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The reddit suggestion of doubling the core strength but also making the carts shoot for 2 shots was an interesting idea. Leaves pushing an advantage but as strong an incentive to ignore objective for it. Also makes sappers less of a 'and now you're in 4v5 for the rest of the game' since you can more strategically decide when to let one or two through.
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# ? Jun 11, 2024 01:02 |
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I've literally never seen the sappers spawn on Hanamura because any team I have ever seen try to compress themselves in deep to take the second keep is always collapsed on and massacred before they finish. If people hadn't described them in this thread I would never know they existed.
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Hmm Hanamura is hosed up and we need to fix it, but let's keep it in the next map rotation anyway, despite the fact we claimed map rotations would let us work on maps while having them out of circulation ![]()
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Libertine posted:I've literally never seen the sappers spawn on Hanamura because any team I have ever seen try to compress themselves in deep to take the second keep is always collapsed on and massacred before they finish. If people hadn't described them in this thread I would never know they existed. Play with worse teams! I've only seen them pop up with disorganized qms once or twice. But yeah with how low core health is they usually aren't a factor since just pushing in 1 side means at least 3 points of missiles (and more than likely 4) have already occured or are on the board. But I was in at least one match where they mattered and I couldn't convince anyone on my team to go back to deal with them. Part of the problem with sappers is the game does nothing to explain them. Either what triggers their spawning or what they do. It's even helpful about showing them on the minimap. So the game clearly doesn't want them ignored.
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Need advice here: I've been trying to try out all the different heroes at least a couple of times (I'm about halfway through), but I read some advice online that players should focus on a couple of heroes in order to get better. Should I switch to doing that? How many heroes do you learn for each role? (Also why are there SO MANY ASSASSINS. Maybe they would be less overloaded in QM if there weren't like a thousand of them.)
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Play whatever you like and want to do, friend.
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von Metternich posted:Need advice here: You should try every hero just to get a feel for what they play like. As for learning heroes, it wouldn't hurt to learn how to play the best heroes well and learn what maps they're good on.
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hanamura is really bad
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It's a bit trite but I think you'll know when it's time to start focusing on a specific few heroes. If you're just starting out it's way better to get up to speed on what every hero actually does (if not every single talent/popular build, at least their buttons), how every map works, and getting the fundamentals down pat.
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von Metternich posted:Need advice here: Trying out heroes lets you know exactly what they can do when you're up against them, which was super helpful for me when I started. Play them all, go nuts
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von Metternich posted:Need advice here: There are a lot of assassins, but many do totally different things. Some are glass cannons with high burst damage, some are better at poking and have good self-sustain abilities, some have more crowd control, etc... Playing a lot of heroes will get you better acquainted with what they can do and their roles in a team. Eventually you'll like/just be better at certain heroes over others but in the beginning it's probably better to just play whatever you feel like.
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An all-Probius Punisher Brawl. ![]()
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I'm ready for them to tweak Azmodan downwards just a little. I know he's not a great team fighter, but since his rework his combination of passable team damage, strong push, and being a huge sack of hit points is just starting to feel mildly oppressive to play against. I don't think he needs to be gutted or anything, just some thing to weaken one part of his kit or another.
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He shouldn't count as a bruiser in match making, which he did for me at least once
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I don't think he's a bruiser. There's no rule to mirror bruisers, and sometimes the rules get ignored anyway, so you can't infer matchmaking rules from one game.
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wait there are sappers in hanamura?
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The sappers look really dumb as well, they're like cyborg Swarm Hosts I don't know what they were thinking with that design.
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quite stretched out posted:wait there are sappers in hanamura? Kill a keep, and afterwards every other minion wave has an extra minion - a sapper. Not as strong as a catapult for push pressure, but if it reaches the impassable gate at the end of the lane, it damages the core by 1.
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myron cope posted:Of the heroes I've tried I think I may like Sylvanas the most. I'm not sure if she's any good but she feels super strong at waveclear and siege but also doesn't feel terrible in a team fight. I've started playing her this week and I like her too. I think I went 0-4 with her though which is a shame. Whenever I get matched against her she always manages to get a free lane to herself where she melts the whole map while everyone else fights over objectives. Whenever I play her, I get matched in lane against a bunch of long range burst mages that melt me as soon as walk near the creep wave.
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Looten Plunder posted:walk near the creep wave. Things Sylvanas should not do.
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Toshimo posted:Things Sylvanas should not do. Let me rephrase "get in range for my abilities/attacks to interact with the creep wave". So many times I found myself outpushed and killed behind my Tier 1 when she is supposed to be one of the best pushers in the game.
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Arthur he the best friendly worm put a hat on you, make the spines thank you Arthur he always look out 4 u
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Picked up D.Va again after a few weeks. Had some great games with her. Starting to get the hang of her. Did a lot of boosting ahead of a fleeing enemy and knocking them back to their death Also had the D.Va announcer on at the same time so A+ GG!
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Dehaka is fun as heck. I avoided using him so far because his kit looks really boring, but it's fun to sneak up on fools and drag them to their deaths. In general I like warriors a lot, I'm really bad with assassins. I feel like I'm either always too shy, and end up plinking ineffectively, or I overcommit and get immediately destroyed by the enemy team.
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I think Sylvanas works better as a roamer who contributes to pushing on each lane and rotates for ganks. Especially when you get the haunting wave black arrow refresh you can absolutely put the hurt on.
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Tender Bender posted:Dehaka is fun as heck. I avoided using him so far because his kit looks really boring, but it's fun to sneak up on fools and drag them to their deaths. In general I like warriors a lot, I'm really bad with assassins. I feel like I'm either always too shy, and end up plinking ineffectively, or I overcommit and get immediately destroyed by the enemy team. Play Artanis, there's no such thing as overcommitting because as soon as you try to run away you're dead as hell. Glory or death, every fight. Also he wrecks fools like wow.
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Tender Bender posted:Dehaka is fun as heck. I avoided using him so far because his kit looks really boring, but it's fun to sneak up on fools and drag them to their deaths. In general I like warriors a lot, I'm really bad with assassins. I feel like I'm either always too shy, and end up plinking ineffectively, or I overcommit and get immediately destroyed by the enemy team. Dehaka's kit is really boring in paper but really fun in execution. I thought he looked like he was going to be boring as hell, but a friend bought him for me and made me try him and I was immediately in love.
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SirSamVimes posted:Dehaka's kit is really boring in paper His appearance doesn't help either. So bland and unremarkable.
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Looten Plunder posted:His appearance doesn't help either. So bland and unremarkable. Get his mech skin
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Dehaka owns. Also he grows his arms back when you lock in your ult choice, and the noise he makes when you consume your essence rules.
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Welcome to Taunt City.![]()
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Toshimo posted:Welcome to Taunt City. I saw someone with a level 70+ Azmodan account, over 1k games played with him. They were loving awful.
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Was it you?
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Infinitum posted:Was it you? Nah my highest dude is Arthas at 17 and I like to think I'm a good Arthas. Not great, I make terrible decisions, but I can land all my Howling Blasts.
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Looten Plunder posted:Let me rephrase "get in range for my abilities/attacks to interact with the creep wave". So many times I found myself outpushed and killed behind my Tier 1 when she is supposed to be one of the best pushers in the game. Sylvanas is not really a solo laner (well, she is, but she's so fragile it's asking for a gank) she goes with her team to make it so the enemy can't retreat behind their towers and forts. You will only realistically have an opportunity to solo a fort on maps that have a long objective fight, but she can and will right-click a fort when that happens.
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Looten Plunder posted:Let me rephrase "get in range for my abilities/attacks to interact with the creep wave". So many times I found myself outpushed and killed behind my Tier 1 when she is supposed to be one of the best pushers in the game. Sylvanas starts as a lousy Pusher and becomes an ok one at 7. Even then, she's not really a split Pusher as much as a bigass shield protecting your team/mercs/monsters from Turrets/Forts.
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Sylvanas is more of a 'soft' pusher compared to other heroes. She nullifies resistance rather than overwhelms it by sheer numbers or wave clear. So the creep push is just as strong as it normally is without Sylvanas, if that makes sense? It's why she's not as good in a 1v1 outpush situation, especially not against heroes with good wave clear.
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I love enemy Sylvanas players who think they can just solo push a lane all game long because they're free kills every minute or so.
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Der Shovel posted:I love enemy Sylvanas players who think they can just solo push a lane all game long because they're free kills every minute or so. Let me tell you about this Samuro kick I've been on, because hoooooo boy. Sylvanus, Probius, and Gazlowe.
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# ? Jun 11, 2024 01:02 |
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Yeah Sylvanis brings much more value to teamfights than split push. The best ones I see just know the timing of getting a few extra seconds of value from showing up a little late to objective or leaving it a little early, or forcing the enemy team to escort every merc they cap, since otherwise she melts them in 2 seconds, and basically roam lanes a bit pulling back the moment there's a whiff of missing red team. So she's more a roamer than a specialist that claims bot and just stays there.
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