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TheParadigm
Dec 10, 2009

PoptartsNinja posted:

Build Your Own Pirate Day Contest!

I"m kind of interested in this! But i'm not especially a battletech afficionado. What kind of weapons are appropriate star-league era? Nothing too fancy, I'm guessing? What kind of stuff is appropriate for low-tech? (rockets, machineguns, flamers?)
I'm biased by the MW game series, which takes liberties with things occasionally.

Edit: Is there also some grand list of what units are available by time-period somewhere?

TheParadigm fucked around with this message at 09:28 on Dec 26, 2014

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Defiance Industries
Jul 22, 2010

A five-star manufacturer


TheParadigm posted:

I"m kind of interested in this! But i'm not especially a battletech afficionado. What kind of weapons are appropriate star-league era? Nothing too fancy, I'm guessing? What kind of stuff is appropriate for low-tech? (rockets, machineguns, flamers?)
I'm biased by the MW game series, which takes liberties with things occasionally.

Star League era technology is anything you see on Sarna.net with a "reintroduced" date, which means the technology was developed during the Star League and was eventually rediscovered. That includes things like the ER PPC, ER large laser, pulse lasers of all sizes, standard Gauss rifles, double heat sinks, Streak SRM-2s, UAC/5s, LB-10X ACs, XL Engines, Endo/Ferro-Fibrous, CASE, Guardian ECM, Beagle Active Probe, MASC, and probably some stuff I'm forgetting.

Low-tech gear is the basic 3025 gear. Lasers, PPCs, Autocannons, LRMs, SRMs, machine guns and flamers. Hatchets are also 3025 technology but weren't developed by the Star League. At this point in the timeline the method for manufacturing a mech-grade hatchet that doesn't get ruined after one swing like most melee weapons do is still limited to a few factories, so pirates probably won't have them and instead will probably have primitive-tech melee weapons like the wrecking ball in this scenario.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

TheParadigm posted:

Edit: Is there also some grand list of what units are available by time-period somewhere?

Sort-of, but I don't have access to it at work.

As a general rule of thumb, if you see a unit you like check it out on Sarna.net and keep your eyes out for 'production date.' Anything made after 3020 is probably not going to be in widespread service, and really anything made after 2900 probably won't be in pirate hands except very rarely. Also watch for the date units left production--some SLDF or RWR machines like the Lancelot or Jackrabbit left production so long ago that they're incredibly rare. A pirate with a Lancelot could turn up on Outreach with a bounty in the millions and go legit mercenary just by virtue of owning a special snowflake machine. Merc units would be throwing money at him or her for the chance of having a rare SLDF `Mech in their unit.

dis astranagant
Dec 14, 2006

If you're using Solaris Skunk Werks with the SSW Master List you can filter for introductory tech level and it'll generally give you stuff that's still around in the 3020s.

propatriamori
Feb 13, 2012

there can be no peace until everyone is safe

PoptartsNinja posted:

Sort-of, but I don't have access to it at work.

As a general rule of thumb, if you see a unit you like check it out on Sarna.net and keep your eyes out for 'production date.' Anything made after 3020 is probably not going to be in widespread service, and really anything made after 2900 probably won't be in pirate hands except very rarely. Also watch for the date units left production--some SLDF or RWR machines like the Lancelot or Jackrabbit left production so long ago that they're incredibly rare. A pirate with a Lancelot could turn up on Outreach with a bounty in the millions and go legit mercenary just by virtue of owning a special snowflake machine. Merc units would be throwing money at him or her for the chance of having a rare SLDF `Mech in their unit.

Are in-universe 'mech logistics that generic? Or would they just hangar queen the museum piece?

Saint Celestine
Dec 17, 2008

Lay a fire within your soul and another between your hands, and let both be your weapons.
For one is faith and the other is victory and neither may ever be put out.

- Saint Sabbat, Lessons
Grimey Drawer

propatriamori posted:

Are in-universe 'mech logistics that generic? Or would they just hangar queen the museum piece?

Would this be like the real life equivalent of a private security company in Africa somewhere dragging out a WW-2 vintage ISU-152 or something and using it in combat?

Edit: Or this -

https://www.youtube.com/watch?v=a1Z4IOQWNKY

raverrn
Apr 5, 2005

Unidentified spacecraft inbound from delta line.

All Silpheed squadrons scramble now!


Saint Celestine posted:

Would this be like the real life equivalent of a private security company in Africa somewhere dragging out a WW-2 vintage ISU-152 or something and using it in combat?

Edit: Or this -

https://www.youtube.com/watch?v=a1Z4IOQWNKY

Like that, but the IS-3 has a railgun and is invisible.

dis astranagant
Dec 14, 2006

propatriamori posted:

Are in-universe 'mech logistics that generic? Or would they just hangar queen the museum piece?

By the 3020s there are mechs that have been in active service for centuries. They might have to hangar queen that fancy SLDF mech if it has an XL engine or EndoSteel structure (requires materials and components that haven't been in production for centuries), but otherwise it's not that hard to swap out broken weapons for lower tech versions and ferrofibrous armor for standard. Even if they mech does have fancy internals, that Lancelot PTN mentioned is a fast sniper that could probably still be deployed if you're willing to baby it a bit.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby
How feasible would it be for a pirate to have a cobbled together Clan mech?

dis astranagant
Dec 14, 2006

The Casualty posted:

How feasible would it be for a pirate to have a cobbled together Clan mech?

It would be vaguely feasible for a pirate near the invasion corridor to steal or salvage a second line clan mech and have to replace clan components with standard ones as things break or he runs out of clan ammo. One of the player mechs this mission is like that, actually.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

The Casualty posted:

How feasible would it be for a pirate to have a cobbled together Clan mech?

Incredibly unlikely (you have to get a Clanner alone, vulnerable, and stupid enough to fall victim to you and have enough time to abscond with his machine). Clanners don't bargain with pirates, they just exterminate them.

If it weren't for Susie Ryan being a special snowflake in canon she probably wouldn't have a Clan machine either.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


dis astranagant posted:

It would be vaguely feasible for a pirate near the invasion corridor to steal or salvage a second line clan mech and have to replace clan components with standard ones as things break or he runs out of clan ammo. One of the player mechs this mission is like that, actually.

The main stumbling block is keeping the thing running. It's the same problem they have using an old SLDF machine. Pirates have trouble keeping the 3025-tech shitboxes they run around in going when they can strip parts off enemy machines, let alone anything newer. Even most mercs can't maintain Clantech; they'd much rather trade it to their House employer for an equivalent IS piece and a cash bonus. Despite the construction rules being the same, the maintenance and repair of Clantech is basically an entirely different skill than IS stuff.

I see a Clan mech as something like a pirate band's "white whale," something that their leader pursues and ends up running their entire crew into the ground trying to get one.

Saint Celestine
Dec 17, 2008

Lay a fire within your soul and another between your hands, and let both be your weapons.
For one is faith and the other is victory and neither may ever be put out.

- Saint Sabbat, Lessons
Grimey Drawer

PoptartsNinja posted:

Incredibly unlikely (you have to get a Clanner alone, vulnerable, and stupid enough to fall victim to you and have enough time to abscond with his machine). Clanners don't bargain with pirates, they just exterminate them.

If it weren't for Susie Ryan being a special snowflake in canon she probably wouldn't have a Clan machine either.

What if you literally fall through the roof of a hidden Clan mech depot?

(That book was godawful)

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Saint Celestine posted:

What if you literally fall through the roof of a hidden Clan mech depot?

(That book was godawful)

Then I reveal it was a trap and you're taken out back by ROM and all shot.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby
code:
Space Invader Rifleman IIC

Mass: 65 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 6,382,118 C-Bills
Battle Value: 1,832

Chassis: Unknown Endo-Steel
Power Plant: Unknown 195 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    2  (CL) Large Pulse Lasers
    1  (IS) Streak SRM-4
    1  Large Vibroblade
    1  (IS) Thunderbolt-5 (OS)
    1  Light TAG
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   104 points                3.50
    Internal Locations: 1 CT, 2 LT, 2 RT, 2 RA
Engine:             Fusion Engine                195                       8.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3.00
Heat Sinks:         (CL) Double Heat Sink        15(30)                    5.00
    Heat Sink Locations: 3 LT, 1 LA, 2 RA, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA
Armor:              Ferro-Fibrous                AV - 192                 10.00
    Armor Locations: 1 HD, 6 RT
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           32        
                                 Center Torso (rear)                  10        
                                           L/R Torso     15           21        
                                    L/R Torso (rear)                  7         
                                            Left Arm     10           20        
                                           Right Arm     10           15        
                                             L/R Leg     15           25        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
(CL) Targeting Computer                      RT        -         3         3.00
(IS) Streak SRM-4                            LT        3         1         3.00
2 (CL) Large Pulse Lasers                    RA        20        4        12.00
Large Vibroblade                             LA        -         4         7.00
(IS) Thunderbolt-5 (OS)                      LA        3         1         3.50
Light TAG                                    LA        0         1         0.50
@Streak SRM-4 (25)                           LT        -         1         1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      6    Points: 18
3j         4       4       3       0      3     0   Structure:  5
Special Abilities: MEL, LTAG, CASE, SRCH, ES, SEAL, SOA
Let it be known that Spiff "Jolly" Rogers (a.k.a. "Spit") was far luckier than he was good. Headshotting a dreaded Clan heavy in a sensor-killing blizzard had a way of... Enhancing one's reputation. Spiff had, at one point, been a journeyman freelance mercenary pulling down contracts at the edge of Lyran/ Draconis space. That is, until a certain convoy escort mission went awry. You see, Spiff had a greedy streak and a love of embellishment. And he would tell you that in that mission, he faced down a charging Rifleman IIC, bringing it low with one final blast from his Axman's AC/20. But in reality, "Spit" had merely stolen what he was contracted to protect, destroying a salvage convoy and spiriting away the nearly pristine, headless wreck in the bay of a bribed captain's dropship. However, Spiff hadn't really planned around the repercussions of his getaway; his betrayal made him a wanted man in Lyran space, and meant the termination of his access to the MRB. Using the black market sale of his Axman to finance a trip to the Periphery, Spiff repaired the cockpit using bits of a Jenner, and went on to use his machine's advanced capabilities (and his talent for self-promotion) to carve out a little piece of pirate-controlled territory.

Spiff's machine is certainly a cause for intimidation. Individual pieces of clan equipment are rare, but mostly-complete examples of clan battlemechs are almost unheard of. One thing's for sure, people know exactly who is knocking on their door when the maroon and gold Rifleman IIC arrives. It hasn't survived completely intact, and the ongoing modificatons would be cause for alarm for any "civilized" technician in the inner-sphere, but the machine is still quite dangerous. More dangerous, perhaps, than Spiff's mediocre piloting and gunnery skills allow.

The Rifleman that stands at the front of Spiff's Band is curiously equipped. To the radomed head, an ostentatious armored cowl in the shape of an ancient pirate's tricorn hat has been affixed, black with white Jolly Rodger. The right arm carries the classic twin-mounted Clan Large Pulse Lasers. The chest was carved out to fit a captured Streak SRM-4 and a single ton of ammo. Spiff has managed to get the left arm blown off in a failed raid, and replaced it with the south paw of a salvaged Cataphract. Spiff equipped this arm with a bizarre assortment of weapons. He carries a customized Large Vibroblade, to the hilt of which the former owner had also attached a Light TAG. Spiff's pirate band lacks the technology and coordination to really use TAG effectively, so he uses it instead to point at targets or menacingly intimidate civilians and foot infantry. On the forearm is another of Spiff's signature weapons: a One-Shot Thunderbolt-5. Spiff prefers to use this for "close encounters." It's probably for the best, because all these lopsided, Inner Sphere mods, combined with a general lack of upkeep, has caused problems with Space Invader's sensor suite. The giant metal hat covering the radar doesn't help, either. Spiff's machine suffers from Poor Targeting (Long Range) and the Non-Standard Parts mean Space Invader will only turn into a bigger Frankenmech with time.

dis astranagant
Dec 14, 2006

Do Thunderbolts even exist in PTNverse? Not to mention I don't think streaks have really hit the open market yet.

Lord Koth
Jan 8, 2012

dis astranagant posted:

Do Thunderbolts even exist in PTNverse? Not to mention I don't think streaks have really hit the open market yet.

(IS)Streak SRM-2's have been around for a few years, being reintroduced in 3035, but the larger variants aren't around yet at all. You're right that they'd probably still be extremely rare outside House armies though.

Defiance Industries
Jul 22, 2010

A five-star manufacturer


Lord Koth posted:

(IS)Streak SRM-2's have been around for a few years, being reintroduced in 3035, but the larger variants aren't around yet at all. You're right that they'd probably still be extremely rare outside House armies though.

I think the ammo would be a major stumbling block, too.

TheParadigm
Dec 10, 2009

Defiance Industries posted:

I think the ammo would be a major stumbling block, too.

Thats the beauty of streaks, though. You never spend ammo unless you're guaranteed a hit! Ammo should last a great deal of time, especially if you're a bad shot who can never get a lock despite holding down the trigger all the time.

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby
I thought Thunderbolts were valid? I could swap out the Streak and Thunderbolt for an SRM-6 and 2 tons of ammo, plus max armor. But it's less fun :(

dis astranagant
Dec 14, 2006

The Casualty posted:

I thought Thunderbolts were valid? I could swap out the Streak and Thunderbolt for an SRM-6 and 2 tons of ammo, plus max armor. But it's less fun :(

Thunderbolts don't show up in the canon timeline til the 3070s except as janky Solaris toys in the late 3050s. They're also the exact last thing you'd ever want to use at short range other than regular lrms.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
It's a one-shot, it's clearly just a pirate who is a hobbyist rocketeer building his own "mega LRM"

It's obviously on an exterior shoulder hardpoint and has a chance to just explode if that arm takes any fire before the pilot launches it.

The real problem is the Targeting Computer. :ssh:

PoptartsNinja fucked around with this message at 15:59 on Dec 27, 2014

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
All this talk of difficult maintenance is a good point. I better add 'Difficult to Maintain' to my own entry since it mounts an XL Engine and is an overweight piece of crap cobbled together from four different mechs a masterpiece of pirate engineering.

dis astranagant
Dec 14, 2006

PoptartsNinja posted:

It's a one-shot, it's clearly just a pirate who is a hobbyist rocketeer building his own "mega LRM"

It's obviously on an exterior shoulder hardpoint and has a chance to just explode if that arm takes any fire before the pilot launches it.


If that's the case, why not use the original, super janky version from Unbound. The one that explodes when hit for 10 damage and 15 heat

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby
^^^
I didn't see the original in Solaris SkunkWerks, that was what I really wanted.

PoptartsNinja posted:

It's a one-shot, it's clearly just a pirate who is a hobbyist rocketeer building his own "mega LRM"

It's obviously on an exterior shoulder hardpoint and has a chance to just explode if that arm takes any fire before the pilot launches it.

The real problem is the Targeting Computer. :ssh:

But his inability to maintain it is giving him a to-hit penalty :downs:

Lemniscate Blue
Apr 21, 2006

Here we go again.

PoptartsNinja posted:

The real problem is the Targeting Computer. :ssh:

I have the weirdest urge to watch Dark Star again.

AtomikKrab
Jul 17, 2010

Keep on GOP rolling rolling rolling rolling.

dis astranagant posted:

Do Thunderbolts even exist in PTNverse? Not to mention I don't think streaks have really hit the open market yet.

Star league prototypes!

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
In case people are still unaware of the current tech level here's an old post by Defiance Industries explaining what tech the Star League had:

Defiance Industries posted:

For people who want to enter but maybe don't have what weapons did or did not exist during the Star League memorized, here is a handy list of what weapons that adds to the pile of level 1 tech.

BALLISTICS:
-Gauss Rifle
-LB 10-X AC
-UAC/5

ENERGY:
-ER PPC
-ER Large Laser
-Pulse Lasers (all sizes)

MISSILES:
Streak SRM-2
One-Shot Missiles
Thunder LRM
Swarm LRM
Arrow IV
NARC

CONSTRUCTION:
XL Engine
FF Armor
EndoSteel
Double Heat Sinks

MISC:
AMS
Artemis IV
Guardian ECM
Beagle Active Probe
MASC
TAG

You can justify most of this stuff by saying your pirate found and looted a Brian cache.

Congratulations! You Won.
Mar 21, 2007


THE FUTURE IS UNWRITTEN



Frankly, you can justify drat near anything with "they found it in a Brian Cache" and you shouldn't let a silly thing like "the rules" get in the way of making a spectacular and terrible robot.

For example, I'm going to justify a 'Mech in this era having a Partial Wing if it kills me. Maybe it's a Star League prototype no one ever found, or some pirates got really, really inventive.

(The Partial Wing won't actually work, but they tried.)

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
The AUTRO Cougar's got a Partial Wing. The Jade Falcons have been busy.




I just haven't had an excuse an opportunity to deploy one.

PoptartsNinja fucked around with this message at 23:55 on Dec 27, 2014

Scintilla
Aug 24, 2010

I BEAT HIGHFORT
and all I got was this
jackass monkey
Nice sprite, although I could have sworn that the Cougar in Breakout had a Partial Wing.

PhotoKirk
Jul 2, 2007

insert witty text here
code:
SCP-1N "Longhorn"

Mass: 55 tons
Tech Base: IS
Chassis Config: Quad
Rules Level: IS Tech

Chassis: Standard
Power Plant: CoreTek 275 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 86.0 km/h
Jump Jets: none
    Jump Capacity: n/a
Armor: 4/StarSlab
Armament:
    2  Large Lasers
    6  Medium Lasers
Manufacturer: Brigadier
    Primary Factory: Gibson
Communications System: Garrett 500A
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Standard                   99 points                5.50
Engine:             Fusion Engine                275                       15.50
    Walking MP: 5
    Running MP: 8
    Jumping MP: 0 
Heat Sinks:         (IS) Double Heat Sink        10(20)                    0.00
Gyro:               Standard                                               4.00
Cockpit:            Standard                                               3.00
Armor:              Standard                AV - 176                 11.00

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            8         
                                        Center Torso     18           24        
                                 Center Torso (rear)                  8        
                                           L/R Torso     13           20        
                                    L/R Torso (rear)                  6         
                                            L/R Leg Front     13           21        
                                             L/R Leg Back     13           21        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
Large Laser                                RT        8         2         5.00
Large Laser                                LT         8         2         5.00
6 Medium Lasers                      RT        18        6        6.00

Quirks:
Low Profile
Bad Reputation
Kyle Andersen was a lowly tech during Operation Bulldog who found himself pressed into service as a mechwarrior during the bloody fighting on Huntress. Following the end of Clan hostilities, he returned home with a mostly destroyed SHD-2D and a deep distrust of Prince Victor. When the FedCom Civil War began, Kyle decided that it's a big galaxy out there and he was going to carve out a piece of it for himself. He cashed in all of his savings, sold his car, house, and every bit of his mech except for the CoreTek 275 engine.

Every credit was used to purchase Brigadier scrap auction lot #1138. A couple shot out SCP-1N mechs, missing weapons and engines. Kyle took the better chassis and installed the 275 engine, giving the Scorpion a slower rate of speed, but opening up almost 10 tons for weapons and armor. A large laser replaced the PPC in the right torso and a second laser was mounted in the left torso, giving the Longhorn its distinctive appearance. The canister for the SRM-6 was fitted with a half-dozen medium lasers, giving it the appearance of a standard SRM rack with 2.5x the firepower. Double-strength heat sinks are fitted to deal with the increased heat. Four additional tons of armor were added, mostly to the torsos. The larger gyro for the 330 engine was retained to improve the SCP-1Ns notorious rough ride.

Kyle has yet to carve out his own pirate kingdom, but has slowly begun building his empire by raiding backwater worlds in the Periphery. His current stockpile of parts and equipment might keep him going for six months if he can avoid FedCom regular forces.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
FedCom stands for Federated Combine in the PTNverse, right?

GhostStalker
Mar 26, 2010

Guys, find a woman who looks at you the way GhostStalker looks at every bald, obese, single 58 year old accountant from Tulsa who managed to win $4,000 by not wagering on a Final Jeopardy triple stumper.

Voyager I posted:

FedCom stands for Federated Combine in the PTNverse, right?

Yeah, that background sounds like it was written more for the original timeline, not PTN's...

The Casualty
Sep 29, 2006
Security Clearance: Pop Secret


Whiny baby
How's this? I changed the Thunderbolt to the version from Unbound, which is a big rocket that will probably blow my own arm off. Plus to further neuter the TarComp, I added the EM Interference quirk [cLPL -> TarComp], meaning each time the Pulse Lasers fire, it trips a breaker and ol' Spiff has to bop it over the head a couple times. Because Pirates!
code:
Space Invader Rifleman IIC

Mass: 65 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Clan Invasion
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3070
Cost: 6,324,368 C-Bills
Battle Value: 1,846

Chassis: Unknown Endo-Steel
Power Plant: Unknown 195 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: Unknown
    Jump Capacity: 90 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
    2  (CL) Large Pulse Lasers
    1  (IS) SRM-4
    1  Large Vibroblade
    1  Light TAG
    1  Thunderbolt(OS) (3053 Version)
Manufacturer: Unknown
    Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   104 points                3.50
    Internal Locations: 1 CT, 2 LT, 2 RT, 2 RA
Engine:             Fusion Engine                195                       8.00
    Walking MP: 3
    Running MP: 5
    Jumping MP: 3 Standard
    Jump Jet Locations: 1 CT, 1 LT, 1 RT                                   3.00
Heat Sinks:         (CL) Double Heat Sink        15(30)                    5.00
    Heat Sink Locations: 3 LT, 1 LA, 2 RA, 1 LL, 1 RL
Gyro:               Standard                                               2.00
Cockpit:            Standard                                               3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA
Armor:              Ferro-Fibrous                AV - 211                 11.00
    Armor Locations: 1 HD, 6 RT
    CASE Locations: 1 LT                                                   0.50

                                                      Internal       Armor      
                                                      Structure      Factor     
                                                Head     3            9         
                                        Center Torso     21           32        
                                 Center Torso (rear)                  10        
                                           L/R Torso     15           23        
                                    L/R Torso (rear)                  7         
                                             L/R Arm     10           20        
                                             L/R Leg     15           30        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
(CL) Targeting Computer                      RT        -         3         3.00
(IS) SRM-4                                   LT        3         1         2.00
2 (CL) Large Pulse Lasers                    RA        20        4        12.00
Large Vibroblade                             LA        -         4         7.00
Light TAG                                    LA        0         1         0.50
@SRM-4 (25)                                  LT        -         1         1.00
Thunderbolt (OS) (3053)                      LA        6        1        1.00
                                            Free Critical Slots: 0

BattleForce Statistics
MV      S (+0)  M (+2)  L (+4)  E (+6)   Wt.   Ov   Armor:      7    Points: 18
3j         4       4       3       0      3     0   Structure:  5
Special Abilities: MEL, LTAG, CASE, SRCH, ES, SEAL, SOA

Rorahusky
Nov 12, 2012

Transform and waaauuuugh out!

quote:

Kyle Andersen was a lowly tech during Operation Bulldog who found himself pressed into service as a mechwarrior during the bloody fighting on Huntress. Following the end of Clan hostilities, he returned home with a mostly destroyed SHD-2D and a deep distrust of Prince Victor. When the FedCom Civil War began, Kyle decided that it's a big galaxy out there and he was going to carve out a piece of it for himself. He cashed in all of his savings, sold his car, house, and every bit of his mech except for the CoreTek 275 engine.

Every credit was used to purchase Brigadier scrap auction lot #1138. A couple shot out SCP-1N mechs, missing weapons and engines. Kyle took the better chassis and installed the 275 engine, giving the Scorpion a slower rate of speed, but opening up almost 10 tons for weapons and armor. A large laser replaced the PPC in the right torso and a second laser was mounted in the left torso, giving the Longhorn its distinctive appearance. The canister for the SRM-6 was fitted with a half-dozen medium lasers, giving it the appearance of a standard SRM rack with 2.5x the firepower. Double-strength heat sinks are fitted to deal with the increased heat. Four additional tons of armor were added, mostly to the torsos. The larger gyro for the 330 engine was retained to improve the SCP-1Ns notorious rough ride.

Kyle has yet to carve out his own pirate kingdom, but has slowly begun building his empire by raiding backwater worlds in the Periphery. His current stockpile of parts and equipment might keep him going for six months if he can avoid FedCom regular forces.

The problem with this background is that it was written for Canon Btech universe, and not PTNverse. In PTNverse, there is no FedCom (The Draconis Combine ended up surrendering/joining the Fed Suns after Luthien was taken by the Clans and their Coordinator killed), the Inner Sphere hasn't launched Operation Bulldog or anything like it (They're still mostly on the defensive against the Clans), and Victor Steiner-Davion doesn't exist, having not been born at this point of the timeline, nor ever will be.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Rorahusky posted:

The problem with this background is that it was written for Canon Btech universe, and not PTNverse.

Well, in his defense I didn't say it had to be thread-canon. It just means I probably can't 'mine' his pirate for ideas. :shrug:

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
And I'm still missing orders. That's what I get for not making sure those two new PMs were from players and relaxing this holiday. Please do not make them feel bad, it's my own fault for making stupid assumptions and not wanting to bother them during the holiday season by sending them a PM.

I did send PMs to the pilots in question, I really can't blame them for missing orders given the time of year. This is the busiest weekend of the year for me, too, so I know how it goes.

Hopefully they're both still alive. :(

PhotoKirk
Jul 2, 2007

insert witty text here

PoptartsNinja posted:

Well, in his defense I didn't say it had to be thread-canon. It just means I probably can't 'mine' his pirate for ideas. :shrug:

Yeah, I had a brain fart. I'll go back and re-write it.

Still a cool mech though...

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PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
Still no word from one of the players. I'm going to give him a little more time and then contact an alternate so we'll be good to go for next Sunday's update. :(

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