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Truthkeeper
Nov 29, 2010

Friends don't let friends borrow on credit.
gently caress Yarash's teleport maze so very much. I nixed that poo poo entirely in favor of a slightly less bullshit maze involving switches that made doors appear and disappear.

Chokes McGee posted:

And lo and behold, the river isn't filled with toxic waste anymore! Most major waterways need at least a few years to filter everything out and probably corrupt the groundwater for decades afterwards but nope, everything's great here. Also, we can now cross the Stojanow on horseback without any issues, which saves us a few plat from hiring a boot. Hooray? :confuoot:

This is actually explained (or at least hand-waved) in the module, where the poison is "truly bound into the soul of the water", which is why nobody can do anything about it except stopping it at the source. Your party is also the eighth group the Council has sent to deal with it, with nobody else ever coming back (this is meant to be a suicide mission when Cadorna is getting antsy about you, considering the party loose ends any time after the library is cleared and you bring him the information on the Pool).

The first problem in the adventure is getting to the island, since the lake is also full of poison (which automatically kills you on a failed save), and at any point trying to bypass it you might be attacked by mutant sahuagin. The poison's actual purpose is to "alter the subtle in the waters in the Moonsea", there's no explanation onwhy, save that it's related to Yarash's plan to create freshwater sahuagin and dominate the region. The teleporter maze is functionally the same bullshit as seen in game. Yarash himself attacks the party alone, but is a level 10 wizard with enough spells to be dangerous, and has his wand here too.

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Chokes McGee
Aug 7, 2008

This is Urotsuki.
I still can't believe you guys let a meeting between Sternn and Llewyn go unmentioned after all this time. :sigh:

Kliff
Feb 7, 2009

Forgotten by everyone? Kanako's fault.
To be fair, it's perfectly in character with Sternn.

Chokes McGee
Aug 7, 2008

This is Urotsuki.

Kliff posted:

To be fair, it's perfectly in character with Sternn.

:hmmyes:

FeyerbrandX
Oct 9, 2012

Chokes McGee posted:

I still can't believe you guys let a meeting between Sternn and Llewyn go unmentioned after all this time. :sigh:

my plan was to see it but make no indication so that you'd get more and more involved cameos until you just gave up and restarted Paper Sorceror to see if anyone noticed.

Chokes McGee
Aug 7, 2008

This is Urotsuki.

FeyerbrandX posted:

my plan was to see it but make no indication so that you'd get more and more involved cameos until you just gave up and restarted Paper Sorceror to see if anyone noticed.

Alright, guys. Time to wreck the Archon's poo poo.

Let's roll.

...who the gently caress are you?

Who the gently caress are you?

He's got a point.

...

DGM_2
Jun 13, 2012
It's amazing how well Sternn would fit in with the Paper Sorceror crew. If only "larcenous space captain" were one of the summon options...

Chokes McGee
Aug 7, 2008

This is Urotsuki.
Hi all! Just a bump to let you know I haven't forgotten about this. The new year has been crazy, especially with all the forums drama, so I'm just now getting to a place where I can do updates again.

Maybe I'll be done with PoR by the end of the year! Maybe not! Who knows!

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Looking forward to the next update. Happy New Year!

Gilgamesh255
Aug 15, 2015
...you guys just helped me figure out where to place my totally-not-evil-vizier type wizard in Choke's multiverse. Warning: Bull plop ahead; turn back or skip this post now, lest you deal with my autism.


So first off, we start with the ever oh so humble wizard, Geo Tsigol, or simply Geo for short, from Choke's aborted Dragon Warrior lp that he didn't even make it into, point and laugh at him, ahahaha an alternate reality in Dragon Quest where they actually get a somewhat competent (if seemingly overly subservient) wizard. Shanna, being the team mom/straight man of the group, is not buying his act for a second, but decides not to push the issue until his sudden but inevitable betrayal. Skip forward to super secret job attainment, and Shanna has utterly screwed Geo out of power, and become even more awesome. Geo, not willing to let this stand, demands the powers that be to "grant him the power he so justly deserves." Well, he gets it-- by being turned into a Fool. Cue a big "no" of anguish here.


Skip forward years later, and possibly on another plane of existence; and he's finally attained enough levels to change jobs into some evil sorcerer of some renown, and become a decrepit old fart to boot. Along the way, he takes up an apprentice, who discovers Geo's past as a fool, and constantly abuses said knowledge to annoy his master constantly. This lasts until the first Pox of Everlasting Pain is cast.

He then bungles up a wish on a captured genie, causing him to regress to infancy; honestly, after the last time he tried this crap, it's not a surprise he failed to consider his wording. His apprentice then takes his place, and drops him off at an orphanage.

Years pass by, and Geo has concluded that what went wrong was that he wasn't buff as well. And thus, the years went by as he became an accomplished muscle wizard; and just as he was about to make his debut to the world and prattle on about some inane crap, his heart suddenly exploded, causing him to keel over and die. The end!

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
This might literally be the first time in the history of DQIII that someone class changed into a Fool.

Chokes McGee
Aug 7, 2008

This is Urotsuki.

Gilgamesh255 posted:

Along the way, he takes up an apprentice, who discovers Geo's past as a fool, and constantly abuses said knowledge to annoy his master constantly. This lasts until the first Pox of Everlasting Pain is cast.

He then bungles up a wish on a captured genie, causing him to regress to infancy; honestly, after the last time he tried this crap, it's not a surprise he failed to consider his wording. His apprentice then takes his place, and drops him off at an orphanage.

Years pass by, and Geo has concluded that what went wrong was that he wasn't buff as well. And thus, the years went by as he became an accomplished muscle wizard; and just as he was about to make his debut to the world and prattle on about some inane crap, his heart suddenly exploded, causing him to keel over and die. The end!

Throw in "saw the error of his ways and vowed to spend his second life for good" before the heart exploding and you've basically nailed where I was going with that.

JustJeff88 posted:

This might literally be the first time in the history of DQIII that someone class changed into a Fool.

The great thing about Erika's party is you get four fools without needing a class change! :haw:

Also I swear I'm gonna post that stuff you sent me and I haven't forgotten about it. Real life priorities and all.

Chokes McGee fucked around with this message at 18:05 on Jan 16, 2020

Chokes McGee
Aug 7, 2008

This is Urotsuki.
On a new season of the Gold Box Adventures:


quote:

Hello again, Sasha.

:nallears: Oh Sternn. I am so in to bad boys.

I am distraught at this sudden betrayal of my love.

Indeed.


quote:

It's quiet. Too quiet.

You gettin' the feeling we're being watched?

:stare:


quote:

NOOOOOOOOOOOOOOOO











Anyway, content's just about done, and extraction is up next. Expect the update to drop Friday or Saturday. Thanks for your patience!

FeyerbrandX
Oct 9, 2012

Shanna, you're a loose Canon who doesn't play by the rules!

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
You are being watched. Watched by the worst people imaginable. Watched... By goons :smithicide:

Randalor
Sep 4, 2011



What size are the character portraits anyways?

Chokes McGee
Aug 7, 2008

This is Urotsuki.
Pool of Radiance, Chapter 13: Same as in Town







*whistling*





!









Oho! What have we here?

I dunno... I mean, kidnapping is gnarly an' all, but the graveyard's getting pretty bad...

Really? I haven't noticed anything.




quote:

I'm here to negotiate on behalf of the Independent Council of New Valhigen.

Get out of my office.




'sides, the kid's parents' sound loaded.

Then it's settled! Let's go!

That's as close as we're going to get doing the right thing, isn't it?

Hey, you're catching on.







I'm piloting the boat this time.

All yours!








Fifteen minutes later...
















Y'know, I'm starting to think we're not very good at sailing.







Today on the Gold Box adventures, we'll be playing rescue squad for the landed gentry. Some no good scalliwags have napped a kid, and our job is to get him or her back.





Life's made a lot easier in this venture if you take the boat west. It drops you off in this otherwise undisclosed location...





...and after a short jaunt to the west, we come across the Buccaneer Camp. I'm not sure what Tampa Bay's up to these days, but I don't like it one bit.







...and so I said, corn's a buccaneer, same as in town!

Like, everyone check in with their uncles. Someone lost a joke book.

Harsh, but fair.





Welcome to Buccaneer Cove, yarr. I suppose ye be wantin' to see the square.

Omigod, you sound just like Dr. Captain!

Wait. He's a doctor and a captain?

And a pirate!

And a skeleton.

I don't know where you two come from, but it's weird as hell.

Harsh, but fair.





Well, I needs to attend to the guard post, yarr. Ye lot be havin' a nice day.

Um, wow? They seem pretty friendly?

Maybe this whole thing's just a big misunderstanding.














Maybe not.

Slavers.

Sternn?

Scum of the goddamn Earth. We have to do something.

Hold up. I read your rap sheet. Are you seriously claiming the moral high ground here?

I was never convicted on any of those charges.

Okay, I'm gonna level with you. The only reason you're on the team right now is because of your references.




quote:

He got rid of a evil soda tycoon in my basement. That's gotta count for something, right?

...and a speeding ticket?

Mistakes were made.




I've been the Federation's most wanted for years now. They'll trump up any charge they think will stick.

Your best friend admitted to, and I quote, a "preschool prostitution ring."

You know I made most of that stuff up, right? I had to sell the judge on his defense imploding.

Yeah. Sternn makes a lot of... questionable decisions, but there's lines he won't cross. Otherwise, I would've kicked his rear end to the curb a long time ago.

He really did smuggle dope dressed as a nun, though.

Funny story about that! I—

Nope. Let's just appreciate the moment and move on.




Once you hit the Buccaneer Camp, you're immediately escorted to the square without having to (P)arley. They're scum, but they're very welcoming scum. A short distance away is the slave pen, and it's not just the kid we discover. Time to get our hero on.

There's several ways to handle this whole thing. Option 1 is to slug the slaver when you get to the pen. It doesn't blow your cover per se, but it does start a brawl. (Not really sure how that works, although this place seems like it'd be used to people punching each other out of nowhere.) It also means grabbing the heir afterwards and running for the exit, which is way more effort than I'm willing to put in. Option 2 is to just buy the kid outright, which flags the mission as done and gets you a free pass out of town. However, this doesn't help any of the other slaves, and it costs us money and maybe items to boot. We need to get everybody out. There's no extra reward for it, but it's the Right Thing to Do.







I need to talk to your boss.

Yeah? Well, he don't want to talk to you. Scram.

Why don't you try saying that to me, pipsqueak?

What did you just say to me?

Just leaving! That's what we said! Nothing else!

MOVE OR BE MOVED BY FORCE

Definitely didn't say that, either!




Option 3 is to get to the buccaneeers' commander and try to talk him out of the ransom. You'll need to bribe the guard, which requires money, or buy a counterfeit pass, which also requires money. We've got enough gold to splash around, but there's no need to, so I'm not going to.

Option 4 is to slug the guard and kill the commander. Obviously, you will be facing literally everyone in the base when you attempt this. There's a very good reason to pick this route, and involves the commander having a ton of quality magical gear plus needing so very badly to be stabbed. In all honesty, we probably should've pointed Heather and Hanover at him and waited for the inevitable result. But why bother when there's one last option?







Like, that was a quick turnaround. Even for you.

Yeaaaah, let's try a solution that doesn't involve bringing the entire base down on our heads.

I think you might be underestimating our party's collective bloodlust.

Totally. Just say the word, and I'll gut them and gargle with their blood.

I worry about you sometimes, headband.

Harsh, but fair.

Hard pass on the blood gargling. Besides, I've got...

waaaaait for it

...

waaaaaaaait

...an angle.

:yeah:

Here's the thing: why put in actual effort to save one kid, when we could be lazy and save everyone?

That... actually sounds appealing.

Same.

What we need is... a distraction.

Ooh! Ooh! Put me in coach! Put me in!

Rezen? This is their home turf. There's no way they'd fall for some goofy trope straight out of a goddamn cartoon.

It'll be fine! All we have to do is OH NO A GUARD'S COMING HIDE

What? Where?!

:kiddo:

...goddammit.







Okay, we need something noisy. Something that'll throw the whole base into a panic.

:black101:

Something other than a berzerk party member.

:mad:

Hmm. Big... noisy... what about those?





Dang, Shanna! Are you sure you haven't done this before?

...




quote:

Oi. Let me axe you a question.

That's a terrible pun, you should be ashamed of SWINDLE GET AWAY FROM THERE

'ey? Wot's that? Wot are you—

gkk

I wasn't anywhere near him.

I know.




...maybe a few times.

:thunkher:




Option 5? Mass chaos. Clearly, this is the one we will be going with. Why fight against type?







RUN FREE WILD BEASTS OF THE PLAINS





That went suspiciously well!

We gotta get a move on. Those things ain't gonna hold them forever.

HELP I'M BEING TRAMPLED INTO SMALL BITS

You sure about that?

Nah, not really.





:gonk: What's going on? Who are you?!

What, you've never seen a jailbreak before?

Quickly, now! Run!





Alright, that's everyone. Let's scram.

Right behind you!

As usual.







See? Kid secured, slaves freed, no fight needed. Smooth sailing from here on out!








We've been over this before, Sternn.

Yes.

You need to stop saying things like that.

Correct.

And yet, you still do.

Also correct.

RAAAAAAAAAAAAAAAARGH








Perhaps the problem is lack of consequence?

Hey, it's not like that's stopped me before.




Okay, maybe this doesn't work out as well as I remember. Oh well!

Attempting to leave the base after causing a distraction will trigger this fight. But, for whatever reason, you're allowed to sweep these clowns. It's probably because they have 1d4 hitpoints apiece, although I swear they have to be small-type enemies to pull it off. Not arguing, though. We have Hanover wade into a crowd of them, bodies fly all over the place like we were in an old Popeye cartoon, and we're done here.





After that, we just hoof it back to where we were dropped off...







...and if a certain someone hadn't wrecked our boat...

Look! Over there!









Just this once, let's use our powers of incompetence to our advantage and wreck one of their ships.

Works for me. Anyone know how to hotwire a boat?

...

Haha! Just messin' with you.

I do!

...at least, I think I was?

I'm going to need a wrench and an acetyline torch.

And you will get neither, even if we had them.

Bummer.




...and we're back in New Phlan! Mission accomplished, everyone was saved, no one died. Well, no one important, anyway. Not too shabby!







We still haven't done anything about the graveyard...

I'm sure rescuing a kidnapped child will soften Sasha's disposition.

Seriously. We'll be all, hey, check this out. We rescued a kid! Give us money!

You may be focusing on the wrong thing here.

I can multitask!








Hey, check it out! We rescued a kid!



G...give us money?

I hope you can appreciate the lengths I've gone to here.

We're not getting brains for you, if that's what you're asking.

It's makeup.

Oh, thank goodness.

To underscore to you six fuckups that the entire town is being murdered and turned into ghouls.

...

By the way, here's your goddamn reward.








Maybe use the sword to, I don't know, kill some undead.

Hey, everybody. We're back!

Yay? :geno:

What did you do with the boat?

More importantly, how did we manage to not wreck the one boat we wanted to?

More importantly, what the hell are you still doing in my office?

Fine. We're going.

Byeeeeeeeee, Sasha :grin:

I hate all of you so very much.





So, fer reals. What'd you do with the boat?

Sold it.

Really?

Sure did! There's a huge market for used ships in this area.

No questions asked, which are the best kind of questions.

Rad. How much did you get for it?

Nothin'.

Nope. Not a thing.

So, you sold the boat.

Yes.

As in, participated in a transaction that requires an exchange of goods on both sides.

Yup.

And you received nothing for selling it.

Afraid so.

Seems legit!

Heh. I'll wire the gold to our bank account, as usual.

I can't believe they keep fallin' for this.

I can't believe you keep falling for that.

Let them have their fun, Justine. It'll keep them out of our pockets.

Hey, someone drop a wallet?

Give that back







So. Graveyard?

Nope!

Not the least bit surprised.

What the hell are we doing, then?

Word on the street is that the Boss is trying to recruit lizardmen. If we stop them, we can get even more loot.

Which word? What street?




quote:

Here it is, just like you asked. Flag of convenience and Jolly Roger included.

:neckbeard: Oh man, this is so sweet. When the lizardmen overrun this town, I'm gonna cruise out of here pirate-style and never look back.

Lizardmen? What lizardmen?

:neckbeard: Oh, the Boss is recruiting lizardmen. Everyone in town knows about it.

Why're we the last people to find out about this stuff?

:neckbeard: Hell if I know. Here's your money.

Great. Also, this purchase never happened.

:neckbeard: You know your friends are within earshot, right?

They ain't gonna notice.

Hey, Justine. Do you see anything unusual around here?

See what now?

What?

:neckbeard: They seem kind of... dumb.

God bless 'em.




You know. Around.

Hmm.







Today on the Gold Box adventures, we're also going to be stopping the Boss from acquiring a lizardman army! This'll go quick, so we might as well knock it out.


As usual, Chokes Has Played the Game™, so here's the keep coordinates. No, you have no way of knowing where the gently caress to look. Just wander around, okay? I'm sure being attacked by tigers and displacer beasts in the meantime is fun and not the least bit aggrevating.







Nice place.

Seriously?

Nah, it's a shithole.





I sense an anti-magic shield around me. :raise:

Do you even know what that is?

Not a clue.











Savioooooor~ :razz:

Peace to you as well, friend.

Bitchin'.







Journal Entry 31 posted:

Told in quiet, hissing speech.

"Thank you for saving my children from the Mutilator Yarash. In return I will aid you in what way I can, though that may not be great.

"I have lost much of my following to young Drythh who listens to the false promises of Tyranthraxus... that if he brings troops to invade Phlan, he will rule the riverbanks.

"So, Drythh and his followers have been proving themselves in raids upon the kobold caves to the southwest and the hobgoblin caves to the south.

"For some time my followers have been disappearing. But, when you freed my children from the clutches of the evil Yarash my status was increased. Drythh kept quiet for a time, but once again the young warriors listen to him and not to me."




Is that shorthand?

It's a work in progress.

Hmm. Anyway, Drythh's the one that's all about this Boss fella. Kids these days with their new fangled despotic rulers. Why, back in my day...

Oh, great. Here we go. :rolleyes:

...we strangled the humans to death by hand, by ourselves, like the gods intended. And that's how we liked it!

Well. Well that went places.

Yeeeeaah.





Oh hey. This must be the local assbag you were talking about.

...





So, who's volunteering?

*point*

Sup.

...yeah, that makes sense.





Oh. Uh... hi there. You're... awfully big for a human.

Hi. *cracks knuckles* You're kind of a runt for a lizardman.

*gulp*





Just like we planned it. :hai:

*whud*

Okay, maybe less dodging than I expected. Still, it worked!

ow




There's a couple of ways to solve this. Since I've decided not to push the effort button this update, we'll take the easy way, which is to point Hanover at this guy and watch him get his clock cleaned. (The lizardman. Although Hanover too, to an extent.) Lizardmen still hit multiple times, and this guy's a high level named opponent, which makes him a load to fight. If it weren't for Hanvoer's Gauntlets and obsence amounts of hitpoints, this could've gone bad. Also, we don't get any treasure after this fight. Still, no biggie. We killed a dude and hosed up the Boss' plan. All's well that ends well.







Radical! We did a good thing for once!

"For once?"

Um, have you even been paying attention?





Works for me. See ya later, scaley guy!

They're gone. Let's toss the place.

Right behind you, boss.

I'm beginning to see your point, Heather.

I know, right?




Next Time: All-Inclusive

DGM_2
Jun 13, 2012
Hey, as long as the party's kept pointed at slightly bigger evils than themselves it kinda works out to them being the good guys, right?

Chokes McGee
Aug 7, 2008

This is Urotsuki.

DGM_2 posted:

Hey, as long as the party's kept pointed at slightly bigger evils than themselves it kinda works out to them being the good guys, right?

Just enough to be considered a hero and not an ounce more effort. It’s the All Stars’ way!

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
Being not quite the biggest arsehole in the current scene is technically "good guy"... or at least "better guy"

Let's not ask too much

PurpleXVI
Oct 30, 2011

Spewing insults, pissing off all your neighbors, betraying your allies, backing out of treaties and accords, and generally screwing over the global environment?
ALL PART OF MY BRILLIANT STRATEGY!
Does the Lizardman Keep turn out any different if you didn't handle Yarash beforehand?

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Per GameFAQs, you can go into the Captain’s quarters after bribing the guards, then start a brawl with him and his personal bodyguards. They’re all mid to high level (Captain is 10, others 4-5) fighters, it’s a tough fight. If you win, though, you can get the loot Chokes mentioned for beating them and nobody else attacks unless you start more trouble. You can also start a brawl in the middle of the camp by trying to free the slaves or attacking buccaneers. This gets you 4 waves of Buccaneers you can sweep and some mid level fighters. The Captain and his posse then show up as Wave 5 unless they’re already dead. The Captain’s loot is worth the fight, it includes a +4 long sword, +3 plate mail, and +2 shield per Game FAQs. He’s a 10th level fighter though (110 hp, -6 ac) and there are 15 4th level fighters and 50 buccaneers in his last wave, so you probably want to kill him first. You can’t go back in the base after saving or failing to save the boy either. So that loot may be gone. :(

If you refuse to fight for the old Lizardman, Dryth kills him and then attacks you with 12 other Lizardmen backing him up. Beating this fight still resolves things, but there’s no extra loot. There is some in the pools in the Keep catacombs, however, including a +2 shield. Lots of lizards down there, though.


Edit- Sorry, did not realize this was all coming next update. I thought we were already done with these areas. My bad.

achtungnight fucked around with this message at 16:12 on Jan 20, 2020

Narsham
Jun 5, 2008
Fighters in 1E can sweep any foe with less than 1 Hit Die. Size matters not.

And we all know the old saying: Spring a bunch of captives and you free them for a day. Murder a bunch of slaving buccaneers and you free their slaves for a lifetime. Or until more slavers move in. Unless some of the people they took as slaves were slavers themselves, though in that case those people probably stay free despite taking a bunch of other people as slaves.

Not sure why that saying never caught on. I don’t suppose it matters much given that undead are about to run rampant and kill everybody.

Chokes McGee
Aug 7, 2008

This is Urotsuki.

achtungnight posted:

Per GameFAQs, you can go into the Captain’s quarters after bribing the guards, then start a brawl with him and his personal bodyguards. They’re all mid to high level (Captain is 10, others 4-5) fighters, it’s a tough fight. If you win, though, you can get the loot Chokes mentioned for beating them and nobody else attacks unless you start more trouble. You can also start a brawl in the middle of the camp by trying to free the slaves or attacking buccaneers. This gets you 4 waves of Buccaneers you can sweep and some mid level fighters. The Captain and his posse then show up as Wave 5 unless they’re already dead. The Captain’s loot is worth the fight, it includes a +4 long sword, +3 plate mail, and +2 shield per Game FAQs. He’s a 10th level fighter though (110 hp, -6 ac) and there are 15 4th level fighters and 50 buccaneers in his last wave, so you probably want to kill him first. You can’t go back in the base after saving or failing to save the boy either. So that loot may be gone. :(

If you refuse to fight for the old Lizardman, Dryth kills him and then attacks you with 12 other Lizardmen backing him up. Beating this fight still resolves things, but there’s no extra loot. There is some in the pools in the Keep catacombs, however, including a +2 shield. Lots of lizards down there, though.

Gee thanks for spoiling next update :mad:

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Ack , I’m sorry. Didn’t realize “All- inclusive” meant the other possibilities were coming. I shaded my previous post, though you’ll have to get the quote in your post. If more is necessary please let me know. Again, I’m sorry, man.

Laughed a lot at the ghoul ambassador and makeup btw.

Chokes McGee
Aug 7, 2008

This is Urotsuki.

achtungnight posted:

Ack , I’m sorry. Didn’t realize “All- inclusive” meant the other possibilities were coming. I shaded my previous post, though you’ll have to get the quote in your post. If more is necessary please let me know. Again, I’m sorry, man.

Laughed a lot at the ghoul ambassador and makeup btw.

Nah too late. And it's not a big deal, "we found some items in a pool of water" isn't exactly shattering the narrative. Otherwise, I would've edited it out of my quote.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
So, this graveyard thing seems very unimportant and not at all city-destroying, right? No need to be concerned.

Chokes McGee
Aug 7, 2008

This is Urotsuki.

Slaan posted:

So, this graveyard thing seems very unimportant and not at all city-destroying, right? No need to be concerned.

I'm sure it'll be fine!

Narsham posted:

Not sure why that saying never caught on. I don’t suppose it matters much given that undead are about to run rampant and kill everybody.

"about to" lmao

FeyerbrandX
Oct 9, 2012

When there is no more room in hell, the dead will walk to the nearest city and petition for new residential zoning.

Slaan
Mar 16, 2009



ASHERAH DEMANDS I FEAST, I VOTE FOR A FEAST OF FLESH
If you think about it, the city council are just a bunch of NIMBYS trying to keep up their property values. Why should we do their dirty work by voting to keep out graveyards and other "dirty poor's" zoning?

We should join the undead in overthrowing this unjust system!

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
I’m sure the undead would gladly induct a lot of people into their new society, us included, given the chance.

Ok, thx for the forgiveness. I’ll be more careful from now on.

My usual strategy for the Buccaneer Base when I played this game was to get the pass and see the Captain, then kill him. As mentioned, he has less guards in his room and it’s easier to fight him at the start in a confined space than in a big open area after wading through his mooks. I still save scummed till I got lucky with a Hold Person most times (this is hardly the only fight in the game with a high AC opponent like this), but it’s not as hard as it seems on paper either. Afterwards I saved, then either freed the animals or started a brawl with all the other buccaneers depending on the state of my party and my mood.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I have to give Chokes credit, especially given the nature of the... protagonists, for not automatically taking either the "max loot" option nor the "max chaos" option.

Chokes McGee
Aug 7, 2008

This is Urotsuki.

JustJeff88 posted:

I have to give Chokes credit, especially given the nature of the... protagonists, for not automatically taking either the "max loot" option nor the "max chaos" option.

ah, but you forget:

:effort:

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost

Chokes McGee posted:

ah, but you forget:

:effort:

Max laziness wins out in the end.

clockwork chaos
Sep 15, 2009




Slaan posted:

If you think about it, the city council are just a bunch of NIMBYS trying to keep up their property values. Why should we do their dirty work by voting to keep out graveyards and other "dirty poor's" zoning?

We should join the undead in overthrowing this unjust system!

It's what Nina would've tried, I like to think

Chokes McGee
Aug 7, 2008

This is Urotsuki.

clockwork chaos posted:

It's what Nina would've tried, I like to think

:hai:

Truthkeeper
Nov 29, 2010

Friends don't let friends borrow on credit.
So, the buccaneer camp? Entirely original content to the CRPG, so nothing to talk about there, save that the animal stampede is always my go-to for clearing it. The module does have a roving band of buccaneers that hangs around in the same approximate area as the camp, led by a fellow named Lanyard o' the Sail, but they're just a recurring villain with no interesting encounter or loot.

The lizardmen are pretty much exactly the same (their lair is supposed to be on an island called Sauros Island, it's kind of hard to tell from the in-game art) are different as well, with different outcomes depending on if you freed Yarash's prisoners or not. If you go to Sauros before hitting the pyramid, the lizardmen are all hostile and set up ambushes as soon as you approach, you have to pick your way through being constantly jumped, but can find some decent treasure. The real reward is if you go after, since you learn the lizardmens' "special friend word", which thankfully doesn't involve a code wheel, and can use it to get them to back off. This leads to you being mobbed like celebrities by every lizardman and lizardwoman in the camp, you get invited to a feast in your honor, where the chief gives rewards to every party member who was present in the attack on Yarash, vastly outvaluing the treasure you'd get just from looting the place, along with medallions identifying you as freinds to the lizardmen that prevent any lizardman from attacking you unless you attack him first.

ManxomeBromide
Jan 29, 2009

old school
You know, for all that early D&D heroes are dismissed as ragtag bands of murder hobos, it is really nice to see the degree to which you can be hailed as heroes by groups of monsters, even in published modules.

achtungnight
Oct 5, 2014
I get my fun here. Enjoy!
Hey, Lizardmen aren’t monsters. They’re actually pretty cool. And don’t forget they really run the world IRL. ;)

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DGM_2
Jun 13, 2012

Truthkeeper posted:

The lizardmen are pretty much exactly the same (their lair is supposed to be on an island called Sauros Island, it's kind of hard to tell from the in-game art) are different as well, with different outcomes depending on if you freed Yarash's prisoners or not. If you go to Sauros before hitting the pyramid, the lizardmen are all hostile and set up ambushes as soon as you approach, you have to pick your way through being constantly jumped, but can find some decent treasure. The real reward is if you go after, since you learn the lizardmens' "special friend word", which thankfully doesn't involve a code wheel, and can use it to get them to back off. This leads to you being mobbed like celebrities by every lizardman and lizardwoman in the camp, you get invited to a feast in your honor, where the chief gives rewards to every party member who was present in the attack on Yarash, vastly outvaluing the treasure you'd get just from looting the place, along with medallions identifying you as freinds to the lizardmen that prevent any lizardman from attacking you unless you attack him first.

Lizardman lizardman lizardman lizardman -

drat it, it's happening again!

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