
The only music review I need is the ALGORITHM

stev
Jan 22, 2013

Please be excited.



Andrast posted:

I don't think there is anything a music review could do to make me gain any value from it

Album art, bitrate, how smoothly it plays on Spotify, length, listenability, relistenability and fun factor.

Amp
Sep 10, 2010

:11tea::bubblewoop::agesilaus::megaman::yoshi::squawk::supaburn::iit::spooky::axe::honked::shroom::smugdog::sg::pkmnwhy::parrot::screamy::tubular::corsair::sanix::yeeclaw::hayter::flip::redflag:
the only thing i know about games media is to never trust rob zacny

Andrast
Apr 21, 2010


stev posted:

Album art, bitrate, how smoothly it plays on Spotify, length, listenability, relistenability and fun factor.

you're right, you need the fun factor

Amp
Sep 10, 2010

:11tea::bubblewoop::agesilaus::megaman::yoshi::squawk::supaburn::iit::spooky::axe::honked::shroom::smugdog::sg::pkmnwhy::parrot::screamy::tubular::corsair::sanix::yeeclaw::hayter::flip::redflag:
i grade albums on how much they make me feel like i could punch a hole in a brick wall


this, for example, is a 10

https://www.youtube.com/watch?v=CQIiY9NhEUM

wuggles
Jul 12, 2017

CubeTheory posted:

The only music review I need is the ALGORITHM

The only music review I need is where can I find the OP/ED of the anime I just started on Spotify, and maybe also AmaLee’s cover

ShallNoiseUpon posted:

the only thing i know about games media is to never trust rob zacny

This but Austin Walker, motherfucker didn’t like Astral Chain

Gaius Marius
Oct 9, 2012

ShallNoiseUpon posted:

the only thing i know about games media is to never trust rob zacny

For what reason? I don't agree with him a lot, but he's pretty insightful when I listen to him. He can clearly state the why of why he dislikes something and can explain how a system works, something most games journalists completely fail at.

He's no troy goodfellow though

Ostentatious
Sep 29, 2010

there was this cookie monster looking mother fucker who did a 4 hour long review of breath of the wild and thats when i lost all faith in game reviewers tbh

The Grumbles
Jun 5, 2006

stev posted:

Album art, bitrate, how smoothly it plays on Spotify, length, listenability, relistenability and fun factor.

remember when Kanye released a patch for his album. with patch notes and everything

CharlieFoxtrot
Mar 27, 2007

organize digital employees



The general quality of game reviewing is markedly worse than the reviewing around other types of media when you look at the most prominent venues for this kind of criticism. This is primarily due to contextual factors that limit who ends up doing this work, and further limit the quality of the work:

1.The review of books, films, theatre, music, art, etc. derive from traditions that focused on refined aesthetic sensibility on the part of critics. The legacy of games reviews is from consumer reports on computer software as established in enthusiast magazines from the 1980s that prioritized technical factors, with the question of "fun" retrofitted as a quasi-technical consideration. This has resulted in a different prioritization of what people expect should be discussed in a game review.
2. Rather than the couple hours it might take to watch a film or listen to an album, or even the 8-10 hours to read a typical novel, many AAA games (the ones that mostly get reviewed in publication spaces) are 20 hours or more. Even when publications are able to give reviewers the proper time to experience the work, this still pushes reviewers into a grinding mentality that limits the possibilities for reflection or exploration, and because games are interactive, this context actually shapes how they play the game and what experiences they can have to write about. In any case, lots of reviewers don't have that time, because
3. Game publishers are actively hostile to reviewers in ways that the distributors of other media are not. The trend among publishers has been to narrow the window of when review codes for games are sent out -- if they even send them out as all, as many publishers have realized there's no upside to working with publications when they have strong PR influence and social media/streamers to deliver their preferred message. When publishers do work with reviewers, there are extremely strict embargos that limit the range of what reviewers can mention, which severely limits the potential for a thorough discussion. (The release day reviews of RE8 were not allowed to mention the boss fights or "Ethan's story")
4. Game audiences are actively hostile to reviewers in ways that fans of other media (excepting "geek media" where this energy comes from) are not. Many people who have done game reviews have talked about how doing almost anything else at all was more fulfilling, because if a reviewer writes or rates anything outside of the window set by pre-release hype, this opens them up to online harassment from disgruntled gamers. This turns away potentially insightful critics who don't want to deal with managing receiving death threats in all their socials as an unpaid part of the job. It also introduces significant churn, as even those who do review games rarely stick with it for more than a few years, which again limits how much the reviewer's sensibilities and skill sets can be developed.

stev
Jan 22, 2013

Please be excited.



Ostentatious posted:

there was this cookie monster looking mother fucker who did a 4 hour long review of breath of the wild and thats when i lost all faith in game reviewers tbh

I always get recommended that poo poo despite never having watched one of his videos.

John Walker's the only one I can think of that turned out to be a bit of a oval office but not because of his game opinions.

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wuggles
Jul 12, 2017


yeah this

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