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ninjewtsu
Oct 9, 2012

Ra Ra Rasputin posted:

I'd say pure astral has the two weakest T2 tomes by far unless you got a specific plan in mind like reavers using the aoe mark spell

:raise:

i can see tome of summoning (though gonna be real, i gave it a spin in a skirmish and it felt really good, the astral serpent was my unit mvp and arcane bond was my spell mvp)

scrying though? guided projectiles is an incredibly good enchantment ime, though i have yet to use a watcher. even outside of reavers, mental mark seems like a pretty solid aoe debuff for a ranged unit focused army too (not to mention that if it's battlemages, 1hex aoe 3x sundered resistance aligns pretty well with battlemage aoe attacks)

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Ra Ra Rasputin
Apr 2, 2011
Astral serpents can work, T3 unit summons are some of the best summons around and picking one up early in a T2 tome can make for a strong early game, guided projectiles work well in a range-heavy build, and I like watchers, but both of the tomes I feel lack that "always good, forever, no matter the build" you can pick up in some other T2 tomes and since you are probably only taking 2 T2's before moving onto 3's, they are competing with a lot.

Ra Ra Rasputin fucked around with this message at 20:47 on May 3, 2024

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


Ra Ra Rasputin posted:

Though there aren't a whole lot of outright bad tomes anymore, at least the early ones, main issue is that some affinities are just straight better then others in empire tree skills so you end up with better economy going certain affinities regardless of what you actually use from them, other issue is a lot of T4-5 tomes lack that "game ending" powerful spell or unit that decides the game that some have, like gold golems and tectonic shatter spam for materium.

M'lord I beg of you, if you make just one more Gold Golem our entire economy will crash. You've queued up 27 of them already please just end th---

ninjewtsu
Oct 9, 2012

Ra Ra Rasputin posted:

Astral serpents can work, T3 unit summons are some of the best summons around and picking one up early in a T2 tome can make for a strong early game, guided projectiles work well in a range-heavy build, and I like watchers, but both of the tomes I feel lack that "always good, forever, no matter the build" you can pick up in some other T2 tomes and since you are probably only taking 2 T2's before moving onto 3's, they are competing with a lot.

do people like tome of the beacon now? tome of winds feels pretty niche to me still too

Ratios and Tendency
Apr 23, 2010

:swoon: MURALI :swoon:


I'm guessing a massive amount of the Enchantment tome love came from when it still had the range increase for arrows.

Ra Ra Rasputin
Apr 2, 2011
Tome of beacon I kinda like, it mainly suffers from the lightbringers stealing your kill exp/loot from converting during auto resolves, otherwise I'd build around lightbringer armies.

Winds a lot better with a longterm enchantment giving value but like scrying it depends on you having a range heavy build.

Ra Ra Rasputin fucked around with this message at 22:00 on May 3, 2024

HopperUK
Apr 29, 2007

Why would an ambulance be leaving the hospital?

exquisite tea posted:

M'lord I beg of you, if you make just one more Gold Golem our entire economy will crash. You've queued up 27 of them already please just end th---



:lmao:

Autsj
Nov 9, 2011
Unless there was a stealth buff that I missed I think Beacon might be a contender for worst tome in the game? Dunno, I honestly haven't tried it in ages. Wind is good, and honestly kinda has been since the Favorable Wind buff; though I can see how that isn't particularly eye-catching if you play Skirmish primarily.

ninjewtsu
Oct 9, 2012

Autsj posted:

Unless there was a stealth buff that I missed I think Beacon might be a contender for worst tome in the game? Dunno, I honestly haven't tried it in ages. Wind is good, and honestly kinda has been since the Favorable Wind buff; though I can see how that isn't particularly eye-catching if you play Skirmish primarily.


Mighty meek gimmick builds are actually weirdly strong. I got destroyed by one in skirmish last week, and I believe zombie has run it a few times in their larger mp games effectively.

Autsj
Nov 9, 2011

ninjewtsu posted:

Mighty meek gimmick builds are actually weirdly strong. I got destroyed by one in skirmish last week, and I believe zombie has run it a few times in their larger mp games effectively.

It's a lot of damage, I can see it working in skirmish games for sure. For strat games it would be highly dependent on who you hit and when exactly, but Zombie does seem to have a knack for pulling off the unexpected strat at the right time from what I've heard of him so, maybe I guess? I do suspect that stops working the second somebody sees it coming though.

Edit: thinking about it, actually do think it kinda cool that stuff like Mighty Meek is possibly finding a place in the Skirmish mode.

Autsj fucked around with this message at 05:25 on May 4, 2024

TheHoosier
Dec 30, 2004

The fuck, Graham?!

Are we using the old Planefall discord to organize MP games or do we have a AoW4 one? I may have overlooked it

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
do mythic units require imperium for upkeep? I got a poo poo tone of balors from my chaos affinity and a handful of fire giants from rallies and my imperium actually had negative accumulation for a bit. Are you only able increase it through capital city upgrades?

Ra Ra Rasputin
Apr 2, 2011

Soonmot posted:

do mythic units require imperium for upkeep? I got a poo poo tone of balors from my chaos affinity and a handful of fire giants from rallies and my imperium actually had negative accumulation for a bit. Are you only able increase it through capital city upgrades?

Tier 4 and 5 units all have imperium upkeep, check the unit stat page and it is on full display at the top.

Max the wizard tower as funds allow ASAP and consider a society trait that boosts imperium income and aim for magic resource income and wonder clears, 90% of the time I take the imperium option from quests because it is largely a time-gated resource.

Ra Ra Rasputin fucked around with this message at 03:46 on May 5, 2024

Cool Dad
Jun 15, 2007

It is always Friday night, motherfuckers

Autsj posted:

Unless there was a stealth buff that I missed I think Beacon might be a contender for worst tome in the game? Dunno, I honestly haven't tried it in ages. Wind is good, and honestly kinda has been since the Favorable Wind buff; though I can see how that isn't particularly eye-catching if you play Skirmish primarily.

I don't really care about anything in beacon but lightbringers. I just love going into a fight with a t5 and some trash and being all "no. Mine now."

Ra Ra Rasputin
Apr 2, 2011
I personally love T1 unit spam, so mighty meek is pretty neat, since my games are usually won by turn 60-80 there is a lot of time for T1 units to shine or support a few heavy hitters.

It's fun trying to make T1 units as powerful as possible, mounted arbalists with mighty meek hit like trucks, skeletons are cheap and disposable if a bit low HP, phantom warriors are in a stat weightclass above T1.

ninjewtsu
Oct 9, 2012

TheHoosier posted:

Are we using the old Planefall discord to organize MP games or do we have a AoW4 one? I may have overlooked it

there is no goon mp being organized at all to my knowledge

the old pf discord would be a fine place to do it if not here in the thread. you'll need to find someone to organize with though, i only play skirmish mod in 4

kvx687
Dec 29, 2009

Soiled Meat

Soonmot posted:

do mythic units require imperium for upkeep? I got a poo poo tone of balors from my chaos affinity and a handful of fire giants from rallies and my imperium actually had negative accumulation for a bit. Are you only able increase it through capital city upgrades?

Imperium costs are based on unit tier, not type- t4s cost 3/turn and t5s are 7. This is not affected by upkeep reductions as far as I can tell, I've taken the final Materium upgrade before and it didn't change my income at all. I generally only take t4s from rallies if I need them right away, otherwise I like making them guard a vassal's capital.

Wizard tower upgrades are the primary source, but there are a couple other ways to gain it. Each ancient wonder you annex gives you 5/turn, you have to actually link it up to your territory not just capture the site to gain it, but you can attach it to an outpost instead of a city and still get the income. Owning at least one copy of all three of the plant-type magic materials will give you 15/turn. There's also one or two racial aspects you can get that give you per-city income, though I think you can only get them through random events so it's not reliable.

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
I didn't know that about the wonders either, thanks! /\/\/\

Ra Ra Rasputin posted:

Tier 4 and 5 units all have imperium upkeep, check the unit stat page and it is on full display at the top.

Max the wizard tower as funds allow ASAP and consider a society trait that boosts imperium income and aim for magic resource income and wonder clears, 90% of the time I take the imperium option from quests because it is largely a time-gated resource.

Oh tier 4s too drat, I had like a million chaos eaters

Soonmot fucked around with this message at 22:06 on May 5, 2024

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
What tomes would I focus on if I wanted to make it easier to hit enemies with status effects? Does -resistance do that or is there something more?

Ra Ra Rasputin
Apr 2, 2011
Easiest way would probably be to get stinky racial units and craft hero weapons with status vulnerability and sundered resistance and go with tome picks that give you bonuses and conditions you want to inflict, like tome of pandemonium or infectious insanity.

I don't believe resistance itself increases status protection, just higher tier units have higher base status protection and resistance and sundered resistance decreases both.

Ra Ra Rasputin fucked around with this message at 23:33 on May 7, 2024

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
Yeah that post a bit upthread inspired me to make a venomous/ stench race. I haven't done any crafting yet, are there any tricks to it or is it straight forward

Autsj
Nov 9, 2011

Soonmot posted:

What tomes would I focus on if I wanted to make it easier to hit enemies with status effects? Does -resistance do that or is there something more?

Cryomancy and Cold Dark are the two that I can think of from the top of my head, together they can nuke an army down with -8 status resistance.

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe
Condemned is also -3 status resistance (so tome of zeal/inquisitor)

Ra Ra Rasputin
Apr 2, 2011
Ice tomes for the world map spells, craft a weapon with condemn/status vulnerability/resistance sunder and equip it on a stinky boy, odds will be pretty stacked in your favor.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
[/kayfabe]
I'm still really hoping for shadow demons this patch but knowing there's a second DLC set coming out means it will be way less of a disappointment if they don't.
[kayfabe]
Gerblyn I will vore you in real life

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Splicer posted:

[/kayfabe]
I'm still really hoping for shadow demons this patch but knowing there's a second DLC set coming out means it will be way less of a disappointment if they don't.
[kayfabe]
Gerblyn I will vore you in real life

:yikes:

I can say nothing about this, but I do not wish to be vored!

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Gerblyn posted:

:yikes:

I can say nothing about this, but I do not wish to be vored!
Well you know what you need to do/have already done then, don't you :colbert:

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Splicer posted:

Well you know what you need to do/have already done then, don't you :colbert:

:can:

Raygereio
Nov 12, 2012
Gerblyn: Do you guys have any plans to do something more with the Pantheon in future DLC?
Maybe for example have factions you can assign rulers to? And if a ruler of your faction is in the same realm they get a diplomatic bonus to be your buddy. Or vice versa if they're of the opposite faction.

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Being able to sort my Pantheon into Covenant and Shad’rai or the like would be pretty cool yeah.

Irae
Nov 19, 2011
This was my experiment with the combo.

Starting concept was "untouchable trash goblins", so a few picks are more for theme than optimization.

Champion because I hadn't used one in a while, and I didn't need to spam a lot of magic in tactical anyway.

Industrious because I liked the concept, having tanky units helps when you rely on sitting next to the enemy, and lots of items you can break to make cool stuff for your heroes. Plus, taunt is a status effect and having 100% chance on it up to tier 2 is good, I don't like surprises. Not the best support unit without tome of warding, but we'll live.

Society picks could be anything really, I went with those two more for theme than anything, even if I don't think Talented Collectors is very good at higher difficulties. It can give some decent options for crafting items early if you manage to clear the significantly harder camps protecting the material.

Tomes: alchemy for afflicting miasma and afflictors, enchantment for sundering blades (and generally other good stuff). Souls can (and probably should) be replaced with necromancy (which now would be a third T1 tome), this build comes from before the necromancy rework and I wanted necromancers.
You need an additional dark affinity point to pick great transformation, luckily the signature picks for dark work well (except maybe dark ritual which looks a lot better on paper than it actually plays out).
Then it's undead time and fetid legion to make your dudes even more obnoxious to fight against, pandemonium helps with damage output, after that it's whatever.

Keep in mind elementals / constructs are immune to bleed and poison, and that's a decent part of your damage, especially in the beginning. Sunder armor still works and just beating them to death is an option.

I liked making weapons with condemnation and a lot of different damage channels for heroes, so afflicting miasma can make even a higher tier unit's life miserable after a few hits. Spears and 1-handed weapons work very well for this.

victrix
Oct 30, 2007


that reminds me, I was surprised weapon crafting tier wasn't restricted by either/both of finding higher level weapons in the wild or having more magic materials

being able to create max level weapons off the rip feels weird, only the affixes were restricted, not the base damage, unless I missed something somewhere

somewhat related, I still completely hate trade negotiation with AI

it's optimal, and extremely boring, to check in on them every time they have three new items to buy them out, either to use or immediately mulch and turn into bespoke overpowered gear

kinda wish there was a singular trade ui or even an item marketplace (something along the lines of the Rally), anything to move all of that fiddliness to one place so it can at least be done quickly (I'm especially hostile to this point because I was playing on steam deck and multi trading on controller is even more miserable than mkb, but I don't like it period regardless of input type)

Gerblyn
Apr 4, 2007

"TO BATTLE!"
Fun Shoe

Raygereio posted:

Gerblyn: Do you guys have any plans to do something more with the Pantheon in future DLC?
Maybe for example have factions you can assign rulers to? And if a ruler of your faction is in the same realm they get a diplomatic bonus to be your buddy. Or vice versa if they're of the opposite faction.

There are actually lots of ideas floating around right now, and the faction idea has indeed popped up (like recently too!). It's very involved though, so I'm afraid I can't say when we'll actually get round to doing anything!

mitochondritom
Oct 3, 2010

Great news on another season of DLC, makes much more sense thinking back to the survey from a few months back. Can't wait to see what you guys cook up.

kvx687
Dec 29, 2009

Soiled Meat

Soonmot posted:

Yeah that post a bit upthread inspired me to make a venomous/ stench race. I haven't done any crafting yet, are there any tricks to it or is it straight forward

Crafting is pretty simple, you break items to generate binding essence which I think is a straight 40 points per tier, then spend it to build a new item which always takes 4 turns to create. Items can have up to 5 points worth of enhancements and the more points you spend the higher the tier of the resulting item, this only really matters for weapons where the damage goes up a bit for each tier increase. The main wrinkle is that you start with very few enhancements unlocked and gain additional ones by annexing magic materials, and most of the good ones require multiple copies of a single one, there's an option in the build menu to show locked enhancements which shows what materials you need to get them so if you have something specific you can check to figure out what to aim for.

Raygereio
Nov 12, 2012

Gerblyn posted:

There are actually lots of ideas floating around right now, and the faction idea has indeed popped up (like recently too!). It's very involved though, so I'm afraid I can't say when we'll actually get round to doing anything!

Glad to know it's on the list for potential things to tweak and improve.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

There have been daily teasers this week and a cryptically-titled livestream set for tomorrow, so looks like we’ll get an Eldritch Realms announcement, I’m guessing in ~16 hours.

Ra Ra Rasputin
Apr 2, 2011

victrix posted:

that reminds me, I was surprised weapon crafting tier wasn't restricted by either/both of finding higher level weapons in the wild or having more magic materials

being able to create max level weapons off the rip feels weird, only the affixes were restricted, not the base damage, unless I missed something somewhere

somewhat related, I still completely hate trade negotiation with AI

it's optimal, and extremely boring, to check in on them every time they have three new items to buy them out, either to use or immediately mulch and turn into bespoke overpowered gear

kinda wish there was a singular trade ui or even an item marketplace (something along the lines of the Rally), anything to move all of that fiddliness to one place so it can at least be done quickly (I'm especially hostile to this point because I was playing on steam deck and multi trading on controller is even more miserable than mkb, but I don't like it period regardless of input type)

Yeah I'd love the item trading moved to a auction house style UI instead of the AI being robbed blind by selling 3 random high tier items for a pittance with good relations and buying my cheap t1's for way too much gold and mana.

Also can get spammy every turn for AI's denouncing eachother and wanting things, anything that would speed up interactions with the AI per turn would be good or just condense the popups into one menu to check per turn.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde
Its happening!



















:siren: NEW LAYER :siren:

Thyrork fucked around with this message at 15:40 on May 30, 2024

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Anno
May 10, 2017

I'm going to drown! For no reason at all!

Hell yes those rulers look sweet

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