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Dancer
May 23, 2011

TheNakedJimbo posted:

I'm a teacher who posted a couple of weeks ago looking for games to play in my school's extended day program, with kids mostly 8-12 years old. Besides their all-time favorite, Love Letter Hobbit Edition, we currently have Mille Bornes (classic, and they love being able to wreck each other), Three Wishes (I think it's dumb, but they love it), Lost Legacy (they've also invented several house-rules variations which I think are really clever), Pairs (one of my personal favorites), and Sushi Go (took a while to catch on, but now they're all about it).

I'm pretty new to board gaming, and I just found out last Wednesday (thanks to, of all things, a Rutibex post) that there's a such thing as Print-and-Play games. My next move with the extended day group is going to be printing out a game for each of them - without me looking at the rules first - and tasking them with learning the game well enough to teach it to the rest of us. There are about half a dozen kids in the gaming group, and I've got at least that many games ready to go, but just wanted to ask if there any excellent PnP games for that age group I should be aware of. Ideally it'll be a game that plays fast, where you can complete a round in 5-10 minutes like Love Letter or Mille Bornes, but they may be up for tackling something up to 30 minutes. If there's interest I'll post a followup once things get underway; I'm kind of curious whether this is going to be awesome or a total disaster.

https://boardgamegeek.com/boardgame/41/cant-stop. Not sure this even qualifies as a PnP because 4 dice, sets of player tokens, and pen and paper could suffice.

Apparently at least one person on BGG was having trouble finding the rules so just in case you need it: If you go to boardgamearena, this is the game they use to teach you how to play on the site.

Dancer fucked around with this message at 13:07 on Feb 5, 2017

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CaptainRightful
Jan 11, 2005

Gutter Owl posted:

http://play.boardgamecore.net/main.jsp

FCM, Antiquity, and Wir Sind Das Volk.

I know everybody in this thread is gaga over FCM, but Wir Sind Das Volk was a revelation for me. Right now, I prefer it to Twilight Struggle!

Blamestorm
Aug 14, 2004

We LOL at death! Watch us LOL. Love the LOL.

CaptainRightful posted:

I know everybody in this thread is gaga over FCM, but Wir Sind Das Volk was a revelation for me. Right now, I prefer it to Twilight Struggle!

I just ordered it last week and can't wait for it to arrive. By the way, if anyone has trouble finding it, the publishers online store has copies for very reasonable prices (exchange rate depending of course, but I bet I would have paid 2x even after shipping in Australia).

Null1fy
Sep 11, 2001

T-Bone posted:

I find I'm so excited, I can barely sit still or hold a chit in my hand. I think it's the excitement only a man with 20 pounds between his two hands can feel, a man at the start of a long journey whose conclusion is uncertain. I hope I can find someone else to play. I hope to see my wife finish a quest and not quit forever. I hope the game is as fun as it has been in my dreams. I hope.

This is great.

teacup
Dec 20, 2006

= M I L K E R S =
My gloomhaven is shipping :o

For anyone who has played it what level of complexity are we talking? Our group is either my friend and I who have played Mage knight and enjoyed it or the two of us plus our wives. They looked at mate knight and thought "too crazy/nerdy" but have since been playing pandemic legacy, fury of Dracula, mansions of madness 2e with the app, and that stupid dominant species game and they have been fine with the gradually ramping up complexity from playing say, ticket to ride before that.

Is gloomhaven full into hyper nerd territory or are the others a good gateway drug to this game?

Impermanent
Apr 1, 2010
I've played a few rounds of the PnP. Like an RPG, a lot of the complexity is in character building and adapting to different types of combat. However, this ramps up slowly over time. You don't necessarily have much to worry about if you just give them a set of level one cards and explain the basic combat mechanics. Obviously, certain builds, customized with stickers, good card synergy in level up picks, and the right equipment will outperform a bad build, but there's no way to cripple a character by just taking the worst cards into battle. Because of this, the game will seem fairly accessible to anyone that has done any RPG tabletops or really any game with any degree of tactical combat. The hand management is huge but the beginning scenario has a good tutorial feel to it to let you make mistakes and choose how to engage certain types of situations.

Countblanc
Apr 20, 2005

Help a hero out!
There's no where in the US that's actually taking preorders for Gloomhaven is there? The best I see is Coolstuffinc's "we'll email you when we get some" (which I can only assume will be snatched up while I sleep based on current hype) and Amazon's "coming next month".

GrandpaPants
Feb 13, 2006


Free to roam the heavens in man's noble quest to investigate the weirdness of the universe!

Countblanc posted:

There's no where in the US that's actually taking preorders for Gloomhaven is there? The best I see is Coolstuffinc's "we'll email you when we get some" (which I can only assume will be snatched up while I sleep based on current hype) and Amazon's "coming next month".

CSI actually had theirs open a week or so ago. I know because I convinced my friend to get a copy.

Truly the proest first move in any board game.

Kerro
Nov 3, 2002

Did you marry a man who married the sea? He looks right through you to the distant grey - calling, calling..
Since Gloomhaven hasn't arrived yet I had to keep myself occupied, so built a gaming tabletop to make our dining table (or coffee table as pictured) a bit bigger. Conveniently stores behind the couch.



Jabor
Jul 16, 2010

#1 Loser at SpaceChem
Nice! If you don't mind me asking, how heavy is it, and is it secured to the table at all?

Have you had any problems with people absent-mindedly leaning on the overhangs?

Kerro
Nov 3, 2002

Did you marry a man who married the sea? He looks right through you to the distant grey - calling, calling..
It's 1900x840, made from MDF. It's actually really damned sturdy cos I trimmed a bit of MDF off each side and glued/screwed the cut-offs to the undersides so that it has reinforcement in every direction. I'd guess you could have an overhang of at least 30cm on each side without running into any issues even if people fully leaned their elbows on it (and we have much less than that on our table so not an issue).

Weighs about 10 kg and I had planned to add straps to the underside to hold it in place but it's actually heavy enough that I haven't bothered. The weight plus surface area friction means it just doesn't move.

Impermanent
Apr 1, 2010
Coming next month is pre-orders for Amazon, that's the street date.

angel opportunity
Sep 7, 2004

Total Eclipse of the Heart
I've been playing Seasons a lot of boardgamearena. I've played probably 10 or so matches, and I think only in two of them did I use the expansions cards.

I'm definitely starting to feel that the base game card pool is not quite enough. There are a few attack cards such as "thieving fairies" that completely negate cards such as the glutton cauldron. I know that you can draft around this, but in 2p if your opponent has thieving fairies and you take a die that gives you a card draw, if it has a gear icon on it, the card is basically shut down. You can play it for points if it gives points, but using the gear will usually net your opponent more points than you get out of the effect.

I know all of the base cards now and have played with them a lot, and there's definitely something missing there. The two games I played with the expansions, I was always happy to see that the newer cards offered some cool angle that fixed problems I had with the base set.

I really like playing this online, but it almost makes me tempted to just sell my physical copy of the game. It's really fun to play in real life, but my wife never really wants to play it, and I feel like what takes me 15-20 minutes to play online would taken her an hour and a half...and at this point I'm so much better at the game than she is.

The Eyes Have It
Feb 10, 2008

Third Eye Sees All
...snookums

Kerro posted:

Since Gloomhaven hasn't arrived yet I had to keep myself occupied, so built a gaming tabletop to make our dining table (or coffee table as pictured) a bit bigger. Conveniently stores behind the couch.





That's rad as hell :kiddo:

Synthbuttrange
May 6, 2007

You might want to add some bumpers to the side facing the wall so you dont scratch up the wall?

Kerro
Nov 3, 2002

Did you marry a man who married the sea? He looks right through you to the distant grey - calling, calling..
The felt top is very slightly higher than the side rails (by about 1/2mm) so as long as I store it with the felt facing the wall (which I hadn't done in the photo) the felt should stop it from scraping the walls - seems to work okay anyway.

ihatepants
Nov 5, 2011

Let the burning of pants commence. These things drive me nuts.



Kerro posted:

It's 1900x840, made from MDF. It's actually really damned sturdy cos I trimmed a bit of MDF off each side and glued/screwed the cut-offs to the undersides so that it has reinforcement in every direction. I'd guess you could have an overhang of at least 30cm on each side without running into any issues even if people fully leaned their elbows on it (and we have much less than that on our table so not an issue).

Weighs about 10 kg and I had planned to add straps to the underside to hold it in place but it's actually heavy enough that I haven't bothered. The weight plus surface area friction means it just doesn't move.

What did you use for the sides of the MDF? I have no skill in making anything like that, but I'd love to try one day soon. Don't have a table in my apartment, but I figure I could use something similar to that to put on top of my 4x3' leather ottoman.

Kerro
Nov 3, 2002

Did you marry a man who married the sea? He looks right through you to the distant grey - calling, calling..
Pine 'half-rounds' - so they come pre-rounded like that and you just have to cut them to length. They're just a few dollars each, so overall a very inexpensive project and doesn't really require any specialised tools, particularly if you can get the wood shop to cut the MDF for you. Could easily replace the side edging with some nicer wood routered into shape but I just wanted to get it put together quickly. I'd be happy to post more detailed instructions on how to build something like that if anyone would like.

ihatepants
Nov 5, 2011

Let the burning of pants commence. These things drive me nuts.



Kerro posted:

Pine 'half-rounds' - so they come pre-rounded like that and you just have to cut them to length. They're just a few dollars each, so overall a very inexpensive project and doesn't really require any specialised tools, particularly if you can get the wood shop to cut the MDF for you. Could easily replace the side edging with some nicer wood routered into shape but I just wanted to get it put together quickly. I'd be happy to post more detailed instructions on how to build something like that if anyone would like.

Thanks! I'd be greatly appreciative if you could post some instructions as well. I live right across the street from a hardware store that sells and cuts wood, so this sounds like a great option for someone like me who doesn't have a lot of space or a lot of tools.

Kerro
Nov 3, 2002

Did you marry a man who married the sea? He looks right through you to the distant grey - calling, calling..
Okay hopefully this will all make sense. You'll need something like the following as a minimum:

Materials

MDF or Plywood at least 10cm wider and 10cm longer than the final table surface you want. (Note that MDF will swell if it gets wet - so if you're worried about people spilling drinks then use ply. Not that you want people spilling drinks on your felt tabletop anyway). I used 4mm MDF
Felt, at least 10cm wider and 10cm longer than the final table surface you want
Pine half-rounds, again 10cm wider/longer than the final table surface.
PVA glue
Staples and 6mm long, very narrow screws (or longer if you're not using 4mm wood)

Tools

Staple gun, or alternatively panel pins and hammer of some kind. Staples are much better though.
Saw of some kind. Ideally one that can cut mitre (45 degree) cuts
Table saw or skill saw if you can't get the shop to cut your pieces to size

Here's what the parts you want should look like, more or less (this doesn't show the half rounds that go on the sides)



1. Get your wood cut to the size you want for the table surface by cutting 5cm off each side and end (or get the shop to do this part). Keep these cut off pieces as they will be attached underneath to strengthen the table.
2. Lay your felt out on the floor. Do not cut it to shape yet. I suggest vacuuming first or putting it on top of a clean sheet, otherwise it may pick up a bunch of fluff. Get it nice and flat, and make sure there is no woodchips or anything else that could get trapped between the felt and the table surface
3. Lie the table surface on top of the felt.
4. Fold one end of the felt over the end of the tabletop and staple it to the underside. You want to pull it tight without stretching it a huge amount. It's important to try and get a really nice clean wrap during this process.
5. Repeat on the other end - pulling it firmly. You should now have both ends stapled.
6. Now fold the sides in and staple them as well. At this point you want to cut the felt away from the corners so that it doesn't bunch up/overlap any more than it has to. Hopefully it will be apparent what I mean by this.
7. Take the pieces of wood you cut off earlier and cut them so that they can sit on top of where you stapled the felt, on the underside of the table. Ideally mitre cuts, but you're not going to see these joints once it's done so it doesn't matter too much
8. Cover one side of these pieces of wood in PVA glue and stick them over the felt to create the reinforced underside. Additionally secure them with self-tapping screws (no more than 6mm or so long, you don't want to come through the felt) or panel pins

This is what you're aiming for (or you know, you could be less lazy and cut the felt slightly more to size so you don't have this huge excess sticking out underneath)


9. Now very carefully measure and cut your half-rounds to length. You really do need to mitre cuts on these but you can do this with a handsaw and a mitre box, or a handsaw and lots of patience. If you want to varnish/paint these do this now (I used stain+varnish) as you don't want varnish/paint getting on the felt
10. Either: if you have a countersink bit, then predrill each half round at equal intervals and countersink each hole and screw+glue these to the sides, OR glue them to the sides and use panel pins to hold them instead of screws.

Here's a closer picture of the half-rounds, I used a countersink bit and predrilled holes but panel pins would be fine. If you're going to use screws though you need to countersink/predrill as these things will split incredibly easily.


11. If you're worried at all about scratching the table you're putting this on, you can also staple an extra bit of cloth/felt to the underside as well.

Done!

Let me know if any of that is not clear at all.

Beffer
Sep 25, 2007

teacup posted:

My gloomhaven is shipping :o

For anyone who has played it what level of complexity are we talking? Our group is either my friend and I who have played Mage knight and enjoyed it or the two of us plus our wives. They looked at mate knight and thought "too crazy/nerdy" but have since been playing pandemic legacy, fury of Dracula, mansions of madness 2e with the app, and that stupid dominant species game and they have been fine with the gradually ramping up complexity from playing say, ticket to ride before that.

Is gloomhaven full into hyper nerd territory or are the others a good gateway drug to this game?

I played the first two scenarios with my 13 year old son this weekend. His favorite game is Mage Knight and he is a dice hating Vlaada-pal (shout out to Jedit).

He found the game hard to get into, I think because it is so front loaded. You play at the start with your full hand and each card has four options. There is a lot of choice and a lot of information. But after two rounds and a bit of discussion about the play he totally got into it and now is addicted. We ignored the rules and played open hands a bit bit until he got the hang of it.

In short, it might be a bridge too far for your wives from the sound of it, but it's pretty loving good.

Dancer
May 23, 2011

TheNakedJimbo posted:

I'm a teacher who posted a couple of weeks ago looking for games to play in my school's extended day program, with kids mostly 8-12 years old. Besides their all-time favorite, Love Letter Hobbit Edition, we currently have Mille Bornes (classic, and they love being able to wreck each other), Three Wishes (I think it's dumb, but they love it), Lost Legacy (they've also invented several house-rules variations which I think are really clever), Pairs (one of my personal favorites), and Sushi Go (took a while to catch on, but now they're all about it).

I'm pretty new to board gaming, and I just found out last Wednesday (thanks to, of all things, a Rutibex post) that there's a such thing as Print-and-Play games. My next move with the extended day group is going to be printing out a game for each of them - without me looking at the rules first - and tasking them with learning the game well enough to teach it to the rest of us. There are about half a dozen kids in the gaming group, and I've got at least that many games ready to go, but just wanted to ask if there any excellent PnP games for that age group I should be aware of. Ideally it'll be a game that plays fast, where you can complete a round in 5-10 minutes like Love Letter or Mille Bornes, but they may be up for tackling something up to 30 minutes. If there's interest I'll post a followup once things get underway; I'm kind of curious whether this is going to be awesome or a total disaster.

Two more ideas:
Tiny Epic Kingdoms - really easy, requires 16 printed cards, and cubes/tokens of various colours. Hopefully you have the tokens already available somehow
https://boardgamegeek.com/filepage/98240/tiny-epic-kingdoms-free-print-and-play

The Duke - a bit more challenging, but still not hard. Requires a square board, and about 50 double-sided square pieces. The files are such that if you print, each piece's front and back are immediately adjacent to each other, so you cut the rectangle out, bend it in the middle and apply glue to get the square two-sided piece, but it's going to be rather flimsy.
http://www.catalystgamelabs.com/casual-games/the-duke/

Azran
Sep 3, 2012

And what should one do to be remembered?
I think getting used to every card having two different functions plus the basic actions plus only being able to take a top and a bottom action plus discard and lost effects are by far the most difficult aspect of learning Gloomhaven. If the people you teach the game to can get through that, it should be smooth sailing from there on. I honestly don't know how you'd represent that many different actions as cards without going double-side though, so I don't think it's bad or anything.

Agent Rush
Aug 30, 2008

You looked, Junker!
I'm still reading through the thread, but does anyone have an opinion on Monarch? It sounds like my group would enjoy it, but I'd like to know if it breaks down easily or has poor replay value.

Some Numbers
Sep 28, 2006

"LET'S GET DOWN TO WORK!!"
It's pretty straightforward and not very interesting.

vulturesrow
Sep 25, 2011

Always gotta pay it forward.
What's the best way to play Dominion online these days?

Bobby The Rookie
Jun 2, 2005

vulturesrow posted:

What's the best way to play Dominion online these days?
https://www.dominion.games/

jivjov
Sep 13, 2007

But how does it taste? Yummy!
Dinosaur Gum

vulturesrow posted:

What's the best way to play Dominion online these days?

Dominion.games is the official online implementation. It's still a little beta-ish, but functional.

T-Bone
Sep 14, 2004

jakes did this?
I was surprised at how easy The Colonists was to teach. It really is an easy sell for anyone with experience with modern Rosenberg styled Euros. We played a two era game in our first go out and no one had any real trouble. That's not to say it was easy, but everyone had a good idea of what they were doing (3p game, took us around 3 hours for two eras).

Rutibex
Sep 9, 2001

by Fluffdaddy

T-Bone posted:

I was surprised at how easy The Colonists was to teach. It really is an easy sell for anyone with experience with modern Rosenberg styled Euros. We played a two era game in our first go out and no one had any real trouble. That's not to say it was easy, but everyone had a good idea of what they were doing (3p game, took us around 3 hours for two eras).

I think The Colonists is a lot more straight forward than Agricola. Scoring is dead simple in The Colonists, just grab as many things with VP markers on it as possible. There are not any arcane variety rules or negative points at the end. Also unemployed workers don't need to be fed, so you never starve you just miss out on potential production.

Fat Turkey
Aug 1, 2004

Gobble Gobble Gobble!
In Mage Knight, there is a standard orientation to how the tiles should be placed once revealed. Whoever, the stars/circles allow for two other variations, and if you just take it as a 6 sided shape there are 5 other ways of laying it.

Does anyone play it regularly with either of those two variations? My gut says that extra randomness is tile orientation would be a good thing, but there presumably is a reason why I don't read of anyone doing it.

rchandra
Apr 30, 2013


Fat Turkey posted:

In Mage Knight, there is a standard orientation to how the tiles should be placed once revealed. Whoever, the stars/circles allow for two other variations, and if you just take it as a 6 sided shape there are 5 other ways of laying it.

Does anyone play it regularly with either of those two variations? My gut says that extra randomness is tile orientation would be a good thing, but there presumably is a reason why I don't read of anyone doing it.

I almost always use fully random orientation. I particularly like how this discourages trying to always explore core tiles from above. I am considering not using it for the initial tiles in multiplayer, for balance (random tile 11 can be especially awful, but in general it would reward early tactics/tactic choice more on Round 1). The other downside is the perspective on the locations :).

Rutibex
Sep 9, 2001

by Fluffdaddy

Fat Turkey posted:

In Mage Knight, there is a standard orientation to how the tiles should be placed once revealed. Whoever, the stars/circles allow for two other variations, and if you just take it as a 6 sided shape there are 5 other ways of laying it.

Does anyone play it regularly with either of those two variations? My gut says that extra randomness is tile orientation would be a good thing, but there presumably is a reason why I don't read of anyone doing it.

I always go full random :getin:

Siivola
Dec 23, 2012

Hey, it's been a while since I made terrible financial decisions, so what's the goon-approved way of getting into David Sirlin's Codex? Is the starter set any good or should I just save up for the core? Can I combine them if I end up getting both?

Impermanent
Apr 1, 2010
You can combine them, I'd just start with the core if you've ever played a deck construction or deck building game before.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Yes, all sets are designed to be combined.

The Starter Set is honestly a teaching tool more than a real game in its own right. Each side gets one hero and one tech line, and games with it will get real same-y real fast.

The Core Set comes with six heroes and six techs, enough to play three heroes/techs per side. This is where the game's decision space really opens up.

Basically, if you and/or your regular opponents have ANY familiarity with Magic or Hearthstone or almost any other CCG, pick up the Core Set first, then pick up the Starter Set later for the extra heroes. On the other hand, if your playgroup has zero CCG experience, there's an argument for picking up the Starter Set first to ease into the game.

(This is all lies. Buy the Deluxe Set do it do it do it.)

Also, word of warning: The rulebook is a bit poo poo.

gutterdaughter fucked around with this message at 19:05 on Feb 6, 2017

Chill la Chill
Jul 2, 2007

Don't lose your gay


For Forbidden Stars, what happens if player A attacks a planet with Player B's Bastion and wins? Does the Bastion get destroyed or switch sides? Structures can't be routed.

Campbell
Jun 7, 2000
If the bastion isn't destroyed and the combat is won by player A at the end of 3 rounds due to morale victory, Player A captures the planet and takes over the structure.
https://boardgamegeek.com/thread/1391985/capturing-structures-specifically-bastions

Siivola
Dec 23, 2012

Okay, Starter Set it is, once I can get the :retrogames: together. Thanks! (Man I wish I had deluxe kind of dosh.)

...Actually, before I go and spend all my drinking money, has anyone done an effortpost on the game? I'm looking at it entirely because I like Sirlin's games and I like LCGs but I don't have the money to stay on the expansion treadmill.

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angel opportunity
Sep 7, 2004

Total Eclipse of the Heart

Siivola posted:

Okay, Starter Set it is, once I can get the :retrogames: together. Thanks! (Man I wish I had deluxe kind of dosh.)

...Actually, before I go and spend all my drinking money, has anyone done an effortpost on the game? I'm looking at it entirely because I like Sirlin's games and I like LCGs but I don't have the money to stay on the expansion treadmill.

Broken Loose did an effort post ITT about why the game sucks. "All the games you like are bad" guy did a video about why he thinks it's good (with some caveats). Honestly BL seemed to be getting a little "try hard I hate this game and want to write a lot about how poo poo the design is" about how bad it was without having played proper 2P, so I'd look at the Youtube vid instead. I've never played the game FWIW.

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