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  • Locked thread
Romes128
Dec 28, 2008


Fun Shoe

Booourns posted:

It is a big joke and it stopped being funny months ago

Same

But about you.

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The Kins
Oct 2, 2004
Does someone have that animated GIF of the goober-faced loser sitting in a chair in the Squadron 42 demo video? I need it for a project (do not ask what the project is)

Mekchu
Apr 10, 2012

by Jeffrey of YOSPOS

Dongattack posted:

What's this about the Shart Citizens hating Scott Manley? All he has done as far afaik is release a unlisted, hidden and really timid vid about the SC debacle, and outside of that has a loving let's play or something going of it. What happened?

He's made a few jokes about the buggy state of the game in a few videos and laughed as well as liking Elite Dangerous and has done interviews with Braben. He also is a Goon and some of his videos have "Goon like behavior" too.

This, to the Citizens, is the act of a repressive person and therefore is bad and he should be shouted at.

Dongattack
Dec 20, 2006

by Cyrano4747

Unfunny Poster posted:

He's made a few jokes about the buggy state of the game in a few videos and laughed. He also likes Elite Dangerous and has done interviews with Braben.

This, to the Citizens, is the act of a repressive person.

Lol, hopefully he'll stop promoting the game then.

celewign
Jul 11, 2015

just get us in the playoffs

Booourns posted:

It is a big joke and it stopped being funny months ago

It worked lol. Lowtax has my :10bux:

I think of its as a forum investment, I'm an investor

Tokyo Sexwale
Jul 30, 2003

Has anyone asked Croberts if they can make the game like Spelljammer? It would really help my immersion

grimcreaper
Jan 7, 2012

Jason Sextro posted:

Has anyone asked Croberts if they can make the game like Spelljammer? It would really help my immersion

Honestly, the engine dude should be playing number munchers with Abstract Math to make sure the calculations are correct when warp jumping.

ZenMaster
Jan 24, 2006

I Saved PC Gaming

Colostomy Bag posted:

The burn rate of their cash has to be incredible. Guess what I'm saying is 60K/day funding is nothing with the operations they have going on. At 500 employees with multiple studios they have to be plowing through 4-5 million of expenses monthly, and that is being generous. My better guess is drat near twice that.

People get hung up with the furnishings, bagels, etc. And yeah, that is always a consideration in calculating costs. But in the grand scheme of things, salaries (benefits/FICA/insurance/ etc.) compose a vast majority of the expenses endured by a company. In some cases it can reach up to 80% of total expenses depending on the industry sector.

Guess what I'm getting at is the $10K couch is a blip on the radar...yet shouldn't have been done. But at the end of the day it will have kept them operating for a few more hours if they didn't buy it. The biggest mistake is the utter disregard of respect with backer dollars. A $500 couch from Ikea or something would have sufficed. Drunk sailors with cash is how this is going.

I have to imagine they are just handing invoices left and right to AP with a smile.

We can go into cloud costs, but for the most part since no one can really play the drat game it is fairly cheap. Transfer/bandwidth costs are fairly cheap. Once they get it stable is where things actually get costly. My best guess it costs them around 20-30 cents for each 10GB patch per user guessing on user count. I'm going off of Azure cloud pricing which I'm quite familiar with...Microsoft and Amazon are fairly competitive with pricing hence my guess.

So is this seraph or what

Dongattack
Dec 20, 2006

by Cyrano4747
please dont mention the word "cloud", the forums will break

illectro
Mar 29, 2010

:jeb: ROCKET SCIENCE :jeb:

Hullo, I'm Scoot Moonbucks.
Please stop being surprised by this.

Dongattack posted:

What's this about the Shart Citizens hating Scott Manley? All he has done as far afaik is release a unlisted, hidden and really timid vid about the SC debacle, and outside of that has a loving let's play or something going of it. What happened?

It's a hilarious combination of many minor things. Truthfully as with many things in Star Citizen, it's really only a tiny slice of very vocal haters that make the noise, most people are much more reasonable. But here's a few things I've done that made people mad

* Mentioned Derek Smart without viciously attacking him, because, I'm actually a pretty polite person in general.
* Deleted referral codes from comments.
* Deleting organization advertisements from comments.
* Not reminding people on every video that Star Citizen is an alpha
* Not reminding people on every video that you don't actually have to spend $350 on a jpeg.
* Being a goon and winning Eve online
* being a fan of games that aren't star citizen
* using the word 'extreme' to describe ridiculous fanboy hate posts, which is apparently the same as calling the poster a terrorist.

I've also been accused of:
* only showing the buggy bits of the game (the reverse is true, it's easy to make compilations of SC glitches, hard to show things working as intended)
* faking my accent
* deliberately not disabling motion blur to make the game look bad
* spending hundreds of dollars on the game so I would have an excuse to attack it.
* being bad at the game to make the game look bad
* having a computer that's too slow and making SC look bad because of this (i7-6700K + 980TI + 32gigs).

All of these come from personal messages or comments on threads.

But every time I generate a 400 post thread on reddit with tons of random vitriol I get dozens of personal messages from far more reasonable individuals apologizing for the behaviour of their peers. There's plenty of reasonable people still out there.

Personally, I have a thick skin and I don't worry about any of this.

BogDew
Jun 14, 2006

E:\FILES>quickfli clown.fli
Reading up about CryEngine vehicles is interesting.

quote:

Vehicles are very complex objects and can cause major problems, if the exporting is not done carefully.

It seems anything can be assigned as vehicle.
You build it in max/maya in segmented bits, import in and then assign a movement preset like tank or VTOL and then go into the in-game editor and assign the model's parts to be a wheel or light and so on.

Presumably alternate vehicle systems can be coded in. Which is where I think the majority of the problems could be stemming from, their attempt to make a flight engine that collides with the in-engine's physics rules which aren't much more than object has mass and density.

The game sees a vehicle as a rigid physics object on wheels. The game's internal physics engine will calculate the mass and density and then the vehicle engine takes over with it's own physics setup to drive the thing and add suspension and so forth.

In every vehicle are two major hitboxes that sit inside one another. One is for terrain collision and the other is for bullets. The game hints that if these two boxes cross over things will go wrong - like if a wheel intersects the bounding box. You also have to keep these hit boxes very low in poly count else the game will try to calculate every potential hit surface.

But on top of that you also have further refinements in the in-game vehicle editor where you can create bounding boxes for wheels and other triggers like sparks or weak-points.

You can see where I'm going when you combine this into what is effectively a segmented flying room that spins 360 and has detachable parts.
So now you are flying a quivering hulk of physics objects waiting for something to set it off and then a gun turret or errant bounding box clips as the game stutters from the lag and all goes to hell.

No doubt the guys at CryTek put together a working proof of concept which looks feasible but as they added more and more at Robert's whim, things got well out of hand and the engine's capabilities.

SquirrelGrip
Jul 4, 2012

ZenMaster posted:

So is this seraph or what

heck I hope not

ZenMaster
Jan 24, 2006

I Saved PC Gaming

illectro posted:



Personally, I have a thick skin and I don't worry about any of this.

hey I really love the vids btw. :)

EminusSleepus
Sep 28, 2015

illectro posted:

It's a hilarious combination of many minor things. Truthfully as with many things in Star Citizen, it's really only a tiny slice of very vocal haters that make the noise, most people are much more reasonable. But here's a few things I've done that made people mad

* Mentioned Derek Smart without viciously attacking him, because, I'm actually a pretty polite person in general.
* Deleted referral codes from comments.
* Deleting organization advertisements from comments.
* Not reminding people on every video that Star Citizen is an alpha
* Not reminding people on every video that you don't actually have to spend $350 on a jpeg.
* Being a goon and winning Eve online
* being a fan of games that aren't star citizen
* using the word 'extreme' to describe ridiculous fanboy hate posts, which is apparently the same as calling the poster a terrorist.

I've also been accused of:
* only showing the buggy bits of the game (the reverse is true, it's easy to make compilations of SC glitches, hard to show things working as intended)
* faking my accent
* deliberately not disabling motion blur to make the game look bad
* spending hundreds of dollars on the game so I would have an excuse to attack it.
* being bad at the game to make the game look bad
* having a computer that's too slow and making SC look bad because of this (i7-6700K + 980TI + 32gigs).

All of these come from personal messages or comments on threads.

But every time I generate a 400 post thread on reddit with tons of random vitriol I get dozens of personal messages from far more reasonable individuals apologizing for the behaviour of their peers. There's plenty of reasonable people still out there.

Personally, I have a thick skin and I don't worry about any of this.

Will you name your Constellation Phoenix "Butthurt Snowflake"? please do!!!

Mr.Tophat
Apr 7, 2007

You clearly don't understand joke development :justpost:

Amarcarts posted:

As I walk through my hangar on deck D of Port Olisar
I take a look at my JPEGs and realize I've gone too far
'Cause I've been griefin' and gankin' so long,
That even Lowtax thinks that my mind is gone
But I ain't never crossed a shitizen that didn't deserve it
I grief 'em as a goon and ruin they immersion
You better watch how I'm runnin' and don't walk
Anything to hear the shitlords whine and squawk
I really hate to crash but I gotta joke
As I croak, I see myself in the laser smoke, fool
I'm the kinda G the little goonies wanna be like
In the 'verse in the night sendin' spergs to their next life

Been spending most our lives, living in a griefer's paradise
Been spending most our lives, living in a griefer's paradise
Keep spending most our lives, living in a griefer's paradise
Keep spending most our lives, living in a griefer's paradise

This is perfect in every single loving way.

MeLKoR
Dec 23, 2004

by FactsAreUseless

Booourns posted:

It is a big joke and it stopped being funny months ago

celewign posted:

You guys totally got me with those "platinum account" messages.

I upgraded. Oh well.

Daztek
Jun 2, 2006





Will the forums "break" again in 50 minutes so Lowtax can save money to buy more jpegs??

redwalrus
Jul 27, 2013

:stoke:
can't wait to land in my spaceship on a crysis level detailed planet filled with alien wildlife that I get to hunt as the planet realistically turns in space and has full day and night cycles sounds completely legitimate that's definitely coming I definitely believe it

that is definitely coming right after they add a bunch of ways to buy clothes for real money with no way to earn credits to buy them but definitely after that for sure, also the cutlass redesign is almost done just 8 more months for the base model

MeLKoR
Dec 23, 2004

by FactsAreUseless

Daztek posted:

Will the forums "break" again in 50 minutes so Lowtax can save money to buy more jpegs??
The bidding hasn't closed yet but Crobers is beating DSmart's offer by $5K so...

Klyith
Aug 3, 2007

GBS Pledge Week

illectro posted:

I've also been accused of:
* faking my accent

Come clean, you claim to be a scotsman but are comprehensible to people who speak normal english!

Chalks
Sep 30, 2009

illectro posted:

* faking my accent

You utter bastard. How could you do this?

Let me guess, you intentionally mock Star Citizen by cultivating this accent just so you can eventually say "what a load of poo poo" and have it sound just that much better.

Lets face it you're basically a criminal mastermind.

Chalks fucked around with this message at 12:24 on Jan 14, 2016

Ffycchi
Jun 4, 2014

Sigh...challenge accepted...shitty photoshop incoming.

illectro posted:

I've also been accused of:

* faking my accent


Seriously mate....Learn an american accent. I am Welsh, moved to america...was accused so many times I said gently caress it, and learned how to speak like an american so they would piss off. Just speak with your tongue, thats all there is to it.

Sillybones
Aug 10, 2013

go away,
spooky skeleton,
go away

Booourns posted:

It is a big joke and it stopped being funny months ago

You spoke too soon.

a whole buncha crows
May 8, 2003

WHEN WE DON'T KNOW WHO TO HATE, WE HATE OURSELVES.-SA USER NATION (AKA ME!)
I paid $15,000 for a spaceship mmo and all I got was a lovely fps movie

EightAce
May 10, 2015

Watch it all come crashing down on his head and wonder why any of us gave him money in the first place.
..

EightAce fucked around with this message at 20:43 on Apr 7, 2016

ether
May 20, 2001

Star Citizen: The first rule of Star Citizen is you don't criticize Star Citizen

a whole buncha crows
May 8, 2003

WHEN WE DON'T KNOW WHO TO HATE, WE HATE OURSELVES.-SA USER NATION (AKA ME!)

Klyith posted:

Also I haven't been reading this thread for like the last two months, but I caught up in under 2 hours. here's how:
- click the ? under B4TBG's avatar
- page back until the last time you looked at SC
- read his posts only, maybe duck back to full thread if he's replying to something especially good

Continue to last B4TBG post, click ? again, read from there.


this is cheating

Daztek
Jun 2, 2006



Magnetic Boots update?



I like how they talk so casually about throwing away money and don't see anything wrong about it. :allears:

Tijuana Bibliophile
Dec 30, 2008

Scratchmo
There have been at least two people admitting to buying platinum accounts to read the platinum messages

Who knows how many other guys will have bought plat - or both an account and plat, for the lurkers

These are not people with the best monetary discipline

Daztek
Jun 2, 2006



Tijuana Bibliophile posted:

There have been at least two people admitting to buying platinum accounts to read the platinum messages

Who knows how many other guys will have bought plat - or both an account and plat, for the lurkers

These are not people with the best monetary discipline

You need a :pgabz: account to read this message.

The Meat Dimension
Mar 29, 2010

Gravy Boat 2k
Now the lurkers can write passive aggressive PMs or whatever.

AP
Jul 12, 2004

One Ring to fool them all
One Ring to find them
One Ring to milk them all
and pockets fully line them
Grimey Drawer

Tijuana Bibliophile
Dec 30, 2008

Scratchmo

Daztek posted:

Magnetic Boots update?



I like how they talk so casually about throwing away money and don't see anything wrong about it. :allears:

I also like that cancelling the game apparently means it's "grown into something much larger"

...I mean delaying it indefinitely, then saying it's not really indefinitely but for "weeks not months" and then not talking about it for half a year

they should stop talking about "modules" and call them metastases

Daztek
Jun 2, 2006



lollontee
Nov 4, 2014
Probation
Can't post for 10 years!

A Neurotic Jew posted:

taken from here: https://www.reddit.com/r/starcitizen/comments/3lyfb1/david_jennison_former_lead_character_artist_in/

Why I’m Leaving CIG

Based on the quality bar that has been set for this project, a Star Citizen character takes me anywhere from 3-6 weeks to get in game. I have been working at CIG for 17 months. In that time I have completed exactly 5 characters. That’s 24 weeks at most.
So why is this?

Ingredients for Success

There are three main ingredients that are needed to produce quality characters for a project. These are concept, budget, and time.
To say it simply, a character is usually only as good as its concept, since it is the concept that defines the parameters of the execution of the character. There can certainly be bad models created from good concepts, but rarely do bad concepts produce good models. Since the concept is the biggest influence of the model, then it is of utmost importance that the concept doesn’t change once the model has been started. Rob and Megan are two very talented artists that have produced great concepts for us since I have been here. It’s when either these concepts are changed during model creation, or after model completion, that causes problems. This is when direction wants changes to the design of the character rather than the implementation of the concept.

There is an important distinction to be made about asset feedback. Different stages in the process require different types of feedback. If a concept gets approved, then the only feedback for the completed model should be about how well the concept was realized and the quality of the model (sculpt, textures). When the feedback on the model is about the design (“I don’t like the leg straps”) then the problem is with the concept, not the model. I have been doing this long enough to know that sometimes problems don’t come to the surface until after the model is created, sometimes things just don’t translate to 3D the way you expected. But this should be the exception, not the rule. This was a perpetual problem in my time here, a concept gets approved, and then unapproved after the model is created- concept level feedback on models.

In looking over the models of the FPS Marines and Pirates, it should be clear that some are better than others. The difference in quality? Concept. The Heavy Marine and Heavy Pirate had completed concepts that did not change through the building of the model. They are a balanced and polished piece of art as intended by the concept artist. The others? Their concepts changed repeatedly during the model building. They crawled to the finish line as Frankenstein assets, cobbled together by different artists. The next important factor is budget. Anyone who has worked in game art knows that quality is not measured in a vacuum. Quality only exists relative to the available budget- tris and pixels. You plan and build your character based on the budget you expect to have. When I started here, I was astounded to learn that no one was able to tell me the budget for character assets. People seemed to be operating under the mantra “It’s CryEngine, the budget is irrelevant” This attitude for game art production is suicide in a bottle.

This apparently is still a difficult question to answer. In the absence of budget, Roberts judges all game assets against his own imagination or an asset in another game. Time is the last ingredient. When an artist is moved off and on an asset, the asset suffers. Staying in the “zone” on a character keeps the motivation high, the excitement stays constant and keeps the momentum constant for moving through the difficulties encountered. Your energy tends not to stall when you can go at an asset full bore through the life of the process. Very rarely did anything I worked on enjoy unbroken attention from me. I know there are always times when the project demands you to hop on something, put out a fire, but this has been a chronic problem during my time here. The Sataball Suit, the last asset we made, was met with satisfaction and praise. What was different? We started with a clear, approved concept, a clear budget, and were given the time to build the model. The methods for creating this model were completely traditional, no new pipeline. The pipeline was never the problem. The problem was not getting the three required ingredients. When we get what we need, we can shine.

Completion and Unapproval

The simple feeling of completing a task is something that we all take for granted. Whether it’s graduating with a degree or emptying the sink of dirty dishes, the feeling that you have actually done something (especially if it is difficult) gives your day, your week, or your life a sense of progression. You are moving forward and hopefully bettering your situation. We all thrive on the satisfaction of completing a task.
This is why redoing a task over and over again is so draining to the psyche. Now, to be clear- I expect to have to redo things at times. Sometimes the circumstances change, the asset becomes problematic, or the bar has been greatly raised by adjacent assets within the context of the game.
Redoing something more than once? Repeatedly? Every asset? Repeatedly? It is clearly not about the asset or the artist. Several times since I have been here, I have had an asset approved by CR only to learn weeks or months later that he had decided that it wasn’t good enough.
One production phenomenon that has become familiar to anyone working under Roberts is ‘Unapproval.’ That is, when something that was previously approved becomes unacceptable later on in production for reasons known to Roberts only. It is usually based on whim or a nebulous quality bar that has shifted.
When you get approval only to have it revoked later on, repeatedly, approval becomes meaningless. It is no longer a metric of progression. It does not energize or motivate you. It is met with apathy or cynicism.

Redoing the same asset over and over again kills the spirit, and I suspect this was largely the reason the UK character team collapsed.

Ownership
It is essential that artists take ownership of their assets. It is what drives an artist, draws forth the best of their abilities, and makes them stick through the difficult points in the process of creation. There is nothing more satisfying for an artist than to look at a completed work and saying “I made that”. Ownership also makes it easy to know who is accountable for problems with the asset and forces artists to work in a clean and efficient manner that minimizes future problems because they know that they alone will be held responsible if their asset breaks something or looks bad. When assets are perpetually passed from artist to artist, especially if they are “ducktaping” work done by other artists, there is zero sense of ownership. You are the clean-up crew instead of the creator and this very quickly saps your motivation to do your best. Why? Well because you can’t really claim ownership. It wasn’t your asset.

Authority and Responsibility

When someone is hired for a position there is a direct ratio of the authority that they can expect to have, and the amount of responsibility that they will be expected to have. A junior level artist doesn’t expect to be able to make any real decisions on how things are done, but no one would hold them responsible if the pipeline or character art as a whole is sub-par. Conversely, a Lead should expect to have most of the control on pipeline and asset review, and for that privilege and trust they trade accountability for the pipeline efficiency and asset quality as a whole. Because they make larger scale decisions on the system, they a held accountable for what that system produces.

It became clear within a matter of weeks of working at CIG, that all the decisions for the character pipeline and approach had been made- by Roberts. It became clear that this was a company-wide pattern- CR dictates all. Instead of articulating the standard for approval and allowing the team to develop the best methods to meet this bar, Roberts dictates what the method is, usually with a fraction of the knowledge that the employee has over their particular field. Then, when the plan or method fails to produce the results CR wants, the employee inevitable takes the blame, after all they are responsible for their corner of the game.

The Bus

When you have someone at the top who wants to make every decision but is accountable for no decisions he makes and is keen on publicly blaming those beneath him for those bad decisions, it creates an environment of people desperate to avoid that blame. Since no one can hold CR accountable, and they certainly don’t want to be made out at fault, they point fingers at anyone else. This breeds distrust and resentment among coworkers. I have been a victim of undue blame at times and am sure that I have thrown others under the bus as well.

Forrest Stephan (Remark: CG Supervisour at CIG, was before a Lead Technical Artist)

Forrest became involved in the character pipeline when it was decided to redo the FPS characters. I like Forrest on a personal level. I think he is a good guy at heart and is doing the best job he can with the experience and personality he has. His mandate from CR was to improve the look of the characters. So what is the problem? Experience and attitude. Forrest came into the character pipeline full force. He had already decided what was lacking for characters. Namely- the ship art pipeline and techniques. He was not concerned with budget and memory. He was not concerned with time. He wanted what CR wanted- great looking screenshots. He dismissed my concerns about the time it will take to do characters like ships, tri count, and memory. He told me that I didn’t know how to model characters (after eight years of doing this). Forrest is very green, but more importantly it is obvious that he does not know how to deal with conflict or even disagreement. Putting someone with so little experience in games and no experience with characters in charge of the character team was frankly insulting. Billy and I spent a month undoing many of the ship techniques that Forrest had insisted on- mostly multiple materials and how the UVs were laid out. I wouldn’t expect someone at Forrest’s experience level to know what is common sense to anyone who has shipped a title. That is-plan for the game, not for screenshots and know that you will have less memory than you think. Forrest made every rookie mistake in the book in his charge, but what was worse is that he mowed down anyone who challenged his naive assumptions with insults and dismissal. With CR at his back, he stomped around like a child wearing his Father’s boots. Convincing Forrest that he might be wrong about something is a campaign in itself. Forrest might have value from his contributions to other areas of the art, but his involvement with characters was wasteful in time and effort, and absolutely corrosive to moral. He is simply the wrong man for the job and is one of my biggest reasons for leaving.

The Elephant in the room

Visions are cheap. Ideas are cheap. A good leader is not simply someone with a vision or a great idea. A good leader not only has the vision, but they can communicate that visionto the team, and more importantly they inspire and energize the team members with that vision. Chris Roberts might have a vision but he can’t communicate it. And therefore, no one on the team knows what it is. This is known to every team member, certainly of the art team. Roberts is not an artist and it is clear he is not a visual communicator. The basic understanding of macro vs micro, what is essential to the piece and what is not, completely escapes him. Everything is of equal importance- the laces on the boot are just as important as the overall value pallet and silhouette, in many cases more. This is indicative of Robert’s extreme lack of understanding of the most basic of artistic principals. That level of ignorance and lack of visual depth for an artist would be problematic, but for someone at a director level, it is absolutely crippling to a project.

Robert’s deficit wouldn’t be much of a problem if he trusted the vision of the art directors, people who are actually artist and have directed other artists. But he doesn’t, insisting that he is the only one who can direct the artists. I suspect this is an issue of ego, a man intent on appearing like a visionary. But regardless, the results so far have been disastrous, rife with perpetual rework, wasted time, and mass frustration. No one can buy into CR’s artistic vision because no one, including CR, seems to know what it is.

So the one thing that no one discusses is the biggest problem. Roberts is someone who on a company- wide level is always feared, but never respected. His direction is met with nervous compliance to his face, and rolled-eyed resentment behind his back. When his orders are articulated later to the rest of the team, and basic questions of logic and practicality are inevitable asked, they are met not with an explanation of why CR’s idea is a good one, but the importance of his happiness. The explanation is always the same- “I know it makes no sense, but that’s what CR wants”. This team is filled with people who have experience publishing other titles. Lots. We all know how it is “supposed” to be done. But everyone is faced with the same repeated dilemma, a choice- make CR happy or do what works for the game? Short term survival vs long term wins. And unfortunately it’s the survival option that wins out, mainly because turning away from a directive of CR is a recipe for unemployment.

I am only speaking from one corner of this project, but I know that the micro managerial frustration experience is an epidemic at CIG. Everyone seems to be unhappy for the exact same reason. I don’t foresee anything changing at CIG if Roberts doesn’t change himself. And this is a shame because the company has all the ingredients to do something truly great, if only they would be allowed to do it.

Fuckin lol

Avalanche
Feb 2, 2007
Rotating planets confirmed!

quote:

"In the Pupil to Planet video, we showed off a bit of how Delamar might look as you depart the Levski landing zone. Hats off to the team in Frankfurt for getting this tech up and running so quickly, but it does create an interesting challenge for Art. Before now, all we have really had to worry about is how the landing zone looks from the ground at a single time of day. Now we’re having to think about not just what a landing zone looks like from eye-level, but how it looks from orbit! Mark has his work cut out for him making sure that these landing zones look amazing not just from varying heights but varying times of day as well, in varying degrees of light, shadow, and everything in between. Eventually our planets will rotate just like real planets, and with that comes a full day/night cycle that we have to bear in mind when designing and art directing. It certainly is a challenge but we are looking forward to it."
NO WORDS CAN EXPRESS MY EXCITEMENT. I'M SO EXCITED.

Can't wait for rotating space balls to fly off of their loving axis or someone crashing their ship into one causing the thing to go to hyperspace speed

Daztek
Jun 2, 2006



Can't wait for all these physics grids to collide and turn into a massive blackhole server crash.

dogboy
Jul 21, 2009

hurr
Grimey Drawer

Daztek posted:

Can't wait for all these physics grids to collide and turn into a massive blackhole server crash.

I am fully expecting CIG to ask for $50+ for SQ42 (Chapter 1? Chapter 2,3,4 will be DLCs?) from everyone when/if it comes out. claiming "Technically its not Star Citizen, its a standalone spinoff!". I will be laughing so hard.

Edit: It would be even more hilarious when they go ahead and move SQ42 and everything supporting it into a new company, lets say ROG (Rip Off Gaming), and bid CIG farewell and let it sink.

ewe2
Jul 1, 2009

Buy that ship get the whole set , CIGgy Roberts
Day and night on the internet, CIGgy Roberts,
CIGgy Roberts, it's a new and special game, but the scam is still the same, no one gets the blame says CIGgy Roberts

If you're dumb he'll catch you out CIGgy Roberts,
No one's sure what the game's about CIGgy Roberts,
CIGgy Roberts, with a spiel you can't believe, like a Wing Commander Eve, memory like a sieve poor CIGgy Roberts

Well well well it's looking bad
Sell sell sell, no refunds
CIGgy Roberts

My friend says he'll never learn CIGgy Roberts,
Get out now before the crash and burn CIGgy Roberts,
CIGgy Roberts, don't you tell him he's a hack or his pet whales may attack then take all they said right back poor CIGgy Roberts

My my my the game's a pile of crap
Bye bye bye your money
CIGgy Roberts

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Demiurge4
Aug 10, 2011

dogboy posted:

I am fully expecting CIG to ask for $50+ for SQ42 (Chapter 1? Chapter 2,3,4 will be DLCs?) from everyone when/if it comes out. claiming "Technically its not Star Citizen, its a standalone spinoff!". I will be laughing so hard.

Edit: It would be even more hilarious when they go ahead and move SQ42 and everything supporting it into a new company, lets say ROG (Rip Off Gaming), and bid CIG farewell and let it sink.

Chris Roberts taking a beat from the construction sector and engaging in vulture capitalism would be the best thing. Even better if he does what my old boss did and let it sink right before payday.

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