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Munkeymon posted:
Many of these are misspelled words that contain a bad word inside. Their replacement tool tries to be smart, so it doesn't replace the middle of a word if that word is in a known dictionary. For example, "assembly" becomes "assembly" while "assebly" becomes "----ebly". I think "cha----ters" was probably "characeters". edit: I want to emphasize this one, though: {"----n (Former Yugoslav Republic of ----)", "mk-MK"}, They censored Macedonia.
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# ? Mar 30, 2016 18:47 |
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# ? Jun 7, 2024 19:40 |
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Bognar posted:Many of these are misspelled words that contain a bad word inside. Their replacement tool tries to be smart, so it doesn't replace the middle of a word if that word is in a known dictionary. For example, "assembly" becomes "assembly" while "assebly" becomes "----ebly". I think "cha----ters" was probably "characeters". It also contains 'ace' Some people get real mad if you don't use the 'right' word for where they live and/or are from, so that's understandable in that context. What the heck is 'ace' a slur for?
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# ? Mar 30, 2016 19:20 |
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Bognar posted:Many of these are misspelled words that contain a bad word inside. Their replacement tool tries to be smart, so it doesn't replace the middle of a word if that word is in a known dictionary. For example, "assembly" becomes "assembly" while "assebly" becomes "----ebly". I think "cha----ters" was probably "characeters". Macedonia is a big thing for Greeks The replacement tool just flags poo poo and a lot of it is political party acronyms
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# ? Mar 30, 2016 19:28 |
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Bognar posted:I think "cha----ters" was probably "characeters". I was thinking maybe "chareichters"
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# ? Mar 30, 2016 19:36 |
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Munkeymon posted:What the heck is 'ace' a slur for? What kind of acehole doesn't know that!?
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# ? Mar 30, 2016 20:39 |
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Bognar posted:They censored Macedonia.
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# ? Mar 31, 2016 01:44 |
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So I tried deploying some of my apps to the Xbox with the new Xbox UWP dev stuff, but I can't get SQLite to loadcode:
Drastic Actions fucked around with this message at 03:50 on Mar 31, 2016 |
# ? Mar 31, 2016 03:32 |
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Drastic Actions posted:So I tried deploying some of my apps to the Xbox with the new Xbox UWP dev stuff, but I can't get SQLite to load I don't know if they've changed how they are linking the Microsoft Visual C++ runtime in SQLite recently, but older versions of SQLite have a dependency on a Visual C++ runtime redistributable.
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# ? Mar 31, 2016 12:15 |
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So Xamarin is free for every Visual Studio user, even the community edition. This is so awesome........
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# ? Mar 31, 2016 17:00 |
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That's a huge deal. I've talked to a lot of people in Xamarin circles, and the sentiment that's been echoed for years is "this is great, but the price is impeding adoption". Well that's now thrown completely out of the window. Using .NET is now the best way to target multiple mobile platforms with a native app (without having to rely on JavaScript, anyway).
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# ? Mar 31, 2016 18:02 |
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I and everyone else here are really glad you feel that way. Getting this stuff ready has been nuts, but getting it out to everyone now is awesome. Awesome times for C# and mobile. Edit: BTW it's not just VS, you can use it ion the Mac too for free. Drastic Actions fucked around with this message at 18:48 on Mar 31, 2016 |
# ? Mar 31, 2016 18:26 |
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Yeah, this is such an awesome change. I am glad that I put some time into learning this stuff already.
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# ? Mar 31, 2016 19:02 |
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Maybe with Xamarin in the Microsoft wheel house we could get a WPF / Xamarin.Forms replacement that works cross platform on the Desktop.
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# ? Mar 31, 2016 19:39 |
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xgalaxy posted:Maybe with Xamarin in the Microsoft wheel house we could get a WPF / Xamarin.Forms replacement that works cross platform on the Desktop. Seeing that forms will be open sourced soon... Totally possible.
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# ? Mar 31, 2016 19:51 |
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I just hope you guys get to keep your vision....... That MS felt the need to buy you guys should tell you enough about the validity of their own cross platform vision.......
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# ? Mar 31, 2016 20:19 |
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anyone feel like trying to do as much as possible in xaml when doing wpf is like taking a cheeze grater to your genitals
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# ? Mar 31, 2016 21:15 |
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So if I can use Xamarin for free why would I go and make a UWP app?
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# ? Mar 31, 2016 21:22 |
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Baloogan posted:anyone feel like trying to do as much as possible in xaml when doing wpf is like taking a cheeze grater to your genitals No? XAML is the best part of WPF. What are you talking about?
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# ? Mar 31, 2016 21:45 |
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Calidus posted:So if I can use Xamarin for free why would I go and make a UWP app? Because they are not mutually exclusive? You build a Xamarin app, you can have a common core of code to build a UWP. Use Xamarin.forms and you get a UWP for free. This is about A. Azure and B. Getting people using C# and .Net. Among other things And remember, you don't have to use Forms/Xaml. You can use the same tools iOS and Android users use to build UI. Drastic Actions fucked around with this message at 21:52 on Mar 31, 2016 |
# ? Mar 31, 2016 21:50 |
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Baloogan posted:anyone feel like trying to do as much as possible in xaml when doing wpf is like taking a cheeze grater to your genitals If you have created sample data and use the designer it is really slick.
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# ? Mar 31, 2016 22:26 |
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Baloogan posted:anyone feel like trying to do as much as possible in xaml when doing wpf is like taking a cheeze grater to your genitals I've heard this a lot from people who don't really *get* data binding. Not saying that's you, just that it's a common sentiment from those with a WinForms background.
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# ? Mar 31, 2016 23:14 |
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I've got a question about IDisposable, how to properly use it and also implement it. Is disposability and object pooling mutually exclusive? If a class implements IDisposable should I assume I can't keep it in an object pool and reuse it? Or are there going to be hints in the api of the object that it is safe to reuse and what are the typical hints? And on the implementing side of the coin, if I design a class to be disposable, and the answer to the first question is they aren't mutually exclusive, should I make sure to design my disposable classes such that they can be pooled and reused?
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# ? Apr 1, 2016 01:26 |
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It probably depends on what kind of resource is being disposed, but disposability and object pooling are not necessarily mutually exclusive. If an object implements IDisposable, but its lifetime lasts for the entire lifetime of the application, then you might never call Dispose on it (or only call Dispose on application shutdown) and that's fine. If the object is specifically designed to be short-lived, then you might run into trouble if you keep it alive in a pool, but there's nothing in the IDisposable interface that says it has to be short-lived. Edit: VVVVVV Yeah, I should have stated the implicit assumption that if you're going to keep an IDisposable object alive in an object pool, then you're not calling Dispose when you return it to the pool. NiceAaron fucked around with this message at 02:06 on Apr 1, 2016 |
# ? Apr 1, 2016 01:59 |
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Disposing should be permanent, so it's not valid to interact with an object after it's disposed. In your scenario you would have a Thing with a destructive dispose method. Then you would have a PooledThing (decorates Thing) and its dispose method would return Thing to the pool.
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# ? Apr 1, 2016 02:03 |
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NiceAaron posted:It probably depends on what kind of resource is being disposed, but disposability and object pooling are not necessarily mutually exclusive. If an object implements IDisposable, but its lifetime lasts for the entire lifetime of the application, then you might never call Dispose on it (or only call Dispose on application shutdown) and that's fine. If the object is specifically designed to be short-lived, then you might run into trouble if you keep it alive in a pool, but there's nothing in the IDisposable interface that says it has to be short-lived. Okay that makes sense. I'm just making this more complicated than it needs to be.
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# ? Apr 1, 2016 02:05 |
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EssOEss posted:No? XAML is the best part of WPF. What are you talking about? There are definitely situations when the alternative to writing five lines of code-behind is creating an entire attached property or whatever that you'll use exactly once.
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# ? Apr 1, 2016 06:20 |
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I don't even have (much) winforms experience, XAML is great when you are doing EXACTLY what is intended. If you stray even a bit from that its painful as gently caress. I'm trying to do a treeview with CollectionViewSource ItemSources (so I can filter the items), and it seems impossible to do. Settled finally on a ListView with TreeView templated items. Baloogan fucked around with this message at 06:27 on Apr 1, 2016 |
# ? Apr 1, 2016 06:25 |
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I think TreeViews are especially obnoxious. Adding multiselect to one was pages of code, and I still haven't figured out how to set one up with proper context menus.
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# ? Apr 1, 2016 06:37 |
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Jesus. C#7 is shaping up to have some really cool poo poo if it all makes the cut: nested functions, multiple returns with splatting capability, ref returns, pattern matching, destructuring. Some of this stuff exists in the newer languages like rust and swift. I think competition is good for innovation in the programming language space. xgalaxy fucked around with this message at 10:06 on Apr 1, 2016 |
# ? Apr 1, 2016 10:04 |
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Baloogan posted:I don't even have (much) winforms experience, XAML is great when you are doing EXACTLY what is intended. If you stray even a bit from that its painful as gently caress. Yeah, tree views are kind of a pathological case for a declarative UI. They're significantly easier in something with function-like UI components, like React. xgalaxy posted:Jesus. C#7 is shaping up to have some really cool poo poo if it all makes the cut: Do you have an article for this, or is it just on the github Roslyn page? I think we're basically guaranteed to get pattern matching and destructuring - hell they wanted to do that in C# 6 - but the rest will be a toss-up. Definitely hopeful, though.
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# ? Apr 1, 2016 15:07 |
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And @-based string interpolation! yes I'm kidding jfc
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# ? Apr 1, 2016 17:50 |
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Bognar posted:Do you have an article for this, or is it just on the github Roslyn page? I think we're basically guaranteed to get pattern matching and destructuring - hell they wanted to do that in C# 6 - but the rest will be a toss-up. Definitely hopeful, though. Well their demo at //build showed off the multiple returns. So they have that implemented already. The rest is 'of strong interest' listed on the GitHub .NET language design page. xgalaxy fucked around with this message at 18:12 on Apr 1, 2016 |
# ? Apr 1, 2016 18:01 |
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xgalaxy posted:Well their demo at //build showed off the multiple returns. So they have that implemented already. They implemented primary constructors for C# 6 and it was included in multiple beta releases of Roslyn, but they ultimately didn't ship it.
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# ? Apr 1, 2016 18:49 |
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Baloogan posted:I don't even have (much) winforms experience, XAML is great when you are doing EXACTLY what is intended. If you stray even a bit from that its painful as gently caress. ... try writing a game in it.
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# ? Apr 1, 2016 20:40 |
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ya thats what im doing
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# ? Apr 1, 2016 20:43 |
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Like...a menu based game?? Or something at the complexity level of BabySmash? Because otherwise, uh...there are a lot better ways to go about it.
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# ? Apr 1, 2016 20:54 |
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Baloogan posted:ya thats what im doing We should form a support group.
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# ? Apr 1, 2016 21:29 |
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Dr. Poz posted:Like...a menu based game?? Or something at the complexity level of BabySmash? Because otherwise, uh...there are a lot better ways to go about it.
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# ? Apr 1, 2016 21:31 |
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Making the map in xaml was fun, its just an ItemsControl in a ScrollViewer
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# ? Apr 1, 2016 22:23 |
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# ? Jun 7, 2024 19:40 |
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tunah posted:I don't know if they've changed how they are linking the Microsoft Visual C++ runtime in SQLite recently, but older versions of SQLite have a dependency on a Visual C++ runtime redistributable. And now having time to check, this is the problem. Nothing to do with Xbox. Need to recompile it with new Visual C++. edit: actually scratch that, thought I compiled them right with VS 15 preview, but I think I don't think I did it right? Still getting same error. But I'm pretty sure it's a linker issue. edit again: Okay I'm just stupid, referenced the C++ 2015 extension and it worked. Drastic Actions fucked around with this message at 05:08 on Apr 2, 2016 |
# ? Apr 2, 2016 04:57 |