Johnny Truant posted:I learn something new every day. Starbound was Chucklefish 100%, as well? Yes. Starbound and Wargroove are both Chucklefish, the only thing they did on Stardew is fund/maybe-develop-I-forget the multiplayer and localization. also yea for those campaign missions it's all about rubbing mercia into everything, you ought to be able to heal every two or three turns. I did just say gently caress it on the Emric duel one tho
|
|
# ? Feb 20, 2019 16:42 |
|
|
# ? Jun 10, 2024 21:25 |
|
Gamerofthegame posted:Yes. Starbound and Wargroove are both Chucklefish, the only thing they did on Stardew is fund/maybe-develop-I-forget the multiplayer and localization. I retract my statement about Chucklefish. But yeah I realized I should've been pushing with her way too late, as well as the fact that they only give you enough money for 3(I think) heals from the mages.
|
# ? Feb 20, 2019 16:56 |
|
Johnny Truant posted:For some WarGroove content: gently caress any mission where you start with a finite number of units. I think I'm on the last mission 6-3? and like five turns in I just noped out of there cause I knew there was noooooooooo way to make up for my loss of units. I felt the same in warcraft and starcraft. And it holds true here too.
|
# ? Feb 20, 2019 18:01 |
|
I kind of wish there was a bit more of a focus on multiplayer lobbies. Not really sure why they can't just have a list of open games to join rather than being forced to use codes. I also wish there was some way to set an actual turn timer. Even just a 1 day timer would be great. I have so many games just stopped because someone decided they don't want to play anymore but didn't at least quit the game first.
|
# ? Feb 21, 2019 05:06 |
|
chugging through the big 6-1 map right now- loooot of stuff to manage but I feel like I can eventually just choke out their income still kinda getting the hang of naval battle stuff- the fact that amphibious units can just own the hell out of the harpoon ships seems weird
|
# ? Feb 21, 2019 16:40 |
|
So what the hell is with the two seperate endings for the epilogue mission. They don't seem appreciably different even when they absolutely should be.
|
# ? Feb 22, 2019 07:50 |
|
Some anti spear strats: https://v.redd.it/tf8pk9gq71i21
|
# ? Feb 22, 2019 09:15 |
|
Mission 6-3: I love getting Valder down to ~20% health then immediately realizing I placed Mercia right next to him... with the same amount of health. gently caress me, there goes that attempt!
|
# ? Feb 22, 2019 15:14 |
|
Fedule posted:Have Mercia do the pushing and everyone else play defensively and don't let units die if you can help it; use her Groove to keep everybody topped off. Your rangers and knights are the most valuable units to keep alive long term because they will be the most help pushing on the boss, but everyone adds something. Use mage healing in a pinch but remember you only get so many. Push quickly because Valder won't stop raising skeletons. Also, post 6-3 spoilers, even if it's not the most shocking twist I do like how Valder is not a bad person - heck, by Felheim's standards, he's probably the nicest leader they've ever had! Paul.Power fucked around with this message at 21:07 on Feb 23, 2019 |
# ? Feb 23, 2019 20:44 |
|
6-2 was one of the more enjoyable campaign missions for me, but only because pushing the NW port isn't actually super important, because the extreme coverage on naval units does make it really obnoxious to try to push.
|
# ? Feb 23, 2019 20:55 |
|
Slowly plinking away at this game. 3-2 was annoying where you have to talk to the ghost. And now I'm finally on 3-3 and just wtf is this. So much poo poo going on.
|
# ? Feb 24, 2019 15:34 |
|
Picked this up again and played some arcade. I was really enjoying it until I got to a pure naval mission at which point I was harshly reminded about how loving garbage a game with only 4 units is. I still do not understand what the game expects you to do in naval combat. Movement range is far too high, weapon range is far too high and every single turn takes goddamn ages because you have to spend the best part of 10 minutes checking enemy ranges from half the map away.
|
# ? Feb 24, 2019 22:10 |
|
Paul.Power posted:Also, post 6-3 spoilers, even if it's not the most shocking twist I do like how Valder is not a bad person - heck, by Felheim's standards, he's probably the nicest leader they've ever had! Still not sure how Valder was supposed to have been "manipulated" into invading, though. Did he assume the king's "mysterious death at the hands of a vampire" was falsified and attacked preemptively? Did he believe the story, but figure that there was too much ill will for diplomacy? Did he have no intel on Cherrystone at all other than that they were rallying their military? He didn't seem to need much of an excuse.
|
# ? Feb 24, 2019 23:21 |
|
Doopliss posted:You should try playing Valder's arcade mode if you haven't already.
|
# ? Feb 24, 2019 23:43 |
|
Epilogue beaten. Phew. Nearly thought I'd lost that, got off a healing aura just in time. All I had left at the end were Mercia, two archers and a spearman. Good times though, some intense battling even if the Epilogue lulls you into a false sense of security at first.
|
# ? Feb 27, 2019 23:15 |
|
Anyone find any custom content worth playing?
|
# ? Feb 28, 2019 19:56 |
|
Nephzinho posted:Anyone find any custom content worth playing? Puppy Bowl.
|
# ? Feb 28, 2019 20:58 |
|
Nephzinho posted:Anyone find any custom content worth playing? Sigrid says a cuss
|
# ? Mar 1, 2019 12:46 |
|
Beat 6-3- highlights how to use commanders to soak up some attention/damage while setting up all your other units. Keep feeding Mercia weak units to charge up her groove so you don't die. Now to go back and do that second-to-last Caesar mission where you have to go across the whoooole map without any barracks to restock.
|
# ? Mar 1, 2019 16:17 |
|
Monkey Fracas posted:Beat 6-3- highlights how to use commanders to soak up some attention/damage while setting up all your other units. Keep feeding Mercia weak units to charge up her groove so you don't die. Mages having healing really changes the dynamic of predeployed maps, it's interesting.
|
# ? Mar 2, 2019 10:05 |
|
https://twitter.com/WargrooveGame/status/1093193959554408450?s=20 The updated effective/vulnerable chart looks real good!
|
# ? Mar 2, 2019 22:56 |
|
https://wargroove.com/qol-1-2-0-patch-out-tomorrow/ Bigass patch, coming in hot. It's got the redesigned unit matrix, confirm end turn, in-mission checkpoints, difficulty options, and basically everything else I've seen wanted in this thread. Also, Nuru now pays double for teleported units, Ryota can dash through his own units, and apparently something was wrong with Tenri's charge rate which is now fixed.
|
# ? Mar 6, 2019 14:10 |
|
arrrrggh the last mission suuuuucks I keep dying in different ways as I figure out how the AI is going to gently caress me using my own Grooves/position commanders in a bad way so they get surrounded and ganked
|
# ? Mar 6, 2019 15:58 |
|
So how long until someone mods the game to turn it into exactly Advance Wars 2?
|
# ? Mar 6, 2019 17:52 |
|
While it's objectively better for the competitive scene to nerf Nuru, I'm selfishly salty it had to happen while I'm still stuck on 4-1.
|
# ? Mar 6, 2019 18:28 |
|
Bad Seafood posted:While it's objectively better for the competitive scene to nerf Nuru, I'm selfishly salty it had to happen while I'm still stuck on 4-1. Oh no. I definitely beat that level by crit spawning a catapult.
|
# ? Mar 6, 2019 18:47 |
|
Fedule posted:https://wargroove.com/qol-1-2-0-patch-out-tomorrow/ Oh, thank Christ. Looking forward to picking this back up tomorrow, in that case!
|
# ? Mar 6, 2019 22:23 |
|
Tenri's charge was listed as Slow but charged Fast was the issue by the way.
|
# ? Mar 6, 2019 23:10 |
that's a pretty big nuru nerf just having it not move immediately after probably would've been okay
|
|
# ? Mar 6, 2019 23:47 |
|
Bad Seafood posted:While it's objectively better for the competitive scene to nerf Nuru, I'm selfishly salty it had to happen while I'm still stuck on 4-1.
|
# ? Mar 7, 2019 09:30 |
|
Very happy with the new difficulty settings that the patch implemented, they finally made me pick up this game again and progress through the story.
|
# ? Mar 24, 2019 13:32 |
|
Wargroove got a very big name to promote it today https://twitter.com/CanYouPetTheDog/status/1111275694913454080?s=19
|
# ? Mar 29, 2019 01:20 |
|
I just purchased this game a few days ago and have only had the chance to play it a little bit. I also just discovered this thread, and I'm said to see it so dead even though the game hasn't been out two months yet. I was hoping that the focus on custom content would add enthusiasm. Speaking of custom content... I have not yet unlocked Puzzle Mode and Arcade mode, but I was wondering where user-created single maps are kept. I went online for a moment and downloaded both a custom campaign and a custom map that each had good peer reviews. The custom campaign was immediately available under Campaign Mode, but I'm not sure where the one-off map went. I presume that it will be available when I unlock Arcade mode, but I wanted to ask. I was a big fan in AW games of simply selecting a battle map and getting stuck in against the AI, and I'm hoping that the custom content in this game gives me a comparable experience.
|
# ? Mar 31, 2019 07:11 |
|
I think it’s mainly because the game has glaring balance and design issues. The Commanders being the only difference between armies, and their Grooves being the only thing that actually differentiates them, also likely leads games to feeling very same-y.
|
# ? Mar 31, 2019 08:05 |
|
"None shall fall while I still stand!" https://youtu.be/rP2bNIrTtlY
|
# ? Apr 8, 2019 15:40 |
|
So who's still playing? I plan to put time into it on my flight on monday.
|
# ? May 16, 2019 04:25 |
|
Deviant posted:So who's still playing? I plan to put time into it on my flight on monday. I am, amongst other strategy games. I hate to say it, but the AI is really disappointing. I know that it's incredibly hard to program such a thing, but Days of Ruin/Dark Conflict was years ago and is at least competent.
|
# ? May 16, 2019 04:48 |
|
|
# ? Jun 10, 2024 21:25 |
|
Recent news from the developers regarding patches, including mod support from Steam's Mod Workshop. Plus, a preview of what's to come in v.2.0:quote:v2.0 ‘Major’ Update Goon and streamer The Voice of Dog has been playing the Switch version of the game.
|
# ? Jul 28, 2019 20:24 |