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Starcraft 2 with all expansions is actually not only the best fps but the best game ever made.
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# ? Nov 19, 2017 16:00 |
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# ? May 28, 2024 14:37 |
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It's important that anyone being nostalgic about tony hawk ITT look into THUG Pro, it's Underground but with a hilarious amount of customization and online play. Also Shrek. https://www.youtube.com/watch?v=yV9wy9ucXgc&hd=1&t=1226s
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# ? Nov 19, 2017 16:16 |
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veni veni veni posted:People who poo poo on VR as a fad are going to look like dopes in a few years. Its not a fad but the current tech is poo poo and needs probably 15 more years in the oven
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# ? Nov 19, 2017 17:22 |
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VR will be a fad until it no longer costs 200+ bux for ones that need your computer, let alone the +500 ones that are standalone most people aren't going to pay that to go "woah I can awkwardly swing my arms around, and turn my head"
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# ? Nov 19, 2017 17:24 |
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ButtHate posted:Starcraft 2 with all expansions is actually not only the best fps but the best game ever made. Wait do what now? fps?
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# ? Nov 19, 2017 17:39 |
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ButtHate posted:Starcraft 2 with all expansions is actually not only the best fps but the best game ever made. i clearly know shitall about SC2 I guess
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# ? Nov 19, 2017 18:18 |
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Meme Emulator posted:Its not a fad but the current tech is poo poo and needs probably 15 more years in the oven 2002 wants their post back
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# ? Nov 19, 2017 18:18 |
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GreatGreen posted:Wait do what now? It means "first person shooter". Christ, the fake gamers on this forum.
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# ? Nov 19, 2017 18:22 |
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Meme Emulator posted:Its not a fad but the current tech is poo poo and needs probably 15 more years in the oven Nah. Not even close. The current tech is really cool and well worth owning for the right person. It's far from perfect, but it's only about 1 big revision away from being as polished as it needs to be to be great. Neurolimal posted:VR will be a fad until it no longer costs 200+ bux for ones that need your computer, let alone the +500 ones that are standalone Uh, you aren't too familiar with how these things work, are you? The tethered ones are the expensive ones and the standalone ones are the cheap ones.
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# ? Nov 19, 2017 19:21 |
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veni veni veni posted:People who poo poo on VR as a fad are going to look like dopes in a few years. Nobody has bought a VR system in like a year.
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# ? Nov 19, 2017 19:29 |
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VR will fill the same niche as flight sticks, a technology that works, but goes entirely outside the interests of 99% of people. If AR gets off the ground, I can see that gaining mainstream success, since it has much more flexibility than replacing a monitor.
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# ? Nov 19, 2017 19:32 |
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steinrokkan posted:Nobody has bought a VR system in like a year. PSVR has sold really well and is still selling really well.
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# ? Nov 19, 2017 19:34 |
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smartphones improved something bad and hard to use, but pc monitors are good and easy to use. vr is cool and all but it's just not where it'll need to be to actually get big. lots of dev support is promising though. still no real killer app yet, either. unless you're a simulator dork then they're the bee's knees!
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# ? Nov 19, 2017 19:36 |
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well why not posted:smartphones improved something bad and hard to use, but pc monitors are good and easy to use. vr is cool and all but it's just not where it'll need to be to actually get big. lots of dev support is promising though. I don't think it's where it needs to be to get huge either. I think it has a number of issues that need to be addressed before it gains a more mainstream appeal. Skyrim is loving amazing in VR. I don't know if I'd call it a killer app because it's a 6 year old game most people have played, but VR fundamentally changes it so much it's a pretty good selling point.
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# ? Nov 19, 2017 19:42 |
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2house2fly posted:It means "first person shooter". Christ, the fake gamers on this forum. I know what the gently caress “fps” means. I also know that StarCraft II is an RTS, which is very distinctly not an FPS. So I will spell out my question literally for people like you who are incapable of recognizing things like inference or context clues. “Hey man, I didn’t know StarCraft II had any FPS elements in it. It was my impression that StarCraft II is in fact an RTS without any FPS elements of which I was aware. Would you please care to elaborate?”
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# ? Nov 19, 2017 19:43 |
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GreatGreen posted:I know what the gently caress “fps” means. I also know that StarCraft II is an RTS, which is very distinctly not an FPS. So I will spell out my question literally for people like you who are incapable of recognizing things like inference or context clues. nice meltdown
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# ? Nov 19, 2017 19:46 |
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veni veni veni posted:
either stop trolling, or try harder
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# ? Nov 19, 2017 20:13 |
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GreatGreen posted:I know what the gently caress “fps” means. I also know that StarCraft II is an RTS, which is very distinctly not an FPS. So I will spell out my question literally for people like you who are incapable of recognizing things like inference or context clues. What tehf gently caress
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# ? Nov 19, 2017 20:35 |
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2house2fly posted:What tehf gently caress tehf?
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# ? Nov 19, 2017 20:41 |
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GreatGreen posted:I know what the gently caress “fps” means. I also know that StarCraft II is an RTS, which is very distinctly not an FPS. So I will spell out my question literally for people like you who are incapable of recognizing things like inference or context clues. how can you post this bad veni veni veni posted:I don't think it's where it needs to be to get huge either. I think it has a number of issues that need to be addressed before it gains a more mainstream appeal. do you need the ps4 pro or whatever the gently caress to use a ps vr and play skyrim in it? isn't it like 200$ of extra hardware poo poo on top of the headset? ugh
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# ? Nov 19, 2017 21:48 |
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Deus Ex: Mankind Divided is a good game, if you decide to not give a gently caress about the story. Also, silenced Shotgun is the most ridiculous thing ever.
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# ? Nov 19, 2017 23:23 |
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CowboyAndy posted:Deus Ex: Mankind Divided is a good game, if you decide to not give a gently caress about the story. a bunch of people are going to freak out at me on principle without thinking about it but DX:IW is the only DX game with a good story at all. DX:HR's was okay i guess. in the original there's a ton of cool ideas and insane conspiracies and stuff but it all happens before the game and out of sight of the player, like yeah there's greasels and weird poo poo like that but you're always climbing through abandoned labs and and bases when poo poo has already hit the fan and the weird tech stuff is just the periphery. you get yanked around by UNATCO for a while, almost die, and then get yanked around by other dudes for a while. the sequel is crazy cool setting wise because it goes from the hard cyberpunk of the first one to a kind of post cyberpunk that feels like genuine progress in the world, and then you get to direct how that progress evolves going forward. even if the only choices you make in the game are still in the last level, i think it does a way better job building them up than the first one.
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# ? Nov 19, 2017 23:52 |
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food court bailiff posted:
Nope. Any PS4 works.
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# ? Nov 19, 2017 23:53 |
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veni veni veni posted:Nope. Any PS4 works. yeah but you need like the eye and the move and stuff right?
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# ? Nov 19, 2017 23:55 |
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food court bailiff posted:a bunch of people are going to freak out at me on principle without thinking about it but DX:IW is the only DX game with a good story at all. DX:HR's was okay i guess.
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# ? Nov 19, 2017 23:57 |
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food court bailiff posted:yeah but you need like the eye and the move and stuff right? Well yeah. That poo poo comes with it though.
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# ? Nov 20, 2017 00:21 |
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veni veni veni posted:People who poo poo on VR as a fad are going to look like dopes in a few years. I don't know. You can't even make your character walk around in VR games. You have to do some weird teleport thing. Call me when they can make a real, normal video game in VR. (i.e. twenty years).
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# ? Nov 20, 2017 00:31 |
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The amount of peripherals and space you would need for an immersive VR experience isnt going to change regardless of how good the processing power gets. You still need a range of motion and a bunch of additional crap that is going to be prohibitively expensive and taking up a shitload of space. It's much more likely this generation of VR poo poo is going to end up in your closet with your Rock Band controllers than turning into something game-changing.
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# ? Nov 20, 2017 00:35 |
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The most likely way forward is going to be improved gyroscopic sensors in phones rather than entirely separate headsets, and even that is going to be constrained by the fact that people are no longer hopping phones every 1-2 years (since service companies flipped out and rewrote contracts) and room space.
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# ? Nov 20, 2017 00:51 |
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I figure VR headsets with traditional game controls is the way to go? Just give me something with incredible atmosphere and depth... I don't need to fire the gun in the game by pretending to fire a gun irl
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# ? Nov 20, 2017 00:51 |
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DrPossum posted:2002 wants their post back Eh, I think I’d still give it another five.
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# ? Nov 20, 2017 01:06 |
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The Dennis System posted:I don't know. You can't even make your character walk around in VR games. You have to do some weird teleport thing. Call me when they can make a real, normal video game in VR. (i.e. twenty years). Like most things VR naysayers have to say, this is completely untrue. Like, 90% of games that use teleport also allow you to just walk around like a normal game.
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# ? Nov 20, 2017 01:33 |
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If Sony were smart they would jump feet first into the VR business and make it their main gaming platform. They're already a step ahead of Microsoft (IIRC the xbone still doesn't have VR support?) and Nintendo is clearly expanding towards mobility/portability gaming.
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# ? Nov 20, 2017 01:43 |
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limp_cheese posted:Natural Selection 2 is a great game with asymmetric gameplay that people didn't know how to wrap their heads around. It's a shame barely anyone plays the best example of a mashup between an FPS and RTS. The issue with NS2 was actually that it wasn't asymmetric enough, particularly when compared to NS1. Having an alien comm and the same resource model on both sides was a real step backwards, and then they doubled down on it and added phase gates and other tech to both sides. Just a proper remake of NS1 with a few new toys and an engine that computers of the day could actually run would have done far better.
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# ? Nov 20, 2017 05:07 |
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new phone who dis posted:The amount of peripherals and space you would need for an immersive VR experience isnt going to change regardless of how good the processing power gets. You still need a range of motion and a bunch of additional crap that is going to be prohibitively expensive and taking up a shitload of space. It's much more likely this generation of VR poo poo is going to end up in your closet with your Rock Band controllers than turning into something game-changing.
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# ? Nov 20, 2017 05:24 |
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My only experience with VR is with the Vive, but I have to say the first thing I noticed when putting it on was a huge fundamental flaw and I can't believe it has become the standard. Basically, VR headsets do not provide the viewer with any peripheral vision. VR headsets feel like you're in a world while wearing horse blinders. If you check out the resolution of these things, you can see for yourself that each screen is actually taller than it is wide, so you end up having to render the FoV such that you can only see straight ahead. And because each eye is staring straight at its own screen, you can't really count the two screens as one and just double the horizontal resolution, because each eye is seeing about 70-80% of what the other eye is seeing. In practice, looking at a virtual world through a Vive or Oculus Rift, you'll be viewing it at around a 1.00 width/height ratio, when the human eye actually sees at around a 1.48 width/height ratio. That's a huge difference. Of course people get motion sickness when they walk around in games using VR gear. The design is fundamentally flawed and because of that, the FoV will always be super hosed up, so you end up getting the exact same problem as when you play bad console ports of shooters with a narrow FoV on a desktop computer monitor. Your brain is getting a different image than it's expecting to see. That's why you get sick. That's why developers are having to come up with these lame workarounds like teleportation. If the hardware was sufficient at providing a full human field of view, your brain wouldn't freak out and give you motion sickness every time you walked 3 feet. If you want a VR experience that will become the standard, you're going to have to create a VR headset that emulates the correct human binocular eyesight height to width ratio, which is a lot wider than it is tall. Vive and Oculus Rift got the resolutions wrong and they don't match up with what a pair of human eyes wants to see, so they're already dead on arrival. Basically until VR headsets give us around 178 horizontal degrees and 135 vertical degrees of FoV, it's going to suck. GreatGreen fucked around with this message at 16:55 on Nov 21, 2017 |
# ? Nov 20, 2017 06:21 |
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GreatGreen posted:My only experience with VR is with the Vive, but I have to say the first thing I noticed when putting it on was a huge fundamental flaw and I can't believe it has become the standard. Basically, VR headsets do not provide the viewer with any peripheral vision. VR headsets feel like you're in a world while wearing horse blinders. If you check out the resolution of these things, you can see for yourself that each screen is actually taller than it is wide, so you end up having to render the FoV such that you can only see straight ahead. And because each eye is staring straight at its own screen, you can't really count the two screens and one and just double the horizontal resolution, because each eye is seeing about 70-80% of what the other eye is seeing. In practice, looking at a virtual world through a Vive or Oculus Rift, you'll be viewing it at around a 1.00 height/width ratio. If it makes lots of people sick in small doses, I wonder what the side effects are to prolonged exposure.
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# ? Nov 20, 2017 07:30 |
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You stop getting sick? Like in a car or a boat. it's the same thing. It's motion sickness and you get used to it after a couple of hours because your brain figures out what's going on. it's not impossible that strapping a screen an inch away from your face is not good for you in the long run though.
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# ? Nov 20, 2017 07:36 |
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veni veni veni posted:You stop getting sick? Like in a car or a boat. it's the same thing. It's motion sickness and you get used to it after a couple of hours because your brain figures out what's going on. Yeah, it seems like something that probably needs more testing before you end up with an entire generation of kids with cross eyes or some poo poo.
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# ? Nov 20, 2017 07:44 |
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# ? May 28, 2024 14:37 |
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20-30 years from now we will probably find out that a bunch of tech related poo poo was terrible for us. Like, everyone is getting brain cancer because of staring at screens all day, but no one cured cancer because they were too busy building scale models of Hogwarts in Minecraft, and we are all so stupid from the internet, we wouldn't have figured it out anyways.
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# ? Nov 20, 2017 07:58 |