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Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Ra Ra Rasputin posted:

I really don't remember using auto resolve in rome 1 and medieval 2 quite as much, or at the very least manually fighting would always be preferred to auto resolving to keep the death counts low on evenly matched fights.

Yeah in addition to manually fighting generally leading to lower casualties in those games, there was no replenishment back then, so there was much more incentive to minimise casualties. Now if the auto is in my favour I'll use it even if I think I could get a better result manually because gently caress it who cares when the few extra casualties will be replenished in a turn anyway.

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Frankly
Jan 7, 2013

Drakhoran posted:

Can I get a little help deciphering the finer points of skill descriptions.



From what I understand this skill will constantly heal friendly units within range unless <Engaged in Melee>.

Who is it that can not be engaged in melee for the skill to work? If the necromancer can keep healing the battle line in from of him as long as he himself is not bashing anyone this sounds like a really nice skill. If he can only heal units that are out of combat it sounds like a waste of a skill point. Anyone know which it is?

it's a constant healing area of effect (quite small) that only stops when the necromancer himself is routing or engaged in melee.

It's one of the skills important to the Vampire Death Star strat that's been making the rounds in multiplayer. Basically blob up Crypt Horrors, Cairn Wraiths (tanky regen units + more effective healing/tanking on the Wraiths) around a mounted Necromancer and Von Carstein, overcast Invocation of Nehek and absorb all the damage until your enemy dies off or gets clever and smashes you with a decent area of effect damage spell to totally kill off the wraiths.

Internet Explorer
Jun 1, 2005





Was jonsing for some Total War and was going to pick this up... but it looks like it is getting slammed on Steam for their super expensive DLC. Still work buying for the base game, or wait for a GOTY edition on sale in a year or two?

Smiling Knight
May 31, 2011

Internet Explorer posted:

Was jonsing for some Total War and was going to pick this up... but it looks like it is getting slammed on Steam for their super expensive DLC. Still work buying for the base game, or wait for a GOTY edition on sale in a year or two?

Base game is absolutely worth it, best TW game in years and, depending on whether you prefer balance or flavor, possibly the best ever.

NeurosisHead
Jul 22, 2007

NONONONONONONONONO
It's all worth it. The DLC isn't unreasonably priced, given past pricing trends for the series. Nerd are just loving whiny babies.

madmac
Jun 22, 2010
Every TW game ever made gets slammed on Steam every time CA announces they are planning to sell something. Than it comes out and everyone forgets the whole thing until the next DLC is announced. It's all as predictable as it is utterly meaningless.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Internet Explorer posted:

Was jonsing for some Total War and was going to pick this up... but it looks like it is getting slammed on Steam for their super expensive DLC. Still work buying for the base game, or wait for a GOTY edition on sale in a year or two?

Definitely worth buying as is. Probably the smoothest launch they've had since Shogun 2, and definitely up there along with Attila, Napoleon and S2 as one of the better games in the series.

jpparker55
Jun 4, 2007

Internet Explorer posted:

Was jonsing for some Total War and was going to pick this up... but it looks like it is getting slammed on Steam for their super expensive DLC. Still work buying for the base game, or wait for a GOTY edition on sale in a year or two?

If you like Total War games and are remotely interested in Warhammer lore just get it.

Triskelli
Sep 27, 2011

I AM A SKELETON
WITH VERY HIGH
STANDARDS


I was satisfied with the base game, and I've gotten over a hundred hours out of it so far, but yes there will be tons of DLC for this title and the one coming out later this month is at the price (nearly $20) where many people aren't buying it on impulse. If you're cool with Total War's typical wonkiness but want the most polished/accessible one since Shogun 2 then go ahead and make that purchase.

Internet Explorer
Jun 1, 2005





Awesome, thanks for the quick responses guys.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

jpparker55 posted:

If you like Total War games and are remotely interested in Warhammer lore just get it.

I mean I played tabletop and I like the setting but that's not necessary to enjoy the game on its own merits.

Meme Poker Party
Sep 1, 2006

by Azathoth
Unleash the Beast.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Internet Explorer posted:

Was jonsing for some Total War and was going to pick this up... but it looks like it is getting slammed on Steam for their super expensive DLC. Still work buying for the base game, or wait for a GOTY edition on sale in a year or two?

It's a Very Good Total War game and a Very Good Warhammer game.

Deified Data
Nov 3, 2015


Fun Shoe
142 hours and I've finally beaten the long campaign of every race (except Dwarfs, but leveling an engineer when I've completed every other long victory condition seemed pointless). Just in time for Beastmen.

Ranked from favorite to least:

1. Dwarfs - Great units, decent starting position. Their artillery never made me miss cavalry.
2. Greenskins - An aggressive race done right, rewarding you for maintaining momentum instead ofpunishing you for being idle. Great starting position. Units with tons of personality.
3. Empire - Kinda generic but pleasantly familiar. Very versatile. Loved all the diplomatic options.
4. VC - Love Mannfred and his monsters, not a fan of much else. Really hate the attrition from traveling through the lands of the living and didn't care for corruption. It felt more like a chore that I had to deal with before settling a city than something that actually helped me.
5. Chaos - Kholek is my absolute favorite legendary lord. I liked their sturdy infantry. Chaos in general is cool flavor-wise, but I hated almost everything else about how they worked on the campaign map. The only campaign I desperately wanted to be done halfway through. Hoping Beastmen are Chaos done right.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
http://steamcommunity.com/app/364360

Anyone given this a look at yet?

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Onmi posted:

http://steamcommunity.com/app/364360

Anyone given this a look at yet?

I have indeed given Total War: Warhammer a look, it's pretty sweet

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.

Wafflecopper posted:

I have indeed given Total War: Warhammer a look, it's pretty sweet

I love it when you don't get the link you want.

http://steamcommunity.com/sharedfiles/filedetails/?id=724263018

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
I've started playing Warhammer tabletopt again after a long time and having a lot of fun, man, I really look forward to get the lizardmen expansion.

Also, the Beastmen stream will start shortly: https://www.twitch.tv/totalwarofficial

madmac
Jun 22, 2010
Some skill cards for the new LLs while waiting for the stream to start.

https://pbs.twimg.com/media/Cn9384WW8AEkAAk.png:large

https://pbs.twimg.com/media/Cn-F_dmW8AANCyv.png:large

Deified Data
Nov 3, 2015


Fun Shoe
What are the diplomatic implications of refusing to declare alongside an ally?

Also are there any consequences to accepting a peace treaty from someone you and your ally just declared on a turn ago?


What does it mean that Khazrak has lightning strike? Does that imply the other lord doesn't?

Deified Data fucked around with this message at 14:17 on Jul 22, 2016

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

Deified Data posted:

What are the diplomatic implications of refusing to declare alongside an ally?

Also are there any consequences to accepting a peace treaty from someone you and your ally just declared on a turn ago?

If you refuse to declare in a situation where an ally calls on you for aid, you break your alliance immediately with all the negative consequences that entails. If you peace out I think the consequences are fairly mild - you earn a Treaties with [Faction] diplomacy malus with that faction's enemies, and maybe take a hit to integrity. Of course this assumes you *can* peace out.

EDIT: I'm guessing the lightning strike means that he can get it without going into the blue campaign skills tree?

Fangz fucked around with this message at 14:21 on Jul 22, 2016

Angry Lobster
May 16, 2011

Served with honor
and some clarified butter.
Goddam the Gorebull, his charge attack is a full-on diving tackle with wrecks an entire unit, so fun to watch.

Deified Data posted:

What does it mean that Khazrak has lightning strike? Does that imply the other lord doesn't?

They've shown Khazrak's skill tree and lightning strike is in the usual place, the second tier of the blue skill line.

Angry Lobster fucked around with this message at 14:28 on Jul 22, 2016

madmac
Jun 22, 2010
Like half the original LLs had Lightning Strike listed on their skill sheet, it's the go to filler skill for CA apparently.

Gorebull charge animation is the most amazing thing. Also it looked like you can recruit Malagor turn 1? I wonder if that's mini-campaign only or Beastmen just don't have unlock requirements for their Lords.

Deified Data
Nov 3, 2015


Fun Shoe
Lol okay, that stinks. Starting the game with Lightning Strike would have been interesting.

Grumio
Sep 20, 2001

in culina est
I like what I'm seeing so far

edit: except for the battles, they are painful to watch.

Grumio fucked around with this message at 15:08 on Jul 22, 2016

madmac
Jun 22, 2010
Those Beastmen moon events are insane. Yes I would like +50 Attack and +15% damage for my whole army for one turn, thank you. The one that instantly heals you to full is pretty cool too. Beastmen look rad, basically.

Also lol, Jabberslythe campaign event.

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Playing my VC campaign I really hate that the AI hardly takes any attrition damage from my corruption. I realize it's to compensate for bad AI marching up and down my territory, but it just seems to completely circumvent the main advantage of one of my core gameplay mechanics.

I feel the same about the massive public order bonuses the AI gets (turning it off is my only installed mod). It's like there are all these important gameplay mechanics behind it that get switched off just to account for weak AI.

Deified Data
Nov 3, 2015


Fun Shoe
Yeah, VC corruption isn't actually an advantage of VC, it's just an annoying tax that forces you to terraform regions before settling them. It's a shame because the idea is good. Modding out AI order bonuses helps a little, but not enough to make me feel like a vampire overlord slowly engulfing the world. It just makes you waste gold on public order buildings until you lose the corruption penalty on settlements.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!

drat Dirty Ape posted:

Playing my VC campaign I really hate that the AI hardly takes any attrition damage from my corruption. I realize it's to compensate for bad AI marching up and down my territory, but it just seems to completely circumvent the main advantage of one of my core gameplay mechanics.

I feel the same about the massive public order bonuses the AI gets (turning it off is my only installed mod). It's like there are all these important gameplay mechanics behind it that get switched off just to account for weak AI.

? I assume the AI take exactly as much attrition as you do, which is not that much.

It would be interesting to see a mod that bumps up attrition values massively across the board, to see what effect that would have.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Burning Norsca down would be proportionally more annoying.

Most interesting part of the stream was when it was revealed that you can now pick the mounts, skills, spells and items of your lords and heroes in custom/multiplayer.

Deified Data
Nov 3, 2015


Fun Shoe

Fangz posted:

? I assume the AI take exactly as much attrition as you do, which is not that much

He might have been fighting Norscans.

Pinely
Jul 23, 2013
College Slice
I don't like agents at all on the campaign level. They're tedious to use optimally, the AI bonuses make a lot of their abilities completely pointless, and they're much more fun in an army than on the campaign map. Ideally they'd be something you assign without physically moving them about.

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Pinely posted:

I don't like agents at all on the campaign level. They're tedious to use optimally, the AI bonuses make a lot of their abilities completely pointless, and they're much more fun in an army than on the campaign map. Ideally they'd be something you assign without physically moving them about.

The thing I most dislike about the current crop of agents and lord skills is how they feel a bit bland when compared with Shogun 2's cool "pick a tile and a style" idea. I mean I still like the characters, but as you mentioned the campaign map is just rubbish for them now.

Meme Poker Party
Sep 1, 2006

by Azathoth
I just think it's lame how you basically have to designate a hero as "good at map" or "good at fights" with like no crossover until they are very high level. It's dumb. The skill system should make naturally make them get at least a little better at both. I just feel like they should be more general.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
In Shogun 2 I'd build all my Lords towards Stand and Fight, all my Metsukes towards economy, all my Ninjas towards Assassination... The skills system isn't hugely balanced right now but it's a major improvement. And yeah do you have to pick between fights or the map, though that said agents without any improvements in combat abilities can still contribute.

I guess 'tedious' is subjective, but I find agents to be fine and fun. (Remember that agent actions are a lot cheaper here than in Shogun 2, so you should totally spam them to build up exp quickly.) What are people doing with them?

Ravenfood
Nov 4, 2011

Chomp8645 posted:

I just think it's lame how you basically have to designate a hero as "good at map" or "good at fights" with like no crossover until they are very high level. It's dumb. The skill system should make naturally make them get at least a little better at both. I just feel like they should be more general.
You could make it so that agents imbedded in an army get to automatically use their action at a reduced chance/effect/both when they're engaged.

E:. Don't know how you'd make combat-specc'd heroes be better at the map, though.

Onmi
Jul 12, 2013

If someone says it one more time I'm having Florina show up as a corpse. I'm not even kidding, I was pissed off with people doing that shit back in 2010, and I'm not dealing with it now in 2016.
Honestly I need to play with the Mod that gives 2 skills after level 10 because I cannot choose between so many skills I want.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Fangz posted:

In Shogun 2 I'd build all my Lords towards Stand and Fight, all my Metsukes towards economy, all my Ninjas towards Assassination...

I was right there with you until you got to Ninjas. I'd have a mix of assassins and army sabotage specialists who could stop any stack in its tracks for free.

Josef bugman
Nov 17, 2011

Pictured: Poster prepares to celebrate Holy Communion (probablY)

This avatar made possible by a gift from the Religionthread Posters Relief Fund

Fangz posted:

Eh?

In Shogun 2 I'd build all my Lords towards Stand and Fight, all my Metsukes towards economy, all my Ninjas towards Assassination... The skills system isn't hugely balanced right now but it's a major improvement.

I guess 'tedious' is subjective, but I find agents to be fine and fun. (Remember that agent actions are a lot cheaper here than in Shogun 2, so you should totally spam them to build up exp quickly.) What are people doing with them?

It is sad that there were optimal builds in Shogun, I always like having more than one option (I personally always liked to have an agent at the top of each "tree" for flavour).

Plus it may just be that the whole "everyone can do lots of things, just not very well" turns me off of agents. I prefer ones that do one or two things brilliantly. That and the fact that even as you gain levels it feels like very slow going to get beyond a 50% chance of losing your engineer to blowing up a wall.

Josef bugman fucked around with this message at 17:45 on Jul 22, 2016

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Plan Z
May 6, 2012

Trying to play Chaos campaign, and it's not going well. Should I be razing everything, or just strategically sacking so my Norsca slave allies can take over settlements (if it's possible)?

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